Victor Lempitsky

CV
56papers
37,787citations
Novelty53%
AI Score34

56 Papers

CVJul 15, 2022
MegaPortraits: One-shot Megapixel Neural Head Avatars

Nikita Drobyshev, Jenya Chelishev, Taras Khakhulin et al. · eth-zurich

In this work, we advance the neural head avatar technology to the megapixel resolution while focusing on the particularly challenging task of cross-driving synthesis, i.e., when the appearance of the driving image is substantially different from the animated source image. We propose a set of new neural architectures and training methods that can leverage both medium-resolution video data and high-resolution image data to achieve the desired levels of rendered image quality and generalization to novel views and motion. We demonstrate that suggested architectures and methods produce convincing high-resolution neural avatars, outperforming the competitors in the cross-driving scenario. Lastly, we show how a trained high-resolution neural avatar model can be distilled into a lightweight student model which runs in real-time and locks the identities of neural avatars to several dozens of pre-defined source images. Real-time operation and identity lock are essential for many practical applications head avatar systems.

CVJun 16, 2022
Realistic One-shot Mesh-based Head Avatars

Taras Khakhulin, Vanessa Sklyarova, Victor Lempitsky et al. · eth-zurich

We present a system for realistic one-shot mesh-based human head avatars creation, ROME for short. Using a single photograph, our model estimates a person-specific head mesh and the associated neural texture, which encodes both local photometric and geometric details. The resulting avatars are rigged and can be rendered using a neural network, which is trained alongside the mesh and texture estimators on a dataset of in-the-wild videos. In the experiments, we observe that our system performs competitively both in terms of head geometry recovery and the quality of renders, especially for the cross-person reenactment. See results https://samsunglabs.github.io/rome/

CVMar 16, 2023
DINAR: Diffusion Inpainting of Neural Textures for One-Shot Human Avatars

David Svitov, Dmitrii Gudkov, Renat Bashirov et al.

We present DINAR, an approach for creating realistic rigged fullbody avatars from single RGB images. Similarly to previous works, our method uses neural textures combined with the SMPL-X body model to achieve photo-realistic quality of avatars while keeping them easy to animate and fast to infer. To restore the texture, we use a latent diffusion model and show how such model can be trained in the neural texture space. The use of the diffusion model allows us to realistically reconstruct large unseen regions such as the back of a person given the frontal view. The models in our pipeline are trained using 2D images and videos only. In the experiments, our approach achieves state-of-the-art rendering quality and good generalization to new poses and viewpoints. In particular, the approach improves state-of-the-art on the SnapshotPeople public benchmark.

CVJun 9, 2023
Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction

Vanessa Sklyarova, Jenya Chelishev, Andreea Dogaru et al. · eth-zurich

Generating realistic human 3D reconstructions using image or video data is essential for various communication and entertainment applications. While existing methods achieved impressive results for body and facial regions, realistic hair modeling still remains challenging due to its high mechanical complexity. This work proposes an approach capable of accurate hair geometry reconstruction at a strand level from a monocular video or multi-view images captured in uncontrolled lighting conditions. Our method has two stages, with the first stage performing joint reconstruction of coarse hair and bust shapes and hair orientation using implicit volumetric representations. The second stage then estimates a strand-level hair reconstruction by reconciling in a single optimization process the coarse volumetric constraints with hair strand and hairstyle priors learned from the synthetic data. To further increase the reconstruction fidelity, we incorporate image-based losses into the fitting process using a new differentiable renderer. The combined system, named Neural Haircut, achieves high realism and personalization of the reconstructed hairstyles.

CVSep 7, 2022
Multi-NeuS: 3D Head Portraits from Single Image with Neural Implicit Functions

Egor Burkov, Ruslan Rakhimov, Aleksandr Safin et al.

We present an approach for the reconstruction of textured 3D meshes of human heads from one or few views. Since such few-shot reconstruction is underconstrained, it requires prior knowledge which is hard to impose on traditional 3D reconstruction algorithms. In this work, we rely on the recently introduced 3D representation $\unicode{x2013}$ neural implicit functions $\unicode{x2013}$ which, being based on neural networks, allows to naturally learn priors about human heads from data, and is directly convertible to textured mesh. Namely, we extend NeuS, a state-of-the-art neural implicit function formulation, to represent multiple objects of a class (human heads in our case) simultaneously. The underlying neural net architecture is designed to learn the commonalities among these objects and to generalize to unseen ones. Our model is trained on just a hundred smartphone videos and does not require any scanned 3D data. Afterwards, the model can fit novel heads in the few-shot or one-shot modes with good results.

CVMar 24, 2022
NPBG++: Accelerating Neural Point-Based Graphics

Ruslan Rakhimov, Andrei-Timotei Ardelean, Victor Lempitsky et al.

We present a new system (NPBG++) for the novel view synthesis (NVS) task that achieves high rendering realism with low scene fitting time. Our method efficiently leverages the multiview observations and the point cloud of a static scene to predict a neural descriptor for each point, improving upon the pipeline of Neural Point-Based Graphics in several important ways. By predicting the descriptors with a single pass through the source images, we lift the requirement of per-scene optimization while also making the neural descriptors view-dependent and more suitable for scenes with strong non-Lambertian effects. In our comparisons, the proposed system outperforms previous NVS approaches in terms of fitting and rendering runtimes while producing images of similar quality.

CVMar 17, 2023
MoRF: Mobile Realistic Fullbody Avatars from a Monocular Video

Renat Bashirov, Alexey Larionov, Evgeniya Ustinova et al.

