Pei Lv

CV
20papers
677citations
Novelty50%
AI Score28

20 Papers

CVJul 21, 2022Code
D2-TPred: Discontinuous Dependency for Trajectory Prediction under Traffic Lights

Yuzhen Zhang, Wentong Wang, Weizhi Guo et al.

A profound understanding of inter-agent relationships and motion behaviors is important to achieve high-quality planning when navigating in complex scenarios, especially at urban traffic intersections. We present a trajectory prediction approach with respect to traffic lights, D2-TPred, which uses a spatial dynamic interaction graph (SDG) and a behavior dependency graph (BDG) to handle the problem of discontinuous dependency in the spatial-temporal space. Specifically, the SDG is used to capture spatial interactions by reconstructing sub-graphs for different agents with dynamic and changeable characteristics during each frame. The BDG is used to infer motion tendency by modeling the implicit dependency of the current state on priors behaviors, especially the discontinuous motions corresponding to acceleration, deceleration, or turning direction. Moreover, we present a new dataset for vehicle trajectory prediction under traffic lights called VTP-TL. Our experimental results show that our model achieves more than {20.45% and 20.78% }improvement in terms of ADE and FDE, respectively, on VTP-TL as compared to other trajectory prediction algorithms. The dataset and code are available at: https://github.com/VTP-TL/D2-TPred.

LGMar 8, 2022
Multi-Agent Broad Reinforcement Learning for Intelligent Traffic Light Control

Ruijie Zhu, Lulu Li, Shuning Wu et al.

Intelligent Traffic Light Control System (ITLCS) is a typical Multi-Agent System (MAS), which comprises multiple roads and traffic lights.Constructing a model of MAS for ITLCS is the basis to alleviate traffic congestion. Existing approaches of MAS are largely based on Multi-Agent Deep Reinforcement Learning (MADRL). Although the Deep Neural Network (DNN) of MABRL is effective, the training time is long, and the parameters are difficult to trace. Recently, Broad Learning Systems (BLS) provided a selective way for learning in the deep neural networks by a flat network. Moreover, Broad Reinforcement Learning (BRL) extends BLS in Single Agent Deep Reinforcement Learning (SADRL) problem with promising results. However, BRL does not focus on the intricate structures and interaction of agents. Motivated by the feature of MADRL and the issue of BRL, we propose a Multi-Agent Broad Reinforcement Learning (MABRL) framework to explore the function of BLS in MAS. Firstly, unlike most existing MADRL approaches, which use a series of deep neural networks structures, we model each agent with broad networks. Then, we introduce a dynamic self-cycling interaction mechanism to confirm the "3W" information: When to interact, Which agents need to consider, What information to transmit. Finally, we do the experiments based on the intelligent traffic light control scenario. We compare the MABRL approach with six different approaches, and experimental results on three datasets verify the effectiveness of MABRL.

CVOct 6, 2022
Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognition

Zhimin Gao, Peitao Wang, Pei Lv et al.

Despite great progress achieved by transformer in various vision tasks, it is still underexplored for skeleton-based action recognition with only a few attempts. Besides, these methods directly calculate the pair-wise global self-attention equally for all the joints in both the spatial and temporal dimensions, undervaluing the effect of discriminative local joints and the short-range temporal dynamics. In this work, we propose a novel Focal and Global Spatial-Temporal Transformer network (FG-STFormer), that is equipped with two key components: (1) FG-SFormer: focal joints and global parts coupling spatial transformer. It forces the network to focus on modelling correlations for both the learned discriminative spatial joints and human body parts respectively. The selective focal joints eliminate the negative effect of non-informative ones during accumulating the correlations. Meanwhile, the interactions between the focal joints and body parts are incorporated to enhance the spatial dependencies via mutual cross-attention. (2) FG-TFormer: focal and global temporal transformer. Dilated temporal convolution is integrated into the global self-attention mechanism to explicitly capture the local temporal motion patterns of joints or body parts, which is found to be vital important to make temporal transformer work. Extensive experimental results on three benchmarks, namely NTU-60, NTU-120 and NW-UCLA, show our FG-STFormer surpasses all existing transformer-based methods, and compares favourably with state-of-the art GCN-based methods.

