Qiangeng Xu

CV
h-index33
21papers
2,345citations
Novelty60%
AI Score52

21 Papers

CVJul 25, 2023
Strivec: Sparse Tri-Vector Radiance Fields

Quankai Gao, Qiangeng Xu, Hao Su et al.

We propose Strivec, a novel neural representation that models a 3D scene as a radiance field with sparsely distributed and compactly factorized local tensor feature grids. Our approach leverages tensor decomposition, following the recent work TensoRF, to model the tensor grids. In contrast to TensoRF which uses a global tensor and focuses on their vector-matrix decomposition, we propose to utilize a cloud of local tensors and apply the classic CANDECOMP/PARAFAC (CP) decomposition to factorize each tensor into triple vectors that express local feature distributions along spatial axes and compactly encode a local neural field. We also apply multi-scale tensor grids to discover the geometry and appearance commonalities and exploit spatial coherence with the tri-vector factorization at multiple local scales. The final radiance field properties are regressed by aggregating neural features from multiple local tensors across all scales. Our tri-vector tensors are sparsely distributed around the actual scene surface, discovered by a fast coarse reconstruction, leveraging the sparsity of a 3D scene. We demonstrate that our model can achieve better rendering quality while using significantly fewer parameters than previous methods, including TensoRF and Instant-NGP.

CVSep 26, 2024
LightAvatar: Efficient Head Avatar as Dynamic Neural Light Field

Huan Wang, Feitong Tan, Ziqian Bai et al.

Recent works have shown that neural radiance fields (NeRFs) on top of parametric models have reached SOTA quality to build photorealistic head avatars from a monocular video. However, one major limitation of the NeRF-based avatars is the slow rendering speed due to the dense point sampling of NeRF, preventing them from broader utility on resource-constrained devices. We introduce LightAvatar, the first head avatar model based on neural light fields (NeLFs). LightAvatar renders an image from 3DMM parameters and a camera pose via a single network forward pass, without using mesh or volume rendering. The proposed approach, while being conceptually appealing, poses a significant challenge towards real-time efficiency and training stability. To resolve them, we introduce dedicated network designs to obtain proper representations for the NeLF model and maintain a low FLOPs budget. Meanwhile, we tap into a distillation-based training strategy that uses a pretrained avatar model as teacher to synthesize abundant pseudo data for training. A warping field network is introduced to correct the fitting error in the real data so that the model can learn better. Extensive experiments suggest that our method can achieve new SOTA image quality quantitatively or qualitatively, while being significantly faster than the counterparts, reporting 174.1 FPS (512x512 resolution) on a consumer-grade GPU (RTX3090) with no customized optimization.

89.8CVMar 28
LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Model

Quankai Gao, Jiawei Yang, Qiangeng Xu et al.

Learning human-object manipulation presents significant challenges due to its fine-grained and contact-rich nature of the motions involved. Traditional physics-based animation requires extensive modeling and manual setup, and more importantly, it neither generalizes well across diverse object morphologies nor scales effectively to real-world environment. To address these limitations, we introduce LOME, an egocentric world model that can generate realistic human-object interactions as videos conditioned on an input image, a text prompt, and per-frame human actions, including both body poses and hand gestures. LOME injects strong and precise action guidance into object manipulation by jointly estimating spatial human actions and the environment contexts during training. After finetuning a pretrained video generative model on videos of diverse egocentric human-object interactions, LOME demonstrates not only high action-following accuracy and strong generalization to unseen scenarios, but also realistic physical consequences of hand-object interactions, e.g., liquid flowing from a bottle into a mug after executing a ``pouring'' action. Extensive experiments demonstrate that our video-based framework significantly outperforms state-of-the-art image based and video-based action-conditioned methods and Image/Text-to-Video (I/T2V) generative model in terms of both temporal consistency and motion control. LOME paves the way for photorealistic AR/VR experiences and scalable robotic training, without being limited to simulated environments or relying on explicit 3D/4D modeling.

