Yanlong Huang

RO
10papers
479citations
Novelty52%
AI Score30

10 Papers

LGJul 18, 2024
Motif-Consistent Counterfactuals with Adversarial Refinement for Graph-Level Anomaly Detection

Chunjing Xiao, Shikang Pang, Wenxin Tai et al.

Graph-level anomaly detection is significant in diverse domains. To improve detection performance, counterfactual graphs have been exploited to benefit the generalization capacity by learning causal relations. Most existing studies directly introduce perturbations (e.g., flipping edges) to generate counterfactual graphs, which are prone to alter the semantics of generated examples and make them off the data manifold, resulting in sub-optimal performance. To address these issues, we propose a novel approach, Motif-consistent Counterfactuals with Adversarial Refinement (MotifCAR), for graph-level anomaly detection. The model combines the motif of one graph, the core subgraph containing the identification (category) information, and the contextual subgraph (non-motif) of another graph to produce a raw counterfactual graph. However, the produced raw graph might be distorted and cannot satisfy the important counterfactual properties: Realism, Validity, Proximity and Sparsity. Towards that, we present a Generative Adversarial Network (GAN)-based graph optimizer to refine the raw counterfactual graphs. It adopts the discriminator to guide the generator to generate graphs close to realistic data, i.e., meet the property Realism. Further, we design the motif consistency to force the motif of the generated graphs to be consistent with the realistic graphs, meeting the property Validity. Also, we devise the contextual loss and connection loss to control the contextual subgraph and the newly added links to meet the properties Proximity and Sparsity. As a result, the model can generate high-quality counterfactual graphs. Experiments demonstrate the superiority of MotifCAR.

CVMar 27, 2022
iPLAN: Interactive and Procedural Layout Planning

Feixiang He, Yanlong Huang, He Wang

Layout design is ubiquitous in many applications, e.g. architecture/urban planning, etc, which involves a lengthy iterative design process. Recently, deep learning has been leveraged to automatically generate layouts via image generation, showing a huge potential to free designers from laborious routines. While automatic generation can greatly boost productivity, designer input is undoubtedly crucial. An ideal AI-aided design tool should automate repetitive routines, and meanwhile accept human guidance and provide smart/proactive suggestions. However, the capability of involving humans into the loop has been largely ignored in existing methods which are mostly end-to-end approaches. To this end, we propose a new human-in-the-loop generative model, iPLAN, which is capable of automatically generating layouts, but also interacting with designers throughout the whole procedure, enabling humans and AI to co-evolve a sketchy idea gradually into the final design. iPLAN is evaluated on diverse datasets and compared with existing methods. The results show that iPLAN has high fidelity in producing similar layouts to those from human designers, great flexibility in accepting designer inputs and providing design suggestions accordingly, and strong generalizability when facing unseen design tasks and limited training data.

ROSep 18, 2022
A Non-parametric Skill Representation with Soft Null Space Projectors for Fast Generalization

João Silvério, Yanlong Huang

Over the last two decades, the robotics community witnessed the emergence of various motion representations that have been used extensively, particularly in behavorial cloning, to compactly encode and generalize skills. Among these, probabilistic approaches have earned a relevant place, owing to their encoding of variations, correlations and adaptability to new task conditions. Modulating such primitives, however, is often cumbersome due to the need for parameter re-optimization which frequently entails computationally costly operations. In this paper we derive a non-parametric movement primitive formulation that contains a null space projector. We show that such formulation allows for fast and efficient motion generation with computational complexity O(n2) without involving matrix inversions, whose complexity is O(n3). This is achieved by using the null space to track secondary targets, with a precision determined by the training dataset. Using a 2D example associated with time input we show that our non-parametric solution compares favourably with a state-of-the-art parametric approach. For demonstrated skills with high-dimensional inputs we show that it permits on-the-fly adaptation as well.

