Georgios Theocharous

LG
18papers
427citations
Novelty52%
AI Score28

18 Papers

IRAug 27, 2023
Distributional Off-Policy Evaluation for Slate Recommendations

Shreyas Chaudhari, David Arbour, Georgios Theocharous et al.

Recommendation strategies are typically evaluated by using previously logged data, employing off-policy evaluation methods to estimate their expected performance. However, for strategies that present users with slates of multiple items, the resulting combinatorial action space renders many of these methods impractical. Prior work has developed estimators that leverage the structure in slates to estimate the expected off-policy performance, but the estimation of the entire performance distribution remains elusive. Estimating the complete distribution allows for a more comprehensive evaluation of recommendation strategies, particularly along the axes of risk and fairness that employ metrics computable from the distribution. In this paper, we propose an estimator for the complete off-policy performance distribution for slates and establish conditions under which the estimator is unbiased and consistent. This builds upon prior work on off-policy evaluation for slates and off-policy distribution estimation in reinforcement learning. We validate the efficacy of our method empirically on synthetic data as well as on a slate recommendation simulator constructed from real-world data (MovieLens-20M). Our results show a significant reduction in estimation variance and improved sample efficiency over prior work across a range of slate structures.

LGApr 23, 2022
Smoothed Online Combinatorial Optimization Using Imperfect Predictions

Kai Wang, Zhao Song, Georgios Theocharous et al.

Smoothed online combinatorial optimization considers a learner who repeatedly chooses a combinatorial decision to minimize an unknown changing cost function with a penalty on switching decisions in consecutive rounds. We study smoothed online combinatorial optimization problems when an imperfect predictive model is available, where the model can forecast the future cost functions with uncertainty. We show that using predictions to plan for a finite time horizon leads to regret dependent on the total predictive uncertainty and an additional switching cost. This observation suggests choosing a suitable planning window to balance between uncertainty and switching cost, which leads to an online algorithm with guarantees on the upper and lower bounds of the cumulative regret. Empirically, our algorithm shows a significant improvement in cumulative regret compared to other baselines in synthetic online distributed streaming problems.

AIJun 30, 2022
Personalized Detection of Cognitive Biases in Actions of Users from Their Logs: Anchoring and Recency Biases

Atanu R Sinha, Navita Goyal, Sunny Dhamnani et al.

Cognitive biases are mental shortcuts humans use in dealing with information and the environment, and which result in biased actions and behaviors (or, actions), unbeknownst to themselves. Biases take many forms, with cognitive biases occupying a central role that inflicts fairness, accountability, transparency, ethics, law, medicine, and discrimination. Detection of biases is considered a necessary step toward their mitigation. Herein, we focus on two cognitive biases - anchoring and recency. The recognition of cognitive bias in computer science is largely in the domain of information retrieval, and bias is identified at an aggregate level with the help of annotated data. Proposing a different direction for bias detection, we offer a principled approach along with Machine Learning to detect these two cognitive biases from Web logs of users' actions. Our individual user level detection makes it truly personalized, and does not rely on annotated data. Instead, we start with two basic principles established in cognitive psychology, use modified training of an attention network, and interpret attention weights in a novel way according to those principles, to infer and distinguish between these two biases. The personalized approach allows detection for specific users who are susceptible to these biases when performing their tasks, and can help build awareness among them so as to undertake bias mitigation.

LGMar 5, 2022
Off-Policy Evaluation in Embedded Spaces

Jaron J. R. Lee, David Arbour, Georgios Theocharous

Off-policy evaluation methods are important in recommendation systems and search engines, where data collected under an existing logging policy is used to estimate the performance of a new proposed policy. A common approach to this problem is weighting, where data is weighted by a density ratio between the probability of actions given contexts in the target and logged policies. In practice, two issues often arise. First, many problems have very large action spaces and we may not observe rewards for most actions, and so in finite samples we may encounter a positivity violation. Second, many recommendation systems are not probabilistic and so having access to logging and target policy densities may not be feasible. To address these issues, we introduce the featurized embedded permutation weighting estimator. The estimator computes the density ratio in an action embedding space, which reduces the possibility of positivity violations. The density ratio is computed leveraging recent advances in normalizing flows and density ratio estimation as a classification problem, in order to obtain estimates which are feasible in practice.

LGMay 16, 2023
Coagent Networks: Generalized and Scaled

James E. Kostas, Scott M. Jordan, Yash Chandak et al.

