Harm Van Seijen

LG
18papers
652citations
Novelty48%
AI Score28

18 Papers

CLMar 9, 2022
One-Shot Learning from a Demonstration with Hierarchical Latent Language

Nathaniel Weir, Xingdi Yuan, Marc-Alexandre Côté et al. · microsoft-research

Humans have the capability, aided by the expressive compositionality of their language, to learn quickly by demonstration. They are able to describe unseen task-performing procedures and generalize their execution to other contexts. In this work, we introduce DescribeWorld, an environment designed to test this sort of generalization skill in grounded agents, where tasks are linguistically and procedurally composed of elementary concepts. The agent observes a single task demonstration in a Minecraft-like grid world, and is then asked to carry out the same task in a new map. To enable such a level of generalization, we propose a neural agent infused with hierarchical latent language--both at the level of task inference and subtask planning. Our agent first generates a textual description of the demonstrated unseen task, then leverages this description to replicate it. Through multiple evaluation scenarios and a suite of generalization tests, we find that agents that perform text-based inference are better equipped for the challenge under a random split of tasks.

LGOct 31, 2022
Agent-Controller Representations: Principled Offline RL with Rich Exogenous Information

Riashat Islam, Manan Tomar, Alex Lamb et al. · mila

Learning to control an agent from data collected offline in a rich pixel-based visual observation space is vital for real-world applications of reinforcement learning (RL). A major challenge in this setting is the presence of input information that is hard to model and irrelevant to controlling the agent. This problem has been approached by the theoretical RL community through the lens of exogenous information, i.e, any control-irrelevant information contained in observations. For example, a robot navigating in busy streets needs to ignore irrelevant information, such as other people walking in the background, textures of objects, or birds in the sky. In this paper, we focus on the setting with visually detailed exogenous information, and introduce new offline RL benchmarks offering the ability to study this problem. We find that contemporary representation learning techniques can fail on datasets where the noise is a complex and time dependent process, which is prevalent in practical applications. To address these, we propose to use multi-step inverse models, which have seen a great deal of interest in the RL theory community, to learn Agent-Controller Representations for Offline-RL (ACRO). Despite being simple and requiring no reward, we show theoretically and empirically that the representation created by this objective greatly outperforms baselines.

LGJul 1, 2022
Modular Lifelong Reinforcement Learning via Neural Composition

Jorge A. Mendez, Harm van Seijen, Eric Eaton

Humans commonly solve complex problems by decomposing them into easier subproblems and then combining the subproblem solutions. This type of compositional reasoning permits reuse of the subproblem solutions when tackling future tasks that share part of the underlying compositional structure. In a continual or lifelong reinforcement learning (RL) setting, this ability to decompose knowledge into reusable components would enable agents to quickly learn new RL tasks by leveraging accumulated compositional structures. We explore a particular form of composition based on neural modules and present a set of RL problems that intuitively admit compositional solutions. Empirically, we demonstrate that neural composition indeed captures the underlying structure of this space of problems. We further propose a compositional lifelong RL method that leverages accumulated neural components to accelerate the learning of future tasks while retaining performance on previous tasks via off-line RL over replayed experiences.

AISep 30, 2023
Consciousness-Inspired Spatio-Temporal Abstractions for Better Generalization in Reinforcement Learning

Mingde Zhao, Safa Alver, Harm van Seijen et al.

Inspired by human conscious planning, we propose Skipper, a model-based reinforcement learning framework utilizing spatio-temporal abstractions to generalize better in novel situations. It automatically decomposes the given task into smaller, more manageable subtasks, and thus enables sparse decision-making and focused computation on the relevant parts of the environment. The decomposition relies on the extraction of an abstracted proxy problem represented as a directed graph, in which vertices and edges are learned end-to-end from hindsight. Our theoretical analyses provide performance guarantees under appropriate assumptions and establish where our approach is expected to be helpful. Generalization-focused experiments validate Skipper's significant advantage in zero-shot generalization, compared to some existing state-of-the-art hierarchical planning methods.

LGApr 25, 2022
Towards Evaluating Adaptivity of Model-Based Reinforcement Learning Methods

Yi Wan, Ali Rahimi-Kalahroudi, Janarthanan Rajendran et al.

