AINov 11, 2025Code
Thinker: Training LLMs in Hierarchical Thinking for Deep Search via Multi-Turn InteractionJun Xu, Xinkai Du, Yu Ao et al.
Efficient retrieval of external knowledge bases and web pages is crucial for enhancing the reasoning abilities of LLMs. Previous works on training LLMs to leverage external retrievers for solving complex problems have predominantly employed end-to-end reinforcement learning. However, these approaches neglect supervision over the reasoning process, making it difficult to guarantee logical coherence and rigor. To address these limitations, we propose Thinker, a hierarchical thinking model for deep search through multi-turn interaction, making the reasoning process supervisable and verifiable. It decomposes complex problems into independently solvable sub-problems, each dually represented in both natural language and an equivalent logical function to support knowledge base and web searches. Concurrently, dependencies between sub-problems are passed as parameters via these logical functions, enhancing the logical coherence of the problem-solving process. To avoid unnecessary external searches, we perform knowledge boundary determination to check if a sub-problem is within the LLM's intrinsic knowledge, allowing it to answer directly. Experimental results indicate that with as few as several hundred training samples, the performance of Thinker is competitive with established baselines. Furthermore, when scaled to the full training set, Thinker significantly outperforms these methods across various datasets and model sizes. The source code is available at https://github.com/OpenSPG/KAG-Thinker.
69.2CVMay 8
Seeing Across Skies and Streets: Feedforward 3D Reconstruction from Satellite, Drone, and Ground ImagesQiwei Wang, Zhongyao Tuo, Xianghui Ze et al.
Cross-view localization classically asks: where does this ground image lie on the satellite tile? Existing methods are typically limited to 3-DoF estimates -- an $(x,y)$ position and a yaw angle -- because nadir satellite imagery provides no direct cues for roll, pitch, or altitude, forcing a reliance on planar-motion and zero-tilt assumptions. These assumptions break on real terrain with slopes, ramps, and tilted camera mounts. To overcome this, we introduce a single UAV image as an intermediate viewpoint: it reveals the 3D structure invisible from nadir, supplies the cues for roll, pitch, and altitude that the satellite alone cannot provide, and needs only spatial overlap with the ground camera -- no known relative pose is required. Building on this insight, we propose **Cross3R**, a flexible feed-forward model that ingests a satellite tile together with a UAV image, a ground image, or both, and, in a single forward pass, recovers a cross-view 3D point cloud, the 6-DoF poses of every input camera, and the on-tile $(x,y)$ position and yaw of each perspective camera. For training and evaluation, we also construct **CrossGeo**, a 278K-image tri-view dataset spanning 85 scenes across every continent except Antarctica. On CrossGeo, Cross3R consistently outperforms feed-forward 3D baselines in point-cloud reconstruction, 6-DoF camera-pose estimation, and cross-view localization. On KITTI, it outperforms dedicated cross-view methods trained on KITTI on most metrics, despite having no KITTI training itself.
CVMar 6
CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View SynthesisQiwei Wang, Xianghui Ze, Jingyi Yu et al.
Feed-forward 3D Gaussian Splatting (3DGS) has shown great promise for real-time novel view synthesis, but its application to panoramic imagery remains challenging. Existing methods often rely on multi-view cost volumes for geometric refinement, which struggle to resolve occlusions in sparse-view scenarios. Furthermore, standard volumetric representations like Cartesian Triplanes are poor in capturing the inherent geometry of $360^\circ$ scenes, leading to distortion and aliasing. In this work, we introduce CylinderSplat, a feed-forward framework for panoramic 3DGS that addresses these limitations. The core of our method is a new {cylindrical Triplane} representation, which is better aligned with panoramic data and real-world structures adhering to the Manhattan-world assumption. We use a dual-branch architecture: a pixel-based branch reconstructs well-observed regions, while a volume-based branch leverages the cylindrical Triplane to complete occluded or sparsely-viewed areas. Our framework is designed to flexibly handle a variable number of input views, from single to multiple panoramas. Extensive experiments demonstrate that CylinderSplat achieves state-of-the-art results in both single-view and multi-view panoramic novel view synthesis, outperforming previous methods in both reconstruction quality and geometric accuracy.
