CVJul 29, 2022Code
Towards Domain-agnostic Depth CompletionGuangkai Xu, Wei Yin, Jianming Zhang et al.
Existing depth completion methods are often targeted at a specific sparse depth type and generalize poorly across task domains. We present a method to complete sparse/semi-dense, noisy, and potentially low-resolution depth maps obtained by various range sensors, including those in modern mobile phones, or by multi-view reconstruction algorithms. Our method leverages a data-driven prior in the form of a single image depth prediction network trained on large-scale datasets, the output of which is used as an input to our model. We propose an effective training scheme where we simulate various sparsity patterns in typical task domains. In addition, we design two new benchmarks to evaluate the generalizability and the robustness of depth completion methods. Our simple method shows superior cross-domain generalization ability against state-of-the-art depth completion methods, introducing a practical solution to high-quality depth capture on a mobile device. The code is available at: https://github.com/YvanYin/FillDepth.
CVAug 10, 2023
FrozenRecon: Pose-free 3D Scene Reconstruction with Frozen Depth ModelsGuangkai Xu, Wei Yin, Hao Chen et al.
3D scene reconstruction is a long-standing vision task. Existing approaches can be categorized into geometry-based and learning-based methods. The former leverages multi-view geometry but can face catastrophic failures due to the reliance on accurate pixel correspondence across views. The latter was proffered to mitigate these issues by learning 2D or 3D representation directly. However, without a large-scale video or 3D training data, it can hardly generalize to diverse real-world scenarios due to the presence of tens of millions or even billions of optimization parameters in the deep network. Recently, robust monocular depth estimation models trained with large-scale datasets have been proven to possess weak 3D geometry prior, but they are insufficient for reconstruction due to the unknown camera parameters, the affine-invariant property, and inter-frame inconsistency. Here, we propose a novel test-time optimization approach that can transfer the robustness of affine-invariant depth models such as LeReS to challenging diverse scenes while ensuring inter-frame consistency, with only dozens of parameters to optimize per video frame. Specifically, our approach involves freezing the pre-trained affine-invariant depth model's depth predictions, rectifying them by optimizing the unknown scale-shift values with a geometric consistency alignment module, and employing the resulting scale-consistent depth maps to robustly obtain camera poses and achieve dense scene reconstruction, even in low-texture regions. Experiments show that our method achieves state-of-the-art cross-dataset reconstruction on five zero-shot testing datasets.
CVApr 14, 2023
The Second Monocular Depth Estimation ChallengeJaime Spencer, C. Stella Qian, Michaela Trescakova et al.
This paper discusses the results for the second edition of the Monocular Depth Estimation Challenge (MDEC). This edition was open to methods using any form of supervision, including fully-supervised, self-supervised, multi-task or proxy depth. The challenge was based around the SYNS-Patches dataset, which features a wide diversity of environments with high-quality dense ground-truth. This includes complex natural environments, e.g. forests or fields, which are greatly underrepresented in current benchmarks. The challenge received eight unique submissions that outperformed the provided SotA baseline on any of the pointcloud- or image-based metrics. The top supervised submission improved relative F-Score by 27.62%, while the top self-supervised improved it by 16.61%. Supervised submissions generally leveraged large collections of datasets to improve data diversity. Self-supervised submissions instead updated the network architecture and pretrained backbones. These results represent a significant progress in the field, while highlighting avenues for future research, such as reducing interpolation artifacts at depth boundaries, improving self-supervised indoor performance and overall natural image accuracy.
CVMay 5, 2022
Exploiting Correspondences with All-pairs Correlations for Multi-view Depth EstimationKai Cheng, Hao Chen, Wei Yin et al.