ROFeb 28, 2021
EKMP: Generalized Imitation Learning with Adaptation, Nonlinear Hard Constraints and Obstacle Avoidance

Yanlong Huang

As a user-friendly and straightforward solution for robot trajectory generation, imitation learning has been viewed as a vital direction in the context of robot skill learning. In contrast to unconstrained imitation learning which ignores possible internal and external constraints arising from environments and robot kinematics/dynamics, recent works on constrained imitation learning allow for transferring human skills to unstructured scenarios, further enlarging the application domain of imitation learning. While various constraints have been studied, e.g., joint limits, obstacle avoidance and plane constraints, the problem of nonlinear hard constraints has not been well-addressed. In this paper, we propose extended kernelized movement primitives (EKMP) to cope with most of the key problems in imitation learning, including nonlinear hard constraints. Specifically, EKMP is capable of learning the probabilistic features of multiple demonstrations, adapting the learned skills towards arbitrary desired points in terms of joint position and velocity, avoiding obstacles at the level of robot links, as well as satisfying arbitrary linear and nonlinear, equality and inequality hard constraints. Besides, the connections between EKMP and state-of-the-art motion planning approaches are discussed. Several evaluations including the planning of joint trajectories for a 7-DoF robotic arm are provided to verify the effectiveness of our framework.

LGSep 15, 2019
A Linearly Constrained Nonparametric Framework for Imitation Learning

Yanlong Huang, Darwin G. Caldwell

In recent years, a myriad of advanced results have been reported in the community of imitation learning, ranging from parametric to non-parametric, probabilistic to non-probabilistic and Bayesian to frequentist approaches. Meanwhile, ample applications (e.g., grasping tasks and human-robot collaborations) further show the applicability of imitation learning in a wide range of domains. While numerous literature is dedicated to the learning of human skills in unconstrained environment, the problem of learning constrained motor skills, however, has not received equal attention yet. In fact, constrained skills exist widely in robotic systems. For instance, when a robot is demanded to write letters on a board, its end-effector trajectory must comply with the plane constraint from the board. In this paper, we aim to tackle the problem of imitation learning with linear constraints. Specifically, we propose to exploit the probabilistic properties of multiple demonstrations, and subsequently incorporate them into a linearly constrained optimization problem, which finally leads to a non-parametric solution. In addition, a connection between our framework and the classical model predictive control is provided. Several examples including simulated writing and locomotion tasks are presented to show the effectiveness of our framework.

ROJul 9, 2019
Towards Orientation Learning and Adaptation in Cartesian Space

Yanlong Huang, Fares J. Abu-Dakka, João Silvério et al.

As a promising branch of robotics, imitation learning emerges as an important way to transfer human skills to robots, where human demonstrations represented in Cartesian or joint spaces are utilized to estimate task/skill models that can be subsequently generalized to new situations. While learning Cartesian positions suffices for many applications, the end-effector orientation is required in many others. Despite recent advances in learning orientations from demonstrations, several crucial issues have not been adequately addressed yet. For instance, how can demonstrated orientations be adapted to pass through arbitrary desired points that comprise orientations and angular velocities? In this paper, we propose an approach that is capable of learning multiple orientation trajectories and adapting learned orientation skills to new situations (e.g., via-points and end-points), where both orientation and angular velocity are considered. Specifically, we introduce a kernelized treatment to alleviate explicit basis functions when learning orientations, which allows for learning orientation trajectories associated with high-dimensional inputs. In addition, we extend our approach to the learning of quaternions with angular acceleration or jerk constraints, which allows for generating smoother orientation profiles for robots. Several examples including experiments with real 7-DoF robot arms are provided to verify the effectiveness of our method.

ROMar 5, 2019
Uncertainty-Aware Imitation Learning using Kernelized Movement Primitives

João Silvério, Yanlong Huang, Fares J. Abu-Dakka et al.

