CVMar 22, 2022Code
CM-GAN: Image Inpainting with Cascaded Modulation GAN and Object-Aware TrainingHaitian Zheng, Zhe Lin, Jingwan Lu et al.
Recent image inpainting methods have made great progress but often struggle to generate plausible image structures when dealing with large holes in complex images. This is partially due to the lack of effective network structures that can capture both the long-range dependency and high-level semantics of an image. We propose cascaded modulation GAN (CM-GAN), a new network design consisting of an encoder with Fourier convolution blocks that extract multi-scale feature representations from the input image with holes and a dual-stream decoder with a novel cascaded global-spatial modulation block at each scale level. In each decoder block, global modulation is first applied to perform coarse and semantic-aware structure synthesis, followed by spatial modulation to further adjust the feature map in a spatially adaptive fashion. In addition, we design an object-aware training scheme to prevent the network from hallucinating new objects inside holes, fulfilling the needs of object removal tasks in real-world scenarios. Extensive experiments are conducted to show that our method significantly outperforms existing methods in both quantitative and qualitative evaluation. Please refer to the project page: \url{https://github.com/htzheng/CM-GAN-Inpainting}.
CVApr 27, 2023
Putting People in Their Place: Affordance-Aware Human Insertion into ScenesSumith Kulal, Tim Brooks, Alex Aiken et al. · berkeley, stanford
We study the problem of inferring scene affordances by presenting a method for realistically inserting people into scenes. Given a scene image with a marked region and an image of a person, we insert the person into the scene while respecting the scene affordances. Our model can infer the set of realistic poses given the scene context, re-pose the reference person, and harmonize the composition. We set up the task in a self-supervised fashion by learning to re-pose humans in video clips. We train a large-scale diffusion model on a dataset of 2.4M video clips that produces diverse plausible poses while respecting the scene context. Given the learned human-scene composition, our model can also hallucinate realistic people and scenes when prompted without conditioning and also enables interactive editing. A quantitative evaluation shows that our method synthesizes more realistic human appearance and more natural human-scene interactions than prior work.
CVFeb 24, 2023
Modulating Pretrained Diffusion Models for Multimodal Image SynthesisCusuh Ham, James Hays, Jingwan Lu et al. · gatech
We present multimodal conditioning modules (MCM) for enabling conditional image synthesis using pretrained diffusion models. Previous multimodal synthesis works rely on training networks from scratch or fine-tuning pretrained networks, both of which are computationally expensive for large, state-of-the-art diffusion models. Our method uses pretrained networks but \textit{does not require any updates to the diffusion network's parameters}. MCM is a small module trained to modulate the diffusion network's predictions during sampling using 2D modalities (e.g., semantic segmentation maps, sketches) that were unseen during the original training of the diffusion model. We show that MCM enables user control over the spatial layout of the image and leads to increased control over the image generation process. Training MCM is cheap as it does not require gradients from the original diffusion net, consists of only $\sim$1$\%$ of the number of parameters of the base diffusion model, and is trained using only a limited number of training examples. We evaluate our method on unconditional and text-conditional models to demonstrate the improved control over the generated images and their alignment with respect to the conditioning inputs.
CVFeb 6, 2023
Zero-shot Image-to-Image TranslationGaurav Parmar, Krishna Kumar Singh, Richard Zhang et al.
Large-scale text-to-image generative models have shown their remarkable ability to synthesize diverse and high-quality images. However, it is still challenging to directly apply these models for editing real images for two reasons. First, it is hard for users to come up with a perfect text prompt that accurately describes every visual detail in the input image. Second, while existing models can introduce desirable changes in certain regions, they often dramatically alter the input content and introduce unexpected changes in unwanted regions. In this work, we propose pix2pix-zero, an image-to-image translation method that can preserve the content of the original image without manual prompting. We first automatically discover editing directions that reflect desired edits in the text embedding space. To preserve the general content structure after editing, we further propose cross-attention guidance, which aims to retain the cross-attention maps of the input image throughout the diffusion process. In addition, our method does not need additional training for these edits and can directly use the existing pre-trained text-to-image diffusion model. We conduct extensive experiments and show that our method outperforms existing and concurrent works for both real and synthetic image editing.
CVMar 14, 2022
InsetGAN for Full-Body Image GenerationAnna Frühstück, Krishna Kumar Singh, Eli Shechtman et al.