In recent years, a growing number of deep model-based reinforcement learning (RL) methods have been introduced. The interest in deep model-based RL is not surprising, given its many potential benefits, such as higher sample efficiency and the potential for fast adaption to changes in the environment. However, we demonstrate, using an improved version of the recently introduced Local Change Adaptation (LoCA) setup, that well-known model-based methods such as PlaNet and DreamerV2 perform poorly in their ability to adapt to local environmental changes. Combined with prior work that made a similar observation about the other popular model-based method, MuZero, a trend appears to emerge, suggesting that current deep model-based methods have serious limitations. We dive deeper into the causes of this poor performance, by identifying elements that hurt adaptive behavior and linking these to underlying techniques frequently used in deep model-based RL. We empirically validate these insights in the case of linear function approximation by demonstrating that a modified version of linear Dyna achieves effective adaptation to local changes. Furthermore, we provide detailed insights into the challenges of building an adaptive nonlinear model-based method, by experimenting with a nonlinear version of Dyna.

LGMar 15, 2023
Replay Buffer with Local Forgetting for Adapting to Local Environment Changes in Deep Model-Based Reinforcement Learning

Ali Rahimi-Kalahroudi, Janarthanan Rajendran, Ida Momennejad et al.

One of the key behavioral characteristics used in neuroscience to determine whether the subject of study -- be it a rodent or a human -- exhibits model-based learning is effective adaptation to local changes in the environment, a particular form of adaptivity that is the focus of this work. In reinforcement learning, however, recent work has shown that modern deep model-based reinforcement-learning (MBRL) methods adapt poorly to local environment changes. An explanation for this mismatch is that MBRL methods are typically designed with sample-efficiency on a single task in mind and the requirements for effective adaptation are substantially higher, both in terms of the learned world model and the planning routine. One particularly challenging requirement is that the learned world model has to be sufficiently accurate throughout relevant parts of the state-space. This is challenging for deep-learning-based world models due to catastrophic forgetting. And while a replay buffer can mitigate the effects of catastrophic forgetting, the traditional first-in-first-out replay buffer precludes effective adaptation due to maintaining stale data. In this work, we show that a conceptually simple variation of this traditional replay buffer is able to overcome this limitation. By removing only samples from the buffer from the local neighbourhood of the newly observed samples, deep world models can be built that maintain their accuracy across the state-space, while also being able to effectively adapt to local changes in the reward function. We demonstrate this by applying our replay-buffer variation to a deep version of the classical Dyna method, as well as to recent methods such as PlaNet and DreamerV2, demonstrating that deep model-based methods can adapt effectively as well to local changes in the environment.

LGJul 13, 2021
Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks

Sungryull Sohn, Sungtae Lee, Jongwook Choi et al.

We propose the k-Shortest-Path (k-SP) constraint: a novel constraint on the agent's trajectory that improves the sample efficiency in sparse-reward MDPs. We show that any optimal policy necessarily satisfies the k-SP constraint. Notably, the k-SP constraint prevents the policy from exploring state-action pairs along the non-k-SP trajectories (e.g., going back and forth). However, in practice, excluding state-action pairs may hinder the convergence of RL algorithms. To overcome this, we propose a novel cost function that penalizes the policy violating SP constraint, instead of completely excluding it. Our numerical experiment in a tabular RL setting demonstrates that the SP constraint can significantly reduce the trajectory space of policy. As a result, our constraint enables more sample efficient learning by suppressing redundant exploration and exploitation. Our experiments on MiniGrid, DeepMind Lab, Atari, and Fetch show that the proposed method significantly improves proximal policy optimization (PPO) and outperforms existing novelty-seeking exploration methods including count-based exploration even in continuous control tasks, indicating that it improves the sample efficiency by preventing the agent from taking redundant actions.

LGOct 2, 2020
A Deeper Look at Discounting Mismatch in Actor-Critic Algorithms

Shangtong Zhang, Romain Laroche, Harm van Seijen et al.

We investigate the discounting mismatch in actor-critic algorithm implementations from a representation learning perspective. Theoretically, actor-critic algorithms usually have discounting for both actor and critic, i.e., there is a $γ^t$ term in the actor update for the transition observed at time $t$ in a trajectory and the critic is a discounted value function. Practitioners, however, usually ignore the discounting ($γ^t$) for the actor while using a discounted critic. We investigate this mismatch in two scenarios. In the first scenario, we consider optimizing an undiscounted objective $(γ= 1)$ where $γ^t$ disappears naturally $(1^t = 1)$. We then propose to interpret the discounting in critic in terms of a bias-variance-representation trade-off and provide supporting empirical results. In the second scenario, we consider optimizing a discounted objective ($γ< 1$) and propose to interpret the omission of the discounting in the actor update from an auxiliary task perspective and provide supporting empirical results.

