RONov 6, 2025
Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot LearningMayank Mittal, Pascal Roth, James Tigue et al. · nvidia
We present Isaac Lab, the natural successor to Isaac Gym, which extends the paradigm of GPU-native robotics simulation into the era of large-scale multi-modal learning. Isaac Lab combines high-fidelity GPU parallel physics, photorealistic rendering, and a modular, composable architecture for designing environments and training robot policies. Beyond physics and rendering, the framework integrates actuator models, multi-frequency sensor simulation, data collection pipelines, and domain randomization tools, unifying best practices for reinforcement and imitation learning at scale within a single extensible platform. We highlight its application to a diverse set of challenges, including whole-body control, cross-embodiment mobility, contact-rich and dexterous manipulation, and the integration of human demonstrations for skill acquisition. Finally, we discuss upcoming integration with the differentiable, GPU-accelerated Newton physics engine, which promises new opportunities for scalable, data-efficient, and gradient-based approaches to robot learning. We believe Isaac Lab's combination of advanced simulation capabilities, rich sensing, and data-center scale execution will help unlock the next generation of breakthroughs in robotics research.
99.1CVJun 1Code
Cosmos 3: Omnimodal World Models for Physical AIAditi, Niket Agarwal, Arslan Ali et al.
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .
ROSep 20, 2024
ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot NavigationAbrar Anwar, John Welsh, Joydeep Biswas et al.
Navigating and understanding complex environments over extended periods of time is a significant challenge for robots. People interacting with the robot may want to ask questions like where something happened, when it occurred, or how long ago it took place, which would require the robot to reason over a long history of their deployment. To address this problem, we introduce a Retrieval-augmented Memory for Embodied Robots, or ReMEmbR, a system designed for long-horizon video question answering for robot navigation. To evaluate ReMEmbR, we introduce the NaVQA dataset where we annotate spatial, temporal, and descriptive questions to long-horizon robot navigation videos. ReMEmbR employs a structured approach involving a memory building and a querying phase, leveraging temporal information, spatial information, and images to efficiently handle continuously growing robot histories. Our experiments demonstrate that ReMEmbR outperforms LLM and VLM baselines, allowing ReMEmbR to achieve effective long-horizon reasoning with low latency. Additionally, we deploy ReMEmbR on a robot and show that our approach can handle diverse queries. The dataset, code, videos, and other material can be found at the following link: https://nvidia-ai-iot.github.io/remembr
RONov 11, 2025
SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body ControlZhengyi Luo, Ye Yuan, Tingwu Wang et al.
Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited behavior set, and are trained on a handful of GPUs over several days. We show that scaling up model capacity, data, and compute yields a generalist humanoid controller capable of creating natural and robust whole-body movements. Specifically, we posit motion tracking as a natural and scalable task for humanoid control, leverageing dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (from 1.2M to 42M parameters), dataset volume (over 100M frames, 700 hours of high-quality motion data), and compute (9k GPU hours). Beyond demonstrating the benefits of scale, we show the practical utility of our model through two mechanisms: (1) a real-time universal kinematic planner that bridges motion tracking to downstream task execution, enabling natural and interactive control, and (2) a unified token space that supports various motion input interfaces, such as VR teleoperation devices, human videos, and vision-language-action (VLA) models, all using the same policy. Scaling motion tracking exhibits favorable properties: performance improves steadily with increased compute and data diversity, and learned representations generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.
74.0ROMar 20
AGILE: A Comprehensive Workflow for Humanoid Loco-Manipulation LearningHuihua Zhao, Rafael Cathomen, Lionel Gulich et al.
Recent advances in reinforcement learning (RL) have enabled impressive humanoid behaviors in simulation, yet transferring these results to new robots remains challenging. In many real deployments, the primary bottleneck is no longer simulation throughput or algorithm design, but the absence of systematic infrastructure that links environment verification, training, evaluation, and deployment in a coherent loop. To address this gap, we present AGILE, an end-to-end workflow for humanoid RL that standardizes the policy-development lifecycle to mitigate common sim-to-real failure modes. AGILE comprises four stages: (1) interactive environment verification, (2) reproducible training, (3) unified evaluation, and (4) descriptor-driven deployment via robot/task configuration descriptors. For evaluation stage, AGILE supports both scenario-based tests and randomized rollouts under a shared suite of motion-quality diagnostics, enabling automated regression testing and principled robustness assessment. AGILE also incorporates a set of training stabilizations and algorithmic enhancements in training stage to improve optimization stability and sim-to-real transfer. With this pipeline in place, we validate AGILE across five representative humanoid skills spanning locomotion, recovery, motion imitation, and loco-manipulation on two hardware platforms (Unitree G1 and Booster T1), achieving consistent sim-to-real transfer. Overall, AGILE shows that a standardized, end-to-end workflow can substantially improve the reliability and reproducibility of humanoid RL development.
CVDec 28, 2023Code
DualFluidNet: an Attention-based Dual-pipeline Network for FLuid SimulationYu Chen, Shuai Zheng, Menglong Jin et al.
