Jie Tan

RO
h-index10
13papers
746citations
Novelty56%
AI Score42

13 Papers

29.3ROJul 10, 2024
Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphs

Hao-Tien Lewis Chiang, Zhuo Xu, Zipeng Fu et al. · berkeley

An elusive goal in navigation research is to build an intelligent agent that can understand multimodal instructions including natural language and image, and perform useful navigation. To achieve this, we study a widely useful category of navigation tasks we call Multimodal Instruction Navigation with demonstration Tours (MINT), in which the environment prior is provided through a previously recorded demonstration video. Recent advances in Vision Language Models (VLMs) have shown a promising path in achieving this goal as it demonstrates capabilities in perceiving and reasoning about multimodal inputs. However, VLMs are typically trained to predict textual output and it is an open research question about how to best utilize them in navigation. To solve MINT, we present Mobility VLA, a hierarchical Vision-Language-Action (VLA) navigation policy that combines the environment understanding and common sense reasoning power of long-context VLMs and a robust low-level navigation policy based on topological graphs. The high-level policy consists of a long-context VLM that takes the demonstration tour video and the multimodal user instruction as input to find the goal frame in the tour video. Next, a low-level policy uses the goal frame and an offline constructed topological graph to generate robot actions at every timestep. We evaluated Mobility VLA in a 836m^2 real world environment and show that Mobility VLA has a high end-to-end success rates on previously unsolved multimodal instructions such as "Where should I return this?" while holding a plastic bin. A video demonstrating Mobility VLA can be found here: https://youtu.be/-Tof__Q8_5s

44.0ROJun 14, 2023
Language to Rewards for Robotic Skill Synthesis

Wenhao Yu, Nimrod Gileadi, Chuyuan Fu et al.

Large language models (LLMs) have demonstrated exciting progress in acquiring diverse new capabilities through in-context learning, ranging from logical reasoning to code-writing. Robotics researchers have also explored using LLMs to advance the capabilities of robotic control. However, since low-level robot actions are hardware-dependent and underrepresented in LLM training corpora, existing efforts in applying LLMs to robotics have largely treated LLMs as semantic planners or relied on human-engineered control primitives to interface with the robot. On the other hand, reward functions are shown to be flexible representations that can be optimized for control policies to achieve diverse tasks, while their semantic richness makes them suitable to be specified by LLMs. In this work, we introduce a new paradigm that harnesses this realization by utilizing LLMs to define reward parameters that can be optimized and accomplish variety of robotic tasks. Using reward as the intermediate interface generated by LLMs, we can effectively bridge the gap between high-level language instructions or corrections to low-level robot actions. Meanwhile, combining this with a real-time optimizer, MuJoCo MPC, empowers an interactive behavior creation experience where users can immediately observe the results and provide feedback to the system. To systematically evaluate the performance of our proposed method, we designed a total of 17 tasks for a simulated quadruped robot and a dexterous manipulator robot. We demonstrate that our proposed method reliably tackles 90% of the designed tasks, while a baseline using primitive skills as the interface with Code-as-policies achieves 50% of the tasks. We further validated our method on a real robot arm where complex manipulation skills such as non-prehensile pushing emerge through our interactive system.

22.7ROSep 22, 2022
Learning Model Predictive Controllers with Real-Time Attention for Real-World Navigation

Xuesu Xiao, Tingnan Zhang, Krzysztof Choromanski et al.

Despite decades of research, existing navigation systems still face real-world challenges when deployed in the wild, e.g., in cluttered home environments or in human-occupied public spaces. To address this, we present a new class of implicit control policies combining the benefits of imitation learning with the robust handling of system constraints from Model Predictive Control (MPC). Our approach, called Performer-MPC, uses a learned cost function parameterized by vision context embeddings provided by Performers -- a low-rank implicit-attention Transformer. We jointly train the cost function and construct the controller relying on it, effectively solving end-to-end the corresponding bi-level optimization problem. We show that the resulting policy improves standard MPC performance by leveraging a few expert demonstrations of the desired navigation behavior in different challenging real-world scenarios. Compared with a standard MPC policy, Performer-MPC achieves >40% better goal reached in cluttered environments and >65% better on social metrics when navigating around humans.