CVDec 20, 2021
Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognition

Jinfeng Wei, Yunxin Wang, Mengli Guo et al.

Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In addition, the topology of the skeleton graph in the GCN-based methods is manually set according to natural connections, and it is fixed for all samples, which cannot well adapt to different situations. In this work, we propose a novel dynamic hypergraph convolutional networks (DHGCN) for skeleton-based action recognition. DHGCN uses hypergraph to represent the skeleton structure to effectively exploit the motion information contained in human joints. Each joint in the skeleton hypergraph is dynamically assigned the corresponding weight according to its moving, and the hypergraph topology in our model can be dynamically adjusted to different samples according to the relationship between the joints. Experimental results demonstrate that the performance of our model achieves competitive performance on three datasets: Kinetics-Skeleton 400, NTU RGB+D 60, and NTU RGB+D 120.

CVDec 5, 2021
SSAGCN: Social Soft Attention Graph Convolution Network for Pedestrian Trajectory Prediction

Pei Lv, Wentong Wang, Yunxin Wang et al.

Pedestrian trajectory prediction is an important technique of autonomous driving, which has become a research hot-spot in recent years. Previous methods mainly rely on the position relationship of pedestrians to model social interaction, which is obviously not enough to represent the complex cases in real situations. In addition, most of existing work usually introduce the scene interaction module as an independent branch and embed the social interaction features in the process of trajectory generation, rather than simultaneously carrying out the social interaction and scene interaction, which may undermine the rationality of trajectory prediction. In this paper, we propose one new prediction model named Social Soft Attention Graph Convolution Network (SSAGCN) which aims to simultaneously handle social interactions among pedestrians and scene interactions between pedestrians and environments. In detail, when modeling social interaction, we propose a new \emph{social soft attention function}, which fully considers various interaction factors among pedestrians. And it can distinguish the influence of pedestrians around the agent based on different factors under various situations. For the physical interaction, we propose one new \emph{sequential scene sharing mechanism}. The influence of the scene on one agent at each moment can be shared with other neighbors through social soft attention, therefore the influence of the scene is expanded both in spatial and temporal dimension. With the help of these improvements, we successfully obtain socially and physically acceptable predicted trajectories. The experiments on public available datasets prove the effectiveness of SSAGCN and have achieved state-of-the-art results.

CVOct 14, 2021
Contrastive Proposal Extension with LSTM Network for Weakly Supervised Object Detection

Pei Lv, Suqi Hu, Tianran Hao

Weakly supervised object detection (WSOD) has attracted more and more attention since it only uses image-level labels and can save huge annotation costs. Most of the WSOD methods use Multiple Instance Learning (MIL) as their basic framework, which regard it as an instance classification problem. However, these methods based on MIL tends to converge only on the most discriminate regions of different instances, rather than their corresponding complete regions, that is, insufficient integrity. Inspired by the habit of observing things by the human, we propose a new method by comparing the initial proposals and the extension ones to optimize those initial proposals. Specifically, we propose one new strategy for WSOD by involving contrastive proposal extension (CPE), which consists of multiple directional contrastive proposal extensions (D-CPE), and each D-CPE contains encoders based on LSTM network and corresponding decoders. Firstly, the boundary of initial proposals in MIL is extended to different positions according to well-designed sequential order. Then, CPE compares the extended proposal and the initial proposal by extracting the feature semantics of them using the encoders, and calculates the integrity of the initial proposal to optimize the score of the initial proposal. These contrastive contextual semantics will guide the basic WSOD to suppress bad proposals and improve the scores of good ones. In addition, a simple two-stream network is designed as the decoder to constrain the temporal coding of LSTM and improve the performance of WSOD further. Experiments on PASCAL VOC 2007, VOC 2012 and MS-COCO datasets show that our method has achieved the state-of-the-art results.

CVJun 14, 2021
User-Guided Personalized Image Aesthetic Assessment based on Deep Reinforcement Learning

Pei Lv, Jianqi Fan, Xixi Nie et al.