LGJul 7, 2020
The LoCA Regret: A Consistent Metric to Evaluate Model-Based Behavior in Reinforcement Learning

Harm van Seijen, Hadi Nekoei, Evan Racah et al.

Deep model-based Reinforcement Learning (RL) has the potential to substantially improve the sample-efficiency of deep RL. While various challenges have long held it back, a number of papers have recently come out reporting success with deep model-based methods. This is a great development, but the lack of a consistent metric to evaluate such methods makes it difficult to compare various approaches. For example, the common single-task sample-efficiency metric conflates improvements due to model-based learning with various other aspects, such as representation learning, making it difficult to assess true progress on model-based RL. To address this, we introduce an experimental setup to evaluate model-based behavior of RL methods, inspired by work from neuroscience on detecting model-based behavior in humans and animals. Our metric based on this setup, the Local Change Adaptation (LoCA) regret, measures how quickly an RL method adapts to a local change in the environment. Our metric can identify model-based behavior, even if the method uses a poor representation and provides insight in how close a method's behavior is from optimal model-based behavior. We use our setup to evaluate the model-based behavior of MuZero on a variation of the classic Mountain Car task.

LGJun 3, 2019
Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning

Harm van Seijen, Mehdi Fatemi, Arash Tavakoli

In an effort to better understand the different ways in which the discount factor affects the optimization process in reinforcement learning, we designed a set of experiments to study each effect in isolation. Our analysis reveals that the common perception that poor performance of low discount factors is caused by (too) small action-gaps requires revision. We propose an alternative hypothesis that identifies the size-difference of the action-gap across the state-space as the primary cause. We then introduce a new method that enables more homogeneous action-gaps by mapping value estimates to a logarithmic space. We prove convergence for this method under standard assumptions and demonstrate empirically that it indeed enables lower discount factors for approximate reinforcement-learning methods. This in turn allows tackling a class of reinforcement-learning problems that are challenging to solve with traditional methods.

LGSep 7, 2018
Learning Invariances for Policy Generalization

Remi Tachet, Philip Bachman, Harm van Seijen

While recent progress has spawned very powerful machine learning systems, those agents remain extremely specialized and fail to transfer the knowledge they gain to similar yet unseen tasks. In this paper, we study a simple reinforcement learning problem and focus on learning policies that encode the proper invariances for generalization to different settings. We evaluate three potential methods for policy generalization: data augmentation, meta-learning and adversarial training. We find our data augmentation method to be effective, and study the potential of meta-learning and adversarial learning as alternative task-agnostic approaches.

LGJun 13, 2017
Hybrid Reward Architecture for Reinforcement Learning

Harm van Seijen, Mehdi Fatemi, Joshua Romoff et al.

One of the main challenges in reinforcement learning (RL) is generalisation. In typical deep RL methods this is achieved by approximating the optimal value function with a low-dimensional representation using a deep network. While this approach works well in many domains, in domains where the optimal value function cannot easily be reduced to a low-dimensional representation, learning can be very slow and unstable. This paper contributes towards tackling such challenging domains, by proposing a new method, called Hybrid Reward Architecture (HRA). HRA takes as input a decomposed reward function and learns a separate value function for each component reward function. Because each component typically only depends on a subset of all features, the corresponding value function can be approximated more easily by a low-dimensional representation, enabling more effective learning. We demonstrate HRA on a toy-problem and the Atari game Ms. Pac-Man, where HRA achieves above-human performance.

LGApr 3, 2017
Multi-Advisor Reinforcement Learning

Romain Laroche, Mehdi Fatemi, Joshua Romoff et al.

We consider tackling a single-agent RL problem by distributing it to $n$ learners. These learners, called advisors, endeavour to solve the problem from a different focus. Their advice, taking the form of action values, is then communicated to an aggregator, which is in control of the system. We show that the local planning method for the advisors is critical and that none of the ones found in the literature is flawless: the egocentric planning overestimates values of states where the other advisors disagree, and the agnostic planning is inefficient around danger zones. We introduce a novel approach called empathic and discuss its theoretical aspects. We empirically examine and validate our theoretical findings on a fruit collection task.

LGDec 15, 2016
Separation of Concerns in Reinforcement Learning

Harm van Seijen, Mehdi Fatemi, Joshua Romoff et al.

In this paper, we propose a framework for solving a single-agent task by using multiple agents, each focusing on different aspects of the task. This approach has two main advantages: 1) it allows for training specialized agents on different parts of the task, and 2) it provides a new way to transfer knowledge, by transferring trained agents. Our framework generalizes the traditional hierarchical decomposition, in which, at any moment in time, a single agent has control until it has solved its particular subtask. We illustrate our framework with empirical experiments on two domains.

