Ying Feng

CV
h-index61
22papers
918citations
Novelty53%
AI Score57

22 Papers

CVOct 2, 2023
HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation

Xin Huang, Ruizhi Shao, Qi Zhang et al.

Recent text-to-3D methods employing diffusion models have made significant advancements in 3D human generation. However, these approaches face challenges due to the limitations of text-to-image diffusion models, which lack an understanding of 3D structures. Consequently, these methods struggle to achieve high-quality human generation, resulting in smooth geometry and cartoon-like appearances. In this paper, we propose HumanNorm, a novel approach for high-quality and realistic 3D human generation. The main idea is to enhance the model's 2D perception of 3D geometry by learning a normal-adapted diffusion model and a normal-aligned diffusion model. The normal-adapted diffusion model can generate high-fidelity normal maps corresponding to user prompts with view-dependent and body-aware text. The normal-aligned diffusion model learns to generate color images aligned with the normal maps, thereby transforming physical geometry details into realistic appearance. Leveraging the proposed normal diffusion model, we devise a progressive geometry generation strategy and a multi-step Score Distillation Sampling (SDS) loss to enhance the performance of 3D human generation. Comprehensive experiments substantiate HumanNorm's ability to generate 3D humans with intricate geometry and realistic appearances. HumanNorm outperforms existing text-to-3D methods in both geometry and texture quality. The project page of HumanNorm is https://humannorm.github.io/.

CLFeb 3
Accelerating Scientific Research with Gemini: Case Studies and Common Techniques

David P. Woodruff, Vincent Cohen-Addad, Lalit Jain et al.

Recent advances in large language models (LLMs) have opened new avenues for accelerating scientific research. While models are increasingly capable of assisting with routine tasks, their ability to contribute to novel, expert-level mathematical discovery is less understood. We present a collection of case studies demonstrating how researchers have successfully collaborated with advanced AI models, specifically Google's Gemini-based models (in particular Gemini Deep Think and its advanced variants), to solve open problems, refute conjectures, and generate new proofs across diverse areas in theoretical computer science, as well as other areas such as economics, optimization, and physics. Based on these experiences, we extract common techniques for effective human-AI collaboration in theoretical research, such as iterative refinement, problem decomposition, and cross-disciplinary knowledge transfer. While the majority of our results stem from this interactive, conversational methodology, we also highlight specific instances that push beyond standard chat interfaces. These include deploying the model as a rigorous adversarial reviewer to detect subtle flaws in existing proofs, and embedding it within a "neuro-symbolic" loop that autonomously writes and executes code to verify complex derivations. Together, these examples highlight the potential of AI not just as a tool for automation, but as a versatile, genuine partner in the creative process of scientific discovery.

CVApr 18, 2023
NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination

Yiyu Zhuang, Qi Zhang, Xuan Wang et al.

Recent advances in implicit neural representation have demonstrated the ability to recover detailed geometry and material from multi-view images. However, the use of simplified lighting models such as environment maps to represent non-distant illumination, or using a network to fit indirect light modeling without a solid basis, can lead to an undesirable decomposition between lighting and material. To address this, we propose a fully differentiable framework named neural ambient illumination (NeAI) that uses Neural Radiance Fields (NeRF) as a lighting model to handle complex lighting in a physically based way. Together with integral lobe encoding for roughness-adaptive specular lobe and leveraging the pre-convoluted background for accurate decomposition, the proposed method represents a significant step towards integrating physically based rendering into the NeRF representation. The experiments demonstrate the superior performance of novel-view rendering compared to previous works, and the capability to re-render objects under arbitrary NeRF-style environments opens up exciting possibilities for bridging the gap between virtual and real-world scenes. The project and supplementary materials are available at https://yiyuzhuang.github.io/NeAI/.

81.4ROMay 9
Force Policy: Learning Hybrid Force-Position Control Policy under Interaction Frame for Contact-Rich Manipulation

Hongjie Fang, Shirun Tang, Mingyu Mei et al.