We present a system to create Mobile Realistic Fullbody (MoRF) avatars. MoRF avatars are rendered in real-time on mobile devices, learned from monocular videos, and have high realism. We use SMPL-X as a proxy geometry and render it with DNR (neural texture and image-2-image network). We improve on prior work, by overfitting per-frame warping fields in the neural texture space, allowing to better align the training signal between different frames. We also refine SMPL-X mesh fitting procedure to improve the overall avatar quality. In the comparisons to other monocular video-based avatar systems, MoRF avatars achieve higher image sharpness and temporal consistency. Participants of our user study also preferred avatars generated by MoRF.

CVSep 15, 2021Code
Resolution-robust Large Mask Inpainting with Fourier Convolutions

Roman Suvorov, Elizaveta Logacheva, Anton Mashikhin et al.

Modern image inpainting systems, despite the significant progress, often struggle with large missing areas, complex geometric structures, and high-resolution images. We find that one of the main reasons for that is the lack of an effective receptive field in both the inpainting network and the loss function. To alleviate this issue, we propose a new method called large mask inpainting (LaMa). LaMa is based on i) a new inpainting network architecture that uses fast Fourier convolutions (FFCs), which have the image-wide receptive field; ii) a high receptive field perceptual loss; iii) large training masks, which unlocks the potential of the first two components. Our inpainting network improves the state-of-the-art across a range of datasets and achieves excellent performance even in challenging scenarios, e.g. completion of periodic structures. Our model generalizes surprisingly well to resolutions that are higher than those seen at train time, and achieves this at lower parameter&time costs than the competitive baselines. The code is available at \url{https://github.com/saic-mdal/lama}.

CVApr 10, 2019Code
Instance Segmentation of Biological Images Using Harmonic Embeddings

Victor Kulikov, Victor Lempitsky

We present a new instance segmentation approach tailored to biological images, where instances may correspond to individual cells, organisms or plant parts. Unlike instance segmentation for user photographs or road scenes, in biological data object instances may be particularly densely packed, the appearance variation may be particularly low, the processing power may be restricted, while, on the other hand, the variability of sizes of individual instances may be limited. The proposed approach successfully addresses these peculiarities. Our approach describes each object instance using an expectation of a limited number of sine waves with frequencies and phases adjusted to particular object sizes and densities. At train time, a fully-convolutional network is learned to predict the object embeddings at each pixel using a simple pixelwise regression loss, while at test time the instances are recovered using clustering in the embedding space. In the experiments, we show that our approach outperforms previous embedding-based instance segmentation approaches on a number of biological datasets, achieving state-of-the-art on a popular CVPPP benchmark. This excellent performance is combined with computational efficiency that is needed for deployment to domain specialists. The source code of the approach is available at https://github.com/kulikovv/harmonic

CVJul 26, 2018Code
Instance Segmentation by Deep Coloring

Victor Kulikov, Victor Yurchenko, Victor Lempitsky

We propose a new and, arguably, a very simple reduction of instance segmentation to semantic segmentation. This reduction allows to train feed-forward non-recurrent deep instance segmentation systems in an end-to-end fashion using architectures that have been proposed for semantic segmentation. Our approach proceeds by introducing a fixed number of labels (colors) and then dynamically assigning object instances to those labels during training (coloring). A standard semantic segmentation objective is then used to train a network that can color previously unseen images. At test time, individual object instances can be recovered from the output of the trained convolutional network using simple connected component analysis. In the experimental validation, the coloring approach is shown to be capable of solving diverse instance segmentation tasks arising in autonomous driving (the Cityscapes benchmark), plant phenotyping (the CVPPP leaf segmentation challenge), and high-throughput microscopy image analysis. The source code is publicly available: https://github.com/kulikovv/DeepColoring.

CVJul 27, 2016Code
Instance Normalization: The Missing Ingredient for Fast Stylization

Dmitry Ulyanov, Andrea Vedaldi, Victor Lempitsky

It this paper we revisit the fast stylization method introduced in Ulyanov et. al. (2016). We show how a small change in the stylization architecture results in a significant qualitative improvement in the generated images. The change is limited to swapping batch normalization with instance normalization, and to apply the latter both at training and testing times. The resulting method can be used to train high-performance architectures for real-time image generation. The code will is made available on github at https://github.com/DmitryUlyanov/texture_nets. Full paper can be found at arXiv:1701.02096.

CVDec 16, 2015Code
Multiregion Bilinear Convolutional Neural Networks for Person Re-Identification

Evgeniya Ustinova, Yaroslav Ganin, Victor Lempitsky

In this work we propose a new architecture for person re-identification. As the task of re-identification is inherently associated with embedding learning and non-rigid appearance description, our architecture is based on the deep bilinear convolutional network (Bilinear-CNN) that has been proposed recently for fine-grained classification of highly non-rigid objects. While the last stages of the original Bilinear-CNN architecture completely removes the geometric information from consideration by performing orderless pooling, we observe that a better embedding can be learned by performing bilinear pooling in a more local way, where each pooling is confined to a predefined region. Our architecture thus represents a compromise between traditional convolutional networks and bilinear CNNs and strikes a balance between rigid matching and completely ignoring spatial information. We perform the experimental validation of the new architecture on the three popular benchmark datasets (Market-1501, CUHK01, CUHK03), comparing it to baselines that include Bilinear-CNN as well as prior art. The new architecture outperforms the baseline on all three datasets, while performing better than state-of-the-art on two out of three. The code and the pretrained models of the approach can be found at https://github.com/madkn/MultiregionBilinearCNN-ReId.