Personalized image aesthetic assessment (PIAA) has recently become a hot topic due to its usefulness in a wide variety of applications such as photography, film and television, e-commerce, fashion design and so on. This task is more seriously affected by subjective factors and samples provided by users. In order to acquire precise personalized aesthetic distribution by small amount of samples, we propose a novel user-guided personalized image aesthetic assessment framework. This framework leverages user interactions to retouch and rank images for aesthetic assessment based on deep reinforcement learning (DRL), and generates personalized aesthetic distribution that is more in line with the aesthetic preferences of different users. It mainly consists of two stages. In the first stage, personalized aesthetic ranking is generated by interactive image enhancement and manual ranking, meanwhile two policy networks will be trained. The images will be pushed to the user for manual retouching and simultaneously to the enhancement policy network. The enhancement network utilizes the manual retouching results as the optimization goals of DRL. After that, the ranking process performs the similar operations like the retouching mentioned before. These two networks will be trained iteratively and alternatively to help to complete the final personalized aesthetic assessment automatically. In the second stage, these modified images are labeled with aesthetic attributes by one style-specific classifier, and then the personalized aesthetic distribution is generated based on the multiple aesthetic attributes of these images, which conforms to the aesthetic preference of users better.

LGApr 29, 2021
Emotional Contagion-Aware Deep Reinforcement Learning for Antagonistic Crowd Simulation

Pei Lv, Qingqing Yu, Boya Xu et al.

The antagonistic behavior in the crowd usually exacerbates the seriousness of the situation in sudden riots, where the antagonistic emotional contagion and behavioral decision making play very important roles. However, the complex mechanism of antagonistic emotion influencing decision making, especially in the environment of sudden confrontation, has not yet been explored very clearly. In this paper, we propose an Emotional contagion-aware Deep reinforcement learning model for Antagonistic Crowd Simulation (ACSED). Firstly, we build a group emotional contagion module based on the improved Susceptible Infected Susceptible (SIS) infection disease model, and estimate the emotional state of the group at each time step during the simulation. Then, the tendency of crowd antagonistic action is estimated based on Deep Q Network (DQN), where the agent learns the action autonomously, and leverages the mean field theory to quickly calculate the influence of other surrounding individuals on the central one. Finally, the rationality of the predicted actions by DQN is further analyzed in combination with group emotion, and the final action of the agent is determined. The proposed method in this paper is verified through several experiments with different settings. The results prove that the antagonistic emotion has a vital impact on the group combat, and positive emotional states are more conducive to combat. Moreover, by comparing the simulation results with real scenes, the feasibility of our method is further confirmed, which can provide good reference to formulate battle plans and improve the win rate of righteous groups in a variety of situations.

CVJan 26, 2021
Probability Trajectory: One New Movement Description for Trajectory Prediction

Pei Lv, Hui Wei, Tianxin Gu et al.

Trajectory prediction is a fundamental and challenging task for numerous applications, such as autonomous driving and intelligent robots. Currently, most of existing work treat the pedestrian trajectory as a series of fixed two-dimensional coordinates. However, in real scenarios, the trajectory often exhibits randomness, and has its own probability distribution. Inspired by this observed fact, also considering other movement characteristics of pedestrians, we propose one simple and intuitive movement description, probability trajectory, which maps the coordinate points of pedestrian trajectory into two-dimensional Gaussian distribution in images. Based on this unique description, we develop one novel trajectory prediction method, called social probability. The method combines the new probability trajectory and powerful convolution recurrent neural networks together. Both the input and output of our method are probability trajectories, which provide the recurrent neural network with sufficient spatial and random information of moving pedestrians. And the social probability extracts spatio-temporal features directly on the new movement description to generate robust and accurate predicted results. The experiments on public benchmark datasets show the effectiveness of the proposed method.

GRNov 1, 2019
Personality-Aware Probabilistic Map for Trajectory Prediction of Pedestrians

Chaochao Li, Pei Lv, Mingliang Xu et al.