Contact-rich manipulation demands human-like integration of perception and force feedback: vision should guide task progress, while high-frequency interaction control must stabilize contact under uncertainty. Existing learning-based policies often entangle these roles in a monolithic network, trading off global generalization against stable local refinement, while control-centric approaches typically assume a known task structure or learn only controller parameters rather than the structure itself. In this paper, we formalize a physically grounded interaction frame, an instantaneous local basis that decouples force regulation from motion execution, and propose a method to recover it from demonstrations. Based on this, we address both issues by proposing Force Policy, a global-local vision-force policy in which a global policy guides free-space actions using vision, and upon contact, a high-frequency local policy with force feedback estimates the interaction frame and executes hybrid force-position control for stable interaction. Real-world experiments across diverse contact-rich tasks show consistent gains over strong baselines, with more robust contact establishment, more accurate force regulation, and reliable generalization to novel objects with varied geometries and physical properties, ultimately improving both contact stability and execution quality. Project page: https://force-policy.github.io/

CVNov 26, 2023
GS-IR: 3D Gaussian Splatting for Inverse Rendering

Zhihao Liang, Qi Zhang, Ying Feng et al.

We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use implicit neural representations and volume rendering (e.g. NeRF), which suffer from low expressive power and high computational complexity, we extend GS, a top-performance representation for novel view synthesis, to estimate scene geometry, surface material, and environment illumination from multi-view images captured under unknown lighting conditions. There are two main problems when introducing GS to inverse rendering: 1) GS does not support producing plausible normal natively; 2) forward mapping (e.g. rasterization and splatting) cannot trace the occlusion like backward mapping (e.g. ray tracing). To address these challenges, our GS-IR proposes an efficient optimization scheme that incorporates a depth-derivation-based regularization for normal estimation and a baking-based occlusion to model indirect lighting. The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction, photorealistic novel view synthesis, and effective physically-based rendering. We demonstrate the superiority of our method over baseline methods through qualitative and quantitative evaluations on various challenging scenes.

CVApr 25, 2023
Inverting the Imaging Process by Learning an Implicit Camera Model

Xin Huang, Qi Zhang, Ying Feng et al.

Representing visual signals with implicit coordinate-based neural networks, as an effective replacement of the traditional discrete signal representation, has gained considerable popularity in computer vision and graphics. In contrast to existing implicit neural representations which focus on modelling the scene only, this paper proposes a novel implicit camera model which represents the physical imaging process of a camera as a deep neural network. We demonstrate the power of this new implicit camera model on two inverse imaging tasks: i) generating all-in-focus photos, and ii) HDR imaging. Specifically, we devise an implicit blur generator and an implicit tone mapper to model the aperture and exposure of the camera's imaging process, respectively. Our implicit camera model is jointly learned together with implicit scene models under multi-focus stack and multi-exposure bracket supervision. We have demonstrated the effectiveness of our new model on a large number of test images and videos, producing accurate and visually appealing all-in-focus and high dynamic range images. In principle, our new implicit neural camera model has the potential to benefit a wide array of other inverse imaging tasks.

CVSep 19, 2023
Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail

Yiyu Zhuang, Qi Zhang, Ying Feng et al.

We present LoD-NeuS, an efficient neural representation for high-frequency geometry detail recovery and anti-aliased novel view rendering. Drawing inspiration from voxel-based representations with the level of detail (LoD), we introduce a multi-scale tri-plane-based scene representation that is capable of capturing the LoD of the signed distance function (SDF) and the space radiance. Our representation aggregates space features from a multi-convolved featurization within a conical frustum along a ray and optimizes the LoD feature volume through differentiable rendering. Additionally, we propose an error-guided sampling strategy to guide the growth of the SDF during the optimization. Both qualitative and quantitative evaluations demonstrate that our method achieves superior surface reconstruction and photorealistic view synthesis compared to state-of-the-art approaches.

CVApr 25, 2023
Local Implicit Ray Function for Generalizable Radiance Field Representation

Xin Huang, Qi Zhang, Ying Feng et al.

