CVMar 23, 2023Code
Marching-Primitives: Shape Abstraction from Signed Distance FunctionWeixiao Liu, Yuwei Wu, Sipu Ruan et al.
Representing complex objects with basic geometric primitives has long been a topic in computer vision. Primitive-based representations have the merits of compactness and computational efficiency in higher-level tasks such as physics simulation, collision checking, and robotic manipulation. Unlike previous works which extract polygonal meshes from a signed distance function (SDF), in this paper, we present a novel method, named Marching-Primitives, to obtain a primitive-based abstraction directly from an SDF. Our method grows geometric primitives (such as superquadrics) iteratively by analyzing the connectivity of voxels while marching at different levels of signed distance. For each valid connected volume of interest, we march on the scope of voxels from which a primitive is able to be extracted in a probabilistic sense and simultaneously solve for the parameters of the primitive to capture the underlying local geometry. We evaluate the performance of our method on both synthetic and real-world datasets. The results show that the proposed method outperforms the state-of-the-art in terms of accuracy, and is directly generalizable among different categories and scales. The code is open-sourced at https://github.com/ChirikjianLab/Marching-Primitives.git.
CVMar 28, 2022
Primitive-based Shape Abstraction via Nonparametric Bayesian InferenceYuwei Wu, Weixiao Liu, Sipu Ruan et al.
3D shape abstraction has drawn great interest over the years. Apart from low-level representations such as meshes and voxels, researchers also seek to semantically abstract complex objects with basic geometric primitives. Recent deep learning methods rely heavily on datasets, with limited generality to unseen categories. Furthermore, abstracting an object accurately yet with a small number of primitives still remains a challenge. In this paper, we propose a novel non-parametric Bayesian statistical method to infer an abstraction, consisting of an unknown number of geometric primitives, from a point cloud. We model the generation of points as observations sampled from an infinite mixture of Gaussian Superquadric Taper Models (GSTM). Our approach formulates the abstraction as a clustering problem, in which: 1) each point is assigned to a cluster via the Chinese Restaurant Process (CRP); 2) a primitive representation is optimized for each cluster, and 3) a merging post-process is incorporated to provide a concise representation. We conduct extensive experiments on two datasets. The results indicate that our method outperforms the state-of-the-art in terms of accuracy and is generalizable to various types of objects.
41.2CVMar 17
DualPrim: Compact 3D Reconstruction with Positive and Negative PrimitivesXiaoxu Meng, Zhongmin Chen, Bo Yang et al.
Neural reconstructions often trade structure for fidelity, yielding dense and unstructured meshes with irregular topology and weak part boundaries that hinder editing, animation, and downstream asset reuse. We present DualPrim, a compact and structured 3D reconstruction framework. Unlike additive-only implicit or primitive methods, DualPrim represents shapes with positive and negative superquadrics: the former builds the bases while the latter carves local volumes through a differentiable operator, enabling topology-aware modeling of holes and concavities. This additive-subtractive design increases the representational power without sacrificing compactness or differentiability. We embed DualPrim in a volumetric differentiable renderer, enabling end-to-end learning from multi-view images and seamless mesh export via closed-form boolean difference. Empirically, DualPrim delivers state-of-the-art accuracy and produces compact, structured, and interpretable outputs that better satisfy downstream needs than additive-only alternatives.
CVNov 29, 2021Code
Robust and Accurate Superquadric Recovery: a Probabilistic ApproachWeixiao Liu, Yuwei Wu, Sipu Ruan et al.
Interpreting objects with basic geometric primitives has long been studied in computer vision. Among geometric primitives, superquadrics are well known for their ability to represent a wide range of shapes with few parameters. However, as the first and foremost step, recovering superquadrics accurately and robustly from 3D data still remains challenging. The existing methods are subject to local optima and sensitive to noise and outliers in real-world scenarios, resulting in frequent failure in capturing geometric shapes. In this paper, we propose the first probabilistic method to recover superquadrics from point clouds. Our method builds a Gaussian-uniform mixture model (GUM) on the parametric surface of a superquadric, which explicitly models the generation of outliers and noise. The superquadric recovery is formulated as a Maximum Likelihood Estimation (MLE) problem. We propose an algorithm, Expectation, Maximization, and Switching (EMS), to solve this problem, where: (1) outliers are predicted from the posterior perspective; (2) the superquadric parameter is optimized by the trust-region reflective algorithm; and (3) local optima are avoided by globally searching and switching among parameters encoding similar superquadrics. We show that our method can be extended to the multi-superquadrics recovery for complex objects. The proposed method outperforms the state-of-the-art in terms of accuracy, efficiency, and robustness on both synthetic and real-world datasets. The code is at http://github.com/bmlklwx/EMS-superquadric_fitting.git.
CVMar 28, 2021Code
LSG-CPD: Coherent Point Drift with Local Surface Geometry for Point Cloud RegistrationWeixiao Liu, Hongtao Wu, Gregory Chirikjian
Probabilistic point cloud registration methods are becoming more popular because of their robustness. However, unlike point-to-plane variants of iterative closest point (ICP) which incorporate local surface geometric information such as surface normals, most probabilistic methods (e.g., coherent point drift (CPD)) ignore such information and build Gaussian mixture models (GMMs) with isotropic Gaussian covariances. This results in sphere-like GMM components which only penalize the point-to-point distance between the two point clouds. In this paper, we propose a novel method called CPD with Local Surface Geometry (LSG-CPD) for rigid point cloud registration. Our method adaptively adds different levels of point-to-plane penalization on top of the point-to-point penalization based on the flatness of the local surface. This results in GMM components with anisotropic covariances. We formulate point cloud registration as a maximum likelihood estimation (MLE) problem and solve it with the Expectation-Maximization (EM) algorithm. In the E step, we demonstrate that the computation can be recast into simple matrix manipulations and efficiently computed on a GPU. In the M step, we perform an unconstrained optimization on a matrix Lie group to efficiently update the rigid transformation of the registration. The proposed method outperforms state-of-the-art algorithms in terms of accuracy and robustness on various datasets captured with range scanners, RGBD cameras, and LiDARs. Also, it is significantly faster than modern implementations of CPD. The source code is available at https://github.com/ChirikjianLab/LSG-CPD.git.