CLJun 21, 2025
KAG-Thinker: Interactive Thinking and Deep Reasoning in LLMs via Knowledge-Augmented GenerationDalong Zhang, Jun Xu, Jun Zhou et al.
In this paper, we introduce KAG-Thinker, which upgrade KAG to a multi-turn interactive thinking and deep reasoning framework powered by a dedicated parameter-light large language model (LLM). Our approach constructs a structured thinking process for solving complex problems, enhancing the the logical coherence and contextual consistency of the reasoning process in question-answering (Q&A) tasks on domain-specific knowledge bases (KBs) within LLMs. Following the \textbf{Logical Form} guided retrieval and reasoning technology route of KAG, this framework first decomposes complex questions into independently solvable sub-problems (which are also referred to as logical forms) through \textbf{breadth decomposition}. Each such logical form is represented in two equivalent forms-natural language and logical function-and subsequently classified as either a Knowledge Retrieval or Reasoning Analysis task. Dependencies and parameter passing between these tasks are explicitly modeled via logical function interfaces. In the solving process, the Retrieval function performs retrieval tasks. It retrieves one-hop structured and unstructured information of specified knowledge unit. While the Math and Deduce functions are used to perform reasoning analysis tasks. Secondly, it is worth noting that, in the Knowledge Retrieval sub-problem tasks, LLMs and external knowledge sources are regarded as equivalent KBs. We use the \textbf{knowledge boundary} module to determine the optimal source using self-regulatory mechanisms such as confidence calibration and reflective reasoning, and use the \textbf{depth solving} module to enhance the comprehensiveness of knowledge acquisition...
SIApr 13, 2025
FROG: Effective Friend Recommendation in Online Games via Modality-aware User PreferencesQiwei Wang, Dandan Lin, Wenqing Lin et al.
Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games. However, none of existing approaches can effectively incorporate the multi-modal user features (e.g., images and texts) with the structural information in the friendship graph, due to the following limitations: (1) some of them ignore the high-order structural proximity between users, (2) some fail to learn the pairwise relevance between users at modality-specific level, and (3) some cannot capture both the local and global user preferences on different modalities. By addressing these issues, in this paper, we propose an end-to-end model FROG that better models the user preferences on potential friends. Comprehensive experiments on both offline evaluation and online deployment at Tencent have demonstrated the superiority of FROG over existing approaches.
CVFeb 13, 2025
BevSplat: Resolving Height Ambiguity via Feature-Based Gaussian Primitives for Weakly-Supervised Cross-View LocalizationQiwei Wang, Shaoxun Wu, Yujiao Shi
This paper addresses the problem of weakly supervised cross-view localization, where the goal is to estimate the pose of a ground camera relative to a satellite image with noisy ground truth annotations. A common approach to bridge the cross-view domain gap for pose estimation is Bird's-Eye View (BEV) synthesis. However, existing methods struggle with height ambiguity due to the lack of depth information in ground images and satellite height maps. Previous solutions either assume a flat ground plane or rely on complex models, such as cross-view transformers. We propose BevSplat, a novel method that resolves height ambiguity by using feature-based Gaussian primitives. Each pixel in the ground image is represented by a 3D Gaussian with semantic and spatial features, which are synthesized into a BEV feature map for relative pose estimation. Additionally, to address challenges with panoramic query images, we introduce an icosphere-based supervision strategy for the Gaussian primitives. We validate our method on the widely used KITTI and VIGOR datasets, which include both pinhole and panoramic query images. Experimental results show that BevSplat significantly improves localization accuracy over prior approaches.