CVDec 4, 2021Code
Behind the Curtain: Learning Occluded Shapes for 3D Object Detection

Qiangeng Xu, Yiqi Zhong, Ulrich Neumann

Advances in LiDAR sensors provide rich 3D data that supports 3D scene understanding. However, due to occlusion and signal miss, LiDAR point clouds are in practice 2.5D as they cover only partial underlying shapes, which poses a fundamental challenge to 3D perception. To tackle the challenge, we present a novel LiDAR-based 3D object detection model, dubbed Behind the Curtain Detector (BtcDet), which learns the object shape priors and estimates the complete object shapes that are partially occluded (curtained) in point clouds. BtcDet first identifies the regions that are affected by occlusion and signal miss. In these regions, our model predicts the probability of occupancy that indicates if a region contains object shapes. Integrated with this probability map, BtcDet can generate high-quality 3D proposals. Finally, the probability of occupancy is also integrated into a proposal refinement module to generate the final bounding boxes. Extensive experiments on the KITTI Dataset and the Waymo Open Dataset demonstrate the effectiveness of BtcDet. Particularly, for the 3D detection of both cars and cyclists on the KITTI benchmark, BtcDet surpasses all of the published state-of-the-art methods by remarkable margins. Code is released (https://github.com/Xharlie/BtcDet}{https://github.com/Xharlie/BtcDet).

CVMay 26, 2019Code
DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction

Qiangeng Xu, Weiyue Wang, Duygu Ceylan et al.

Reconstructing 3D shapes from single-view images has been a long-standing research problem. In this paper, we present DISN, a Deep Implicit Surface Network which can generate a high-quality detail-rich 3D mesh from an 2D image by predicting the underlying signed distance fields. In addition to utilizing global image features, DISN predicts the projected location for each 3D point on the 2D image, and extracts local features from the image feature maps. Combining global and local features significantly improves the accuracy of the signed distance field prediction, especially for the detail-rich areas. To the best of our knowledge, DISN is the first method that constantly captures details such as holes and thin structures present in 3D shapes from single-view images. DISN achieves the state-of-the-art single-view reconstruction performance on a variety of shape categories reconstructed from both synthetic and real images. Code is available at https://github.com/xharlie/DISN The supplementary can be found at https://xharlie.github.io/images/neurips_2019_supp.pdf

CVDec 5, 2023
Gaussian3Diff: 3D Gaussian Diffusion for 3D Full Head Synthesis and Editing

Yushi Lan, Feitong Tan, Di Qiu et al.

We present a novel framework for generating photorealistic 3D human head and subsequently manipulating and reposing them with remarkable flexibility. The proposed approach leverages an implicit function representation of 3D human heads, employing 3D Gaussians anchored on a parametric face model. To enhance representational capabilities and encode spatial information, we embed a lightweight tri-plane payload within each Gaussian rather than directly storing color and opacity. Additionally, we parameterize the Gaussians in a 2D UV space via a 3DMM, enabling effective utilization of the diffusion model for 3D head avatar generation. Our method facilitates the creation of diverse and realistic 3D human heads with fine-grained editing over facial features and expressions. Extensive experiments demonstrate the effectiveness of our method.

CVDec 8, 2023
MVDD: Multi-View Depth Diffusion Models

Zhen Wang, Qiangeng Xu, Feitong Tan et al.

Denoising diffusion models have demonstrated outstanding results in 2D image generation, yet it remains a challenge to replicate its success in 3D shape generation. In this paper, we propose leveraging multi-view depth, which represents complex 3D shapes in a 2D data format that is easy to denoise. We pair this representation with a diffusion model, MVDD, that is capable of generating high-quality dense point clouds with 20K+ points with fine-grained details. To enforce 3D consistency in multi-view depth, we introduce an epipolar line segment attention that conditions the denoising step for a view on its neighboring views. Additionally, a depth fusion module is incorporated into diffusion steps to further ensure the alignment of depth maps. When augmented with surface reconstruction, MVDD can also produce high-quality 3D meshes. Furthermore, MVDD stands out in other tasks such as depth completion, and can serve as a 3D prior, significantly boosting many downstream tasks, such as GAN inversion. State-of-the-art results from extensive experiments demonstrate MVDD's excellent ability in 3D shape generation, depth completion, and its potential as a 3D prior for downstream tasks.

CVFeb 19, 2024
One2Avatar: Generative Implicit Head Avatar For Few-shot User Adaptation

Zhixuan Yu, Ziqian Bai, Abhimitra Meka et al.

Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to create high quality head avatar utilizing only a single or a few images per user. We learn a generative model for 3D animatable photo-realistic head avatar from a multi-view dataset of expressions from 2407 subjects, and leverage it as a prior for creating personalized avatar from few-shot images. Different from previous 3D-aware face generative models, our prior is built with a 3DMM-anchored neural radiance field backbone, which we show to be more effective for avatar creation through auto-decoding based on few-shot inputs. We also handle unstable 3DMM fitting by jointly optimizing the 3DMM fitting and camera calibration that leads to better few-shot adaptation. Our method demonstrates compelling results and outperforms existing state-of-the-art methods for few-shot avatar adaptation, paving the way for more efficient and personalized avatar creation.

CVApr 1, 2024
MagicMirror: Fast and High-Quality Avatar Generation with a Constrained Search Space

Armand Comas-Massagué, Di Qiu, Menglei Chai et al.

We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in photo-realistic avatar synthesis. Firstly, we utilize a conditional Neural Radiance Fields (NeRF) model, trained on a large-scale unannotated multi-view dataset, to create a versatile initial solution space that accelerates and diversifies avatar generation. Secondly, we develop a geometric prior, leveraging the capabilities of Text-to-Image Diffusion Models, to ensure superior view invariance and enable direct optimization of avatar geometry. These foundational ideas are complemented by our optimization pipeline built on Variational Score Distillation (VSD), which mitigates texture loss and over-saturation issues. As supported by our extensive experiments, these strategies collectively enable the creation of custom avatars with unparalleled visual quality and better adherence to input text prompts. You can find more results and videos in our website: https://syntec-research.github.io/MagicMirror

CVAug 11, 2025
S^2VG: 3D Stereoscopic and Spatial Video Generation via Denoising Frame Matrix

Peng Dai, Feitong Tan, Qiangeng Xu et al.

While video generation models excel at producing high-quality monocular videos, generating 3D stereoscopic and spatial videos for immersive applications remains an underexplored challenge. We present a pose-free and training-free method that leverages an off-the-shelf monocular video generation model to produce immersive 3D videos. Our approach first warps the generated monocular video into pre-defined camera viewpoints using estimated depth information, then applies a novel \textit{frame matrix} inpainting framework. This framework utilizes the original video generation model to synthesize missing content across different viewpoints and timestamps, ensuring spatial and temporal consistency without requiring additional model fine-tuning. Moreover, we develop a \dualupdate~scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. The resulting multi-view videos are then adapted into stereoscopic pairs or optimized into 4D Gaussians for spatial video synthesis. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, such as Sora, Lumiere, WALT, and Zeroscope. The experiments demonstrate that our method has a significant improvement over previous methods. Project page at: https://daipengwa.github.io/S-2VG_ProjectPage/

CVJun 29, 2024
SVG: 3D Stereoscopic Video Generation via Denoising Frame Matrix

Peng Dai, Feitong Tan, Qiangeng Xu et al.

Video generation models have demonstrated great capabilities of producing impressive monocular videos, however, the generation of 3D stereoscopic video remains under-explored. We propose a pose-free and training-free approach for generating 3D stereoscopic videos using an off-the-shelf monocular video generation model. Our method warps a generated monocular video into camera views on stereoscopic baseline using estimated video depth, and employs a novel frame matrix video inpainting framework. The framework leverages the video generation model to inpaint frames observed from different timestamps and views. This effective approach generates consistent and semantically coherent stereoscopic videos without scene optimization or model fine-tuning. Moreover, we develop a disocclusion boundary re-injection scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, including Sora [4 ], Lumiere [2], WALT [8 ], and Zeroscope [ 42]. The experiments demonstrate that our method has a significant improvement over previous methods. The code will be released at \url{https://daipengwa.github.io/SVG_ProjectPage}.

CVMar 19, 2024
GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation

Quankai Gao, Qiangeng Xu, Zhe Cao et al.