We propose LIRF (Local Implicit Ray Function), a generalizable neural rendering approach for novel view rendering. Current generalizable neural radiance fields (NeRF) methods sample a scene with a single ray per pixel and may therefore render blurred or aliased views when the input views and rendered views capture scene content with different resolutions. To solve this problem, we propose LIRF to aggregate the information from conical frustums to construct a ray. Given 3D positions within conical frustums, LIRF takes 3D coordinates and the features of conical frustums as inputs and predicts a local volumetric radiance field. Since the coordinates are continuous, LIRF renders high-quality novel views at a continuously-valued scale via volume rendering. Besides, we predict the visible weights for each input view via transformer-based feature matching to improve the performance in occluded areas. Experimental results on real-world scenes validate that our method outperforms state-of-the-art methods on novel view rendering of unseen scenes at arbitrary scales.

MTRL-SCINov 29, 2022
Composition based oxidation state prediction of materials using deep learning

Nihang Fu, Jeffrey Hu, Ying Feng et al.

Oxidation states are the charges of atoms after their ionic approximation of their bonds, which have been widely used in charge-neutrality verification, crystal structure determination, and reaction estimation. Currently only heuristic rules exist for guessing the oxidation states of a given compound with many exceptions. Recent work has developed machine learning models based on heuristic structural features for predicting the oxidation states of metal ions. However, composition based oxidation state prediction still remains elusive so far, which is more important in new material discovery for which the structures are not even available. This work proposes a novel deep learning based BERT transformer language model BERTOS for predicting the oxidation states of all elements of inorganic compounds given only their chemical composition. Our model achieves 96.82\% accuracy for all-element oxidation states prediction benchmarked on the cleaned ICSD dataset and achieves 97.61\% accuracy for oxide materials. We also demonstrate how it can be used to conduct large-scale screening of hypothetical material compositions for materials discovery.

91.2ROMar 16
Learning Dexterous Manipulation with Quantized Hand State

Ying Feng, Hongjie Fang, Yinong He et al.

Dexterous robotic hands enable robots to perform complex manipulations that require fine-grained control and adaptability. Achieving such manipulation is challenging because the high degrees of freedom tightly couple hand and arm motions, making learning and control difficult. Successful dexterous manipulation relies not only on precise hand motions, but also on accurate spatial positioning of the arm and coordinated arm-hand dynamics. However, most existing visuomotor policies represent arm and hand actions in a single combined space, which often causes high-dimensional hand actions to dominate the coupled action space and compromise arm control. To address this, we propose DQ-RISE, which quantizes hand states to simplify hand motion prediction while preserving essential patterns, and applies a continuous relaxation that allows arm actions to diffuse jointly with these compact hand states. This design enables the policy to learn arm-hand coordination from data while preventing hand actions from overwhelming the action space. Experiments show that DQ-RISE achieves more balanced and efficient learning, paving the way toward structured and generalizable dexterous manipulation. Project website: http://rise-policy.github.io/DQ-RISE/

CVApr 1, 2022
Stereo Unstructured Magnification: Multiple Homography Image for View Synthesis

Qi Zhang, Xin Huang, Ying Feng et al.

This paper studies the problem of view synthesis with certain amount of rotations from a pair of images, what we called stereo unstructured magnification. While the multi-plane image representation is well suited for view synthesis with depth invariant, how to generalize it to unstructured views remains a significant challenge. This is primarily due to the depth-dependency caused by camera frontal parallel representation. Here we propose a novel multiple homography image (MHI) representation, comprising of a set of scene planes with fixed normals and distances. A two-stage network is developed for novel view synthesis. Stage-1 is an MHI reconstruction module that predicts the MHIs and composites layered multi-normal images along the normal direction. Stage-2 is a normal-blending module to find blending weights. We also derive an angle-based cost to guide the blending of multi-normal images by exploiting per-normal geometry. Compared with the state-of-the-art methods, our method achieves superior performance for view synthesis qualitatively and quantitatively, especially for cases when the cameras undergo rotations.

CVJan 20
One-Shot Refiner: Boosting Feed-forward Novel View Synthesis via One-Step Diffusion

Yitong Dong, Qi Zhang, Minchao Jiang et al.

