65.6CVMay 26
FoundObj: Self-supervised Foundation Models as Rewards for Label-free 3D Object SegmentationZihui Zhang, Zhixuan Sun, Yafei Yang et al.
We address the challenging task of 3D object segmentation in complex scene point clouds without relying on any scene-level human annotations during training. Existing methods are typically constrained to identifying simple objects, primarily due to insufficient object priors in the learning process. In this paper, we present FoundObj, a novel framework featuring a superpoint-based object discovery agent that incrementally merges suitable neighboring superpoints, guided by our innovative semantic and geometric reward modules. These modules synergistically leverage semantic and geometric priors from self-supervised 2D/3D foundation models, providing complementary feedback to the object discovery agent and enabling robust identification of multi-class objects through reinforcement learning. Extensive experiments on diverse benchmarks demonstrate that our approach consistently outperforms existing baselines. Notably, our method exhibits strong generalization in zero-shot and long-tail scenarios, underscoring its potential for scalable, label-free 3D object segmentation.
LGMay 4, 2022
Probabilistic Symmetry for Multi-Agent DynamicsSophia Sun, Robin Walters, Jinxi Li et al.
Learning multi-agent dynamics is a core AI problem with broad applications in robotics and autonomous driving. While most existing works focus on deterministic prediction, producing probabilistic forecasts to quantify uncertainty and assess risks is critical for downstream decision-making tasks such as motion planning and collision avoidance. Multi-agent dynamics often contains internal symmetry. By leveraging symmetry, specifically rotation equivariance, we can improve not only the prediction accuracy but also uncertainty calibration. We introduce Energy Score, a proper scoring rule, to evaluate probabilistic predictions. We propose a novel deep dynamics model, Probabilistic Equivariant Continuous COnvolution (PECCO) for probabilistic prediction of multi-agent trajectories. PECCO extends equivariant continuous convolution to model the joint velocity distribution of multiple agents. It uses dynamics integration to propagate the uncertainty from velocity to position. On both synthetic and real-world datasets, PECCO shows significant improvements in accuracy and calibration compared to non-equivariant baselines.
CVOct 30, 2023Code
RayDF: Neural Ray-surface Distance Fields with Multi-view ConsistencyZhuoman Liu, Bo Yang, Yan Luximon et al.
In this paper, we study the problem of continuous 3D shape representations. The majority of existing successful methods are coordinate-based implicit neural representations. However, they are inefficient to render novel views or recover explicit surface points. A few works start to formulate 3D shapes as ray-based neural functions, but the learned structures are inferior due to the lack of multi-view geometry consistency. To tackle these challenges, we propose a new framework called RayDF. It consists of three major components: 1) the simple ray-surface distance field, 2) the novel dual-ray visibility classifier, and 3) a multi-view consistency optimization module to drive the learned ray-surface distances to be multi-view geometry consistent. We extensively evaluate our method on three public datasets, demonstrating remarkable performance in 3D surface point reconstruction on both synthetic and challenging real-world 3D scenes, clearly surpassing existing coordinate-based and ray-based baselines. Most notably, our method achieves a 1000x faster speed than coordinate-based methods to render an 800x800 depth image, showing the superiority of our method for 3D shape representation. Our code and data are available at https://github.com/vLAR-group/RayDF
CVJul 8, 2024Code
OSN: Infinite Representations of Dynamic 3D Scenes from Monocular VideosZiyang Song, Jinxi Li, Bo Yang
It has long been challenging to recover the underlying dynamic 3D scene representations from a monocular RGB video. Existing works formulate this problem into finding a single most plausible solution by adding various constraints such as depth priors and strong geometry constraints, ignoring the fact that there could be infinitely many 3D scene representations corresponding to a single dynamic video. In this paper, we aim to learn all plausible 3D scene configurations that match the input video, instead of just inferring a specific one. To achieve this ambitious goal, we introduce a new framework, called OSN. The key to our approach is a simple yet innovative object scale network together with a joint optimization module to learn an accurate scale range for every dynamic 3D object. This allows us to sample as many faithful 3D scene configurations as possible. Extensive experiments show that our method surpasses all baselines and achieves superior accuracy in dynamic novel view synthesis on multiple synthetic and real-world datasets. Most notably, our method demonstrates a clear advantage in learning fine-grained 3D scene geometry. Our code and data are available at https://github.com/vLAR-group/OSN
56.8CVMay 13
EvObj: Learning Evolving Object-centric Representations for 3D Instance Segmentation without Scene SupervisionJiahao Chen, Zihui Zhang, Yafei Yang et al.