CVJan 13, 2022
Stereo Magnification with Multi-Layer Images

Taras Khakhulin, Denis Korzhenkov, Pavel Solovev et al.

Representing scenes with multiple semi-transparent colored layers has been a popular and successful choice for real-time novel view synthesis. Existing approaches infer colors and transparency values over regularly-spaced layers of planar or spherical shape. In this work, we introduce a new view synthesis approach based on multiple semi-transparent layers with scene-adapted geometry. Our approach infers such representations from stereo pairs in two stages. The first stage infers the geometry of a small number of data-adaptive layers from a given pair of views. The second stage infers the color and the transparency values for these layers producing the final representation for novel view synthesis. Importantly, both stages are connected through a differentiable renderer and are trained in an end-to-end manner. In the experiments, we demonstrate the advantage of the proposed approach over the use of regularly-spaced layers with no adaptation to scene geometry. Despite being orders of magnitude faster during rendering, our approach also outperforms a recently proposed IBRNet system based on implicit geometry representation. See results at https://samsunglabs.github.io/StereoLayers .

LGMay 5, 2021
Perceptual Gradient Networks

Dmitry Nikulin, Roman Suvorov, Aleksei Ivakhnenko et al.

Many applications of deep learning for image generation use perceptual losses for either training or fine-tuning of the generator networks. The use of perceptual loss however incurs repeated forward-backward passes in a large image classification network as well as a considerable memory overhead required to store the activations of this network. It is therefore desirable or sometimes even critical to get rid of these overheads. In this work, we propose a way to train generator networks using approximations of perceptual loss that are computed without forward-backward passes. Instead, we use a simpler perceptual gradient network that directly synthesizes the gradient field of a perceptual loss. We introduce the concept of proxy targets, which stabilize the predicted gradient, meaning that learning with it does not lead to divergence or oscillations. In addition, our method allows interpretation of the predicted gradient, providing insight into the internals of perceptual loss and suggesting potential ways to improve it in future work.

CVApr 16, 2021
StylePeople: A Generative Model of Fullbody Human Avatars

Artur Grigorev, Karim Iskakov, Anastasia Ianina et al.

We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually poses a problem for mesh-based approaches. We also show how these avatars can be created from multiple frames of a video using backpropagation. We then propose a generative model for such avatars that can be trained from datasets of images and videos of people. The generative model allows us to sample random avatars as well as to create dressed avatars of people from one or few images. The code for the project is available at saic-violet.github.io/style-people.

CVApr 16, 2021
Point-Based Modeling of Human Clothing

Ilya Zakharkin, Kirill Mazur, Artur Grigorev et al.

We propose a new approach to human clothing modeling based on point clouds. Within this approach, we learn a deep model that can predict point clouds of various outfits, for various human poses, and for various human body shapes. Notably, outfits of various types and topologies can be handled by the same model. Using the learned model, we can infer the geometry of new outfits from as little as a single image, and perform outfit retargeting to new bodies in new poses. We complement our geometric model with appearance modeling that uses the point cloud geometry as a geometric scaffolding and employs neural point-based graphics to capture outfit appearance from videos and to re-render the captured outfits. We validate both geometric modeling and appearance modeling aspects of the proposed approach against recently proposed methods and establish the viability of point-based clothing modeling.

CVMar 5, 2021
Real-time RGBD-based Extended Body Pose Estimation

Renat Bashirov, Anastasia Ianina, Karim Iskakov et al.

We present a system for real-time RGBD-based estimation of 3D human pose. We use parametric 3D deformable human mesh model (SMPL-X) as a representation and focus on the real-time estimation of parameters for the body pose, hands pose and facial expression from Kinect Azure RGB-D camera. We train estimators of body pose and facial expression parameters. Both estimators use previously published landmark extractors as input and custom annotated datasets for supervision, while hand pose is estimated directly by a previously published method. We combine the predictions of those estimators into a temporally-smooth human pose. We train the facial expression extractor on a large talking face dataset, which we annotate with facial expression parameters. For the body pose we collect and annotate a dataset of 56 people captured from a rig of 5 Kinect Azure RGB-D cameras and use it together with a large motion capture AMASS dataset. Our RGB-D body pose model outperforms the state-of-the-art RGB-only methods and works on the same level of accuracy compared to a slower RGB-D optimization-based solution. The combined system runs at 30 FPS on a server with a single GPU. The code will be available at https://saic-violet.github.io/rgbd-kinect-pose

CVJan 27, 2021
CNN with large memory layers

Rasul Karimov, Yury Malkov, Karim Iskakov et al.

This work is centred around the recently proposed product key memory structure \cite{large_memory}, implemented for a number of computer vision applications. The memory structure can be regarded as a simple computation primitive suitable to be augmented to nearly all neural network architectures. The memory block allows implementing sparse access to memory with square root complexity scaling with respect to the memory capacity. The latter scaling is possible due to the incorporation of Cartesian product space decomposition of the key space for the nearest neighbour search. We have tested the memory layer on the classification, image reconstruction and relocalization problems and found that for some of those, the memory layers can provide significant speed/accuracy improvement with the high utilization of the key-value elements, while others require more careful fine-tuning and suffer from dying keys. To tackle the later problem we have introduced a simple technique of memory re-initialization which helps us to eliminate unused key-value pairs from the memory and engage them in training again. We have conducted various experiments and got improvements in speed and accuracy for classification and PoseNet relocalization models. We showed that the re-initialization has a huge impact on a toy example of randomly labeled data and observed some gains in performance on the image classification task. We have also demonstrated the generalization property perseverance of the large memory layers on the relocalization problem, while observing the spatial correlations between the images and the selected memory cells.