While GANs can produce photo-realistic images in ideal conditions for certain domains, the generation of full-body human images remains difficult due to the diversity of identities, hairstyles, clothing, and the variance in pose. Instead of modeling this complex domain with a single GAN, we propose a novel method to combine multiple pretrained GANs, where one GAN generates a global canvas (e.g., human body) and a set of specialized GANs, or insets, focus on different parts (e.g., faces, shoes) that can be seamlessly inserted onto the global canvas. We model the problem as jointly exploring the respective latent spaces such that the generated images can be combined, by inserting the parts from the specialized generators onto the global canvas, without introducing seams. We demonstrate the setup by combining a full body GAN with a dedicated high-quality face GAN to produce plausible-looking humans. We evaluate our results with quantitative metrics and user studies.
CVNov 4, 2022
Contrastive Learning for Diverse Disentangled Foreground GenerationYuheng Li, Yijun Li, Jingwan Lu et al.
We introduce a new method for diverse foreground generation with explicit control over various factors. Existing image inpainting based foreground generation methods often struggle to generate diverse results and rarely allow users to explicitly control specific factors of variation (e.g., varying the facial identity or expression for face inpainting results). We leverage contrastive learning with latent codes to generate diverse foreground results for the same masked input. Specifically, we define two sets of latent codes, where one controls a pre-defined factor (``known''), and the other controls the remaining factors (``unknown''). The sampled latent codes from the two sets jointly bi-modulate the convolution kernels to guide the generator to synthesize diverse results. Experiments demonstrate the superiority of our method over state-of-the-arts in result diversity and generation controllability.
CVJun 16, 2022
Spatially-Adaptive Multilayer Selection for GAN Inversion and EditingGaurav Parmar, Yijun Li, Jingwan Lu et al.
Existing GAN inversion and editing methods work well for aligned objects with a clean background, such as portraits and animal faces, but often struggle for more difficult categories with complex scene layouts and object occlusions, such as cars, animals, and outdoor images. We propose a new method to invert and edit such complex images in the latent space of GANs, such as StyleGAN2. Our key idea is to explore inversion with a collection of layers, spatially adapting the inversion process to the difficulty of the image. We learn to predict the "invertibility" of different image segments and project each segment into a latent layer. Easier regions can be inverted into an earlier layer in the generator's latent space, while more challenging regions can be inverted into a later feature space. Experiments show that our method obtains better inversion results compared to the recent approaches on complex categories, while maintaining downstream editability. Please refer to our project page at https://www.cs.cmu.edu/~SAMInversion.
CVDec 13, 2022
Structure-Guided Image Completion with Image-level and Object-level Semantic DiscriminatorsHaitian Zheng, Zhe Lin, Jingwan Lu et al.
Structure-guided image completion aims to inpaint a local region of an image according to an input guidance map from users. While such a task enables many practical applications for interactive editing, existing methods often struggle to hallucinate realistic object instances in complex natural scenes. Such a limitation is partially due to the lack of semantic-level constraints inside the hole region as well as the lack of a mechanism to enforce realistic object generation. In this work, we propose a learning paradigm that consists of semantic discriminators and object-level discriminators for improving the generation of complex semantics and objects. Specifically, the semantic discriminators leverage pretrained visual features to improve the realism of the generated visual concepts. Moreover, the object-level discriminators take aligned instances as inputs to enforce the realism of individual objects. Our proposed scheme significantly improves the generation quality and achieves state-of-the-art results on various tasks, including segmentation-guided completion, edge-guided manipulation and panoptically-guided manipulation on Places2 datasets. Furthermore, our trained model is flexible and can support multiple editing use cases, such as object insertion, replacement, removal and standard inpainting. In particular, our trained model combined with a novel automatic image completion pipeline achieves state-of-the-art results on the standard inpainting task.
CVMar 24, 2022
Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans from a Single CameraJae Shin Yoon, Duygu Ceylan, Tuanfeng Y. Wang et al.