We present a novel framework for high-fidelity novel view synthesis (NVS) from sparse images, addressing key limitations in recent feed-forward 3D Gaussian Splatting (3DGS) methods built on Vision Transformer (ViT) backbones. While ViT-based pipelines offer strong geometric priors, they are often constrained by low-resolution inputs due to computational costs. Moreover, existing generative enhancement methods tend to be 3D-agnostic, resulting in inconsistent structures across views, especially in unseen regions. To overcome these challenges, we design a Dual-Domain Detail Perception Module, which enables handling high-resolution images without being limited by the ViT backbone, and endows Gaussians with additional features to store high-frequency details. We develop a feature-guided diffusion network, which can preserve high-frequency details during the restoration process. We introduce a unified training strategy that enables joint optimization of the ViT-based geometric backbone and the diffusion-based refinement module. Experiments demonstrate that our method can maintain superior generation quality across multiple datasets.

CVAug 13, 2025Code
GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors

Xingyilang Yin, Qi Zhang, Jiahao Chang et al.

Reconstructing 3D scenes using 3D Gaussian Splatting (3DGS) from sparse views is an ill-posed problem due to insufficient information, often resulting in noticeable artifacts. While recent approaches have sought to leverage generative priors to complete information for under-constrained regions, they struggle to generate content that remains consistent with input observations. To address this challenge, we propose GSFixer, a novel framework designed to improve the quality of 3DGS representations reconstructed from sparse inputs. The core of our approach is the reference-guided video restoration model, built upon a DiT-based video diffusion model trained on paired artifact 3DGS renders and clean frames with additional reference-based conditions. Considering the input sparse views as references, our model integrates both 2D semantic features and 3D geometric features of reference views extracted from the visual geometry foundation model, enhancing the semantic coherence and 3D consistency when fixing artifact novel views. Furthermore, considering the lack of suitable benchmarks for 3DGS artifact restoration evaluation, we present DL3DV-Res which contains artifact frames rendered using low-quality 3DGS. Extensive experiments demonstrate our GSFixer outperforms current state-of-the-art methods in 3DGS artifact restoration and sparse-view 3D reconstruction. Project page: https://github.com/GVCLab/GSFixer.

60.9LGMay 13
Provable Quantization with Randomized Hadamard Transform

Ying Feng, Piotr Indyk, Michael Kapralov et al.

Vector quantization via random projection followed by scalar quantization is a fundamental primitive in machine learning, with applications ranging from similarity search to federated learning and KV cache compression. While dense random rotations yield clean theoretical guarantees, they require $Θ(d^2)$ time. The randomized Hadamard transform $HD$ reduces this cost to $O(d \log d)$, but its discrete structure complicates analysis and leads to weaker or purely empirical compression guarantees. In this work, we study a variant of this approach: dithered quantization with a single randomized Hadamard transform. Specifically, the quantizer applies $HD$ to the input vector and subtracts a random scalar offset before quantizing, injecting additional randomness at negligible cost. We prove that this approach is unbiased and provides mean squared error bounds that asymptotically match those achievable with truly random rotation matrices. In particular, we prove that a dithered version of TurboQuant achieves mean squared error $\bigl(π\sqrt{3}/2 + o(1)\bigr) \cdot 4^{-b}$ at $b$ bits per coordinate, where the $o(1)$ term vanishes uniformly over all unit vectors and all dimensions as the number of quantization levels grows.

CVMar 17, 2024
Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration

Zhihao Liang, Qi Zhang, Wenbo Hu et al.

The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not alias-free, and its rendering at varying resolutions could produce severe blurring or jaggies. This is because 3DGS treats each pixel as an isolated, single point rather than as an area, causing insensitivity to changes in the footprints of pixels. Consequently, this discrete sampling scheme inevitably results in aliasing, owing to the restricted sampling bandwidth. In this paper, we derive an analytical solution to address this issue. More specifically, we use a conditioned logistic function as the analytic approximation of the cumulative distribution function (CDF) in a one-dimensional Gaussian signal and calculate the Gaussian integral by subtracting the CDFs. We then introduce this approximation in the two-dimensional pixel shading, and present Analytic-Splatting, which analytically approximates the Gaussian integral within the 2D-pixel window area to better capture the intensity response of each pixel. Moreover, we use the approximated response of the pixel window integral area to participate in the transmittance calculation of volume rendering, making Analytic-Splatting sensitive to the changes in pixel footprint at different resolutions. Experiments on various datasets validate that our approach has better anti-aliasing capability that gives more details and better fidelity.