We introduce EvObj for unsupervised 3D instance segmentation that bridges the geometric domain gap between synthetic pretraining data and real-world point clouds. Current methods suffer from structural discrepancies when transferring object priors from synthetic datasets (e.g., ShapeNet) to real scans (e.g., ScanNet), particularly due to morphological variations and occlusion artifacts. To address this, EvObj integrates two innovative modules: (1) An object discerning module that dynamically refines object candidates, enabling continuous adaptation of object priors to target domains; and (2) An object completion module that reconstructs partial geometries after discovering objects. We conduct extensive experiments on both real-world and synthetic datasets, demonstrating superior 3D object segmentation performance over all baselines while achieving state-of-the-art results.
CVDec 11, 2023
NVFi: Neural Velocity Fields for 3D Physics Learning from Dynamic VideosJinxi Li, Ziyang Song, Bo Yang
In this paper, we aim to model 3D scene dynamics from multi-view videos. Unlike the majority of existing works which usually focus on the common task of novel view synthesis within the training time period, we propose to simultaneously learn the geometry, appearance, and physical velocity of 3D scenes only from video frames, such that multiple desirable applications can be supported, including future frame extrapolation, unsupervised 3D semantic scene decomposition, and dynamic motion transfer. Our method consists of three major components, 1) the keyframe dynamic radiance field, 2) the interframe velocity field, and 3) a joint keyframe and interframe optimization module which is the core of our framework to effectively train both networks. To validate our method, we further introduce two dynamic 3D datasets: 1) Dynamic Object dataset, and 2) Dynamic Indoor Scene dataset. We conduct extensive experiments on multiple datasets, demonstrating the superior performance of our method over all baselines, particularly in the critical tasks of future frame extrapolation and unsupervised 3D semantic scene decomposition.
92.4CVApr 10
PhysInOne: Visual Physics Learning and Reasoning in One SuiteSiyuan Zhou, Hejun Wang, Hu Cheng et al.
We present PhysInOne, a large-scale synthetic dataset addressing the critical scarcity of physically-grounded training data for AI systems. Unlike existing datasets limited to merely hundreds or thousands of examples, PhysInOne provides 2 million videos across 153,810 dynamic 3D scenes, covering 71 basic physical phenomena in mechanics, optics, fluid dynamics, and magnetism. Distinct from previous works, our scenes feature multiobject interactions against complex backgrounds, with comprehensive ground-truth annotations including 3D geometry, semantics, dynamic motion, physical properties, and text descriptions. We demonstrate PhysInOne's efficacy across four emerging applications: physics-aware video generation, long-/short-term future frame prediction, physical property estimation, and motion transfer. Experiments show that fine-tuning foundation models on PhysInOne significantly enhances physical plausibility, while also exposing critical gaps in modeling complex physical dynamics and estimating intrinsic properties. As the largest dataset of its kind, orders of magnitude beyond prior works, PhysInOne establishes a new benchmark for advancing physics-grounded world models in generation, simulation, and embodied AI.
CVJun 9, 2025
FreeGave: 3D Physics Learning from Dynamic Videos by Gaussian VelocityJinxi Li, Ziyang Song, Siyuan Zhou et al.
In this paper, we aim to model 3D scene geometry, appearance, and the underlying physics purely from multi-view videos. By applying various governing PDEs as PINN losses or incorporating physics simulation into neural networks, existing works often fail to learn complex physical motions at boundaries or require object priors such as masks or types. In this paper, we propose FreeGave to learn the physics of complex dynamic 3D scenes without needing any object priors. The key to our approach is to introduce a physics code followed by a carefully designed divergence-free module for estimating a per-Gaussian velocity field, without relying on the inefficient PINN losses. Extensive experiments on three public datasets and a newly collected challenging real-world dataset demonstrate the superior performance of our method for future frame extrapolation and motion segmentation. Most notably, our investigation into the learned physics codes reveals that they truly learn meaningful 3D physical motion patterns in the absence of any human labels in training.
CVAug 13, 2025
RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or GaussiansShenxing Wei, Jinxi Li, Yafei Yang et al.