12.3LGFeb 2, 2023
Mnemosyne: Learning to Train Transformers with Transformers

Deepali Jain, Krzysztof Marcin Choromanski, Avinava Dubey et al.

In this work, we propose a new class of learnable optimizers, called \textit{Mnemosyne}. It is based on the novel spatio-temporal low-rank implicit attention Transformers that can learn to train entire neural network architectures, including other Transformers, without any task-specific optimizer tuning. We show that Mnemosyne: (a) outperforms popular LSTM optimizers (also with new feature engineering to mitigate catastrophic forgetting of LSTMs), (b) can successfully train Transformers while using simple meta-training strategies that require minimal computational resources, (c) matches accuracy-wise SOTA hand-designed optimizers with carefully tuned hyper-parameters (often producing top performing models). Furthermore, Mnemosyne provides space complexity comparable to that of its hand-designed first-order counterparts, which allows it to scale to training larger sets of parameters. We conduct an extensive empirical evaluation of Mnemosyne on: (a) fine-tuning a wide range of Vision Transformers (ViTs) from medium-size architectures to massive ViT-Hs (36 layers, 16 heads), (b) pre-training BERT models and (c) soft prompt-tuning large 11B+ T5XXL models. We complement our results with a comprehensive theoretical analysis of the compact associative memory used by Mnemosyne which we believe was never done before.

22.1ROOct 19, 2023
Creative Robot Tool Use with Large Language Models

Mengdi Xu, Peide Huang, Wenhao Yu et al.

Tool use is a hallmark of advanced intelligence, exemplified in both animal behavior and robotic capabilities. This paper investigates the feasibility of imbuing robots with the ability to creatively use tools in tasks that involve implicit physical constraints and long-term planning. Leveraging Large Language Models (LLMs), we develop RoboTool, a system that accepts natural language instructions and outputs executable code for controlling robots in both simulated and real-world environments. RoboTool incorporates four pivotal components: (i) an "Analyzer" that interprets natural language to discern key task-related concepts, (ii) a "Planner" that generates comprehensive strategies based on the language input and key concepts, (iii) a "Calculator" that computes parameters for each skill, and (iv) a "Coder" that translates these plans into executable Python code. Our results show that RoboTool can not only comprehend explicit or implicit physical constraints and environmental factors but also demonstrate creative tool use. Unlike traditional Task and Motion Planning (TAMP) methods that rely on explicit optimization, our LLM-based system offers a more flexible, efficient, and user-friendly solution for complex robotics tasks. Through extensive experiments, we validate that RoboTool is proficient in handling tasks that would otherwise be infeasible without the creative use of tools, thereby expanding the capabilities of robotic systems. Demos are available on our project page: https://creative-robotool.github.io/.

1.8LGApr 8, 2022
Evolving Pareto-Optimal Actor-Critic Algorithms for Generalizability and Stability

Juan Jose Garau-Luis, Yingjie Miao, John D. Co-Reyes et al.

Generalizability and stability are two key objectives for operating reinforcement learning (RL) agents in the real world. Designing RL algorithms that optimize these objectives can be a costly and painstaking process. This paper presents MetaPG, an evolutionary method for automated design of actor-critic loss functions. MetaPG explicitly optimizes for generalizability and performance, and implicitly optimizes the stability of both metrics. We initialize our loss function population with Soft Actor-Critic (SAC) and perform multi-objective optimization using fitness metrics encoding single-task performance, zero-shot generalizability to unseen environment configurations, and stability across independent runs with different random seeds. On a set of continuous control tasks from the Real-World RL Benchmark Suite, we find that our method, using a single environment during evolution, evolves algorithms that improve upon SAC's performance and generalizability by 4% and 20%, respectively, and reduce instability up to 67%. Then, we scale up to more complex environments from the Brax physics simulator and replicate generalizability tests encountered in practical settings, such as different friction coefficients. MetaPG evolves algorithms that can obtain 10% better generalizability without loss of performance within the same meta-training environment and obtain similar results to SAC when doing cross-domain evaluations in other Brax environments. The evolution results are interpretable; by analyzing the structure of the best algorithms we identify elements that help optimizing certain objectives, such as regularization terms for the critic loss.

