CVApr 30Code
FineState-Bench: Benchmarking State-Conditioned Grounding for Fine-grained GUI State SettingFengxian Ji, Jingpu Yang, Zirui Song et al.
Despite the rapid progress of large vision-language models (LVLMs), fine-grained, state-conditioned GUI interaction remains challenging. Current evaluations offer limited coverage, imprecise target-state definitions, and an overreliance on final-task success, obscuring where and why agents fail. To address this gap, we introduce \textbf{FineState-Bench}, a benchmark that evaluates whether an agent can correctly ground an instruction to the intended UI control and reach the exact target state. FineState-Bench comprises 2,209 instances across desktop, web, and mobile platforms, spanning four interaction families and 23 UI component types, with each instance explicitly specifying an exact target state for fine-grained state setting. We further propose \textit{FineState-Metrics}, a four-stage diagnostic pipeline with stage-wise success rates: Localization Success Rate (SR@Loc), Interaction Success Rate (SR@Int), Exact State Success Rate at Locate (ES-SR@Loc), and Exact State Success Rate at Interact (ES-SR@Int), and a plug-and-play \textit{Visual Diagnostic Assistant} (VDA) that generates a Description and a bounding-box Localization Hint to diagnose visual grounding reason via controlled w/ vs.\ w/o comparisons. On FineState-Bench, exact goal-state success remains low: ES-SR@Int peaks at 32.8\% on Web and 22.8\% on average across platforms. With VDA localization hints, Gemini-2.5-Flash gains +14.9 ES-SR@Int points, suggesting substantial headroom from improved visual grounding, yet overall accuracy is still insufficient for reliable fine-grained state-conditioned interaction \href{https://github.com/FengxianJi/FineState-Bench}{Github.}
CVMay 19
TextAlign: Preference Alignment for Text Rendering with Hierarchical RewardsMingxuan Cui, Jingpu Yang, Fengxian Ji et al.
Faithful text rendering remains a persistent weakness of large text-to-image generative models, as it requires both semantic instruction following and fine-grained glyph-level structure. Prior methods often improve this ability through architecture-specific modules or encoder modifications, which complicate deployment across foundation models. We study text rendering as a post-training preference-alignment problem and propose TextAlign, a non-invasive framework that keeps the generator architecture unchanged. The key component is a hierarchical vision-language model (VLM)-based reward that decomposes rendering errors into global, word, and glyph levels, then converts binary defect judgments into a scalar preference signal. The resulting signal supports both Group Relative Policy Optimization (GRPO) and Direct Preference Optimization (DPO). Experiments on FLUX.1-dev and Z-Image-Turbo show consistent gains in OCR-based text accuracy without degrading general generation quality. Compared with strong foundation and text-rendering baselines, including SD3.5, Qwen-Image, AnyText, and TextDiffuser, these results indicate that reward design offers a scalable alternative to model redesign for improving text rendering.
CVApr 27Code
ServImage: An Image Generation and Editing Benchmark from Real-world Commercial Imaging ServicesFengxian Ji, Jingpu Yang, Zirui Song et al.
Recent image generation and editing models demonstrate robust adherence to instructions and high visual quality on academic benchmarks. However, their performance on paid, real-world design projects remains uncertain. We introduce \textbf{ServImage}, a benchmark that explicitly correlates model outputs with economic value in commercial design projects. ServImage consists of (i) \textbf{\textit{ServImageBench}}: a dataset of 1.07k paid commercial design tasks and 2.05k designer deliverables totaling over \$295k, covering portrait, product, and digital content, along with 33k candidate images and 33k human annotations. (ii) \textbf{\textit{ServImageScore}}: an integrated scoring system that combines three quality dimensions: baseline requirements fulfilment, visual execution quality, and commercial necessity satisfaction. These three dimensions are designed to characterize the factors that drive human payment decisions and indicate whether an image is commercially acceptable. (iii) \textbf{\textit{ServImageModel}}: under this scoring system, we propose a payment prediction model trained on the human-annotated candidate images, achieving 82.00\% accuracy in predicting human payment decisions and producing calibrated payment probabilities. ServImage provides a comprehensive foundation for assessing the commercial viability of image generation models and offers a scalable resource for future research on economically grounded vision systems \href{https://github.com/FengxianJi/ServImage}{Github.}
LGDec 26, 2023Code
Efficient Reinforcement Learning via Decoupling Exploration and UtilizationJingpu Yang, Helin Wang, Qirui Zhao et al.
Reinforcement Learning (RL), recognized as an efficient learning approach, has achieved remarkable success across multiple fields and applications, including gaming, robotics, and autonomous vehicles. Classical single-agent reinforcement learning grapples with the imbalance of exploration and exploitation as well as limited generalization abilities. This methodology frequently leads to algorithms settling for suboptimal solutions that are tailored only to specific datasets. In this work, our aim is to train agent with efficient learning by decoupling exploration and utilization, so that agent can escaping the conundrum of suboptimal Solutions. In reinforcement learning, the previously imposed pessimistic punitive measures have deprived the model of its exploratory potential, resulting in diminished exploration capabilities. To address this, we have introduced an additional optimistic Actor to enhance the model's exploration ability, while employing a more constrained pessimistic Actor for performance evaluation. The above idea is implemented in the proposed OPARL (Optimistic and Pessimistic Actor Reinforcement Learning) algorithm. This unique amalgamation within the reinforcement learning paradigm fosters a more balanced and efficient approach. It facilitates the optimization of policies that concentrate on high-reward actions via pessimistic exploitation strategies while concurrently ensuring extensive state coverage through optimistic exploration. Empirical and theoretical investigations demonstrate that OPARL enhances agent capabilities in both utilization and exploration. In the most tasks of DMControl benchmark and Mujoco environment, OPARL performed better than state-of-the-art methods. Our code has released on https://github.com/yydsok/OPARL
ROMay 6
From Reach to Insert: Tactile-Augmented Precision Assembly under Sub-Millimeter TolerancesXinpan Meng, Siyao Huang, JingPu Yang et al.