We present a novel trajectory prediction algorithm for pedestrians based on a personality-aware probabilistic feature map. This map is computed using a spatial query structure and each value represents the probability of the predicted pedestrian passing through various positions in the crowd space. We update this map dynamically based on the agents in the environment and prior trajectory of a pedestrian. Furthermore, we estimate the personality characteristics of each pedestrian and use them to improve the prediction by estimating the shortest path in this map. Our approach is general and works well on crowd videos with low and high pedestrian density. We evaluate our model on standard human-trajectory datasets. In practice, our prediction algorithm improves the accuracy by 5-9% over prior algorithms.

CVSep 24, 2019
Multi-scale discriminative Region Discovery for Weakly-Supervised Object Localization

Pei Lv, Haiyu Yu, Junxiao Xue et al.

Localizing objects with weak supervision in an image is a key problem of the research in computer vision community. Many existing Weakly-Supervised Object Localization (WSOL) approaches tackle this problem by estimating the most discriminative regions with feature maps (activation maps) obtained by Deep Convolutional Neural Network, that is, only the objects or parts of them with the most discriminative response will be located. However, the activation maps often display different local maximum responses or relatively weak response when one image contains multiple objects with the same type or small objects. In this paper, we propose a simple yet effective multi-scale discriminative region discovery method to localize not only more integral objects but also as many as possible with only image-level class labels. The gradient weights flowing into different convolutional layers of CNN are taken as the input of our method, which is different from previous methods only considering that of the final convolutional layer. To mine more discriminative regions for the task of object localization, the multiple local maximum from the gradient weight maps are leveraged to generate the localization map with a parallel sliding window. Furthermore, multi-scale localization maps from different convolutional layers are fused to produce the final result. We evaluate the proposed method with the foundation of VGGnet on the ILSVRC 2016, CUB-200-2011 and PASCAL VOC 2012 datasets. On ILSVRC 2016, the proposed method yields the Top-1 localization error of 48.65\%, which outperforms previous results by 2.75\%. On PASCAL VOC 2012, our approach achieve the highest localization accuracy of 0.43. Even for CUB-200-2011 dataset, our method still achieves competitive results.

MAJan 31, 2019
ACSEE: Antagonistic Crowd Simulation Model with Emotional Contagion and Evolutionary Game Theory

Chaochao Li, Pei Lv, Dinesh Manocha et al.

Antagonistic crowd behaviors are often observed in cases of serious conflict. Antagonistic emotions, which is the typical psychological state of agents in different roles (i.e. cops, activists, and civilians) in crowd violent scenes, and the way they spread through contagion in a crowd are important causes of crowd antagonistic behaviors. Moreover, games, which refers to the interaction between opposing groups adopting different strategies to obtain higher benefits and less casualties, determine the level of crowd violence. We present an antagonistic crowd simulation model, ACSEE, which is integrated with antagonistic emotional contagion and evolutionary game theories. Our approach models the antagonistic emotions between agents in different roles using two components: mental emotion and external emotion. We combine enhanced susceptible-infectious-susceptible (SIS) and game approaches to evaluate the role of antagonistic emotional contagion in crowd violence. Our evolutionary game theoretic approach incorporates antagonistic emotional contagion through deterrent force, which is modelled by a mixture of emotional forces and physical forces defeating the opponents. Antagonistic emotional contagion and evolutionary game theories influence each other to determine antagonistic crowd behaviors. We evaluate our approach on real-world scenarios consisting of different kinds of agents. We also compare the simulated crowd behaviors with real-world crowd videos and use our approach to predict the trends of crowd movements in violence incidents. We investigate the impact of various factors (number of agents, emotion, strategy, etc.) on the outcome of crowd violence. We present results from user studies suggesting that our model can simulate antagonistic crowd behaviors similar to those seen in real-world scenarios.

CVAug 21, 2018
Abnormal Event Detection and Location for Dense Crowds using Repulsive Forces and Sparse Reconstruction

Pei Lv, Shunhua Liu, Mingliang Xu et al.

