Neural 4D Evolution under Large Topological Changes from 2D ImagesAmirHossein Naghi Razlighi, Tiago Novello, Asen Nachkov et al.
In the literature, it has been shown that the evolution of the known explicit 3D surface to the target one can be learned from 2D images using the instantaneous flow field, where the known and target 3D surfaces may largely differ in topology. We are interested in capturing 4D shapes whose topology changes largely over time. We encounter that the straightforward extension of the existing 3D-based method to the desired 4D case performs poorly. In this work, we address the challenges in extending 3D neural evolution to 4D under large topological changes by proposing two novel modifications. More precisely, we introduce (i) a new architecture to discretize and encode the deformation and learn the SDF and (ii) a technique to impose the temporal consistency. (iii) Also, we propose a rendering scheme for color prediction based on Gaussian splatting. Furthermore, to facilitate learning directly from 2D images, we propose a learning framework that can disentangle the geometry and appearance from RGB images. This method of disentanglement, while also useful for the 4D evolution problem that we are concentrating on, is also novel and valid for static scenes. Our extensive experiments on various data provide awesome results and, most importantly, open a new approach toward reconstructing challenging scenes with significant topological changes and deformations. Our source code and the dataset are publicly available at https://github.com/insait-institute/N4DE.
CompositeTasking: Understanding Images by Spatial Composition of TasksNikola Popovic, Danda Pani Paudel, Thomas Probst et al.
We define the concept of CompositeTasking as the fusion of multiple, spatially distributed tasks, for various aspects of image understanding. Learning to perform spatially distributed tasks is motivated by the frequent availability of only sparse labels across tasks, and the desire for a compact multi-tasking network. To facilitate CompositeTasking, we introduce a novel task conditioning model -- a single encoder-decoder network that performs multiple, spatially varying tasks at once. The proposed network takes an image and a set of pixel-wise dense task requests as inputs, and performs the requested prediction task for each pixel. Moreover, we also learn the composition of tasks that needs to be performed according to some CompositeTasking rules, which includes the decision of where to apply which task. It not only offers us a compact network for multi-tasking, but also allows for task-editing. Another strength of the proposed method is demonstrated by only having to supply sparse supervision per task. The obtained results are on par with our baselines that use dense supervision and a multi-headed multi-tasking design. The source code will be made publicly available at www.github.com/nikola3794/composite-tasking.
Dense 3D Regression for Hand Pose EstimationChengde Wan, Thomas Probst, Luc Van Gool et al.
We present a simple and effective method for 3D hand pose estimation from a single depth frame. As opposed to previous state-of-the-art methods based on holistic 3D regression, our method works on dense pixel-wise estimation. This is achieved by careful design choices in pose parameterization, which leverages both 2D and 3D properties of depth map. Specifically, we decompose the pose parameters into a set of per-pixel estimations, i.e., 2D heat maps, 3D heat maps and unit 3D directional vector fields. The 2D/3D joint heat maps and 3D joint offsets are estimated via multi-task network cascades, which is trained end-to-end. The pixel-wise estimations can be directly translated into a vote casting scheme. A variant of mean shift is then used to aggregate local votes while enforcing consensus between the the estimated 3D pose and the pixel-wise 2D and 3D estimations by design. Our method is efficient and highly accurate. On MSRA and NYU hand dataset, our method outperforms all previous state-of-the-art approaches by a large margin. On the ICVL hand dataset, our method achieves similar accuracy compared to the currently proposed nearly saturated result and outperforms various other proposed methods. Code is available $\href{"https://github.com/melonwan/denseReg"}{\text{online}}$.
12.6CVMay 23, 2021
Rethinking Global Context in Crowd CountingGuolei Sun, Yun Liu, Thomas Probst et al.
This paper investigates the role of global context for crowd counting. Specifically, a pure transformer is used to extract features with global information from overlapping image patches. Inspired by classification, we add a context token to the input sequence, to facilitate information exchange with tokens corresponding to image patches throughout transformer layers. Due to the fact that transformers do not explicitly model the tried-and-true channel-wise interactions, we propose a token-attention module (TAM) to recalibrate encoded features through channel-wise attention informed by the context token. Beyond that, it is adopted to predict the total person count of the image through regression-token module (RTM). Extensive experiments on various datasets, including ShanghaiTech, UCF-QNRF, JHU-CROWD++ and NWPU, demonstrate that the proposed context extraction techniques can significantly improve the performance over the baselines.
