Fangchang Ma

CV
11papers
1,965citations
Novelty54%
AI Score31

11 Papers

CVJul 21, 2022
Generative Multiplane Images: Making a 2D GAN 3D-Aware

Xiaoming Zhao, Fangchang Ma, David Güera et al. · apple-ml, uw

What is really needed to make an existing 2D GAN 3D-aware? To answer this question, we modify a classical GAN, i.e., StyleGANv2, as little as possible. We find that only two modifications are absolutely necessary: 1) a multiplane image style generator branch which produces a set of alpha maps conditioned on their depth; 2) a pose-conditioned discriminator. We refer to the generated output as a 'generative multiplane image' (GMPI) and emphasize that its renderings are not only high-quality but also guaranteed to be view-consistent, which makes GMPIs different from many prior works. Importantly, the number of alpha maps can be dynamically adjusted and can differ between training and inference, alleviating memory concerns and enabling fast training of GMPIs in less than half a day at a resolution of $1024^2$. Our findings are consistent across three challenging and common high-resolution datasets, including FFHQ, AFHQv2, and MetFaces.

CVOct 12, 2023
Pseudo-Generalized Dynamic View Synthesis from a Video

Xiaoming Zhao, Alex Colburn, Fangchang Ma et al. · apple-ml, uw

Rendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniques, which optimize on every test scene, and generalized techniques, which only run a deep net forward pass on a test scene. In contrast, for dynamic scenes, scene-specific optimization techniques exist, but, to our best knowledge, there is currently no generalized method for dynamic novel view synthesis from a given monocular video. To answer whether generalized dynamic novel view synthesis from monocular videos is possible today, we establish an analysis framework based on existing techniques and work toward the generalized approach. We find a pseudo-generalized process without scene-specific appearance optimization is possible, but geometrically and temporally consistent depth estimates are needed. Despite no scene-specific appearance optimization, the pseudo-generalized approach improves upon some scene-specific methods.

CVMar 29, 2023
HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion

Ziya Erkoç, Fangchang Ma, Qi Shan et al.

Implicit neural fields, typically encoded by a multilayer perceptron (MLP) that maps from coordinates (e.g., xyz) to signals (e.g., signed distances), have shown remarkable promise as a high-fidelity and compact representation. However, the lack of a regular and explicit grid structure also makes it challenging to apply generative modeling directly on implicit neural fields in order to synthesize new data. To this end, we propose HyperDiffusion, a novel approach for unconditional generative modeling of implicit neural fields. HyperDiffusion operates directly on MLP weights and generates new neural implicit fields encoded by synthesized MLP parameters. Specifically, a collection of MLPs is first optimized to faithfully represent individual data samples. Subsequently, a diffusion process is trained in this MLP weight space to model the underlying distribution of neural implicit fields. HyperDiffusion enables diffusion modeling over a implicit, compact, and yet high-fidelity representation of complex signals across 3D shapes and 4D mesh animations within one single unified framework.

CVApr 5, 2022
Texturify: Generating Textures on 3D Shape Surfaces

Yawar Siddiqui, Justus Thies, Fangchang Ma et al.

Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different views. Since the availability of textured 3D shapes remains very limited, learning a 3D-supervised data-driven method that predicts a texture based on the 3D input is very challenging. We thus propose Texturify, a GAN-based method that leverages a 3D shape dataset of an object class and learns to reproduce the distribution of appearances observed in real images by generating high-quality textures. In particular, our method does not require any 3D color supervision or correspondence between shape geometry and images to learn the texturing of 3D objects. Texturify operates directly on the surface of the 3D objects by introducing face convolutional operators on a hierarchical 4-RoSy parametrization to generate plausible object-specific textures. Employing differentiable rendering and adversarial losses that critique individual views and consistency across views, we effectively learn the high-quality surface texturing distribution from real-world images. Experiments on car and chair shape collections show that our approach outperforms state of the art by an average of 22% in FID score.

