D. A. Makarov

RO
h-index13
4papers
8citations
Novelty59%
AI Score47

4 Papers

9.0ROMar 25
Knowledge-Guided Manipulation Using Multi-Task Reinforcement Learning

Aditya Narendra, Mukhammadrizo Maribjonov, Dmitry Makarov et al.

This paper introduces Knowledge Graph based Massively Multi-task Model-based Policy Optimization (KG-M3PO), a framework for multi-task robotic manipulation in partially observable settings that unifies Perception, Knowledge, and Policy. The method augments egocentric vision with an online 3D scene graph that grounds open-vocabulary detections into a metric, relational representation. A dynamic-relation mechanism updates spatial, containment, and affordance edges at every step, and a graph neural encoder is trained end-to-end through the RL objective so that relational features are shaped directly by control performance. Multiple observation modalities (visual, proprioceptive, linguistic, and graph-based) are encoded into a shared latent space, upon which the RL agent operates to drive the control loop. The policy conditions on lightweight graph queries alongside visual and proprioceptive inputs, yielding a compact, semantically informed state for decision making. Experiments on a suite of manipulation tasks with occlusions, distractors, and layout shifts demonstrate consistent gains over strong baselines: the knowledge-conditioned agent achieves higher success rates, improved sample efficiency, and stronger generalization to novel objects and unseen scene configurations. These results support the premise that structured, continuously maintained world knowledge is a powerful inductive bias for scalable, generalizable manipulation: when the knowledge module participates in the RL computation graph, relational representations align with control, enabling robust long-horizon behavior under partial observability.

5.7ROJun 4, 2025Code
SGN-CIRL: Scene Graph-based Navigation with Curriculum, Imitation, and Reinforcement Learning

Nikita Oskolkov, Huzhenyu Zhang, Dmitry Makarov et al.

The 3D scene graph models spatial relationships between objects, enabling the agent to efficiently navigate in a partially observable environment and predict the location of the target object.This paper proposes an original framework named SGN-CIRL (3D Scene Graph-Based Reinforcement Learning Navigation) for mapless reinforcement learning-based robot navigation with learnable representation of open-vocabulary 3D scene graph. To accelerate and stabilize the training of reinforcement learning-based algorithms, the framework also employs imitation learning and curriculum learning. The first one enables the agent to learn from demonstrations, while the second one structures the training process by gradually increasing task complexity from simple to more advanced scenarios. Numerical experiments conducted in the Isaac Sim environment showed that using a 3D scene graph for reinforcement learning significantly increased the success rate in difficult navigation cases. The code is open-sourced and available at: https://github.com/Xisonik/Aloha\_graph.

11.0ROAug 21, 2025
Mind and Motion Aligned: A Joint Evaluation IsaacSim Benchmark for Task Planning and Low-Level Policies in Mobile Manipulation

Nikita Kachaev, Andrei Spiridonov, Andrey Gorodetsky et al.

Benchmarks are crucial for evaluating progress in robotics and embodied AI. However, a significant gap exists between benchmarks designed for high-level language instruction following, which often assume perfect low-level execution, and those for low-level robot control, which rely on simple, one-step commands. This disconnect prevents a comprehensive evaluation of integrated systems where both task planning and physical execution are critical. To address this, we propose Kitchen-R, a novel benchmark that unifies the evaluation of task planning and low-level control within a simulated kitchen environment. Built as a digital twin using the Isaac Sim simulator and featuring more than 500 complex language instructions, Kitchen-R supports a mobile manipulator robot. We provide baseline methods for our benchmark, including a task-planning strategy based on a vision-language model and a low-level control policy based on diffusion policy. We also provide a trajectory collection system. Our benchmark offers a flexible framework for three evaluation modes: independent assessment of the planning module, independent assessment of the control policy, and, crucially, an integrated evaluation of the whole system. Kitchen-R bridges a key gap in embodied AI research, enabling more holistic and realistic benchmarking of language-guided robotic agents.

7.1LGJun 26, 2025
M3PO: Massively Multi-Task Model-Based Policy Optimization

Aditya Narendra, Dmitry Makarov, Aleksandr Panov

We introduce Massively Multi-Task Model-Based Policy Optimization (M3PO), a scalable model-based reinforcement learning (MBRL) framework designed to address sample inefficiency in single-task settings and poor generalization in multi-task domains. Existing model-based approaches like DreamerV3 rely on pixel-level generative models that neglect control-centric representations, while model-free methods such as PPO suffer from high sample complexity and weak exploration. M3PO integrates an implicit world model, trained to predict task outcomes without observation reconstruction, with a hybrid exploration strategy that combines model-based planning and model-free uncertainty-driven bonuses. This eliminates the bias-variance trade-off in prior methods by using discrepancies between model-based and model-free value estimates to guide exploration, while maintaining stable policy updates through a trust-region optimizer. M3PO provides an efficient and robust alternative to existing model-based policy optimization approaches and achieves state-of-the-art performance across multiple benchmarks.