7.1CVSep 26, 2019
Convex Relaxations for Consensus and Non-Minimal Problems in 3D VisionThomas Probst, Danda Pani Paudel, Ajad Chhatkuli et al.
In this paper, we formulate a generic non-minimal solver using the existing tools of Polynomials Optimization Problems (POP) from computational algebraic geometry. The proposed method exploits the well known Shor's or Lasserre's relaxations, whose theoretical aspects are also discussed. Notably, we further exploit the POP formulation of non-minimal solver also for the generic consensus maximization problems in 3D vision. Our framework is simple and straightforward to implement, which is also supported by three diverse applications in 3D vision, namely rigid body transformation estimation, Non-Rigid Structure-from-Motion (NRSfM), and camera autocalibration. In all three cases, both non-minimal and consensus maximization are tested, which are also compared against the state-of-the-art methods. Our results are competitive to the compared methods, and are also coherent with our theoretical analysis. The main contribution of this paper is the claim that a good approximate solution for many polynomial problems involved in 3D vision can be obtained using the existing theory of numerical computational algebra. This claim leads us to reason about why many relaxed methods in 3D vision behave so well? And also allows us to offer a generic relaxed solver in a rather straightforward way. We further show that the convex relaxation of these polynomials can easily be used for maximizing consensus in a deterministic manner. We support our claim using several experiments for aforementioned three diverse problems in 3D vision.
10.6CVJul 24, 2019
Dual Grid Net: hand mesh vertex regression from single depth mapsChengde Wan, Thomas Probst, Luc Van Gool et al.
We present a method for recovering the dense 3D surface of the hand by regressing the vertex coordinates of a mesh model from a single depth map. To this end, we use a two-stage 2D fully convolutional network architecture. In the first stage, the network estimates a dense correspondence field for every pixel on the depth map or image grid to the mesh grid. In the second stage, we design a differentiable operator to map features learned from the previous stage and regress a 3D coordinate map on the mesh grid. Finally, we sample from the mesh grid to recover the mesh vertices, and fit it an articulated template mesh in closed form. During inference, the network can predict all the mesh vertices, transformation matrices for every joint and the joint coordinates in a single forward pass. When given supervision on the sparse key-point coordinates, our method achieves state-of-the-art accuracy on NYU dataset for key point localization while recovering mesh vertices and a dense correspondence map. Our framework can also be learned through self-supervision by minimizing a set of data fitting and kinematic prior terms. With multi-camera rig during training to resolve self-occlusion, it can perform competitively with strongly supervised methods Without any human annotation.
7.3CVDec 10, 2018
Mapping, Localization and Path Planning for Image-based Navigation using Visual Features and MapJanine Thoma, Danda Pani Paudel, Ajad Chhatkuli et al.
Building on progress in feature representations for image retrieval, image-based localization has seen a surge of research interest. Image-based localization has the advantage of being inexpensive and efficient, often avoiding the use of 3D metric maps altogether. That said, the need to maintain a large number of reference images as an effective support of localization in a scene, nonetheless calls for them to be organized in a map structure of some kind. The problem of localization often arises as part of a navigation process. We are, therefore, interested in summarizing the reference images as a set of landmarks, which meet the requirements for image-based navigation. A contribution of this paper is to formulate such a set of requirements for the two sub-tasks involved: map construction and self-localization. These requirements are then exploited for compact map representation and accurate self-localization, using the framework of a network flow problem. During this process, we formulate the map construction and self-localization problems as convex quadratic and second-order cone programs, respectively. We evaluate our methods on publicly available indoor and outdoor datasets, where they outperform existing methods significantly.
5.2CVAug 13, 2018
Incremental Non-Rigid Structure-from-Motion with Unknown Focal LengthThomas Probst, Danda Pani Paudel, Ajad Chhatkuli et al.