CVApr 4, 2023
FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction

Noah Stier, Anurag Ranjan, Alex Colburn et al. · apple-ml, uw

Recent works on 3D reconstruction from posed images have demonstrated that direct inference of scene-level 3D geometry without test-time optimization is feasible using deep neural networks, showing remarkable promise and high efficiency. However, the reconstructed geometry, typically represented as a 3D truncated signed distance function (TSDF), is often coarse without fine geometric details. To address this problem, we propose three effective solutions for improving the fidelity of inference-based 3D reconstructions. We first present a resolution-agnostic TSDF supervision strategy to provide the network with a more accurate learning signal during training, avoiding the pitfalls of TSDF interpolation seen in previous work. We then introduce a depth guidance strategy using multi-view depth estimates to enhance the scene representation and recover more accurate surfaces. Finally, we develop a novel architecture for the final layers of the network, conditioning the output TSDF prediction on high-resolution image features in addition to coarse voxel features, enabling sharper reconstruction of fine details. Our method, FineRecon, produces smooth and highly accurate reconstructions, showing significant improvements across multiple depth and 3D reconstruction metrics.

CVMar 31, 2021
RetrievalFuse: Neural 3D Scene Reconstruction with a Database

Yawar Siddiqui, Justus Thies, Fangchang Ma et al.

3D reconstruction of large scenes is a challenging problem due to the high-complexity nature of the solution space, in particular for generative neural networks. In contrast to traditional generative learned models which encode the full generative process into a neural network and can struggle with maintaining local details at the scene level, we introduce a new method that directly leverages scene geometry from the training database. First, we learn to synthesize an initial estimate for a 3D scene, constructed by retrieving a top-k set of volumetric chunks from the scene database. These candidates are then refined to a final scene generation with an attention-based refinement that can effectively select the most consistent set of geometry from the candidates and combine them together to create an output scene, facilitating transfer of coherent structures and local detail from train scene geometry. We demonstrate our neural scene reconstruction with a database for the tasks of 3D super resolution and surface reconstruction from sparse point clouds, showing that our approach enables generation of more coherent, accurate 3D scenes, improving on average by over 8% in IoU over state-of-the-art scene reconstruction.

CVMar 8, 2019
FastDepth: Fast Monocular Depth Estimation on Embedded Systems

Diana Wofk, Fangchang Ma, Tien-Ju Yang et al.

Depth sensing is a critical function for robotic tasks such as localization, mapping and obstacle detection. There has been a significant and growing interest in depth estimation from a single RGB image, due to the relatively low cost and size of monocular cameras. However, state-of-the-art single-view depth estimation algorithms are based on fairly complex deep neural networks that are too slow for real-time inference on an embedded platform, for instance, mounted on a micro aerial vehicle. In this paper, we address the problem of fast depth estimation on embedded systems. We propose an efficient and lightweight encoder-decoder network architecture and apply network pruning to further reduce computational complexity and latency. In particular, we focus on the design of a low-latency decoder. Our methodology demonstrates that it is possible to achieve similar accuracy as prior work on depth estimation, but at inference speeds that are an order of magnitude faster. Our proposed network, FastDepth, runs at 178 fps on an NVIDIA Jetson TX2 GPU and at 27 fps when using only the TX2 CPU, with active power consumption under 10 W. FastDepth achieves close to state-of-the-art accuracy on the NYU Depth v2 dataset. To the best of the authors' knowledge, this paper demonstrates real-time monocular depth estimation using a deep neural network with the lowest latency and highest throughput on an embedded platform that can be carried by a micro aerial vehicle.

CVJul 1, 2018
Self-supervised Sparse-to-Dense: Self-supervised Depth Completion from LiDAR and Monocular Camera

Fangchang Ma, Guilherme Venturelli Cavalheiro, Sertac Karaman

Depth completion, the technique of estimating a dense depth image from sparse depth measurements, has a variety of applications in robotics and autonomous driving. However, depth completion faces 3 main challenges: the irregularly spaced pattern in the sparse depth input, the difficulty in handling multiple sensor modalities (when color images are available), as well as the lack of dense, pixel-level ground truth depth labels. In this work, we address all these challenges. Specifically, we develop a deep regression model to learn a direct mapping from sparse depth (and color images) to dense depth. We also propose a self-supervised training framework that requires only sequences of color and sparse depth images, without the need for dense depth labels. Our experiments demonstrate that our network, when trained with semi-dense annotations, attains state-of-the- art accuracy and is the winning approach on the KITTI depth completion benchmark at the time of submission. Furthermore, the self-supervised framework outperforms a number of existing solutions trained with semi- dense annotations.