AIMar 26, 2024
A Real-Time Rescheduling Algorithm for Multi-robot Plan Execution

Ying Feng, Adittyo Paul, Zhe Chen et al.

One area of research in multi-agent path finding is to determine how replanning can be efficiently achieved in the case of agents being delayed during execution. One option is to reschedule the passing order of agents, i.e., the sequence in which agents visit the same location. In response, we propose Switchable-Edge Search (SES), an A*-style algorithm designed to find optimal passing orders. We prove the optimality of SES and evaluate its efficiency via simulations. The best variant of SES takes less than 1 second for small- and medium-sized problems and runs up to 4 times faster than baselines for large-sized problems.

CVMar 11, 2025
MVD-HuGaS: Human Gaussians from a Single Image via 3D Human Multi-view Diffusion Prior

Kaiqiang Xiong, Ying Feng, Qi Zhang et al.

3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models for guidance, optimizing a 3D representation via Score Distillation Sampling(SDS) or generating one back-view image for facilitating reconstruction. However, these methods tend to produce unsatisfactory artifacts (\textit{e.g.} flattened human structure or over-smoothing results caused by inconsistent priors from multiple views) and struggle with real-world generalization in the wild. In this work, we present \emph{MVD-HuGaS}, enabling free-view 3D human rendering from a single image via a multi-view human diffusion model. We first generate multi-view images from the single reference image with an enhanced multi-view diffusion model, which is well fine-tuned on high-quality 3D human datasets to incorporate 3D geometry priors and human structure priors. To infer accurate camera poses from the sparse generated multi-view images for reconstruction, an alignment module is introduced to facilitate joint optimization of 3D Gaussians and camera poses. Furthermore, we propose a depth-based Facial Distortion Mitigation module to refine the generated facial regions, thereby improving the overall fidelity of the reconstruction.Finally, leveraging the refined multi-view images, along with their accurate camera poses, MVD-HuGaS optimizes the 3D Gaussians of the target human for high-fidelity free-view renderings. Extensive experiments on Thuman2.0 and 2K2K datasets show that the proposed MVD-HuGaS achieves state-of-the-art performance on single-view 3D human rendering.

89.2MTRL-SCIMar 13
Accelerating materials discovery using foundation model based In-context active learning

Jeffrey Hu, Rongzhi Dong, Ying Feng et al.

Active learning (AL) has emerged as a powerful paradigm for accelerating materials discovery by iteratively steering experiments toward the most promising candidates, reducing costly synthesis-and-characterization cycles. However, current AL relies predominantly on Gaussian Process (GP) and Random Forest (RF) surrogates with complementary limitations: GP underfits complex composition--property landscapes due to rigid kernel assumptions, while RF produces unreliable uncertainty estimates in small-data regimes, precisely where most materials datasets reside (with < 500 samples). Here we propose foudaiton model based In-Context Active Learning (ICAL), replacing conventional surrogates with TabPFN, a transformer-based foundation model pre-trained on millions of synthetic tasks to meta-learn a universal prior over tabular data. TabPFN performs principled Bayesian inference in a single forward pass without dataset-specific retraining, delivering well-calibrated predictive uncertainty where GP and RF fail most severely. Benchmarked against GP and RF across 10 materials datasets spanning copper alloy hardness and electrical conductivity, bulk metallic glass-forming ability, and crystal lattice thermal conductivity, TabPFN wins on 8 out of 10 datasets, achieving a mean saving of 52\% in extra experiments/evaluations relative to GP and 29.77% relative to RF. Cross-validation analysis confirms that TabPFN's advantage stems from superior uncertainty calibration,achieving the lowest Negative Log-Likelihood and Area Under the Sparsification Error curve among all surrogates. Our work demonstrates that a pre-trained foundation model can serve as a highly effective surrogate for accelerating active learning-based materials discovery.