Fluid motion can be considered as a point cloud transformation when using the SPH method. Compared to traditional numerical analysis methods, using machine learning techniques to learn physics simulations can achieve near-accurate results, while significantly increasing efficiency. In this paper, we propose an innovative approach for 3D fluid simulations utilizing an Attention-based Dual-pipeline Network, which employs a dual-pipeline architecture, seamlessly integrated with an Attention-based Feature Fusion Module. Unlike previous methods, which often make difficult trade-offs between global fluid control and physical law constraints, we find a way to achieve a better balance between these two crucial aspects with a well-designed dual-pipeline approach. Additionally, we design a Type-aware Input Module to adaptively recognize particles of different types and perform feature fusion afterward, such that fluid-solid coupling issues can be better dealt with. Furthermore, we propose a new dataset, Tank3D, to further explore the network's ability to handle more complicated scenes. The experiments demonstrate that our approach not only attains a quantitative enhancement in various metrics, surpassing the state-of-the-art methods but also signifies a qualitative leap in neural network-based simulation by faithfully adhering to the physical laws. Code and video demonstrations are available at https://github.com/chenyu-xjtu/DualFluidNet.
CVDec 12, 2025
CARI4D: Category Agnostic 4D Reconstruction of Human-Object InteractionXianghui Xie, Bowen Wen, Yan Chang et al.
Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly challenging due to the unknown object and human information, depth ambiguity, occlusion, and complex motion, which hinder consistent 3D and temporal reconstruction. Previous methods simplify the setup by assuming ground truth object template or constraining to a limited set of object categories. We present CARI4D, the first category-agnostic method that reconstructs spatially and temporarily consistent 4D human-object interaction at metric scale from monocular RGB videos. To this end, we propose a pose hypothesis selection algorithm that robustly integrates the individual predictions from foundation models, jointly refine them through a learned render-and-compare paradigm to ensure spatial, temporal and pixel alignment, and finally reasoning about intricate contacts for further refinement satisfying physical constraints. Experiments show that our method outperforms prior art by 38% on in-distribution dataset and 36% on unseen dataset in terms of reconstruction error. Our model generalizes beyond the training categories and thus can be applied zero-shot to in-the-wild internet videos. Our code and pretrained models will be publicly released.
CVDec 14, 2024
A Pioneering Neural Network Method for Efficient and Robust Fluid SimulationYu Chen, Shuai Zheng, Nianyi Wang et al.
Fluid simulation is an important research topic in computer graphics (CG) and animation in video games. Traditional methods based on Navier-Stokes equations are computationally expensive. In this paper, we treat fluid motion as point cloud transformation and propose the first neural network method specifically designed for efficient and robust fluid simulation in complex environments. This model is also the deep learning model that is the first to be capable of stably modeling fluid particle dynamics in such complex scenarios. Our triangle feature fusion design achieves an optimal balance among fluid dynamics modeling, momentum conservation constraints, and global stability control. We conducted comprehensive experiments on datasets. Compared to existing neural network-based fluid simulation algorithms, we significantly enhanced accuracy while maintaining high computational speed. Compared to traditional SPH methods, our speed improved approximately 10 times. Furthermore, compared to traditional fluid simulation software such as Flow3D, our computation speed increased by more than 300 times.
ROSep 28, 2021
SafetyNet: Safe planning for real-world self-driving vehicles using machine-learned policiesMatt Vitelli, Yan Chang, Yawei Ye et al.
In this paper we present the first safe system for full control of self-driving vehicles trained from human demonstrations and deployed in challenging, real-world, urban environments. Current industry-standard solutions use rule-based systems for planning. Although they perform reasonably well in common scenarios, the engineering complexity renders this approach incompatible with human-level performance. On the other hand, the performance of machine-learned (ML) planning solutions can be improved by simply adding more exemplar data. However, ML methods cannot offer safety guarantees and sometimes behave unpredictably. To combat this, our approach uses a simple yet effective rule-based fallback layer that performs sanity checks on an ML planner's decisions (e.g. avoiding collision, assuring physical feasibility). This allows us to leverage ML to handle complex situations while still assuring the safety, reducing ML planner-only collisions by 95%. We train our ML planner on 300 hours of expert driving demonstrations using imitation learning and deploy it along with the fallback layer in downtown San Francisco, where it takes complete control of a real vehicle and navigates a wide variety of challenging urban driving scenarios.
ROMay 20, 2018
An Optimal LiDAR Configuration Approach for Self-Driving CarsShenyu Mou, Yan Chang, Wenshuo Wang et al.
LiDARs plays an important role in self-driving cars and its configuration such as the location placement for each LiDAR can influence object detection performance. This paper aims to investigate an optimal configuration that maximizes the utility of on-hand LiDARs. First, a perception model of LiDAR is built based on its physical attributes. Then a generalized optimization model is developed to find the optimal configuration, including the pitch angle, roll angle, and position of LiDARs. In order to fix the optimization issue with off-the-shelf solvers, we proposed a lattice-based approach by segmenting the LiDAR's range of interest into finite subspaces, thus turning the optimal configuration into a nonlinear optimization problem. A cylinder-based method is also proposed to approximate the objective function, thereby making the nonlinear optimization problem solvable. A series of simulations are conducted to validate our proposed method. This proposed approach to optimal LiDAR configuration can provide a guideline to researchers to maximize the utility of LiDARs.