LGNov 16, 2023Code
Inherently Interpretable Time Series Classification via Multiple Instance LearningJoseph Early, Gavin KC Cheung, Kurt Cutajar et al.
Conventional Time Series Classification (TSC) methods are often black boxes that obscure inherent interpretation of their decision-making processes. In this work, we leverage Multiple Instance Learning (MIL) to overcome this issue, and propose a new framework called MILLET: Multiple Instance Learning for Locally Explainable Time series classification. We apply MILLET to existing deep learning TSC models and show how they become inherently interpretable without compromising (and in some cases, even improving) predictive performance. We evaluate MILLET on 85 UCR TSC datasets and also present a novel synthetic dataset that is specially designed to facilitate interpretability evaluation. On these datasets, we show MILLET produces sparse explanations quickly that are of higher quality than other well-known interpretability methods. To the best of our knowledge, our work with MILLET, which is available on GitHub (https://github.com/JAEarly/MILTimeSeriesClassification), is the first to develop general MIL methods for TSC and apply them to an extensive variety of domains
LGMay 30, 2022
Non-Markovian Reward Modelling from Trajectory Labels via Interpretable Multiple Instance LearningJoseph Early, Tom Bewley, Christine Evers et al.
We generalise the problem of reward modelling (RM) for reinforcement learning (RL) to handle non-Markovian rewards. Existing work assumes that human evaluators observe each step in a trajectory independently when providing feedback on agent behaviour. In this work, we remove this assumption, extending RM to capture temporal dependencies in human assessment of trajectories. We show how RM can be approached as a multiple instance learning (MIL) problem, where trajectories are treated as bags with return labels, and steps within the trajectories are instances with unseen reward labels. We go on to develop new MIL models that are able to capture the time dependencies in labelled trajectories. We demonstrate on a range of RL tasks that our novel MIL models can reconstruct reward functions to a high level of accuracy, and can be used to train high-performing agent policies.
LGFeb 13, 2023
Inferring Player Location in Sports Matches: Multi-Agent Spatial Imputation from Limited ObservationsGregory Everett, Ryan J. Beal, Tim Matthews et al.
Understanding agent behaviour in Multi-Agent Systems (MAS) is an important problem in domains such as autonomous driving, disaster response, and sports analytics. Existing MAS problems typically use uniform timesteps with observations for all agents. In this work, we analyse the problem of agent location imputation, specifically posed in environments with non-uniform timesteps and limited agent observability (~95% missing values). Our approach uses Long Short-Term Memory and Graph Neural Network components to learn temporal and inter-agent patterns to predict the location of all agents at every timestep. We apply this to the domain of football (soccer) by imputing the location of all players in a game from sparse event data (e.g., shots and passes). Our model estimates player locations to within ~6.9m; a ~62% reduction in error from the best performing baseline. This approach facilitates downstream analysis tasks such as player physical metrics, player coverage, and team pitch control. Existing solutions to these tasks often require optical tracking data, which is expensive to obtain and only available to elite clubs. By imputing player locations from easy to obtain event data, we increase the accessibility of downstream tasks.
CVNov 15, 2022
Scene-to-Patch Earth Observation: Multiple Instance Learning for Land Cover ClassificationJoseph Early, Ying-Jung Deweese, Christine Evers et al.
Land cover classification (LCC), and monitoring how land use changes over time, is an important process in climate change mitigation and adaptation. Existing approaches that use machine learning with Earth observation data for LCC rely on fully-annotated and segmented datasets. Creating these datasets requires a large amount of effort, and a lack of suitable datasets has become an obstacle in scaling the use of LCC. In this study, we propose Scene-to-Patch models: an alternative LCC approach utilising Multiple Instance Learning (MIL) that requires only high-level scene labels. This enables much faster development of new datasets whilst still providing segmentation through patch-level predictions, ultimately increasing the accessibility of using LCC for different scenarios. On the DeepGlobe-LCC dataset, our approach outperforms non-MIL baselines on both scene- and patch-level prediction. This work provides the foundation for expanding the use of LCC in climate change mitigation methods for technology, government, and academia.
LGJan 27, 2022
Model Agnostic Interpretability for Multiple Instance LearningJoseph Early, Christine Evers, Sarvapali Ramchurn
In Multiple Instance Learning (MIL), models are trained using bags of instances, where only a single label is provided for each bag. A bag label is often only determined by a handful of key instances within a bag, making it difficult to interpret what information a classifier is using to make decisions. In this work, we establish the key requirements for interpreting MIL models. We then go on to develop several model-agnostic approaches that meet these requirements. Our methods are compared against existing inherently interpretable MIL models on several datasets, and achieve an increase in interpretability accuracy of up to 30%. We also examine the ability of the methods to identify interactions between instances and scale to larger datasets, improving their applicability to real-world problems.
NEApr 5, 2019
Reducing catastrophic forgetting when evolving neural networksJoseph Early
A key stepping stone in the development of an artificial general intelligence (a machine that can perform any task), is the production of agents that can perform multiple tasks at once instead of just one. Unfortunately, canonical methods are very prone to catastrophic forgetting (CF) - the act of overwriting previous knowledge about a task when learning a new task. Recent efforts have developed techniques for overcoming CF in learning systems, but no attempt has been made to apply these new techniques to evolutionary systems. This research presents a novel technique, weight protection, for reducing CF in evolutionary systems by adapting a method from learning systems. It is used in conjunction with other evolutionary approaches for overcoming CF and is shown to be effective at alleviating CF when applied to a suite of reinforcement learning tasks. It is speculated that this work could indicate the potential for a wider application of existing learning-based approaches to evolutionary systems and that evolutionary techniques may be competitive with or better than learning systems when it comes to reducing CF.