Multi-view depth estimation plays a critical role in reconstructing and understanding the 3D world. Recent learning-based methods have made significant progress in it. However, multi-view depth estimation is fundamentally a correspondence-based optimization problem, but previous learning-based methods mainly rely on predefined depth hypotheses to build correspondence as the cost volume and implicitly regularize it to fit depth prediction, deviating from the essence of iterative optimization based on stereo correspondence. Thus, they suffer unsatisfactory precision and generalization capability. In this paper, we are the first to explore more general image correlations to establish correspondences dynamically for depth estimation. We design a novel iterative multi-view depth estimation framework mimicking the optimization process, which consists of 1) a correlation volume construction module that models the pixel similarity between a reference image and source images as all-to-all correlations; 2) a flow-based depth initialization module that estimates the depth from the 2D optical flow; 3) a novel correlation-guided depth refinement module that reprojects points in different views to effectively fetch relevant correlations for further fusion and integrate the fused correlation for iterative depth update. Without predefined depth hypotheses, the fused correlations establish multi-view correspondence in an efficient way and guide the depth refinement heuristically. We conduct sufficient experiments on ScanNet, DeMoN, ETH3D, and 7Scenes to demonstrate the superiority of our method on multi-view depth estimation and its best generalization ability.
CVSep 18, 2023
Improving Neural Indoor Surface Reconstruction with Mask-Guided Adaptive Consistency ConstraintsXinyi Yu, Liqin Lu, Jintao Rong et al.
3D scene reconstruction from 2D images has been a long-standing task. Instead of estimating per-frame depth maps and fusing them in 3D, recent research leverages the neural implicit surface as a unified representation for 3D reconstruction. Equipped with data-driven pre-trained geometric cues, these methods have demonstrated promising performance. However, inaccurate prior estimation, which is usually inevitable, can lead to suboptimal reconstruction quality, particularly in some geometrically complex regions. In this paper, we propose a two-stage training process, decouple view-dependent and view-independent colors, and leverage two novel consistency constraints to enhance detail reconstruction performance without requiring extra priors. Additionally, we introduce an essential mask scheme to adaptively influence the selection of supervision constraints, thereby improving performance in a self-supervised paradigm. Experiments on synthetic and real-world datasets show the capability of reducing the interference from prior estimation errors and achieving high-quality scene reconstruction with rich geometric details.
IVApr 8, 2025Code
POMATO: Marrying Pointmap Matching with Temporal Motion for Dynamic 3D ReconstructionSongyan Zhang, Yongtao Ge, Jinyuan Tian et al.
3D reconstruction in dynamic scenes primarily relies on the combination of geometry estimation and matching modules where the latter task is pivotal for distinguishing dynamic regions which can help to mitigate the interference introduced by camera and object motion. Furthermore, the matching module explicitly models object motion, enabling the tracking of specific targets and advancing motion understanding in complex scenarios. Recently, the proposed representation of pointmap in DUSt3R suggests a potential solution to unify both geometry estimation and matching in 3D space, but it still struggles with ambiguous matching in dynamic regions, which may hamper further improvement. In this work, we present POMATO, a unified framework for dynamic 3D reconstruction by marrying pointmap matching with temporal motion. Specifically, our method first learns an explicit matching relationship by mapping RGB pixels from both dynamic and static regions across different views to 3D pointmaps within a unified coordinate system. Furthermore, we introduce a temporal motion module for dynamic motions that ensures scale consistency across different frames and enhances performance in tasks requiring both precise geometry and reliable matching, most notably 3D point tracking. We show the effectiveness of the proposed pointmap matching and temporal fusion paradigm by demonstrating the remarkable performance across multiple downstream tasks, including video depth estimation, 3D point tracking, and pose estimation. Code and models are publicly available at https://github.com/wyddmw/POMATO.
CVAug 11, 2025Code
Generative Video MattingYongtao Ge, Kangyang Xie, Guangkai Xu et al.