In this paper, we present a generalizable method for 3D surface reconstruction from raw point clouds or pre-estimated 3D Gaussians by 3DGS from RGB images. Unlike existing coordinate-based methods which are often computationally intensive when rendering explicit surfaces, our proposed method, named RayletDF, introduces a new technique called raylet distance field, which aims to directly predict surface points from query rays. Our pipeline consists of three key modules: a raylet feature extractor, a raylet distance field predictor, and a multi-raylet blender. These components work together to extract fine-grained local geometric features, predict raylet distances, and aggregate multiple predictions to reconstruct precise surface points. We extensively evaluate our method on multiple public real-world datasets, demonstrating superior performance in surface reconstruction from point clouds or 3D Gaussians. Most notably, our method achieves exceptional generalization ability, successfully recovering 3D surfaces in a single-forward pass across unseen datasets in testing.
CVAug 13, 2025
TRACE: Learning 3D Gaussian Physical Dynamics from Multi-view VideosJinxi Li, Ziyang Song, Bo Yang
In this paper, we aim to model 3D scene geometry, appearance, and physical information just from dynamic multi-view videos in the absence of any human labels. By leveraging physics-informed losses as soft constraints or integrating simple physics models into neural nets, existing works often fail to learn complex motion physics, or doing so requires additional labels such as object types or masks. We propose a new framework named TRACE to model the motion physics of complex dynamic 3D scenes. The key novelty of our method is that, by formulating each 3D point as a rigid particle with size and orientation in space, we directly learn a translation rotation dynamics system for each particle, explicitly estimating a complete set of physical parameters to govern the particle's motion over time. Extensive experiments on three existing dynamic datasets and one newly created challenging synthetic datasets demonstrate the extraordinary performance of our method over baselines in the task of future frame extrapolation. A nice property of our framework is that multiple objects or parts can be easily segmented just by clustering the learned physical parameters.
AIMay 21, 2024
Efficient Orchestrated AI Workflows Execution on Scale-out Spatial ArchitectureJinyi Deng, Xinru Tang, Zhiheng Yue et al.
Given the increasing complexity of AI applications, traditional spatial architectures frequently fall short. Our analysis identifies a pattern of interconnected, multi-faceted tasks encompassing both AI and general computational processes. In response, we have conceptualized "Orchestrated AI Workflows," an approach that integrates various tasks with logic-driven decisions into dynamic, sophisticated workflows. Specifically, we find that the intrinsic Dual Dynamicity of Orchestrated AI Workflows, namely dynamic execution times and frequencies of Task Blocks, can be effectively represented using the Orchestrated Workflow Graph. Furthermore, the intrinsic Dual Dynamicity poses challenges to existing spatial architecture, namely Indiscriminate Resource Allocation, Reactive Load Rebalancing, and Contagious PEA Idleness. To overcome these challenges, we present Octopus, a scale-out spatial architecture and a suite of advanced scheduling strategies optimized for executing Orchestrated AI Workflows, such as the Discriminate Dual-Scheduling Mechanism, Adaptive TBU Scheduling Strategy, and Proactive Cluster Scheduling Strategy. Our evaluations demonstrate that Octopus significantly outperforms traditional architectures in handling the dynamic demands of Orchestrated AI Workflows, and possesses robust scalability in large scale hardware such as wafer-scale chip.
LGOct 21, 2020
Trajectory Prediction using Equivariant Continuous ConvolutionRobin Walters, Jinxi Li, Rose Yu
Trajectory prediction is a critical part of many AI applications, for example, the safe operation of autonomous vehicles. However, current methods are prone to making inconsistent and physically unrealistic predictions. We leverage insights from fluid dynamics to overcome this limitation by considering internal symmetry in real-world trajectories. We propose a novel model, Equivariant Continous COnvolution (ECCO) for improved trajectory prediction. ECCO uses rotationally-equivariant continuous convolutions to embed the symmetries of the system. On both vehicle and pedestrian trajectory datasets, ECCO attains competitive accuracy with significantly fewer parameters. It is also more sample efficient, generalizing automatically from few data points in any orientation. Lastly, ECCO improves generalization with equivariance, resulting in more physically consistent predictions. Our method provides a fresh perspective towards increasing trust and transparency in deep learning models.