Appearance of dressed humans undergoes a complex geometric transformation induced not only by the static pose but also by its dynamics, i.e., there exists a number of cloth geometric configurations given a pose depending on the way it has moved. Such appearance modeling conditioned on motion has been largely neglected in existing human rendering methods, resulting in rendering of physically implausible motion. A key challenge of learning the dynamics of the appearance lies in the requirement of a prohibitively large amount of observations. In this paper, we present a compact motion representation by enforcing equivariance -- a representation is expected to be transformed in the way that the pose is transformed. We model an equivariant encoder that can generate the generalizable representation from the spatial and temporal derivatives of the 3D body surface. This learned representation is decoded by a compositional multi-task decoder that renders high fidelity time-varying appearance. Our experiments show that our method can generate a temporally coherent video of dynamic humans for unseen body poses and novel views given a single view video.
CVFeb 28, 2023
Enhanced Controllability of Diffusion Models via Feature Disentanglement and Realism-Enhanced Sampling MethodsWonwoong Cho, Hareesh Ravi, Midhun Harikumar et al.
As Diffusion Models have shown promising performance, a lot of efforts have been made to improve the controllability of Diffusion Models. However, how to train Diffusion Models to have the disentangled latent spaces and how to naturally incorporate the disentangled conditions during the sampling process have been underexplored. In this paper, we present a training framework for feature disentanglement of Diffusion Models (FDiff). We further propose two sampling methods that can boost the realism of our Diffusion Models and also enhance the controllability. Concisely, we train Diffusion Models conditioned on two latent features, a spatial content mask, and a flattened style embedding. We rely on the inductive bias of the denoising process of Diffusion Models to encode pose/layout information in the content feature and semantic/style information in the style feature. Regarding the sampling methods, we first generalize Composable Diffusion Models (GCDM) by breaking the conditional independence assumption to allow for some dependence between conditional inputs, which is shown to be effective in realistic generation in our experiments. Second, we propose timestep-dependent weight scheduling for content and style features to further improve the performance. We also observe better controllability of our proposed methods compared to existing methods in image manipulation and image translation.
CVNov 13, 2022
VGFlow: Visibility guided Flow Network for Human ReposingRishabh Jain, Krishna Kumar Singh, Mayur Hemani et al.
The task of human reposing involves generating a realistic image of a person standing in an arbitrary conceivable pose. There are multiple difficulties in generating perceptually accurate images, and existing methods suffer from limitations in preserving texture, maintaining pattern coherence, respecting cloth boundaries, handling occlusions, manipulating skin generation, etc. These difficulties are further exacerbated by the fact that the possible space of pose orientation for humans is large and variable, the nature of clothing items is highly non-rigid, and the diversity in body shape differs largely among the population. To alleviate these difficulties and synthesize perceptually accurate images, we propose VGFlow. Our model uses a visibility-guided flow module to disentangle the flow into visible and invisible parts of the target for simultaneous texture preservation and style manipulation. Furthermore, to tackle distinct body shapes and avoid network artifacts, we also incorporate a self-supervised patch-wise "realness" loss to improve the output. VGFlow achieves state-of-the-art results as observed qualitatively and quantitatively on different image quality metrics (SSIM, LPIPS, FID).
CVNov 17, 2022
UMFuse: Unified Multi View Fusion for Human Editing applicationsRishabh Jain, Mayur Hemani, Duygu Ceylan et al.
Numerous pose-guided human editing methods have been explored by the vision community due to their extensive practical applications. However, most of these methods still use an image-to-image formulation in which a single image is given as input to produce an edited image as output. This objective becomes ill-defined in cases when the target pose differs significantly from the input pose. Existing methods then resort to in-painting or style transfer to handle occlusions and preserve content. In this paper, we explore the utilization of multiple views to minimize the issue of missing information and generate an accurate representation of the underlying human model. To fuse knowledge from multiple viewpoints, we design a multi-view fusion network that takes the pose key points and texture from multiple source images and generates an explainable per-pixel appearance retrieval map. Thereafter, the encodings from a separate network (trained on a single-view human reposing task) are merged in the latent space. This enables us to generate accurate, precise, and visually coherent images for different editing tasks. We show the application of our network on two newly proposed tasks - Multi-view human reposing and Mix&Match Human Image generation. Additionally, we study the limitations of single-view editing and scenarios in which multi-view provides a better alternative.
CVOct 8, 2021
Collaging Class-specific GANs for Semantic Image SynthesisYuheng Li, Yijun Li, Jingwan Lu et al.