This paper proposes a method based on repulsive forces and sparse reconstruction for the detection and location of abnormal events in crowded scenes. In order to avoid the challenging problem of accurately tracking each specific individual in a dense or complex scene, we divide each frame of the surveillance video into a fixed number of grids and select a single representative point in each grid as the individual to track. The repulsive force model, which can accurately reflect interactive behaviors of crowds, is used to calculate the interactive forces between grid particles in crowded scenes and to construct a force flow matrix using these discrete forces from a fixed number of continuous frames. The force flow matrix, which contains spatial and temporal information, is adopted to train a group of visual dictionaries by sparse coding. To further improve the detection efficiency and avoid concept drift, we propose a fully unsupervised global and local dynamic updating algorithm, based on sparse reconstruction and a group of word pools. For anomaly location, since our method is based on a fixed grid, we can judge whether anomalies occur in a region intuitively according to the reconstruction error of the corresponding visual words. We experimentally verify the proposed method using the UMN dataset, the UCSD dataset and the Web dataset separately. The results indicate that our method can not only detect abnormal events accurately, but can also pinpoint the location of anomalies.

CVMay 18, 2018
MDSSD: Multi-scale Deconvolutional Single Shot Detector for Small Objects

Lisha Cui, Rui Ma, Pei Lv et al.

For most of the object detectors based on multi-scale feature maps, the shallow layers are rich in fine spatial information and thus mainly responsible for small object detection. The performance of small object detection, however, is still less than satisfactory because of the deficiency of semantic information on shallow feature maps. In this paper, we design a Multi-scale Deconvolutional Single Shot Detector (MDSSD), especially for small object detection. In MDSSD, multiple high-level feature maps at different scales are upsampled simultaneously to increase the spatial resolution. Afterwards, we implement the skip connections with low-level feature maps via Fusion Block. The fusion feature maps, named Fusion Module, are of strong feature representational power of small instances. It is noteworthy that these high-level feature maps utilized in Fusion Block preserve both strong semantic information and some fine details of small instances, rather than the top-most layer where the representation of fine details for small objects are potentially wiped out. The proposed framework achieves 77.6% mAP for small object detection on the challenging dataset TT100K with 512 x 512 input, outperforming other detectors with a large margin. Moreover, it can also achieve state-of-the-art results for general object detection on PASCAL VOC2007 test and MS COCO test-dev2015, especially achieving 2 to 5 points improvement on small object categories.

CVMay 3, 2018
USAR: an Interactive User-specific Aesthetic Ranking Framework for Images

Pei Lv, Meng Wang, Yongbo Xu et al.

When assessing whether an image is of high or low quality, it is indispensable to take personal preference into account. Existing aesthetic models lay emphasis on hand-crafted features or deep features commonly shared by high quality images, but with limited or no consideration for personal preference and user interaction. To that end, we propose a novel and user-friendly aesthetic ranking framework via powerful deep neural network and a small amount of user interaction, which can automatically estimate and rank the aesthetic characteristics of images in accordance with users' preference. Our framework takes as input a series of photos that users prefer, and produces as output a reliable, user-specific aesthetic ranking model matching with users' preference. Considering the subjectivity of personal preference and the uncertainty of user's single selection, a unique and exclusive dataset will be constructed interactively to describe the preference of one individual by retrieving the most similar images with regard to those specified by users. Based on this unique user-specific dataset and sufficient well-designed aesthetic attributes, a customized aesthetic distribution model can be learned, which concatenates both personalized preference and aesthetic rules. We conduct extensive experiments and user studies on two large-scale public datasets, and demonstrate that our framework outperforms those work based on conventional aesthetic assessment or ranking model.

CVMay 2, 2018
Bi-directional Graph Structure Information Model for Multi-Person Pose Estimation

Jing Wang, Ze Peng, Pei Lv et al.

In this paper, we propose a novel multi-stage network architecture with two branches in each stage to estimate multi-person poses in images. The first branch predicts the confidence maps of joints and uses a geometrical transform kernel to propagate information between neighboring joints at the confidence level. The second branch proposes a bi-directional graph structure information model (BGSIM) to encode rich contextual information and to infer the occlusion relationship among different joints. We dynamically determine the joint point with highest response of the confidence maps as base point of passing message in BGSIM. Based on the proposed network structure, we achieve an average precision of 62.9 on the COCO Keypoint Challenge dataset and 77.6 on the MPII (multi-person) dataset. Compared with other state-of-art methods, our method can achieve highly promising results on our selected multi-person dataset without extra training.

