Tingyun Yan

2papers

2 Papers

DBApr 21, 2022
A Learned Index for Exact Similarity Search in Metric Spaces

Yao Tian, Tingyun Yan, Xi Zhao et al.

Indexing is an effective way to support efficient query processing in large databases. Recently the concept of learned index, which replaces or complements traditional index structures with machine learning models, has been actively explored to reduce storage and search costs. However, accurate and efficient similarity query processing in high-dimensional metric spaces remains to be an open challenge. In this paper, we propose a novel indexing approach called LIMS that uses data clustering, pivot-based data transformation techniques and learned indexes to support efficient similarity query processing in metric spaces. In LIMS, the underlying data is partitioned into clusters such that each cluster follows a relatively uniform data distribution. Data redistribution is achieved by utilizing a small number of pivots for each cluster. Similar data are mapped into compact regions and the mapped values are totally ordinal. Machine learning models are developed to approximate the position of each data record on disk. Efficient algorithms are designed for processing range queries and nearest neighbor queries based on LIMS, and for index maintenance with dynamic updates. Extensive experiments on real-world and synthetic datasets demonstrate the superiority of LIMS compared with traditional indexes and state-of-the-art learned indexes.

CVJun 18, 2021
Towards Distraction-Robust Active Visual Tracking

Fangwei Zhong, Peng Sun, Wenhan Luo et al.

In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed cooperative-competitive multi-agent game, where a target and multiple distractors form a collaborative team to play against a tracker and make it fail to follow. Through learning in our game, diverse distracting behaviors of the distractors naturally emerge, thereby exposing the tracker's weakness, which helps enhance the distraction-robustness of the tracker. For effective learning, we then present a bunch of practical methods, including a reward function for distractors, a cross-modal teacher-student learning strategy, and a recurrent attention mechanism for the tracker. The experimental results show that our tracker performs desired distraction-robust active visual tracking and can be well generalized to unseen environments. We also show that the multi-agent game can be used to adversarially test the robustness of trackers.