Coagent networks for reinforcement learning (RL) [Thomas and Barto, 2011] provide a powerful and flexible framework for deriving principled learning rules for arbitrary stochastic neural networks. The coagent framework offers an alternative to backpropagation-based deep learning (BDL) that overcomes some of backpropagation's main limitations. For example, coagent networks can compute different parts of the network \emph{asynchronously} (at different rates or at different times), can incorporate non-differentiable components that cannot be used with backpropagation, and can explore at levels higher than their action spaces (that is, they can be designed as hierarchical networks for exploration and/or temporal abstraction). However, the coagent framework is not just an alternative to BDL; the two approaches can be blended: BDL can be combined with coagent learning rules to create architectures with the advantages of both approaches. This work generalizes the coagent theory and learning rules provided by previous works; this generalization provides more flexibility for network architecture design within the coagent framework. This work also studies one of the chief disadvantages of coagent networks: high variance updates for networks that have many coagents and do not use backpropagation. We show that a coagent algorithm with a policy network that does not use backpropagation can scale to a challenging RL domain with a high-dimensional state and action space (the MuJoCo Ant environment), learning reasonable (although not state-of-the-art) policies. These contributions motivate and provide a more general theoretical foundation for future work that studies coagent networks.

AIMay 6, 2023
Explaining RL Decisions with Trajectories

Shripad Vilasrao Deshmukh, Arpan Dasgupta, Balaji Krishnamurthy et al.

Explanation is a key component for the adoption of reinforcement learning (RL) in many real-world decision-making problems. In the literature, the explanation is often provided by saliency attribution to the features of the RL agent's state. In this work, we propose a complementary approach to these explanations, particularly for offline RL, where we attribute the policy decisions of a trained RL agent to the trajectories encountered by it during training. To do so, we encode trajectories in offline training data individually as well as collectively (encoding a set of trajectories). We then attribute policy decisions to a set of trajectories in this encoded space by estimating the sensitivity of the decision with respect to that set. Further, we demonstrate the effectiveness of the proposed approach in terms of quality of attributions as well as practical scalability in diverse environments that involve both discrete and continuous state and action spaces such as grid-worlds, video games (Atari) and continuous control (MuJoCo). We also conduct a human study on a simple navigation task to observe how their understanding of the task compares with data attributed for a trained RL policy. Keywords -- Explainable AI, Verifiability of AI Decisions, Explainable RL.

AIDec 30, 2021
Constraint Sampling Reinforcement Learning: Incorporating Expertise For Faster Learning

Tong Mu, Georgios Theocharous, David Arbour et al.

Online reinforcement learning (RL) algorithms are often difficult to deploy in complex human-facing applications as they may learn slowly and have poor early performance. To address this, we introduce a practical algorithm for incorporating human insight to speed learning. Our algorithm, Constraint Sampling Reinforcement Learning (CSRL), incorporates prior domain knowledge as constraints/restrictions on the RL policy. It takes in multiple potential policy constraints to maintain robustness to misspecification of individual constraints while leveraging helpful ones to learn quickly. Given a base RL learning algorithm (ex. UCRL, DQN, Rainbow) we propose an upper confidence with elimination scheme that leverages the relationship between the constraints, and their observed performance, to adaptively switch among them. We instantiate our algorithm with DQN-type algorithms and UCRL as base algorithms, and evaluate our algorithm in four environments, including three simulators based on real data: recommendations, educational activity sequencing, and HIV treatment sequencing. In all cases, CSRL learns a good policy faster than baselines.

LGDec 10, 2021
Edge-Compatible Reinforcement Learning for Recommendations

James E. Kostas, Philip S. Thomas, Georgios Theocharous

Most reinforcement learning (RL) recommendation systems designed for edge computing must either synchronize during recommendation selection or depend on an unprincipled patchwork collection of algorithms. In this work, we build on asynchronous coagent policy gradient algorithms \citep{kostas2020asynchronous} to propose a principled solution to this problem. The class of algorithms that we propose can be distributed over the internet and run asynchronously and in real-time. When a given edge fails to respond to a request for data with sufficient speed, this is not a problem; the algorithm is designed to function and learn in the edge setting, and network issues are part of this setting. The result is a principled, theoretically grounded RL algorithm designed to be distributed in and learn in this asynchronous environment. In this work, we describe this algorithm and a proposed class of architectures in detail, and demonstrate that they work well in practice in the asynchronous setting, even as the network quality degrades.