CVDec 17, 2020
Relightable 3D Head Portraits from a Smartphone Video

Artem Sevastopolsky, Savva Ignatiev, Gonzalo Ferrer et al.

In this work, a system for creating a relightable 3D portrait of a human head is presented. Our neural pipeline operates on a sequence of frames captured by a smartphone camera with the flash blinking (flash-no flash sequence). A coarse point cloud reconstructed via structure-from-motion software and multi-view denoising is then used as a geometric proxy. Afterwards, a deep rendering network is trained to regress dense albedo, normals, and environmental lighting maps for arbitrary new viewpoints. Effectively, the proxy geometry and the rendering network constitute a relightable 3D portrait model, that can be synthesized from an arbitrary viewpoint and under arbitrary lighting, e.g. directional light, point light, or an environment map. The model is fitted to the sequence of frames with human face-specific priors that enforce the plausibility of albedo-lighting decomposition and operates at the interactive frame rate. We evaluate the performance of the method under varying lighting conditions and at the extrapolated viewpoints and compare with existing relighting methods.

CVNov 27, 2020
Image Generators with Conditionally-Independent Pixel Synthesis

Ivan Anokhin, Kirill Demochkin, Taras Khakhulin et al.

Existing image generator networks rely heavily on spatial convolutions and, optionally, self-attention blocks in order to gradually synthesize images in a coarse-to-fine manner. Here, we present a new architecture for image generators, where the color value at each pixel is computed independently given the value of a random latent vector and the coordinate of that pixel. No spatial convolutions or similar operations that propagate information across pixels are involved during the synthesis. We analyze the modeling capabilities of such generators when trained in an adversarial fashion, and observe the new generators to achieve similar generation quality to state-of-the-art convolutional generators. We also investigate several interesting properties unique to the new architecture.

CVSep 6, 2020
TRANSPR: Transparency Ray-Accumulating Neural 3D Scene Point Renderer

Maria Kolos, Artem Sevastopolsky, Victor Lempitsky

We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural descriptor. Additionally, a learnable transparency value is introduced in our approach for each point. Our neural rendering procedure consists of two steps. Firstly, the point cloud is rasterized using ray grouping into a multi-channel image. This is followed by the neural rendering step that "translates" the rasterized image into an RGB output using a learnable convolutional network. New scenes can be modeled using gradient-based optimization of neural descriptors and of the rendering network. We show that novel views of semi-transparent point cloud scenes can be generated after training with our approach. Our experiments demonstrate the benefit of introducing semi-transparency into the neural point-based modeling for a range of scenes with semi-transparent parts.

CVAug 24, 2020
Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatars

Egor Zakharov, Aleksei Ivakhnenko, Aliaksandra Shysheya et al.

We propose a neural rendering-based system that creates head avatars from a single photograph. Our approach models a person's appearance by decomposing it into two layers. The first layer is a pose-dependent coarse image that is synthesized by a small neural network. The second layer is defined by a pose-independent texture image that contains high-frequency details. The texture image is generated offline, warped and added to the coarse image to ensure a high effective resolution of synthesized head views. We compare our system to analogous state-of-the-art systems in terms of visual quality and speed. The experiments show significant inference speedup over previous neural head avatar models for a given visual quality. We also report on a real-time smartphone-based implementation of our system.

CVAug 21, 2020
DeepLandscape: Adversarial Modeling of Landscape Video

Elizaveta Logacheva, Roman Suvorov, Oleg Khomenko et al.

We build a new model of landscape videos that can be trained on a mixture of static landscape images as well as landscape animations. Our architecture extends StyleGAN model by augmenting it with parts that allow to model dynamic changes in a scene. Once trained, our model can be used to generate realistic time-lapse landscape videos with moving objects and time-of-the-day changes. Furthermore, by fitting the learned models to a static landscape image, the latter can be reenacted in a realistic way. We propose simple but necessary modifications to StyleGAN inversion procedure, which lead to in-domain latent codes and allow to manipulate real images. Quantitative comparisons and user studies suggest that our model produces more compelling animations of given photographs than previously proposed methods. The results of our approach including comparisons with prior art can be seen in supplementary materials and on the project page https://saic-mdal.github.io/deep-landscape

CVJul 22, 2020
Cloud Transformers: A Universal Approach To Point Cloud Processing Tasks

Kirill Mazur, Victor Lempitsky

We present a new versatile building block for deep point cloud processing architectures that is equally suited for diverse tasks. This building block combines the ideas of spatial transformers and multi-view convolutional networks with the efficiency of standard convolutional layers in two and three-dimensional dense grids. The new block operates via multiple parallel heads, whereas each head differentiably rasterizes feature representations of individual points into a low-dimensional space, and then uses dense convolution to propagate information across points. The results of the processing of individual heads are then combined together resulting in the update of point features. Using the new block, we build architectures for both discriminative (point cloud segmentation, point cloud classification) and generative (point cloud inpainting and image-based point cloud reconstruction) tasks. The resulting architectures achieve state-of-the-art performance for these tasks, demonstrating the versatility of the new block for point cloud processing.