Video matting has traditionally been limited by the lack of high-quality ground-truth data. Most existing video matting datasets provide only human-annotated imperfect alpha and foreground annotations, which must be composited to background images or videos during the training stage. Thus, the generalization capability of previous methods in real-world scenarios is typically poor. In this work, we propose to solve the problem from two perspectives. First, we emphasize the importance of large-scale pre-training by pursuing diverse synthetic and pseudo-labeled segmentation datasets. We also develop a scalable synthetic data generation pipeline that can render diverse human bodies and fine-grained hairs, yielding around 200 video clips with a 3-second duration for fine-tuning. Second, we introduce a novel video matting approach that can effectively leverage the rich priors from pre-trained video diffusion models. This architecture offers two key advantages. First, strong priors play a critical role in bridging the domain gap between synthetic and real-world scenes. Second, unlike most existing methods that process video matting frame-by-frame and use an independent decoder to aggregate temporal information, our model is inherently designed for video, ensuring strong temporal consistency. We provide a comprehensive quantitative evaluation across three benchmark datasets, demonstrating our approach's superior performance, and present comprehensive qualitative results in diverse real-world scenes, illustrating the strong generalization capability of our method. The code is available at https://github.com/aim-uofa/GVM.
CVMar 10, 2024
What Matters When Repurposing Diffusion Models for General Dense Perception Tasks?Guangkai Xu, Yongtao Ge, Mingyu Liu et al. · cmu
Extensive pre-training with large data is indispensable for downstream geometry and semantic visual perception tasks. Thanks to large-scale text-to-image (T2I) pretraining, recent works show promising results by simply fine-tuning T2I diffusion models for dense perception tasks. However, several crucial design decisions in this process still lack comprehensive justification, encompassing the necessity of the multi-step stochastic diffusion mechanism, training strategy, inference ensemble strategy, and fine-tuning data quality. In this work, we conduct a thorough investigation into critical factors that affect transfer efficiency and performance when using diffusion priors. Our key findings are: 1) High-quality fine-tuning data is paramount for both semantic and geometry perception tasks. 2) The stochastic nature of diffusion models has a slightly negative impact on deterministic visual perception tasks. 3) Apart from fine-tuning the diffusion model with only latent space supervision, task-specific image-level supervision is beneficial to enhance fine-grained details. These observations culminate in the development of GenPercept, an effective deterministic one-step fine-tuning paradigm tailed for dense visual perception tasks. Different from the previous multi-step methods, our paradigm has a much faster inference speed, and can be seamlessly integrated with customized perception decoders and loss functions for image-level supervision, which is critical to improving the fine-grained details of predictions. Comprehensive experiments on diverse dense visual perceptual tasks, including monocular depth estimation, surface normal estimation, image segmentation, and matting, are performed to demonstrate the remarkable adaptability and effectiveness of our proposed method.
CVMay 24, 2024
DiffCalib: Reformulating Monocular Camera Calibration as Diffusion-Based Dense Incident Map GenerationXiankang He, Guangkai Xu, Bo Zhang et al.
Monocular camera calibration is a key precondition for numerous 3D vision applications. Despite considerable advancements, existing methods often hinge on specific assumptions and struggle to generalize across varied real-world scenarios, and the performance is limited by insufficient training data. Recently, diffusion models trained on expansive datasets have been confirmed to maintain the capability to generate diverse, high-quality images. This success suggests a strong potential of the models to effectively understand varied visual information. In this work, we leverage the comprehensive visual knowledge embedded in pre-trained diffusion models to enable more robust and accurate monocular camera intrinsic estimation. Specifically, we reformulate the problem of estimating the four degrees of freedom (4-DoF) of camera intrinsic parameters as a dense incident map generation task. The map details the angle of incidence for each pixel in the RGB image, and its format aligns well with the paradigm of diffusion models. The camera intrinsic then can be derived from the incident map with a simple non-learning RANSAC algorithm during inference. Moreover, to further enhance the performance, we jointly estimate a depth map to provide extra geometric information for the incident map estimation. Extensive experiments on multiple testing datasets demonstrate that our model achieves state-of-the-art performance, gaining up to a 40% reduction in prediction errors. Besides, the experiments also show that the precise camera intrinsic and depth maps estimated by our pipeline can greatly benefit practical applications such as 3D reconstruction from a single in-the-wild image.
