CVDec 19, 2022
FreeEnricher: Enriching Face Landmarks without Additional CostYangyu Huang, Xi Chen, Jongyoo Kim et al.
Recent years have witnessed significant growth of face alignment. Though dense facial landmark is highly demanded in various scenarios, e.g., cosmetic medicine and facial beautification, most works only consider sparse face alignment. To address this problem, we present a framework that can enrich landmark density by existing sparse landmark datasets, e.g., 300W with 68 points and WFLW with 98 points. Firstly, we observe that the local patches along each semantic contour are highly similar in appearance. Then, we propose a weakly-supervised idea of learning the refinement ability on original sparse landmarks and adapting this ability to enriched dense landmarks. Meanwhile, several operators are devised and organized together to implement the idea. Finally, the trained model is applied as a plug-and-play module to the existing face alignment networks. To evaluate our method, we manually label the dense landmarks on 300W testset. Our method yields state-of-the-art accuracy not only in newly-constructed dense 300W testset but also in the original sparse 300W and WFLW testsets without additional cost.
28.7CVApr 30
REVIVE 3D: Refinement via Encoded Voluminous Inflated prior for Volume EnhancementHankyeol Lee, Wooyeol Baek, Seongdo Kim et al.
Recent generative models have shown strong performance in generating diverse 3D assets from 2D images, a fundamental research topic in computer vision and graphics. However, these models still struggle to generate voluminous 3D assets when the input is a flat image that provides limited 3D cues. We introduce REVIVE 3D, a two-stage, plug-and-play pipeline for generating voluminous 3D assets from flat images. In Stage 1, we construct an Inflated Prior by inflating the foreground silhouette to recover global volume and superimposing part-aware details to capture local structure. In Stage 2, 3D Latent Refinement injects Gaussian noise into the Inflated Prior's latent and then denoises it, using the prior's geometric cues to leverage the backbone's pretrained 3D knowledge. Furthermore, our framework supports image-conditioned 3D editing. To quantify volume and surface flatness, we propose Compactness and Normal Anisotropy. We validate Compactness and Normal Anisotropy through a user study, showing that these metrics align with human perception of volume and quality. We show that REVIVE 3D achieves state-of-the-art performance on a challenging flat image dataset, based on extensive qualitative and quantitative evaluations.
CVMar 31, 2022
MPS-NeRF: Generalizable 3D Human Rendering from Multiview ImagesXiangjun Gao, Jiaolong Yang, Jongyoo Kim et al.
There has been rapid progress recently on 3D human rendering, including novel view synthesis and pose animation, based on the advances of neural radiance fields (NeRF). However, most existing methods focus on person-specific training and their training typically requires multi-view videos. This paper deals with a new challenging task -- rendering novel views and novel poses for a person unseen in training, using only multiview images as input. For this task, we propose a simple yet effective method to train a generalizable NeRF with multiview images as conditional input. The key ingredient is a dedicated representation combining a canonical NeRF and a volume deformation scheme. Using a canonical space enables our method to learn shared properties of human and easily generalize to different people. Volume deformation is used to connect the canonical space with input and target images and query image features for radiance and density prediction. We leverage the parametric 3D human model fitted on the input images to derive the deformation, which works quite well in practice when combined with our canonical NeRF. The experiments on both real and synthetic data with the novel view synthesis and pose animation tasks collectively demonstrate the efficacy of our method.
CVSep 13, 2021
ADNet: Leveraging Error-Bias Towards Normal Direction in Face AlignmentYangyu Huang, Hao Yang, Chong Li et al.
The recent progress of CNN has dramatically improved face alignment performance. However, few works have paid attention to the error-bias with respect to error distribution of facial landmarks. In this paper, we investigate the error-bias issue in face alignment, where the distributions of landmark errors tend to spread along the tangent line to landmark curves. This error-bias is not trivial since it is closely connected to the ambiguous landmark labeling task. Inspired by this observation, we seek a way to leverage the error-bias property for better convergence of CNN model. To this end, we propose anisotropic direction loss (ADL) and anisotropic attention module (AAM) for coordinate and heatmap regression, respectively. ADL imposes strong binding force in normal direction for each landmark point on facial boundaries. On the other hand, AAM is an attention module which can get anisotropic attention mask focusing on the region of point and its local edge connected by adjacent points, it has a stronger response in tangent than in normal, which means relaxed constraints in the tangent. These two methods work in a complementary manner to learn both facial structures and texture details. Finally, we integrate them into an optimized end-to-end training pipeline named ADNet. Our ADNet achieves state-of-the-art results on 300W, WFLW and COFW datasets, which demonstrates the effectiveness and robustness.
CVJul 4, 2018
Video Frame Interpolation by Plug-and-Play Deep Locally Linear EmbeddingAnh-Duc Nguyen, Woojae Kim, Jongyoo Kim et al.
We propose a generative framework which takes on the video frame interpolation problem. Our framework, which we call Deep Locally Linear Embedding (DeepLLE), is powered by a deep convolutional neural network (CNN) while it can be used instantly like conventional models. DeepLLE fits an auto-encoding CNN to a set of several consecutive frames and embeds a linearity constraint on the latent codes so that new frames can be generated by interpolating new latent codes. Different from the current deep learning paradigm which requires training on large datasets, DeepLLE works in a plug-and-play and unsupervised manner, and is able to generate an arbitrary number of frames. Thorough experiments demonstrate that without bells and whistles, our method is highly competitive among current state-of-the-art models.