CVApr 24, 2020
Neural Head Reenactment with Latent Pose Descriptors

Egor Burkov, Igor Pasechnik, Artur Grigorev et al.

We propose a neural head reenactment system, which is driven by a latent pose representation and is capable of predicting the foreground segmentation alongside the RGB image. The latent pose representation is learned as a part of the entire reenactment system, and the learning process is based solely on image reconstruction losses. We show that despite its simplicity, with a large and diverse enough training dataset, such learning successfully decomposes pose from identity. The resulting system can then reproduce mimics of the driving person and, furthermore, can perform cross-person reenactment. Additionally, we show that the learned descriptors are useful for other pose-related tasks, such as keypoint prediction and pose-based retrieval.

CVMar 19, 2020
High-Resolution Daytime Translation Without Domain Labels

Ivan Anokhin, Pavel Solovev, Denis Korzhenkov et al.

Modeling daytime changes in high resolution photographs, e.g., re-rendering the same scene under different illuminations typical for day, night, or dawn, is a challenging image manipulation task. We present the high-resolution daytime translation (HiDT) model for this task. HiDT combines a generative image-to-image model and a new upsampling scheme that allows to apply image translation at high resolution. The model demonstrates competitive results in terms of both commonly used GAN metrics and human evaluation. Importantly, this good performance comes as a result of training on a dataset of still landscape images with no daytime labels available. Our results are available at https://saic-mdal.github.io/HiDT/.

CVJun 29, 2019
Stereo relative pose from line and point feature triplets

Alexander Vakhitov, Victor Lempitsky, Yinqiang Zheng

Stereo relative pose problem lies at the core of stereo visual odometry systems that are used in many applications. In this work, we present two minimal solvers for the stereo relative pose. We specifically consider the case when a minimal set consists of three point or line features and each of them has three known projections on two stereo cameras. We validate the importance of this formulation for practical purposes in our experiments with motion estimation. We then present a complete classification of minimal cases with three point or line correspondences each having three projections, and present two new solvers that can handle all such cases. We demonstrate a considerable effect from the integration of the new solvers into a visual SLAM system.

CVJun 19, 2019
Neural Point-Based Graphics

Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos et al.

We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local geometry and appearance. A deep rendering network is learned in parallel with the descriptors, so that new views of the scene can be obtained by passing the rasterizations of a point cloud from new viewpoints through this network. The input rasterizations use the learned descriptors as point pseudo-colors. We show that the proposed approach can be used for modeling complex scenes and obtaining their photorealistic views, while avoiding explicit surface estimation and meshing. In particular, compelling results are obtained for scene scanned using hand-held commodity RGB-D sensors as well as standard RGB cameras even in the presence of objects that are challenging for standard mesh-based modeling.

CVMay 21, 2019
Textured Neural Avatars

Aliaksandra Shysheya, Egor Zakharov, Kara-Ali Aliev et al.

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline and the recent deep learning approaches that generate images of humans using image-to-image translation. In particular, our system estimates an explicit two-dimensional texture map of the model surface. At the same time, it abstains from explicit shape modeling in 3D. Instead, at test time, the system uses a fully-convolutional network to directly map the configuration of body feature points w.r.t. the camera to the 2D texture coordinates of individual pixels in the image frame. We show that such a system is capable of learning to generate realistic renderings while being trained on videos annotated with 3D poses and foreground masks. We also demonstrate that maintaining an explicit texture representation helps our system to achieve better generalization compared to systems that use direct image-to-image translation.

CVMay 20, 2019
Few-Shot Adversarial Learning of Realistic Neural Talking Head Models

Egor Zakharov, Aliaksandra Shysheya, Egor Burkov et al.

Several recent works have shown how highly realistic human head images can be obtained by training convolutional neural networks to generate them. In order to create a personalized talking head model, these works require training on a large dataset of images of a single person. However, in many practical scenarios, such personalized talking head models need to be learned from a few image views of a person, potentially even a single image. Here, we present a system with such few-shot capability. It performs lengthy meta-learning on a large dataset of videos, and after that is able to frame few- and one-shot learning of neural talking head models of previously unseen people as adversarial training problems with high capacity generators and discriminators. Crucially, the system is able to initialize the parameters of both the generator and the discriminator in a person-specific way, so that training can be based on just a few images and done quickly, despite the need to tune tens of millions of parameters. We show that such an approach is able to learn highly realistic and personalized talking head models of new people and even portrait paintings.

CVMay 14, 2019
Learnable Triangulation of Human Pose

Karim Iskakov, Egor Burkov, Victor Lempitsky et al.

We present two novel solutions for multi-view 3D human pose estimation based on new learnable triangulation methods that combine 3D information from multiple 2D views. The first (baseline) solution is a basic differentiable algebraic triangulation with an addition of confidence weights estimated from the input images. The second solution is based on a novel method of volumetric aggregation from intermediate 2D backbone feature maps. The aggregated volume is then refined via 3D convolutions that produce final 3D joint heatmaps and allow modelling a human pose prior. Crucially, both approaches are end-to-end differentiable, which allows us to directly optimize the target metric. We demonstrate transferability of the solutions across datasets and considerably improve the multi-view state of the art on the Human3.6M dataset. Video demonstration, annotations and additional materials will be posted on our project page (https://saic-violet.github.io/learnable-triangulation).

CVApr 3, 2019
Hyperbolic Image Embeddings

Valentin Khrulkov, Leyla Mirvakhabova, Evgeniya Ustinova et al.

