LGJun 10, 2022
Measuring the Carbon Intensity of AI in Cloud InstancesJesse Dodge, Taylor Prewitt, Remi Tachet Des Combes et al. · allen-ai, cmu
By providing unprecedented access to computational resources, cloud computing has enabled rapid growth in technologies such as machine learning, the computational demands of which incur a high energy cost and a commensurate carbon footprint. As a result, recent scholarship has called for better estimates of the greenhouse gas impact of AI: data scientists today do not have easy or reliable access to measurements of this information, precluding development of actionable tactics. Cloud providers presenting information about software carbon intensity to users is a fundamental stepping stone towards minimizing emissions. In this paper, we provide a framework for measuring software carbon intensity, and propose to measure operational carbon emissions by using location-based and time-specific marginal emissions data per energy unit. We provide measurements of operational software carbon intensity for a set of modern models for natural language processing and computer vision, and a wide range of model sizes, including pretraining of a 6.1 billion parameter language model. We then evaluate a suite of approaches for reducing emissions on the Microsoft Azure cloud compute platform: using cloud instances in different geographic regions, using cloud instances at different times of day, and dynamically pausing cloud instances when the marginal carbon intensity is above a certain threshold. We confirm previous results that the geographic region of the data center plays a significant role in the carbon intensity for a given cloud instance, and find that choosing an appropriate region can have the largest operational emissions reduction impact. We also show that the time of day has notable impact on operational software carbon intensity. Finally, we conclude with recommendations for how machine learning practitioners can use software carbon intensity information to reduce environmental impact.
LGOct 31, 2022
Agent-Controller Representations: Principled Offline RL with Rich Exogenous InformationRiashat Islam, Manan Tomar, Alex Lamb et al. · mila
Learning to control an agent from data collected offline in a rich pixel-based visual observation space is vital for real-world applications of reinforcement learning (RL). A major challenge in this setting is the presence of input information that is hard to model and irrelevant to controlling the agent. This problem has been approached by the theoretical RL community through the lens of exogenous information, i.e, any control-irrelevant information contained in observations. For example, a robot navigating in busy streets needs to ignore irrelevant information, such as other people walking in the background, textures of objects, or birds in the sky. In this paper, we focus on the setting with visually detailed exogenous information, and introduce new offline RL benchmarks offering the ability to study this problem. We find that contemporary representation learning techniques can fail on datasets where the noise is a complex and time dependent process, which is prevalent in practical applications. To address these, we propose to use multi-step inverse models, which have seen a great deal of interest in the RL theory community, to learn Agent-Controller Representations for Offline-RL (ACRO). Despite being simple and requiring no reward, we show theoretically and empirically that the representation created by this objective greatly outperforms baselines.
LGNov 1, 2022
Discrete Factorial Representations as an Abstraction for Goal Conditioned Reinforcement LearningRiashat Islam, Hongyu Zang, Anirudh Goyal et al. · mila
Goal-conditioned reinforcement learning (RL) is a promising direction for training agents that are capable of solving multiple tasks and reach a diverse set of objectives. How to \textit{specify} and \textit{ground} these goals in such a way that we can both reliably reach goals during training as well as generalize to new goals during evaluation remains an open area of research. Defining goals in the space of noisy and high-dimensional sensory inputs poses a challenge for training goal-conditioned agents, or even for generalization to novel goals. We propose to address this by learning factorial representations of goals and processing the resulting representation via a discretization bottleneck, for coarser goal specification, through an approach we call DGRL. We show that applying a discretizing bottleneck can improve performance in goal-conditioned RL setups, by experimentally evaluating this method on tasks ranging from maze environments to complex robotic navigation and manipulation. Additionally, we prove a theorem lower-bounding the expected return on out-of-distribution goals, while still allowing for specifying goals with expressive combinatorial structure.
LGNov 2, 2022Code
Behavior Prior Representation learning for Offline Reinforcement LearningHongyu Zang, Xin Li, Jie Yu et al.
Offline reinforcement learning (RL) struggles in environments with rich and noisy inputs, where the agent only has access to a fixed dataset without environment interactions. Past works have proposed common workarounds based on the pre-training of state representations, followed by policy training. In this work, we introduce a simple, yet effective approach for learning state representations. Our method, Behavior Prior Representation (BPR), learns state representations with an easy-to-integrate objective based on behavior cloning of the dataset: we first learn a state representation by mimicking actions from the dataset, and then train a policy on top of the fixed representation, using any off-the-shelf Offline RL algorithm. Theoretically, we prove that BPR carries out performance guarantees when integrated into algorithms that have either policy improvement guarantees (conservative algorithms) or produce lower bounds of the policy values (pessimistic algorithms). Empirically, we show that BPR combined with existing state-of-the-art Offline RL algorithms leads to significant improvements across several offline control benchmarks. The code is available at \url{https://github.com/bit1029public/offline_bpr}.
LGOct 26, 2023Code
Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement LearningHongyu Zang, Xin Li, Leiji Zhang et al.