DSJun 10, 2024
Fast White-Box Adversarial Streaming Without a Random Oracle

Ying Feng, Aayush Jain, David P. Woodruff

Recently, the question of adversarially robust streaming, where the stream is allowed to depend on the randomness of the streaming algorithm, has gained a lot of attention. In this work, we consider a strong white-box adversarial model (Ajtai et al. PODS 2022), in which the adversary has access to all past random coins and the parameters used by the streaming algorithm. We focus on the sparse recovery problem and extend our result to other tasks such as distinct element estimation and low-rank approximation of matrices and tensors. The main drawback of previous work is that it requires a random oracle, which is especially problematic in the streaming model since the amount of randomness is counted in the space complexity of a streaming algorithm. Also, the previous work suffers from large update time. We construct a near-optimal solution for the sparse recovery problem in white-box adversarial streams, based on the subexponentially secure Learning with Errors assumption. Importantly, our solution does not require a random oracle and has a polylogarithmic per item processing time. We also give results in a related white-box adversarially robust distributed model. Our constructions are based on homomorphic encryption schemes satisfying very mild structural properties that are currently satisfied by most known schemes.

CVNov 30, 2021
Hallucinated Neural Radiance Fields in the Wild

Xingyu Chen, Qi Zhang, Xiaoyu Li et al.

Neural Radiance Fields (NeRF) has recently gained popularity for its impressive novel view synthesis ability. This paper studies the problem of hallucinated NeRF: i.e., recovering a realistic NeRF at a different time of day from a group of tourism images. Existing solutions adopt NeRF with a controllable appearance embedding to render novel views under various conditions, but they cannot render view-consistent images with an unseen appearance. To solve this problem, we present an end-to-end framework for constructing a hallucinated NeRF, dubbed as Ha-NeRF. Specifically, we propose an appearance hallucination module to handle time-varying appearances and transfer them to novel views. Considering the complex occlusions of tourism images, we introduce an anti-occlusion module to decompose the static subjects for visibility accurately. Experimental results on synthetic data and real tourism photo collections demonstrate that our method can hallucinate the desired appearances and render occlusion-free images from different views. The project and supplementary materials are available at https://rover-xingyu.github.io/Ha-NeRF/.

CVNov 29, 2021
HDR-NeRF: High Dynamic Range Neural Radiance Fields

Xin Huang, Qi Zhang, Ying Feng et al.

We present High Dynamic Range Neural Radiance Fields (HDR-NeRF) to recover an HDR radiance field from a set of low dynamic range (LDR) views with different exposures. Using the HDR-NeRF, we are able to generate both novel HDR views and novel LDR views under different exposures. The key to our method is to model the physical imaging process, which dictates that the radiance of a scene point transforms to a pixel value in the LDR image with two implicit functions: a radiance field and a tone mapper. The radiance field encodes the scene radiance (values vary from 0 to +infty), which outputs the density and radiance of a ray by giving corresponding ray origin and ray direction. The tone mapper models the mapping process that a ray hitting on the camera sensor becomes a pixel value. The color of the ray is predicted by feeding the radiance and the corresponding exposure time into the tone mapper. We use the classic volume rendering technique to project the output radiance, colors, and densities into HDR and LDR images, while only the input LDR images are used as the supervision. We collect a new forward-facing HDR dataset to evaluate the proposed method. Experimental results on synthetic and real-world scenes validate that our method can not only accurately control the exposures of synthesized views but also render views with a high dynamic range.

MLJan 14, 2020
For2For: Learning to forecast from forecasts

Shi Zhao, Ying Feng

This paper presents a time series forecasting framework which combines standard forecasting methods and a machine learning model. The inputs to the machine learning model are not lagged values or regular time series features, but instead forecasts produced by standard methods. The machine learning model can be either a convolutional neural network model or a recurrent neural network model. The intuition behind this approach is that forecasts of a time series are themselves good features characterizing the series, especially when the modelling purpose is forecasting. It can also be viewed as a weighted ensemble method. Tested on the M4 competition dataset, this approach outperforms all submissions for quarterly series, and is more accurate than all but the winning algorithm for monthly series.