Computer vision tasks such as image classification, image retrieval and few-shot learning are currently dominated by Euclidean and spherical embeddings, so that the final decisions about class belongings or the degree of similarity are made using linear hyperplanes, Euclidean distances, or spherical geodesic distances (cosine similarity). In this work, we demonstrate that in many practical scenarios hyperbolic embeddings provide a better alternative.

CVNov 28, 2018
Coordinate-based Texture Inpainting for Pose-Guided Image Generation

Artur Grigorev, Artem Sevastopolsky, Alexander Vakhitov et al.

We present a new deep learning approach to pose-guided resynthesis of human photographs. At the heart of the new approach is the estimation of the complete body surface texture based on a single photograph. Since the input photograph always observes only a part of the surface, we suggest a new inpainting method that completes the texture of the human body. Rather than working directly with colors of texture elements, the inpainting network estimates an appropriate source location in the input image for each element of the body surface. This correspondence field between the input image and the texture is then further warped into the target image coordinate frame based on the desired pose, effectively establishing the correspondence between the source and the target view even when the pose change is drastic. The final convolutional network then uses the established correspondence and all other available information to synthesize the output image. A fully-convolutional architecture with deformable skip connections guided by the estimated correspondence field is used. We show state-of-the-art result for pose-guided image synthesis. Additionally, we demonstrate the performance of our system for garment transfer and pose-guided face resynthesis.

CVSep 5, 2018
Image Manipulation with Perceptual Discriminators

Diana Sungatullina, Egor Zakharov, Dmitry Ulyanov et al.

Systems that perform image manipulation using deep convolutional networks have achieved remarkable realism. Perceptual losses and losses based on adversarial discriminators are the two main classes of learning objectives behind these advances. In this work, we show how these two ideas can be combined in a principled and non-additive manner for unaligned image translation tasks. This is accomplished through a special architecture of the discriminator network inside generative adversarial learning framework. The new architecture, that we call a perceptual discriminator, embeds the convolutional parts of a pre-trained deep classification network inside the discriminator network. The resulting architecture can be trained on unaligned image datasets while benefiting from the robustness and efficiency of perceptual losses. We demonstrate the merits of the new architecture in a series of qualitative and quantitative comparisons with baseline approaches and state-of-the-art frameworks for unaligned image translation.

CVJun 16, 2018
Latent Convolutional Models

ShahRukh Athar, Evgeny Burnaev, Victor Lempitsky

We present a new latent model of natural images that can be learned on large-scale datasets. The learning process provides a latent embedding for every image in the training dataset, as well as a deep convolutional network that maps the latent space to the image space. After training, the new model provides a strong and universal image prior for a variety of image restoration tasks such as large-hole inpainting, superresolution, and colorization. To model high-resolution natural images, our approach uses latent spaces of very high dimensionality (one to two orders of magnitude higher than previous latent image models). To tackle this high dimensionality, we use latent spaces with a special manifold structure (convolutional manifolds) parameterized by a ConvNet of a certain architecture. In the experiments, we compare the learned latent models with latent models learned by autoencoders, advanced variants of generative adversarial networks, and a strong baseline system using simpler parameterization of the latent space. Our model outperforms the competing approaches over a range of restoration tasks.

CVJun 13, 2018
Impostor Networks for Fast Fine-Grained Recognition

Vadim Lebedev, Artem Babenko, Victor Lempitsky

In this work we introduce impostor networks, an architecture that allows to perform fine-grained recognition with high accuracy and using a light-weight convolutional network, making it particularly suitable for fine-grained applications on low-power and non-GPU enabled platforms. Impostor networks compensate for the lightness of its `backend' network by combining it with a lightweight non-parametric classifier. The combination of a convolutional network and such non-parametric classifier is trained in an end-to-end fashion. Similarly to convolutional neural networks, impostor networks can fit large-scale training datasets very well, while also being able to generalize to new data points. At the same time, the bulk of computations within impostor networks happen through nearest neighbor search in high-dimensions. Such search can be performed efficiently on a variety of architectures including standard CPUs, where deep convolutional networks are inefficient. In a series of experiments with three fine-grained datasets, we show that impostor networks are able to boost the classification accuracy of a moderate-sized convolutional network considerably at a very small computational cost.

CVNov 29, 2017
Deep Image Prior

Dmitry Ulyanov, Andrea Vedaldi, Victor Lempitsky

Deep convolutional networks have become a popular tool for image generation and restoration. Generally, their excellent performance is imputed to their ability to learn realistic image priors from a large number of example images. In this paper, we show that, on the contrary, the structure of a generator network is sufficient to capture a great deal of low-level image statistics prior to any learning. In order to do so, we show that a randomly-initialized neural network can be used as a handcrafted prior with excellent results in standard inverse problems such as denoising, super-resolution, and inpainting. Furthermore, the same prior can be used to invert deep neural representations to diagnose them, and to restore images based on flash-no flash input pairs. Apart from its diverse applications, our approach highlights the inductive bias captured by standard generator network architectures. It also bridges the gap between two very popular families of image restoration methods: learning-based methods using deep convolutional networks and learning-free methods based on handcrafted image priors such as self-similarity. Code and supplementary material are available at https://dmitryulyanov.github.io/deep_image_prior .

CVOct 17, 2017
Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55

Li Yi, Lin Shao, Manolis Savva et al.