While bisimulation-based approaches hold promise for learning robust state representations for Reinforcement Learning (RL) tasks, their efficacy in offline RL tasks has not been up to par. In some instances, their performance has even significantly underperformed alternative methods. We aim to understand why bisimulation methods succeed in online settings, but falter in offline tasks. Our analysis reveals that missing transitions in the dataset are particularly harmful to the bisimulation principle, leading to ineffective estimation. We also shed light on the critical role of reward scaling in bounding the scale of bisimulation measurements and of the value error they induce. Based on these findings, we propose to apply the expectile operator for representation learning to our offline RL setting, which helps to prevent overfitting to incomplete data. Meanwhile, by introducing an appropriate reward scaling strategy, we avoid the risk of feature collapse in representation space. We implement these recommendations on two state-of-the-art bisimulation-based algorithms, MICo and SimSR, and demonstrate performance gains on two benchmark suites: D4RL and Visual D4RL. Codes are provided at \url{https://github.com/zanghyu/Offline_Bisimulation}.
LGJun 2, 2022
Incorporating Explicit Uncertainty Estimates into Deep Offline Reinforcement LearningDavid Brandfonbrener, Remi Tachet des Combes, Romain Laroche
Most theoretically motivated work in the offline reinforcement learning setting requires precise uncertainty estimates. This requirement restricts the algorithms derived in that work to the tabular and linear settings where such estimates exist. In this work, we develop a novel method for incorporating scalable uncertainty estimates into an offline reinforcement learning algorithm called deep-SPIBB that extends the SPIBB family of algorithms to environments with larger state and action spaces. We use recent innovations in uncertainty estimation from the deep learning community to get more scalable uncertainty estimates to plug into deep-SPIBB. While these uncertainty estimates do not allow for the same theoretical guarantees as in the tabular case, we argue that the SPIBB mechanism for incorporating uncertainty is more robust and flexible than pessimistic approaches that incorporate the uncertainty as a value function penalty. We bear this out empirically, showing that deep-SPIBB outperforms pessimism based approaches with access to the same uncertainty estimates and performs at least on par with a variety of other strong baselines across several environments and datasets.
LGMay 27, 2022
Non-Markovian policies occupancy measuresRomain Laroche, Remi Tachet des Combes, Jacob Buckman
A central object of study in Reinforcement Learning (RL) is the Markovian policy, in which an agent's actions are chosen from a memoryless probability distribution, conditioned only on its current state. The family of Markovian policies is broad enough to be interesting, yet simple enough to be amenable to analysis. However, RL often involves more complex policies: ensembles of policies, policies over options, policies updated online, etc. Our main contribution is to prove that the occupancy measure of any non-Markovian policy, i.e., the distribution of transition samples collected with it, can be equivalently generated by a Markovian policy. This result allows theorems about the Markovian policy class to be directly extended to its non-Markovian counterpart, greatly simplifying proofs, in particular those involving replay buffers and datasets. We provide various examples of such applications to the field of Reinforcement Learning.
MLFeb 10, 2021
On the Regularity of AttentionJames Vuckovic, Aristide Baratin, Remi Tachet des Combes
Attention is a powerful component of modern neural networks across a wide variety of domains. In this paper, we seek to quantify the regularity (i.e. the amount of smoothness) of the attention operation. To accomplish this goal, we propose a new mathematical framework that uses measure theory and integral operators to model attention. We show that this framework is consistent with the usual definition, and that it captures the essential properties of attention. Then we use this framework to prove that, on compact domains, the attention operation is Lipschitz continuous and provide an estimate of its Lipschitz constant. Additionally, by focusing on a specific type of attention, we extend these Lipschitz continuity results to non-compact domains. We also discuss the effects regularity can have on NLP models, and applications to invertible and infinitely-deep networks.
LGOct 2, 2020
A Deeper Look at Discounting Mismatch in Actor-Critic AlgorithmsShangtong Zhang, Romain Laroche, Harm van Seijen et al.
We investigate the discounting mismatch in actor-critic algorithm implementations from a representation learning perspective. Theoretically, actor-critic algorithms usually have discounting for both actor and critic, i.e., there is a $γ^t$ term in the actor update for the transition observed at time $t$ in a trajectory and the critic is a discounted value function. Practitioners, however, usually ignore the discounting ($γ^t$) for the actor while using a discounted critic. We investigate this mismatch in two scenarios. In the first scenario, we consider optimizing an undiscounted objective $(γ= 1)$ where $γ^t$ disappears naturally $(1^t = 1)$. We then propose to interpret the discounting in critic in terms of a bias-variance-representation trade-off and provide supporting empirical results. In the second scenario, we consider optimizing a discounted objective ($γ< 1$) and propose to interpret the omission of the discounting in the actor update from an auxiliary task perspective and provide supporting empirical results.