We propose a new approach for high resolution semantic image synthesis. It consists of one base image generator and multiple class-specific generators. The base generator generates high quality images based on a segmentation map. To further improve the quality of different objects, we create a bank of Generative Adversarial Networks (GANs) by separately training class-specific models. This has several benefits including -- dedicated weights for each class; centrally aligned data for each model; additional training data from other sources, potential of higher resolution and quality; and easy manipulation of a specific object in the scene. Experiments show that our approach can generate high quality images in high resolution while having flexibility of object-level control by using class-specific generators.
CVSep 13, 2021
Pose with Style: Detail-Preserving Pose-Guided Image Synthesis with Conditional StyleGANBadour AlBahar, Jingwan Lu, Jimei Yang et al.
We present an algorithm for re-rendering a person from a single image under arbitrary poses. Existing methods often have difficulties in hallucinating occluded contents photo-realistically while preserving the identity and fine details in the source image. We first learn to inpaint the correspondence field between the body surface texture and the source image with a human body symmetry prior. The inpainted correspondence field allows us to transfer/warp local features extracted from the source to the target view even under large pose changes. Directly mapping the warped local features to an RGB image using a simple CNN decoder often leads to visible artifacts. Thus, we extend the StyleGAN generator so that it takes pose as input (for controlling poses) and introduces a spatially varying modulation for the latent space using the warped local features (for controlling appearances). We show that our method compares favorably against the state-of-the-art algorithms in both quantitative evaluation and visual comparison.
CVApr 13, 2021
Few-shot Image Generation via Cross-domain CorrespondenceUtkarsh Ojha, Yijun Li, Jingwan Lu et al.
Training generative models, such as GANs, on a target domain containing limited examples (e.g., 10) can easily result in overfitting. In this work, we seek to utilize a large source domain for pretraining and transfer the diversity information from source to target. We propose to preserve the relative similarities and differences between instances in the source via a novel cross-domain distance consistency loss. To further reduce overfitting, we present an anchor-based strategy to encourage different levels of realism over different regions in the latent space. With extensive results in both photorealistic and non-photorealistic domains, we demonstrate qualitatively and quantitatively that our few-shot model automatically discovers correspondences between source and target domains and generates more diverse and realistic images than previous methods.
CVApr 13, 2021
IMAGINE: Image Synthesis by Image-Guided Model InversionPei Wang, Yijun Li, Krishna Kumar Singh et al.
We introduce an inversion based method, denoted as IMAge-Guided model INvErsion (IMAGINE), to generate high-quality and diverse images from only a single training sample. We leverage the knowledge of image semantics from a pre-trained classifier to achieve plausible generations via matching multi-level feature representations in the classifier, associated with adversarial training with an external discriminator. IMAGINE enables the synthesis procedure to simultaneously 1) enforce semantic specificity constraints during the synthesis, 2) produce realistic images without generator training, and 3) give users intuitive control over the generation process. With extensive experimental results, we demonstrate qualitatively and quantitatively that IMAGINE performs favorably against state-of-the-art GAN-based and inversion-based methods, across three different image domains (i.e., objects, scenes, and textures).
CVDec 14, 2020
Semantic Layout Manipulation with High-Resolution Sparse AttentionHaitian Zheng, Zhe Lin, Jingwan Lu et al.
We tackle the problem of semantic image layout manipulation, which aims to manipulate an input image by editing its semantic label map. A core problem of this task is how to transfer visual details from the input images to the new semantic layout while making the resulting image visually realistic. Recent work on learning cross-domain correspondence has shown promising results for global layout transfer with dense attention-based warping. However, this method tends to lose texture details due to the resolution limitation and the lack of smoothness constraint of correspondence. To adapt this paradigm for the layout manipulation task, we propose a high-resolution sparse attention module that effectively transfers visual details to new layouts at a resolution up to 512x512. To further improve visual quality, we introduce a novel generator architecture consisting of a semantic encoder and a two-stage decoder for coarse-to-fine synthesis. Experiments on the ADE20k and Places365 datasets demonstrate that our proposed approach achieves substantial improvements over the existing inpainting and layout manipulation methods.
CVDec 4, 2020
Few-shot Image Generation with Elastic Weight ConsolidationYijun Li, Richard Zhang, Jingwan Lu et al.
