Bahar Boroomand

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2papers

2 Papers

IRAug 12, 2025
Personalized Recommendations via Active Utility-based Pairwise Sampling

Bahar Boroomand, James R. Wright

Recommender systems play a critical role in enhancing user experience by providing personalized suggestions based on user preferences. Traditional approaches often rely on explicit numerical ratings or assume access to fully ranked lists of items. However, ratings frequently fail to capture true preferences due to users' behavioral biases and subjective interpretations of rating scales, while eliciting full rankings is demanding and impractical. To overcome these limitations, we propose a generalized utility-based framework that learns preferences from simple and intuitive pairwise comparisons. Our approach is model-agnostic and designed to optimize for arbitrary, task-specific utility functions, allowing the system's objective to be explicitly aligned with the definition of a high-quality outcome in any given application. A central contribution of our work is a novel utility-based active sampling strategy for preference elicitation. This method selects queries that are expected to provide the greatest improvement to the utility of the final recommended outcome. We ground our preference model in the probabilistic Plackett-Luce framework for pairwise data. To demonstrate the versatility of our approach, we present two distinct experiments: first, an implementation using matrix factorization for a classic movie recommendation task, and second, an implementation using a neural network for a complex candidate selection scenario in university admissions. Experimental results demonstrate that our framework provides a more accurate, data-efficient, and user-centric paradigm for personalized ranking.

LGJun 13, 2021
Game of GANs: Game-Theoretical Models for Generative Adversarial Networks

Monireh Mohebbi Moghadam, Bahar Boroomand, Mohammad Jalali et al.

Generative Adversarial Networks (GANs) have recently attracted considerable attention in the AI community due to its ability to generate high-quality data of significant statistical resemblance to real data. Fundamentally, GAN is a game between two neural networks trained in an adversarial manner to reach a zero-sum Nash equilibrium profile. Despite the improvement accomplished in GANs in the last few years, several issues remain to be solved. This paper reviews the literature on the game theoretic aspects of GANs and addresses how game theory models can address specific challenges of generative model and improve the GAN's performance. We first present some preliminaries, including the basic GAN model and some game theory background. We then present taxonomy to classify state-of-the-art solutions into three main categories: modified game models, modified architectures, and modified learning methods. The classification is based on modifications made to the basic GAN model by proposed game-theoretic approaches in the literature. We then explore the objectives of each category and discuss recent works in each category. Finally, we discuss the remaining challenges in this field and present future research directions.