LGSep 19, 2021
Multiscale Manifold Warping

Sridhar Mahadevan, Anup Rao, Georgios Theocharous et al.

Many real-world applications require aligning two temporal sequences, including bioinformatics, handwriting recognition, activity recognition, and human-robot coordination. Dynamic Time Warping (DTW) is a popular alignment method, but can fail on high-dimensional real-world data where the dimensions of aligned sequences are often unequal. In this paper, we show that exploiting the multiscale manifold latent structure of real-world data can yield improved alignment. We introduce a novel framework called Warping on Wavelets (WOW) that integrates DTW with a a multi-scale manifold learning framework called Diffusion Wavelets. We present a theoretical analysis of the WOW family of algorithms and show that it outperforms previous state of the art methods, such as canonical time warping (CTW) and manifold warping, on several real-world datasets.

LGOct 23, 2020
Towards Safe Policy Improvement for Non-Stationary MDPs

Yash Chandak, Scott M. Jordan, Georgios Theocharous et al.

Many real-world sequential decision-making problems involve critical systems with financial risks and human-life risks. While several works in the past have proposed methods that are safe for deployment, they assume that the underlying problem is stationary. However, many real-world problems of interest exhibit non-stationarity, and when stakes are high, the cost associated with a false stationarity assumption may be unacceptable. We take the first steps towards ensuring safety, with high confidence, for smoothly-varying non-stationary decision problems. Our proposed method extends a type of safe algorithm, called a Seldonian algorithm, through a synthesis of model-free reinforcement learning with time-series analysis. Safety is ensured using sequential hypothesis testing of a policy's forecasted performance, and confidence intervals are obtained using wild bootstrap.

LGSep 15, 2020
Reinforcement Learning for Strategic Recommendations

Georgios Theocharous, Yash Chandak, Philip S. Thomas et al.

Strategic recommendations (SR) refer to the problem where an intelligent agent observes the sequential behaviors and activities of users and decides when and how to interact with them to optimize some long-term objectives, both for the user and the business. These systems are in their infancy in the industry and in need of practical solutions to some fundamental research challenges. At Adobe research, we have been implementing such systems for various use-cases, including points of interest recommendations, tutorial recommendations, next step guidance in multi-media editing software, and ad recommendation for optimizing lifetime value. There are many research challenges when building these systems, such as modeling the sequential behavior of users, deciding when to intervene and offer recommendations without annoying the user, evaluating policies offline with high confidence, safe deployment, non-stationarity, building systems from passive data that do not contain past recommendations, resource constraint optimization in multi-user systems, scaling to large and dynamic actions spaces, and handling and incorporating human cognitive biases. In this paper we cover various use-cases and research challenges we solved to make these systems practical.

LGMay 17, 2020
Optimizing for the Future in Non-Stationary MDPs

Yash Chandak, Georgios Theocharous, Shiv Shankar et al.

Most reinforcement learning methods are based upon the key assumption that the transition dynamics and reward functions are fixed, that is, the underlying Markov decision process is stationary. However, in many real-world applications, this assumption is violated, and using existing algorithms may result in a performance lag. To proactively search for a good future policy, we present a policy gradient algorithm that maximizes a forecast of future performance. This forecast is obtained by fitting a curve to the counter-factual estimates of policy performance over time, without explicitly modeling the underlying non-stationarity. The resulting algorithm amounts to a non-uniform reweighting of past data, and we observe that minimizing performance over some of the data from past episodes can be beneficial when searching for a policy that maximizes future performance. We show that our algorithm, called Prognosticator, is more robust to non-stationarity than two online adaptation techniques, on three simulated problems motivated by real-world applications.

LGJun 5, 2019
Reinforcement Learning When All Actions are Not Always Available

Yash Chandak, Georgios Theocharous, Blossom Metevier et al.

The Markov decision process (MDP) formulation used to model many real-world sequential decision making problems does not efficiently capture the setting where the set of available decisions (actions) at each time step is stochastic. Recently, the stochastic action set Markov decision process (SAS-MDP) formulation has been proposed, which better captures the concept of a stochastic action set. In this paper we argue that existing RL algorithms for SAS-MDPs can suffer from potential divergence issues, and present new policy gradient algorithms for SAS-MDPs that incorporate variance reduction techniques unique to this setting, and provide conditions for their convergence. We conclude with experiments that demonstrate the practicality of our approaches on tasks inspired by real-life use cases wherein the action set is stochastic.