During the past few years, probabilistic approaches to imitation learning have earned a relevant place in the literature. One of their most prominent features, in addition to extracting a mean trajectory from task demonstrations, is that they provide a variance estimation. The intuitive meaning of this variance, however, changes across different techniques, indicating either variability or uncertainty. In this paper we leverage kernelized movement primitives (KMP) to provide a new perspective on imitation learning by predicting variability, correlations and uncertainty about robot actions. This rich set of information is used in combination with optimal controller fusion to learn actions from data, with two main advantages: i) robots become safe when uncertain about their actions and ii) they are able to leverage partial demonstrations, given as elementary sub-tasks, to optimally perform a higher level, more complex task. We showcase our approach in a painting task, where a human user and a KUKA robot collaborate to paint a wooden board. The task is divided into two sub-tasks and we show that using our approach the robot becomes compliant (hence safe) outside the training regions and executes the two sub-tasks with optimal gains.

RODec 19, 2017
Probabilistic Learning of Torque Controllers from Kinematic and Force Constraints

João Silvério, Yanlong Huang, Leonel Rozo et al.

When learning skills from demonstrations, one is often required to think in advance about the appropriate task representation (usually in either operational or configuration space). We here propose a probabilistic approach for simultaneously learning and synthesizing torque control commands which take into account task space, joint space and force constraints. We treat the problem by considering different torque controllers acting on the robot, whose relevance is learned probabilistically from demonstrations. This information is used to combine the controllers by exploiting the properties of Gaussian distributions, generating new torque commands that satisfy the important features of the task. We validate the approach in two experimental scenarios using 7-DoF torquecontrolled manipulators, with tasks that require the consideration of different controllers to be properly executed.

ROAug 29, 2017
Kernelized Movement Primitives

Yanlong Huang, Leonel Rozo, João Silvério et al.

Imitation learning has been studied widely as a convenient way to transfer human skills to robots. This learning approach is aimed at extracting relevant motion patterns from human demonstrations and subsequently applying these patterns to different situations. Despite many advancements have been achieved, the solutions for coping with unpredicted situations (e.g., obstacles and external perturbations) and high-dimensional inputs are still largely open. In this paper, we propose a novel kernelized movement primitive (KMP), which allows the robot to adapt the learned motor skills and fulfill a variety of additional constraints arising over the course of a task. Specifically, KMP is capable of learning trajectories associated with high-dimensional inputs due to the kernel treatment, which in turn renders a model with fewer open parameters in contrast to methods that rely on basis functions. Moreover, we extend our approach by exploiting local trajectory representations in different coordinate systems that describe the task at hand, endowing KMP with reliable extrapolation capabilities in broader domains. We apply KMP to the learning of time-driven trajectories as a special case, where a compact parametric representation describing a trajectory and its first-order derivative is utilized. In order to verify the effectiveness of our method, several examples of trajectory modulations and extrapolations associated with time inputs, as well as trajectory adaptations with high-dimensional inputs are provided.

ROJul 6, 2017
Generalized Task-Parameterized Skill Learning

Yanlong Huang, João Silvério, Leonel Rozo et al.

Programming by demonstration has recently gained much attention due to its user-friendly and natural way to transfer human skills to robots. In order to facilitate the learning of multiple demonstrations and meanwhile generalize to new situations, a task-parameterized Gaussian mixture model (TP-GMM) has been recently developed. This model has achieved reliable performance in areas such as human-robot collaboration and dual-arm manipulation. However, the crucial task frames and associated parameters in this learning framework are often set by the human teacher, which renders three problems that have not been addressed yet: (i) task frames are treated equally, without considering their individual importance, (ii) task parameters are defined without taking into account additional task constraints, such as robot joint limits and motion smoothness, and (iii) a fixed number of task frames are pre-defined regardless of whether some of them may be redundant or even irrelevant for the task at hand. In this paper, we generalize the task-parameterized learning by addressing the aforementioned problems. Moreover, we provide a novel learning perspective which allows the robot to refine and adapt previously learned skills in a low dimensional space. Several examples are studied in both simulated and real robotic systems, showing the applicability of our approach.