AIAug 18, 2016
Effective Multi-step Temporal-Difference Learning for Non-Linear Function Approximation

Harm van Seijen

Multi-step temporal-difference (TD) learning, where the update targets contain information from multiple time steps ahead, is one of the most popular forms of TD learning for linear function approximation. The reason is that multi-step methods often yield substantially better performance than their single-step counter-parts, due to a lower bias of the update targets. For non-linear function approximation, however, single-step methods appear to be the norm. Part of the reason could be that on many domains the popular multi-step methods TD($λ$) and Sarsa($λ$) do not perform well when combined with non-linear function approximation. In particular, they are very susceptible to divergence of value estimates. In this paper, we identify the reason behind this. Furthermore, based on our analysis, we propose a new multi-step TD method for non-linear function approximation that addresses this issue. We confirm the effectiveness of our method using two benchmark tasks with neural networks as function approximation.

AIDec 13, 2015
True Online Temporal-Difference Learning

Harm van Seijen, A. Rupam Mahmood, Patrick M. Pilarski et al.

The temporal-difference methods TD($λ$) and Sarsa($λ$) form a core part of modern reinforcement learning. Their appeal comes from their good performance, low computational cost, and their simple interpretation, given by their forward view. Recently, new versions of these methods were introduced, called true online TD($λ$) and true online Sarsa($λ$), respectively (van Seijen & Sutton, 2014). These new versions maintain an exact equivalence with the forward view at all times, whereas the traditional versions only approximate it for small step-sizes. We hypothesize that these true online methods not only have better theoretical properties, but also dominate the regular methods empirically. In this article, we put this hypothesis to the test by performing an extensive empirical comparison. Specifically, we compare the performance of true online TD($λ$)/Sarsa($λ$) with regular TD($λ$)/Sarsa($λ$) on random MRPs, a real-world myoelectric prosthetic arm, and a domain from the Arcade Learning Environment. We use linear function approximation with tabular, binary, and non-binary features. Our results suggest that the true online methods indeed dominate the regular methods. Across all domains/representations the learning speed of the true online methods are often better, but never worse than that of the regular methods. An additional advantage is that no choice between traces has to be made for the true online methods. Besides the empirical results, we provide an in-depth analysis of the theory behind true online temporal-difference learning. In addition, we show that new true online temporal-difference methods can be derived by making changes to the online forward view and then rewriting the update equations.

AIJul 1, 2015
An Empirical Evaluation of True Online TD(λ)

Harm van Seijen, A. Rupam Mahmood, Patrick M. Pilarski et al.

The true online TD(λ) algorithm has recently been proposed (van Seijen and Sutton, 2014) as a universal replacement for the popular TD(λ) algorithm, in temporal-difference learning and reinforcement learning. True online TD(λ) has better theoretical properties than conventional TD(λ), and the expectation is that it also results in faster learning. In this paper, we put this hypothesis to the test. Specifically, we compare the performance of true online TD(λ) with that of TD(λ) on challenging examples, random Markov reward processes, and a real-world myoelectric prosthetic arm. We use linear function approximation with tabular, binary, and non-binary features. We assess the algorithms along three dimensions: computational cost, learning speed, and ease of use. Our results confirm the strength of true online TD(λ): 1) for sparse feature vectors, the computational overhead with respect to TD(λ) is minimal; for non-sparse features the computation time is at most twice that of TD(λ), 2) across all domains/representations the learning speed of true online TD(λ) is often better, but never worse than that of TD(λ), and 3) true online TD(λ) is easier to use, because it does not require choosing between trace types, and it is generally more stable with respect to the step-size. Overall, our results suggest that true online TD(λ) should be the first choice when looking for an efficient, general-purpose TD method.

AIJan 10, 2013
Planning by Prioritized Sweeping with Small Backups

Harm van Seijen, Richard S. Sutton

Efficient planning plays a crucial role in model-based reinforcement learning. Traditionally, the main planning operation is a full backup based on the current estimates of the successor states. Consequently, its computation time is proportional to the number of successor states. In this paper, we introduce a new planning backup that uses only the current value of a single successor state and has a computation time independent of the number of successor states. This new backup, which we call a small backup, opens the door to a new class of model-based reinforcement learning methods that exhibit much finer control over their planning process than traditional methods. We empirically demonstrate that this increased flexibility allows for more efficient planning by showing that an implementation of prioritized sweeping based on small backups achieves a substantial performance improvement over classical implementations.