We introduce a large-scale 3D shape understanding benchmark using data and annotation from ShapeNet 3D object database. The benchmark consists of two tasks: part-level segmentation of 3D shapes and 3D reconstruction from single view images. Ten teams have participated in the challenge and the best performing teams have outperformed state-of-the-art approaches on both tasks. A few novel deep learning architectures have been proposed on various 3D representations on both tasks. We report the techniques used by each team and the corresponding performances. In addition, we summarize the major discoveries from the reported results and possible trends for the future work in the field.

CVApr 7, 2017
It Takes (Only) Two: Adversarial Generator-Encoder Networks

Dmitry Ulyanov, Andrea Vedaldi, Victor Lempitsky

We present a new autoencoder-type architecture that is trainable in an unsupervised mode, sustains both generation and inference, and has the quality of conditional and unconditional samples boosted by adversarial learning. Unlike previous hybrids of autoencoders and adversarial networks, the adversarial game in our approach is set up directly between the encoder and the generator, and no external mappings are trained in the process of learning. The game objective compares the divergences of each of the real and the generated data distributions with the prior distribution in the latent space. We show that direct generator-vs-encoder game leads to a tight coupling of the two components, resulting in samples and reconstructions of a comparable quality to some recently-proposed more complex architectures.

CVApr 4, 2017
Escape from Cells: Deep Kd-Networks for the Recognition of 3D Point Cloud Models

Roman Klokov, Victor Lempitsky

We present a new deep learning architecture (called Kd-network) that is designed for 3D model recognition tasks and works with unstructured point clouds. The new architecture performs multiplicative transformations and share parameters of these transformations according to the subdivisions of the point clouds imposed onto them by Kd-trees. Unlike the currently dominant convolutional architectures that usually require rasterization on uniform two-dimensional or three-dimensional grids, Kd-networks do not rely on such grids in any way and therefore avoid poor scaling behaviour. In a series of experiments with popular shape recognition benchmarks, Kd-networks demonstrate competitive performance in a number of shape recognition tasks such as shape classification, shape retrieval and shape part segmentation.

CVJan 9, 2017
Improved Texture Networks: Maximizing Quality and Diversity in Feed-forward Stylization and Texture Synthesis

Dmitry Ulyanov, Andrea Vedaldi, Victor Lempitsky

The recent work of Gatys et al., who characterized the style of an image by the statistics of convolutional neural network filters, ignited a renewed interest in the texture generation and image stylization problems. While their image generation technique uses a slow optimization process, recently several authors have proposed to learn generator neural networks that can produce similar outputs in one quick forward pass. While generator networks are promising, they are still inferior in visual quality and diversity compared to generation-by-optimization. In this work, we advance them in two significant ways. First, we introduce an instance normalization module to replace batch normalization with significant improvements to the quality of image stylization. Second, we improve diversity by introducing a new learning formulation that encourages generators to sample unbiasedly from the Julesz texture ensemble, which is the equivalence class of all images characterized by certain filter responses. Together, these two improvements take feed forward texture synthesis and image stylization much closer to the quality of generation-via-optimization, while retaining the speed advantage.

CVDec 19, 2016
Parsing Images of Overlapping Organisms with Deep Singling-Out Networks

Victor Yurchenko, Victor Lempitsky

This work is motivated by the mostly unsolved task of parsing biological images with multiple overlapping articulated model organisms (such as worms or larvae). We present a general approach that separates the two main challenges associated with such data, individual object shape estimation and object groups disentangling. At the core of the approach is a deep feed-forward singling-out network (SON) that is trained to map each local patch to a vectorial descriptor that is sensitive to the characteristics (e.g. shape) of a central object, while being invariant to the variability of all other surrounding elements. Given a SON, a local image patch can be matched to a gallery of isolated elements using their SON-descriptors, thus producing a hypothesis about the shape of the central element in that patch. The image-level optimization based on integer programming can then pick a subset of the hypotheses to explain (parse) the whole image and disentangle groups of organisms. While sharing many similarities with existing "analysis-by-synthesis" approaches, our method avoids the need for stochastic search in the high-dimensional configuration space and numerous rendering operations at test-time. We show that our approach can parse microscopy images of three popular model organisms (the C.Elegans roundworms, the Drosophila larvae, and the E.Coli bacteria) even under significant crowding and overlaps between organisms. We speculate that the overall approach is applicable to a wider class of image parsing problems concerned with crowded articulated objects, for which rendering training images is possible.

CVNov 17, 2016
End-to-end Learning of Cost-Volume Aggregation for Real-time Dense Stereo

Andrey Kuzmin, Dmitry Mikushin, Victor Lempitsky

We present a new deep learning-based approach for dense stereo matching. Compared to previous works, our approach does not use deep learning of pixel appearance descriptors, employing very fast classical matching scores instead. At the same time, our approach uses a deep convolutional network to predict the local parameters of cost volume aggregation process, which in this paper we implement using differentiable domain transform. By treating such transform as a recurrent neural network, we are able to train our whole system that includes cost volume computation, cost-volume aggregation (smoothing), and winner-takes-all disparity selection end-to-end. The resulting method is highly efficient at test time, while achieving good matching accuracy. On the KITTI 2015 benchmark, it achieves a result of 6.34\% error rate while running at 29 frames per second rate on a modern GPU.

CVNov 2, 2016
Learning Deep Embeddings with Histogram Loss

Evgeniya Ustinova, Victor Lempitsky

We suggest a loss for learning deep embeddings. The new loss does not introduce parameters that need to be tuned and results in very good embeddings across a range of datasets and problems. The loss is computed by estimating two distribution of similarities for positive (matching) and negative (non-matching) sample pairs, and then computing the probability of a positive pair to have a lower similarity score than a negative pair based on the estimated similarity distributions. We show that such operations can be performed in a simple and piecewise-differentiable manner using 1D histograms with soft assignment operations. This makes the proposed loss suitable for learning deep embeddings using stochastic optimization. In the experiments, the new loss performs favourably compared to recently proposed alternatives.