HCMar 7, 2018
Improving Aviation Safety using Synthetic Vision System integrated with Eye-tracking Devices

Mingliang Xu, Yibo Guo, Bailin Yang et al.

By collecting the data of eyeball movement of pilots, it is possible to monitor pilot's operation in the future flight in order to detect potential accidents. In this paper, we designed a novel SVS system that is integrated with an eye tracking device, and is able to achieve the following functions:1) A novel method that is able to learn from the eyeball movements of pilots and preload or render the terrain data in various resolutions, in order to improve the quality of terrain display by comprehending the interested regions of the pilot. 2) A warning mechanism that may detect the risky operation via analyzing the aviation information from the SVS and the eyeball movement from the eye tracking device, in order to prevent the maloperations or human factor accidents. The user study and experiments show that the proposed SVS-Eyetracking system works efficiently and is capable of avoiding potential risked caused by fatigue in the flight simulation.

MMMar 6, 2018
ART-UP: A Novel Method for Generating Scanning-robust Aesthetic QR codes

Mingliang Xu, Qingfeng Li, Jianwei Niu et al.

QR codes are usually scanned in different environments, so they must be robust to variations in illumination, scale, coverage, and camera angles. Aesthetic QR codes improve the visual quality, but subtle changes in their appearance may cause scanning failure. In this paper, a new method to generate scanning-robust aesthetic QR codes is proposed, which is based on a module-based scanning probability estimation model that can effectively balance the tradeoff between visual quality and scanning robustness. Our method locally adjusts the luminance of each module by estimating the probability of successful sampling. The approach adopts the hierarchical, coarse-to-fine strategy to enhance the visual quality of aesthetic QR codes, which sequentially generate the following three codes: a binary aesthetic QR code, a grayscale aesthetic QR code, and the final color aesthetic QR code. Our approach also can be used to create QR codes with different visual styles by adjusting some initialization parameters. User surveys and decoding experiments were adopted for evaluating our method compared with state-of-the-art algorithms, which indicates that the proposed approach has excellent performance in terms of both visual quality and scanning robustness.

CVMar 3, 2018
Depth Information Guided Crowd Counting for Complex Crowd Scenes

Mingliang Xu, Zhaoyang Ge, Xiaoheng Jiang et al.

It is important to monitor and analyze crowd events for the sake of city safety. In an EDOF (extended depth of field) image with a crowded scene, the distribution of people is highly imbalanced. People far away from the camera look much smaller and often occlude each other heavily, while people close to the camera look larger. In such a case, it is difficult to accurately estimate the number of people by using one technique. In this paper, we propose a Depth Information Guided Crowd Counting (DigCrowd) method to deal with crowded EDOF scenes. DigCrowd first uses the depth information of an image to segment the scene into a far-view region and a near-view region. Then Digcrowd maps the far-view region to its crowd density map and uses a detection method to count the people in the near-view region. In addition, we introduce a new crowd dataset that contains 1000 images. Experimental results demonstrate the effectiveness of our DigCrowd method

MMMar 3, 2018
Stylize Aesthetic QR Code

Mingliang Xu, Hao Su, Yafei Li et al.

With the continued proliferation of smart mobile devices, Quick Response (QR) code has become one of the most-used types of two-dimensional code in the world. Aiming at beautifying the visual-unpleasant appearance of QR codes, existing works have developed a series of techniques. However, these works still leave much to be desired, such as personalization, artistry, and robustness. To address these issues, in this paper, we propose a novel type of aesthetic QR codes, SEE (Stylize aEsthEtic) QR code, and a three-stage approach to automatically produce such robust style-oriented codes. Specifically, in the first stage, we propose a method to generate an optimized baseline aesthetic QR code, which reduces the visual contrast between the noise-like black/white modules and the blended image. In the second stage, to obtain art style QR code, we tailor an appropriate neural style transformation network to endow the baseline aesthetic QR code with artistic elements. In the third stage, we design an error-correction mechanism by balancing two competing terms, visual quality and readability, to ensure the performance robust. Extensive experiments demonstrate that SEE QR code has high quality in terms of both visual appearance and robustness, and also offers a greater variety of personalized choices to users.