7.4ROOct 17, 2023
Predicting Human Perceptions of Robot Performance During Navigation Tasks

Qiping Zhang, Nathan Tsoi, Mofeed Nagib et al.

Understanding human perceptions of robot performance is crucial for designing socially intelligent robots that can adapt to human expectations. Current approaches often rely on surveys, which can disrupt ongoing human-robot interactions. As an alternative, we explore predicting people's perceptions of robot performance using non-verbal behavioral cues and machine learning techniques. We contribute the SEAN TOGETHER Dataset consisting of observations of an interaction between a person and a mobile robot in Virtual Reality, together with perceptions of robot performance provided by users on a 5-point scale. We then analyze how well humans and supervised learning techniques can predict perceived robot performance based on different observation types (like facial expression and spatial behavior features). Our results suggest that facial expressions alone provide useful information, but in the navigation scenarios that we considered, reasoning about spatial features in context is critical for the prediction task. Also, supervised learning techniques outperformed humans' predictions in most cases. Further, when predicting robot performance as a binary classification task on unseen users' data, the F1-Score of machine learning models more than doubled that of predictions on a 5-point scale. This suggested good generalization capabilities, particularly in identifying performance directionality over exact ratings. Based on these findings, we conducted a real-world demonstration where a mobile robot uses a machine learning model to predict how a human who follows it perceives it. Finally, we discuss the implications of our results for implementing these supervised learning models in real-world navigation. Our work paves the path to automatically enhancing robot behavior based on observations of users and inferences about their perceptions of a robot.

8.6SEJun 22, 2021
Do practitioners intentionally self-fix Technical Debt and why?

Jie Tan, Daniel Feitosa, Paris Avgeriou

The impact of Technical Debt (TD) on software maintenance and evolution is of great concern, but recent evidence shows that a considerable amount of TD is fixed by the same developers who introduced it; this is termed self-fixed TD. This characteristic of TD management can potentially impact team dynamics and practices in managing TD. However, the initial evidence is based on low-level source code analysis; this casts some doubt whether practitioners repay their own debt intentionally and under what circumstances. To address this gap, we conducted an online survey on 17 well-known Java and Python open-source software communities to investigate practitioners' intent and rationale for self-fixing technical debt. We also investigate the relationship between human-related factors (e.g., experience) and self-fixing. The results, derived from the responses of 181 participants, show that a majority addresses their own debt consciously and often. Moreover, those with a higher level of involvement (e.g., more experience in the project and number of contributions) tend to be more concerned about self-fixing TD. We also learned that the sense of responsibility is a common self-fixing driver and that decisions to fix TD are not superficial but consider balancing costs and benefits, among other factors. The findings in this paper can lead to improving TD prevention and management strategies.

16.9RONov 11, 2024
Learning Multi-Agent Loco-Manipulation for Long-Horizon Quadrupedal Pushing

Yuming Feng, Chuye Hong, Yaru Niu et al.

Recently, quadrupedal locomotion has achieved significant success, but their manipulation capabilities, particularly in handling large objects, remain limited, restricting their usefulness in demanding real-world applications such as search and rescue, construction, industrial automation, and room organization. This paper tackles the task of obstacle-aware, long-horizon pushing by multiple quadrupedal robots. We propose a hierarchical multi-agent reinforcement learning framework with three levels of control. The high-level controller integrates an RRT planner and a centralized adaptive policy to generate subgoals, while the mid-level controller uses a decentralized goal-conditioned policy to guide the robots toward these sub-goals. A pre-trained low-level locomotion policy executes the movement commands. We evaluate our method against several baselines in simulation, demonstrating significant improvements over baseline approaches, with 36.0% higher success rates and 24.5% reduction in completion time than the best baseline. Our framework successfully enables long-horizon, obstacle-aware manipulation tasks like Push-Cuboid and Push-T on Go1 robots in the real world.