MLJul 6, 2020
A Mathematical Theory of AttentionJames Vuckovic, Aristide Baratin, Remi Tachet des Combes
Attention is a powerful component of modern neural networks across a wide variety of domains. However, despite its ubiquity in machine learning, there is a gap in our understanding of attention from a theoretical point of view. We propose a framework to fill this gap by building a mathematically equivalent model of attention using measure theory. With this model, we are able to interpret self-attention as a system of self-interacting particles, we shed light on self-attention from a maximum entropy perspective, and we show that attention is actually Lipschitz-continuous (with an appropriate metric) under suitable assumptions. We then apply these insights to the problem of mis-specified input data; infinitely-deep, weight-sharing self-attention networks; and more general Lipschitz estimates for a specific type of attention studied in concurrent work.
LGJun 12, 2020
Deep Reinforcement and InfoMax LearningBogdan Mazoure, Remi Tachet des Combes, Thang Doan et al.
We begin with the hypothesis that a model-free agent whose representations are predictive of properties of future states (beyond expected rewards) will be more capable of solving and adapting to new RL problems. To test that hypothesis, we introduce an objective based on Deep InfoMax (DIM) which trains the agent to predict the future by maximizing the mutual information between its internal representation of successive timesteps. We test our approach in several synthetic settings, where it successfully learns representations that are predictive of the future. Finally, we augment C51, a strong RL baseline, with our temporal DIM objective and demonstrate improved performance on a continual learning task and on the recently introduced Procgen environment.
LGNov 14, 2019
A Reduction from Reinforcement Learning to No-Regret Online LearningChing-An Cheng, Remi Tachet des Combes, Byron Boots et al.
We present a reduction from reinforcement learning (RL) to no-regret online learning based on the saddle-point formulation of RL, by which "any" online algorithm with sublinear regret can generate policies with provable performance guarantees. This new perspective decouples the RL problem into two parts: regret minimization and function approximation. The first part admits a standard online-learning analysis, and the second part can be quantified independently of the learning algorithm. Therefore, the proposed reduction can be used as a tool to systematically design new RL algorithms. We demonstrate this idea by devising a simple RL algorithm based on mirror descent and the generative-model oracle. For any $γ$-discounted tabular RL problem, with probability at least $1-δ$, it learns an $ε$-optimal policy using at most $\tilde{O}\left(\frac{|\mathcal{S}||\mathcal{A}|\log(\frac{1}δ)}{(1-γ)^4ε^2}\right)$ samples. Furthermore, this algorithm admits a direct extension to linearly parameterized function approximators for large-scale applications, with computation and sample complexities independent of $|\mathcal{S}|$,$|\mathcal{A}|$, though at the cost of potential approximation bias.
LGJan 27, 2019
On Learning Invariant Representation for Domain AdaptationHan Zhao, Remi Tachet des Combes, Kun Zhang et al.
Due to the ability of deep neural nets to learn rich representations, recent advances in unsupervised domain adaptation have focused on learning domain-invariant features that achieve a small error on the source domain. The hope is that the learnt representation, together with the hypothesis learnt from the source domain, can generalize to the target domain. In this paper, we first construct a simple counterexample showing that, contrary to common belief, the above conditions are not sufficient to guarantee successful domain adaptation. In particular, the counterexample exhibits \emph{conditional shift}: the class-conditional distributions of input features change between source and target domains. To give a sufficient condition for domain adaptation, we propose a natural and interpretable generalization upper bound that explicitly takes into account the aforementioned shift. Moreover, we shed new light on the problem by proving an information-theoretic lower bound on the joint error of \emph{any} domain adaptation method that attempts to learn invariant representations. Our result characterizes a fundamental tradeoff between learning invariant representations and achieving small joint error on both domains when the marginal label distributions differ from source to target. Finally, we conduct experiments on real-world datasets that corroborate our theoretical findings. We believe these insights are helpful in guiding the future design of domain adaptation and representation learning algorithms.
LGDec 12, 2018
An Empirical Study of Example Forgetting during Deep Neural Network LearningMariya Toneva, Alessandro Sordoni, Remi Tachet des Combes et al.
Inspired by the phenomenon of catastrophic forgetting, we investigate the learning dynamics of neural networks as they train on single classification tasks. Our goal is to understand whether a related phenomenon occurs when data does not undergo a clear distributional shift. We define a `forgetting event' to have occurred when an individual training example transitions from being classified correctly to incorrectly over the course of learning. Across several benchmark data sets, we find that: (i) certain examples are forgotten with high frequency, and some not at all; (ii) a data set's (un)forgettable examples generalize across neural architectures; and (iii) based on forgetting dynamics, a significant fraction of examples can be omitted from the training data set while still maintaining state-of-the-art generalization performance.
CLJun 29, 2018
Counting to Explore and Generalize in Text-based GamesXingdi Yuan, Marc-Alexandre Côté, Alessandro Sordoni et al.
We propose a recurrent RL agent with an episodic exploration mechanism that helps discovering good policies in text-based game environments. We show promising results on a set of generated text-based games of varying difficulty where the goal is to collect a coin located at the end of a chain of rooms. In contrast to previous text-based RL approaches, we observe that our agent learns policies that generalize to unseen games of greater difficulty.