ROSep 21, 2017
Sparse-to-Dense: Depth Prediction from Sparse Depth Samples and a Single Image

Fangchang Ma, Sertac Karaman

We consider the problem of dense depth prediction from a sparse set of depth measurements and a single RGB image. Since depth estimation from monocular images alone is inherently ambiguous and unreliable, to attain a higher level of robustness and accuracy, we introduce additional sparse depth samples, which are either acquired with a low-resolution depth sensor or computed via visual Simultaneous Localization and Mapping (SLAM) algorithms. We propose the use of a single deep regression network to learn directly from the RGB-D raw data, and explore the impact of number of depth samples on prediction accuracy. Our experiments show that, compared to using only RGB images, the addition of 100 spatially random depth samples reduces the prediction root-mean-square error by 50% on the NYU-Depth-v2 indoor dataset. It also boosts the percentage of reliable prediction from 59% to 92% on the KITTI dataset. We demonstrate two applications of the proposed algorithm: a plug-in module in SLAM to convert sparse maps to dense maps, and super-resolution for LiDARs. Software and video demonstration are publicly available.

ROApr 7, 2017
On Sensing, Agility, and Computation Requirements for a Data-gathering Agile Robotic Vehicle

Fangchang Ma, Sertac Karaman

We consider a robotic vehicle tasked with gathering information by visiting a set of spatially-distributed data sources, the locations of which are not known a priori, but are discovered on the fly. We assume a first-order robot dynamics involving drift and that the locations of the data sources are Poisson-distributed. In this setting, we characterize the performance of the robot in terms of its sensing, agility, and computation capabilities. More specifically, the robot's performance is characterized in terms of its ability to sense the target locations from a distance, to maneuver quickly, and to perform computations for inference and planning. We also characterize the performance of the robot in terms of the amount and distribution of information that can be acquired at each data source. The following are among our theoretical results: the distribution of the amount of information among the target locations immensely impacts the requirements for sensing targets from a distance; performance increases with increasing maneuvering capability, but with diminishing returns; and the computation requirements increase more rapidly for planning as opposed to inference, with both increasing sensing range and maneuvering ability. We provide computational experiments to validate our theoretical results. Finally, we demonstrate that these results can be utilized in the co-design of sensing, actuation, and computation capabilities of mobile robotic systems for an information-gathering mission. Our proof techniques establish novel connections between the fundamental problems of robotic information-gathering and the last-passage percolation problem of statistical mechanics, which may be of interest on its own right.

ROMar 4, 2017
Sparse Depth Sensing for Resource-Constrained Robots

Fangchang Ma, Luca Carlone, Ulas Ayaz et al.

We consider the case in which a robot has to navigate in an unknown environment but does not have enough on-board power or payload to carry a traditional depth sensor (e.g., a 3D lidar) and thus can only acquire a few (point-wise) depth measurements. We address the following question: is it possible to reconstruct the geometry of an unknown environment using sparse and incomplete depth measurements? Reconstruction from incomplete data is not possible in general, but when the robot operates in man-made environments, the depth exhibits some regularity (e.g., many planar surfaces with only a few edges); we leverage this regularity to infer depth from a small number of measurements. Our first contribution is a formulation of the depth reconstruction problem that bridges robot perception with the compressive sensing literature in signal processing. The second contribution includes a set of formal results that ascertain the exactness and stability of the depth reconstruction in 2D and 3D problems, and completely characterize the geometry of the profiles that we can reconstruct. Our third contribution is a set of practical algorithms for depth reconstruction: our formulation directly translates into algorithms for depth estimation based on convex programming. In real-world problems, these convex programs are very large and general-purpose solvers are relatively slow. For this reason, we discuss ad-hoc solvers that enable fast depth reconstruction in real problems. The last contribution is an extensive experimental evaluation in 2D and 3D problems, including Monte Carlo runs on simulated instances and testing on multiple real datasets. Empirical results confirm that the proposed approach ensures accurate depth reconstruction, outperforms interpolation-based strategies, and performs well even when the assumption of structured environment is violated.