CVApr 23
Unlocking the Power of Critical Factors for 3D Visual Geometry EstimationGuangkai Xu, Hua Geng, Huanyi Zheng et al.
Feed-forward visual geometry estimation has recently made rapid progress. However, an important gap remains: multi-frame models usually produce better cross-frame consistency, yet they often underperform strong per-frame methods on single-frame accuracy. This observation motivates our systematic investigation into the critical factors driving model performance through rigorous ablation studies, which reveals several key insights: 1) Scaling up data diversity and quality unlocks further performance gains even in state-of-the-art visual geometry estimation methods; 2) Commonly adopted confidence-aware loss and gradient-based loss mechanisms may unintentionally hinder performance; 3) Joint supervision through both per-sequence and per-frame alignment improves results, while local region alignment surprisingly degrades performance. Furthermore, we introduce two enhancements to integrate the advantages of optimization-based methods and high-resolution inputs: a consistency loss function that enforces alignment between depth maps, camera parameters, and point maps, and an efficient architectural design that leverages high-resolution information. We integrate these designs into CARVE, a resolution-enhanced model for feed-forward visual geometry estimation. Experiments on point cloud reconstruction, video depth estimation, and camera pose/intrinsic estimation show that CARVE achieves strong and robust performance across diverse benchmarks.
CVJun 18, 2024
GeoBench: Benchmarking and Analyzing Monocular Geometry Estimation ModelsYongtao Ge, Guangkai Xu, Zhiyue Zhao et al.
Recent advances in discriminative and generative pretraining have yielded geometry estimation models with strong generalization capabilities. While discriminative monocular geometry estimation methods rely on large-scale fine-tuning data to achieve zero-shot generalization, several generative-based paradigms show the potential of achieving impressive generalization performance on unseen scenes by leveraging pre-trained diffusion models and fine-tuning on even a small scale of synthetic training data. Frustratingly, these models are trained with different recipes on different datasets, making it hard to find out the critical factors that determine the evaluation performance. Besides, current geometry evaluation benchmarks have two main drawbacks that may prevent the development of the field, i.e., limited scene diversity and unfavorable label quality. To resolve the above issues, (1) we build fair and strong baselines in a unified codebase for evaluating and analyzing the geometry estimation models; (2) we evaluate monocular geometry estimators on more challenging benchmarks for geometry estimation task with diverse scenes and high-quality annotations. Our results reveal that pre-trained using large data, discriminative models such as DINOv2, can outperform generative counterparts with a small amount of high-quality synthetic data under the same training configuration, which suggests that fine-tuning data quality is a more important factor than the data scale and model architecture. Our observation also raises a question: if simply fine-tuning a general vision model such as DINOv2 using a small amount of synthetic depth data produces SOTA results, do we really need complex generative models for depth estimation? We believe this work can propel advancements in geometry estimation tasks as well as a wide range of downstream applications.
CVFeb 3, 2022
Towards 3D Scene Reconstruction from Locally Scale-Aligned Monocular Video DepthGuangkai Xu, Wei Yin, Hao Chen et al.
Existing monocular depth estimation methods have achieved excellent robustness in diverse scenes, but they can only retrieve affine-invariant depth, up to an unknown scale and shift. However, in some video-based scenarios such as video depth estimation and 3D scene reconstruction from a video, the unknown scale and shift residing in per-frame prediction may cause the depth inconsistency. To solve this problem, we propose a locally weighted linear regression method to recover the scale and shift with very sparse anchor points, which ensures the scale consistency along consecutive frames. Extensive experiments show that our method can boost the performance of existing state-of-the-art approaches by 50% at most over several zero-shot benchmarks. Besides, we merge over 6.3 million RGBD images to train strong and robust depth models. Our produced ResNet50-backbone model even outperforms the state-of-the-art DPT ViT-Large model. Combining with geometry-based reconstruction methods, we formulate a new dense 3D scene reconstruction pipeline, which benefits from both the scale consistency of sparse points and the robustness of monocular methods. By performing the simple per-frame prediction over a video, the accurate 3D scene shape can be recovered.