CVOct 28, 2016
Learnable Visual Markers

Oleg Grinchuk, Vadim Lebedev, Victor Lempitsky

We propose a new approach to designing visual markers (analogous to QR-codes, markers for augmented reality, and robotic fiducial tags) based on the advances in deep generative networks. In our approach, the markers are obtained as color images synthesized by a deep network from input bit strings, whereas another deep network is trained to recover the bit strings back from the photos of these markers. The two networks are trained simultaneously in a joint backpropagation process that takes characteristic photometric and geometric distortions associated with marker fabrication and marker scanning into account. Additionally, a stylization loss based on statistics of activations in a pretrained classification network can be inserted into the learning in order to shift the marker appearance towards some texture prototype. In the experiments, we demonstrate that the markers obtained using our approach are capable of retaining bit strings that are long enough to be practical. The ability to automatically adapt markers according to the usage scenario and the desired capacity as well as the ability to combine information encoding with artistic stylization are the unique properties of our approach. As a byproduct, our approach provides an insight on the structure of patterns that are most suitable for recognition by ConvNets and on their ability to distinguish composite patterns.

CVJul 25, 2016
DeepWarp: Photorealistic Image Resynthesis for Gaze Manipulation

Yaroslav Ganin, Daniil Kononenko, Diana Sungatullina et al.

In this work, we consider the task of generating highly-realistic images of a given face with a redirected gaze. We treat this problem as a specific instance of conditional image generation and suggest a new deep architecture that can handle this task very well as revealed by numerical comparison with prior art and a user study. Our deep architecture performs coarse-to-fine warping with an additional intensity correction of individual pixels. All these operations are performed in a feed-forward manner, and the parameters associated with different operations are learned jointly in the end-to-end fashion. After learning, the resulting neural network can synthesize images with manipulated gaze, while the redirection angle can be selected arbitrarily from a certain range and provided as an input to the network.

CVJun 5, 2016
Pairwise Quantization

Artem Babenko, Relja Arandjelović, Victor Lempitsky

We consider the task of lossy compression of high-dimensional vectors through quantization. We propose the approach that learns quantization parameters by minimizing the distortion of scalar products and squared distances between pairs of points. This is in contrast to previous works that obtain these parameters through the minimization of the reconstruction error of individual points. The proposed approach proceeds by finding a linear transformation of the data that effectively reduces the minimization of the pairwise distortions to the minimization of individual reconstruction errors. After such transformation, any of the previously-proposed quantization approaches can be used. Despite the simplicity of this transformation, the experiments demonstrate that it achieves considerable reduction of the pairwise distortions compared to applying quantization directly to the untransformed data.

CVMar 10, 2016
Texture Networks: Feed-forward Synthesis of Textures and Stylized Images

Dmitry Ulyanov, Vadim Lebedev, Andrea Vedaldi et al.

Gatys et al. recently demonstrated that deep networks can generate beautiful textures and stylized images from a single texture example. However, their methods requires a slow and memory-consuming optimization process. We propose here an alternative approach that moves the computational burden to a learning stage. Given a single example of a texture, our approach trains compact feed-forward convolutional networks to generate multiple samples of the same texture of arbitrary size and to transfer artistic style from a given image to any other image. The resulting networks are remarkably light-weight and can generate textures of quality comparable to Gatys~et~al., but hundreds of times faster. More generally, our approach highlights the power and flexibility of generative feed-forward models trained with complex and expressive loss functions.

CVOct 26, 2015
Aggregating Deep Convolutional Features for Image Retrieval

Artem Babenko, Victor Lempitsky

Several recent works have shown that image descriptors produced by deep convolutional neural networks provide state-of-the-art performance for image classification and retrieval problems. It has also been shown that the activations from the convolutional layers can be interpreted as local features describing particular image regions. These local features can be aggregated using aggregation approaches developed for local features (e.g. Fisher vectors), thus providing new powerful global descriptors. In this paper we investigate possible ways to aggregate local deep features to produce compact global descriptors for image retrieval. First, we show that deep features and traditional hand-engineered features have quite different distributions of pairwise similarities, hence existing aggregation methods have to be carefully re-evaluated. Such re-evaluation reveals that in contrast to shallow features, the simple aggregation method based on sum pooling provides arguably the best performance for deep convolutional features. This method is efficient, has few parameters, and bears little risk of overfitting when e.g. learning the PCA matrix. Overall, the new compact global descriptor improves the state-of-the-art on four common benchmarks considerably.

CVJun 8, 2015
Fast ConvNets Using Group-wise Brain Damage

Vadim Lebedev, Victor Lempitsky

We revisit the idea of brain damage, i.e. the pruning of the coefficients of a neural network, and suggest how brain damage can be modified and used to speedup convolutional layers. The approach uses the fact that many efficient implementations reduce generalized convolutions to matrix multiplications. The suggested brain damage process prunes the convolutional kernel tensor in a group-wise fashion by adding group-sparsity regularization to the standard training process. After such group-wise pruning, convolutions can be reduced to multiplications of thinned dense matrices, which leads to speedup. In the comparison on AlexNet, the method achieves very competitive performance.