Few-shot image generation seeks to generate more data of a given domain, with only few available training examples. As it is unreasonable to expect to fully infer the distribution from just a few observations (e.g., emojis), we seek to leverage a large, related source domain as pretraining (e.g., human faces). Thus, we wish to preserve the diversity of the source domain, while adapting to the appearance of the target. We adapt a pretrained model, without introducing any additional parameters, to the few examples of the target domain. Crucially, we regularize the changes of the weights during this adaptation, in order to best preserve the information of the source dataset, while fitting the target. We demonstrate the effectiveness of our algorithm by generating high-quality results of different target domains, including those with extremely few examples (e.g., <10). We also analyze the performance of our method with respect to some important factors, such as the number of examples and the dissimilarity between the source and target domain.
CVJul 29, 2020
Unselfie: Translating Selfies to Neutral-pose Portraits in the WildLiqian Ma, Zhe Lin, Connelly Barnes et al.
Due to the ubiquity of smartphones, it is popular to take photos of one's self, or "selfies." Such photos are convenient to take, because they do not require specialized equipment or a third-party photographer. However, in selfies, constraints such as human arm length often make the body pose look unnatural. To address this issue, we introduce $\textit{unselfie}$, a novel photographic transformation that automatically translates a selfie into a neutral-pose portrait. To achieve this, we first collect an unpaired dataset, and introduce a way to synthesize paired training data for self-supervised learning. Then, to $\textit{unselfie}$ a photo, we propose a new three-stage pipeline, where we first find a target neutral pose, inpaint the body texture, and finally refine and composite the person on the background. To obtain a suitable target neutral pose, we propose a novel nearest pose search module that makes the reposing task easier and enables the generation of multiple neutral-pose results among which users can choose the best one they like. Qualitative and quantitative evaluations show the superiority of our pipeline over alternatives.
CVJul 14, 2020
Modeling Artistic Workflows for Image Generation and EditingHung-Yu Tseng, Matthew Fisher, Jingwan Lu et al.
People often create art by following an artistic workflow involving multiple stages that inform the overall design. If an artist wishes to modify an earlier decision, significant work may be required to propagate this new decision forward to the final artwork. Motivated by the above observations, we propose a generative model that follows a given artistic workflow, enabling both multi-stage image generation as well as multi-stage image editing of an existing piece of art. Furthermore, for the editing scenario, we introduce an optimization process along with learning-based regularization to ensure the edited image produced by the model closely aligns with the originally provided image. Qualitative and quantitative results on three different artistic datasets demonstrate the effectiveness of the proposed framework on both image generation and editing tasks.
CVJul 1, 2020
Swapping Autoencoder for Deep Image ManipulationTaesung Park, Jun-Yan Zhu, Oliver Wang et al.
Deep generative models have become increasingly effective at producing realistic images from randomly sampled seeds, but using such models for controllable manipulation of existing images remains challenging. We propose the Swapping Autoencoder, a deep model designed specifically for image manipulation, rather than random sampling. The key idea is to encode an image with two independent components and enforce that any swapped combination maps to a realistic image. In particular, we encourage the components to represent structure and texture, by enforcing one component to encode co-occurrent patch statistics across different parts of an image. As our method is trained with an encoder, finding the latent codes for a new input image becomes trivial, rather than cumbersome. As a result, it can be used to manipulate real input images in various ways, including texture swapping, local and global editing, and latent code vector arithmetic. Experiments on multiple datasets show that our model produces better results and is substantially more efficient compared to recent generative models.
CVMay 18, 2020
Generative Tweening: Long-term Inbetweening of 3D Human MotionsYi Zhou, Jingwan Lu, Connelly Barnes et al.
The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include key-framing, physics-based simulation, and database methods via motion graphs. Recently, motion generators based on deep learning have been introduced. Although these learning models can automatically generate highly intricate stylized motions of arbitrary length, they still lack user control. To this end, we introduce the problem of long-term inbetweening, which involves automatically synthesizing complex motions over a long time interval given very sparse keyframes by users. We identify a number of challenges related to this problem, including maintaining biomechanical and keyframe constraints, preserving natural motions, and designing the entire motion sequence holistically while considering all constraints. We introduce a biomechanically constrained generative adversarial network that performs long-term inbetweening of human motions, conditioned on keyframe constraints. This network uses a novel two-stage approach where it first predicts local motion in the form of joint angles, and then predicts global motion, i.e. the global path that the character follows. Since there are typically a number of possible motions that could satisfy the given user constraints, we also enable our network to generate a variety of outputs with a scheme that we call Motion DNA. This approach allows the user to manipulate and influence the output content by feeding seed motions (DNA) to the network. Trained with 79 classes of captured motion data, our network performs robustly on a variety of highly complex motion styles.
