Kenji Tanaka

CV
3papers
3citations
Novelty38%
AI Score18

3 Papers

NEApr 1, 2022
Physical Deep Learning with Biologically Plausible Training Method

Mitsumasa Nakajima, Katsuma Inoue, Kenji Tanaka et al.

The ever-growing demand for further advances in artificial intelligence motivated research on unconventional computation based on analog physical devices. While such computation devices mimic brain-inspired analog information processing, learning procedures still relies on methods optimized for digital processing such as backpropagation. Here, we present physical deep learning by extending a biologically plausible training algorithm called direct feedback alignment. As the proposed method is based on random projection with arbitrary nonlinear activation, we can train a physical neural network without knowledge about the physical system. In addition, we can emulate and accelerate the computation for this training on a simple and scalable physical system. We demonstrate the proof-of-concept using a hierarchically connected optoelectronic recurrent neural network called deep reservoir computer. By constructing an FPGA-assisted optoelectronic benchtop, we confirmed the potential for accelerated computation with competitive performance on benchmarks. Our results provide practical solutions for the training and acceleration of neuromorphic computation.

CVJun 14, 2022
3D scene reconstruction from monocular spherical video with motion parallax

Kenji Tanaka

In this paper, we describe a method to capture nearly entirely spherical (360 degree) depth information using two adjacent frames from a single spherical video with motion parallax. After illustrating a spherical depth information retrieval using two spherical cameras, we demonstrate monocular spherical stereo by using stabilized first-person video footage. Experiments demonstrated that the depth information was retrieved on up to 97% of the entire sphere in solid angle. At a speed of 30 km/h, we were able to estimate the depth of an object located over 30 m from the camera. We also reconstructed the 3D structures (point cloud) using the obtained depth data and confirmed the structures can be clearly observed. We can apply this method to 3D structure retrieval of surrounding environments such as 1) previsualization, location hunting/planning of a film, 2) real scene/computer graphics synthesis and 3) motion capture. Thanks to its simplicity, this method can be applied to various videos. As there is no pre-condition other than to be a 360 video with motion parallax, we can use any 360 videos including those on the Internet to reconstruct the surrounding environments. The cameras can be lightweight enough to be mounted on a drone. We also demonstrated such applications.

DCAug 29, 2021
Attempt to Predict Failure Case Classification in a Failure Database by using Neural Network Models

Koichi Bando, Kenji Tanaka

With the recent progress of information technology, the use of networked information systems has rapidly expanded. Electronic commerce and electronic payments between banks and companies, and online shopping and social networking services used by the general public are examples of such systems. Therefore, in order to maintain and improve the dependability of these systems, we are constructing a failure database from past failure cases. When importing new failure cases to the database, it is necessary to classify these cases according to failure type. The problems are the accuracy and efficiency of the classification. Especially when working with multiple individuals, unification of classification is required. Therefore, we are attempting to automate classification using machine learning. As evaluation models, we selected the multilayer perceptron (MLP), the convolutional neural network (CNN), and the recurrent neural network (RNN), which are models that use neural networks. As a result, the optimal model in terms of accuracy is first the MLP followed by the CNN, and the processing time of the classification is practical.