High-precision assembly frequently involves tight-tolerance insertions, where even slight pose errors can cause jamming or excessive interaction forces, making robust and safe insertion policies difficult to obtain. This paper proposes a tactile-augmented two-stage method that combines Imitation Learning (IL) and Reinforcement Learning (RL) for precision insertion tasks. In the first stage, IL learns a reaching policy with position generalization that grasps the peg and brings it to the vicinity of the target region. In the second stage, RL executes the insertion and enables recovery from failures during contact-rich interactions. To better exploit tactile feedback, we introduce tactile group sampling to increase coverage of critical contact segments during training, and design a tactile critic to more accurately evaluate policy values, improving insertion performance while maintaining low contact forces. We conduct systematic experiments across five hole geometries and three clearance settings. Results show that our method substantially improves insertion performance across all settings; under the most challenging 0.05\,mm clearance, it achieves a 67\% success rate while keeping contact forces low, reducing the maximum interaction force by 60\% and torque by 44\%, thereby validating both effectiveness and safety for precision assembly.
CVAug 12, 2025Code
FineState-Bench: A Comprehensive Benchmark for Fine-Grained State Control in GUI AgentsFengxian Ji, Jingpu Yang, Zirui Song et al.
With the rapid advancement of generative artificial intelligence technology, Graphical User Interface (GUI) agents have demonstrated tremendous potential for autonomously managing daily tasks through natural language instructions. However, current evaluation frameworks for GUI agents suffer from fundamental flaws: existing benchmarks overly focus on coarse-grained task completion while neglecting fine-grained control capabilities crucial for real-world applications. To address this, we introduce FineState-Bench, the first evaluation and diagnostic standard for fine-grained GUI proxy operations, designed to quantify fine-grained control. This multi-platform (desktop, Web, mobile) framework includes 2257 task benchmarks in four components and uses a four-phase indicator for comprehensive perception-to-control assessment. To analyze perception and positioning for refined operations, we developed the plug-and-play Visual Diagnostic Assistant (VDA), enabling the first quantitative decoupling analysis of these capabilities. Experimental results on our benchmark show that the most advanced models achieve only 32.8% fine-grained interaction accuracy. Using our VDA in controlled experiments, quantifying the impact of visual capabilities, we showed that ideal visual localization boosts Gemini-2.5-Flash's success rate by 14.9\%. Our diagnostic framework confirms for the first time that the primary bottleneck for current GUI proxies is basic visual positioning capability.All resources are fully open-source. github: https://github.com/AnonymousThewarehouse/FineState-Bench huggingface: https://huggingface.co/datasets/Willtime2006/Static-FineBench
CVFeb 19, 2025
Geolocation with Real Human Gameplay Data: A Large-Scale Dataset and Human-Like Reasoning FrameworkZirui Song, Jingpu Yang, Yuan Huang et al.
Geolocation, the task of identifying an image's location, requires complex reasoning and is crucial for navigation, monitoring, and cultural preservation. However, current methods often produce coarse, imprecise, and non-interpretable localization. A major challenge lies in the quality and scale of existing geolocation datasets. These datasets are typically small-scale and automatically constructed, leading to noisy data and inconsistent task difficulty, with images that either reveal answers too easily or lack sufficient clues for reliable inference. To address these challenges, we introduce a comprehensive geolocation framework with three key components: GeoComp, a large-scale dataset; GeoCoT, a novel reasoning method; and GeoEval, an evaluation metric, collectively designed to address critical challenges and drive advancements in geolocation research. At the core of this framework is GeoComp (Geolocation Competition Dataset), a large-scale dataset collected from a geolocation game platform involving 740K users over two years. It comprises 25 million entries of metadata and 3 million geo-tagged locations spanning much of the globe, with each location annotated thousands to tens of thousands of times by human users. The dataset offers diverse difficulty levels for detailed analysis and highlights key gaps in current models. Building on this dataset, we propose Geographical Chain-of-Thought (GeoCoT), a novel multi-step reasoning framework designed to enhance the reasoning capabilities of Large Vision Models (LVMs) in geolocation tasks. GeoCoT improves performance by integrating contextual and spatial cues through a multi-step process that mimics human geolocation reasoning. Finally, using the GeoEval metric, we demonstrate that GeoCoT significantly boosts geolocation accuracy by up to 25% while enhancing interpretability.
CLFeb 19, 2024
Asynchronous and Segmented Bidirectional Encoding for NMTJingpu Yang, Zehua Han, Mengyu Xiang et al.
With the rapid advancement of Neural Machine Translation (NMT), enhancing translation efficiency and quality has become a focal point of research. Despite the commendable performance of general models such as the Transformer in various aspects, they still fall short in processing long sentences and fully leveraging bidirectional contextual information. This paper introduces an improved model based on the Transformer, implementing an asynchronous and segmented bidirectional decoding strategy aimed at elevating translation efficiency and accuracy. Compared to traditional unidirectional translations from left-to-right or right-to-left, our method demonstrates heightened efficiency and improved translation quality, particularly in handling long sentences. Experimental results on the IWSLT2017 dataset confirm the effectiveness of our approach in accelerating translation and increasing accuracy, especially surpassing traditional unidirectional strategies in long sentence translation. Furthermore, this study analyzes the impact of sentence length on decoding outcomes and explores the model's performance in various scenarios. The findings of this research not only provide an effective encoding strategy for the NMT field but also pave new avenues and directions for future studies.