CVApr 6, 2020
AutoToon: Automatic Geometric Warping for Face Cartoon GenerationJulia Gong, Yannick Hold-Geoffroy, Jingwan Lu
Caricature, a type of exaggerated artistic portrait, amplifies the distinctive, yet nuanced traits of human faces. This task is typically left to artists, as it has proven difficult to capture subjects' unique characteristics well using automated methods. Recent development of deep end-to-end methods has achieved promising results in capturing style and higher-level exaggerations. However, a key part of caricatures, face warping, has remained challenging for these systems. In this work, we propose AutoToon, the first supervised deep learning method that yields high-quality warps for the warping component of caricatures. Completely disentangled from style, it can be paired with any stylization method to create diverse caricatures. In contrast to prior art, we leverage an SENet and spatial transformer module and train directly on artist warping fields, applying losses both prior to and after warping. As shown by our user studies, we achieve appealing exaggerations that amplify distinguishing features of the face while preserving facial detail.
LGDec 17, 2018
On the Continuity of Rotation Representations in Neural NetworksYi Zhou, Connelly Barnes, Jingwan Lu et al.
In neural networks, it is often desirable to work with various representations of the same space. For example, 3D rotations can be represented with quaternions or Euler angles. In this paper, we advance a definition of a continuous representation, which can be helpful for training deep neural networks. We relate this to topological concepts such as homeomorphism and embedding. We then investigate what are continuous and discontinuous representations for 2D, 3D, and n-dimensional rotations. We demonstrate that for 3D rotations, all representations are discontinuous in the real Euclidean spaces of four or fewer dimensions. Thus, widely used representations such as quaternions and Euler angles are discontinuous and difficult for neural networks to learn. We show that the 3D rotations have continuous representations in 5D and 6D, which are more suitable for learning. We also present continuous representations for the general case of the n-dimensional rotation group SO(n). While our main focus is on rotations, we also show that our constructions apply to other groups such as the orthogonal group and similarity transforms. We finally present empirical results, which show that our continuous rotation representations outperform discontinuous ones for several practical problems in graphics and vision, including a simple autoencoder sanity test, a rotation estimator for 3D point clouds, and an inverse kinematics solver for 3D human poses.
CVJun 9, 2017
TextureGAN: Controlling Deep Image Synthesis with Texture PatchesWenqi Xian, Patsorn Sangkloy, Varun Agrawal et al.
In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to place a texture patch on a sketch at arbitrary locations and scales to control the desired output texture. Our generative network learns to synthesize objects consistent with these texture suggestions. To achieve this, we develop a local texture loss in addition to adversarial and content loss to train the generative network. We conduct experiments using sketches generated from real images and textures sampled from a separate texture database and results show that our proposed algorithm is able to generate plausible images that are faithful to user controls. Ablation studies show that our proposed pipeline can generate more realistic images than adapting existing methods directly.
CVDec 2, 2016
Scribbler: Controlling Deep Image Synthesis with Sketch and ColorPatsorn Sangkloy, Jingwan Lu, Chen Fang et al.
Recently, there have been several promising methods to generate realistic imagery from deep convolutional networks. These methods sidestep the traditional computer graphics rendering pipeline and instead generate imagery at the pixel level by learning from large collections of photos (e.g. faces or bedrooms). However, these methods are of limited utility because it is difficult for a user to control what the network produces. In this paper, we propose a deep adversarial image synthesis architecture that is conditioned on sketched boundaries and sparse color strokes to generate realistic cars, bedrooms, or faces. We demonstrate a sketch based image synthesis system which allows users to 'scribble' over the sketch to indicate preferred color for objects. Our network can then generate convincing images that satisfy both the color and the sketch constraints of user. The network is feed-forward which allows users to see the effect of their edits in real time. We compare to recent work on sketch to image synthesis and show that our approach can generate more realistic, more diverse, and more controllable outputs. The architecture is also effective at user-guided colorization of grayscale images.