LGJun 5, 2019
Lifelong Learning with a Changing Action Set

Yash Chandak, Georgios Theocharous, Chris Nota et al.

In many real-world sequential decision making problems, the number of available actions (decisions) can vary over time. While problems like catastrophic forgetting, changing transition dynamics, changing rewards functions, etc. have been well-studied in the lifelong learning literature, the setting where the action set changes remains unaddressed. In this paper, we present an algorithm that autonomously adapts to an action set whose size changes over time. To tackle this open problem, we break it into two problems that can be solved iteratively: inferring the underlying, unknown, structure in the space of actions and optimizing a policy that leverages this structure. We demonstrate the efficiency of this approach on large-scale real-world lifelong learning problems.

LGFeb 1, 2019
Learning Action Representations for Reinforcement Learning

Yash Chandak, Georgios Theocharous, James Kostas et al.

Most model-free reinforcement learning methods leverage state representations (embeddings) for generalization, but either ignore structure in the space of actions or assume the structure is provided a priori. We show how a policy can be decomposed into a component that acts in a low-dimensional space of action representations and a component that transforms these representations into actual actions. These representations improve generalization over large, finite action sets by allowing the agent to infer the outcomes of actions similar to actions already taken. We provide an algorithm to both learn and use action representations and provide conditions for its convergence. The efficacy of the proposed method is demonstrated on large-scale real-world problems.

LGNov 21, 2017
Posterior Sampling for Large Scale Reinforcement Learning

Georgios Theocharous, Zheng Wen, Yasin Abbasi-Yadkori et al.

We propose a practical non-episodic PSRL algorithm that unlike recent state-of-the-art PSRL algorithms uses a deterministic, model-independent episode switching schedule. Our algorithm termed deterministic schedule PSRL (DS-PSRL) is efficient in terms of time, sample, and space complexity. We prove a Bayesian regret bound under mild assumptions. Our result is more generally applicable to multiple parameters and continuous state action problems. We compare our algorithm with state-of-the-art PSRL algorithms on standard discrete and continuous problems from the literature. Finally, we show how the assumptions of our algorithm satisfy a sensible parametrization for a large class of problems in sequential recommendations.

LGMar 6, 2016
Personalized Advertisement Recommendation: A Ranking Approach to Address the Ubiquitous Click Sparsity Problem

Sougata Chaudhuri, Georgios Theocharous, Mohammad Ghavamzadeh

We study the problem of personalized advertisement recommendation (PAR), which consist of a user visiting a system (website) and the system displaying one of $K$ ads to the user. The system uses an internal ad recommendation policy to map the user's profile (context) to one of the ads. The user either clicks or ignores the ad and correspondingly, the system updates its recommendation policy. PAR problem is usually tackled by scalable \emph{contextual bandit} algorithms, where the policies are generally based on classifiers. A practical problem in PAR is extreme click sparsity, due to very few users actually clicking on ads. We systematically study the drawback of using contextual bandit algorithms based on classifier-based policies, in face of extreme click sparsity. We then suggest an alternate policy, based on rankers, learnt by optimizing the Area Under the Curve (AUC) ranking loss, which can significantly alleviate the problem of click sparsity. We conduct extensive experiments on public datasets, as well as three industry proprietary datasets, to illustrate the improvement in click-through-rate (CTR) obtained by using the ranker-based policy over classifier-based policies.

DSFeb 9, 2016
Graphical Model Sketch

Branislav Kveton, Hung Bui, Mohammad Ghavamzadeh et al.

Structured high-cardinality data arises in many domains, and poses a major challenge for both modeling and inference. Graphical models are a popular approach to modeling structured data but they are unsuitable for high-cardinality variables. The count-min (CM) sketch is a popular approach to estimating probabilities in high-cardinality data but it does not scale well beyond a few variables. In this work, we bring together the ideas of graphical models and count sketches; and propose and analyze several approaches to estimating probabilities in structured high-cardinality streams of data. The key idea of our approximations is to use the structure of a graphical model and approximately estimate its factors by "sketches", which hash high-cardinality variables using random projections. Our approximations are computationally efficient and their space complexity is independent of the cardinality of variables. Our error bounds are multiplicative and significantly improve upon those of the CM sketch, a state-of-the-art approach to estimating probabilities in streams. We evaluate our approximations on synthetic and real-world problems, and report an order of magnitude improvements over the CM sketch.