28.0RODec 11, 2025
Evaluating Gemini Robotics Policies in a Veo World Simulator

Gemini Robotics Team, Krzysztof Choromanski, Coline Devin et al.

Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.

9.2LGDec 7, 2021
MESA: Offline Meta-RL for Safe Adaptation and Fault Tolerance

Michael Luo, Ashwin Balakrishna, Brijen Thananjeyan et al.

Safe exploration is critical for using reinforcement learning (RL) in risk-sensitive environments. Recent work learns risk measures which measure the probability of violating constraints, which can then be used to enable safety. However, learning such risk measures requires significant interaction with the environment, resulting in excessive constraint violations during learning. Furthermore, these measures are not easily transferable to new environments. We cast safe exploration as an offline meta-RL problem, where the objective is to leverage examples of safe and unsafe behavior across a range of environments to quickly adapt learned risk measures to a new environment with previously unseen dynamics. We then propose MEta-learning for Safe Adaptation (MESA), an approach for meta-learning a risk measure for safe RL. Simulation experiments across 5 continuous control domains suggest that MESA can leverage offline data from a range of different environments to reduce constraint violations in unseen environments by up to a factor of 2 while maintaining task performance. See https://tinyurl.com/safe-meta-rl for code and supplementary material.

6.4SEOct 12, 2021Code
Does it matter who pays back Technical Debt? An empirical study of self-fixed TD

Jie Tan, Daniel Feitosa, Paris Avgeriou

Context: Technical Debt (TD) can be paid back either by those that incurred it or by others. We call the former self-fixed TD, and it can be particularly effective, as developers are experts in their own code and are well-suited to fix the corresponding TD issues. Objective: The goal of our study is to investigate self-fixed technical debt, especially the extent in which TD is self-fixed, which types of TD are more likely to be self-fixed, whether the remediation time of self-fixed TD is shorter than non-self-fixed TD and how development behaviors are related to self-fixed TD. Method: We report on an empirical study that analyzes the self-fixed issues of five types of TD (i.e., Code, Defect, Design, Documentation and Test), captured via static analysis, in more than 44,000 commits obtained from 20 Python and 16 Java projects of the Apache Software Foundation. Results: The results show that about half of the fixed issues are self-fixed and that the likelihood of contained TD issues being self-fixed is negatively correlated with project size, the number of developers and total issues. Moreover, there is no significant difference of the survival time between self-fixed and non-self-fixed issues. Furthermore, developers are more keen to pay back their own TD when it is related to lower code level issues, e.g., Defect Debt and Code Debt. Finally, developers who are more dedicated to or knowledgeable about the project contribute to a higher chance of self-fixing TD. Conclusions: These results can benefit both researchers and practitioners by aiding the prioritization of TD remediation activities and refining strategies within development teams, and by informing the development of TD management tools.

13.4MAMar 15, 2020
Model-based Reinforcement Learning for Decentralized Multiagent Rendezvous

Rose E. Wang, J. Chase Kew, Dennis Lee et al.

Collaboration requires agents to align their goals on the fly. Underlying the human ability to align goals with other agents is their ability to predict the intentions of others and actively update their own plans. We propose hierarchical predictive planning (HPP), a model-based reinforcement learning method for decentralized multiagent rendezvous. Starting with pretrained, single-agent point to point navigation policies and using noisy, high-dimensional sensor inputs like lidar, we first learn via self-supervision motion predictions of all agents on the team. Next, HPP uses the prediction models to propose and evaluate navigation subgoals for completing the rendezvous task without explicit communication among agents. We evaluate HPP in a suite of unseen environments, with increasing complexity and numbers of obstacles. We show that HPP outperforms alternative reinforcement learning, path planning, and heuristic-based baselines on challenging, unseen environments. Experiments in the real world demonstrate successful transfer of the prediction models from sim to real world without any additional fine-tuning. Altogether, HPP removes the need for a centralized operator in multiagent systems by combining model-based RL and inference methods, enabling agents to dynamically align plans.