The perspective camera and the isometric surface prior have recently gathered increased attention for Non-Rigid Structure-from-Motion (NRSfM). Despite the recent progress, several challenges remain, particularly the computational complexity and the unknown camera focal length. In this paper we present a method for incremental Non-Rigid Structure-from-Motion (NRSfM) with the perspective camera model and the isometric surface prior with unknown focal length. In the template-based case, we provide a method to estimate four parameters of the camera intrinsics. For the template-less scenario of NRSfM, we propose a method to upgrade reconstructions obtained for one focal length to another based on local rigidity and the so-called Maximum Depth Heuristics (MDH). On its basis we propose a method to simultaneously recover the focal length and the non-rigid shapes. We further solve the problem of incorporating a large number of points and adding more views in MDH-based NRSfM and efficiently solve them with Second-Order Cone Programming (SOCP). This does not require any shape initialization and produces results orders of times faster than many methods. We provide evaluations on standard sequences with ground-truth and qualitative reconstructions on challenging YouTube videos. These evaluations show that our method performs better in both speed and accuracy than the state of the art.
1.7CVJul 5, 2018
Model-free Consensus Maximization for Non-Rigid ShapesThomas Probst, Ajad Chhatkuli, Danda Pani Paudel et al.
Many computer vision methods use consensus maximization to relate measurements containing outliers with the correct transformation model. In the context of rigid shapes, this is typically done using Random Sampling and Consensus (RANSAC) by estimating an analytical model that agrees with the largest number of measurements (inliers). However, small parameter models may not be always available. In this paper, we formulate the model-free consensus maximization as an Integer Program in a graph using `rules' on measurements. We then provide a method to solve it optimally using the Branch and Bound (BnB) paradigm. We focus its application on non-rigid shapes, where we apply the method to remove outlier 3D correspondences and achieve performance superior to the state of the art. Our method works with outlier ratio as high as 80\%. We further derive a similar formulation for 3D template to image matching, achieving similar or better performance compared to the state of the art.
13.5CVFeb 11, 2017
Crossing Nets: Combining GANs and VAEs with a Shared Latent Space for Hand Pose EstimationChengde Wan, Thomas Probst, Luc Van Gool et al.
State-of-the-art methods for 3D hand pose estimation from depth images require large amounts of annotated training data. We propose to model the statistical relationships of 3D hand poses and corresponding depth images using two deep generative models with a shared latent space. By design, our architecture allows for learning from unlabeled image data in a semi-supervised manner. Assuming a one-to-one mapping between a pose and a depth map, any given point in the shared latent space can be projected into both a hand pose and a corresponding depth map. Regressing the hand pose can then be done by learning a discriminator to estimate the posterior of the latent pose given some depth maps. To improve generalization and to better exploit unlabeled depth maps, we jointly train a generator and a discriminator. At each iteration, the generator is updated with the back-propagated gradient from the discriminator to synthesize realistic depth maps of the articulated hand, while the discriminator benefits from an augmented training set of synthesized and unlabeled samples. The proposed discriminator network architecture is highly efficient and runs at 90 FPS on the CPU with accuracies comparable or better than state-of-art on 3 publicly available benchmarks.
25.9CVDec 18, 2016
Deep Learning on Lie Groups for Skeleton-based Action RecognitionZhiwu Huang, Chengde Wan, Thomas Probst et al.
In recent years, skeleton-based action recognition has become a popular 3D classification problem. State-of-the-art methods typically first represent each motion sequence as a high-dimensional trajectory on a Lie group with an additional dynamic time warping, and then shallowly learn favorable Lie group features. In this paper we incorporate the Lie group structure into a deep network architecture to learn more appropriate Lie group features for 3D action recognition. Within the network structure, we design rotation mapping layers to transform the input Lie group features into desirable ones, which are aligned better in the temporal domain. To reduce the high feature dimensionality, the architecture is equipped with rotation pooling layers for the elements on the Lie group. Furthermore, we propose a logarithm mapping layer to map the resulting manifold data into a tangent space that facilitates the application of regular output layers for the final classification. Evaluations of the proposed network for standard 3D human action recognition datasets clearly demonstrate its superiority over existing shallow Lie group feature learning methods as well as most conventional deep learning methods.