Creating 4D fields of Gaussian Splatting from images or videos is a challenging task due to its under-constrained nature. While the optimization can draw photometric reference from the input videos or be regulated by generative models, directly supervising Gaussian motions remains underexplored. In this paper, we introduce a novel concept, Gaussian flow, which connects the dynamics of 3D Gaussians and pixel velocities between consecutive frames. The Gaussian flow can be efficiently obtained by splatting Gaussian dynamics into the image space. This differentiable process enables direct dynamic supervision from optical flow. Our method significantly benefits 4D dynamic content generation and 4D novel view synthesis with Gaussian Splatting, especially for contents with rich motions that are hard to be handled by existing methods. The common color drifting issue that happens in 4D generation is also resolved with improved Guassian dynamics. Superior visual quality on extensive experiments demonstrates our method's effectiveness. Quantitative and qualitative evaluations show that our method achieves state-of-the-art results on both tasks of 4D generation and 4D novel view synthesis. Project page: https://zerg-overmind.github.io/GaussianFlow.github.io/

CVJan 21, 2022
Point-NeRF: Point-based Neural Radiance Fields

Qiangeng Xu, Zexiang Xu, Julien Philip et al.

Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct scene geometry via direct network inference. Point-NeRF combines the advantages of these two approaches by using neural 3D point clouds, with associated neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point features near scene surfaces, in a ray marching-based rendering pipeline. Moreover, Point-NeRF can be initialized via direct inference of a pre-trained deep network to produce a neural point cloud; this point cloud can be finetuned to surpass the visual quality of NeRF with 30X faster training time. Point-NeRF can be combined with other 3D reconstruction methods and handles the errors and outliers in such methods via a novel pruning and growing mechanism. The experiments on the DTU, the NeRF Synthetics , the ScanNet and the Tanks and Temples datasets demonstrate Point-NeRF can surpass the existing methods and achieve the state-of-the-art results.

CVOct 19, 2021
Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry

Cho-Ying Wu, Qiangeng Xu, Ulrich Neumann

This work studies learning from a synergy process of 3D Morphable Models (3DMM) and 3D facial landmarks to predict complete 3D facial geometry, including 3D alignment, face orientation, and 3D face modeling. Our synergy process leverages a representation cycle for 3DMM parameters and 3D landmarks. 3D landmarks can be extracted and refined from face meshes built by 3DMM parameters. We next reverse the representation direction and show that predicting 3DMM parameters from sparse 3D landmarks improves the information flow. Together we create a synergy process that utilizes the relation between 3D landmarks and 3DMM parameters, and they collaboratively contribute to better performance. We extensively validate our contribution on full tasks of facial geometry prediction and show our superior and robust performance on these tasks for various scenarios. Particularly, we adopt only simple and widely-used network operations to attain fast and accurate facial geometry prediction. Codes and data: https://choyingw.github.io/works/SynergyNet/

CVAug 15, 2021
SPG: Unsupervised Domain Adaptation for 3D Object Detection via Semantic Point Generation

Qiangeng Xu, Yin Zhou, Weiyue Wang et al.

In autonomous driving, a LiDAR-based object detector should perform reliably at different geographic locations and under various weather conditions. While recent 3D detection research focuses on improving performance within a single domain, our study reveals that the performance of modern detectors can drop drastically cross-domain. In this paper, we investigate unsupervised domain adaptation (UDA) for LiDAR-based 3D object detection. On the Waymo Domain Adaptation dataset, we identify the deteriorating point cloud quality as the root cause of the performance drop. To address this issue, we present Semantic Point Generation (SPG), a general approach to enhance the reliability of LiDAR detectors against domain shifts. Specifically, SPG generates semantic points at the predicted foreground regions and faithfully recovers missing parts of the foreground objects, which are caused by phenomena such as occlusions, low reflectance or weather interference. By merging the semantic points with the original points, we obtain an augmented point cloud, which can be directly consumed by modern LiDAR-based detectors. To validate the wide applicability of SPG, we experiment with two representative detectors, PointPillars and PV-RCNN. On the UDA task, SPG significantly improves both detectors across all object categories of interest and at all difficulty levels. SPG can also benefit object detection in the original domain. On the Waymo Open Dataset and KITTI, SPG improves 3D detection results of these two methods across all categories. Combined with PV-RCNN, SPG achieves state-of-the-art 3D detection results on KITTI.

CVApr 16, 2021
Accurate 3D Facial Geometry Prediction by Multi-Task, Multi-Modal, and Multi-Representation Landmark Refinement Network

Cho-Ying Wu, Qiangeng Xu, Ulrich Neumann

This work focuses on complete 3D facial geometry prediction, including 3D facial alignment via 3D face modeling and face orientation estimation using the proposed multi-task, multi-modal, and multi-representation landmark refinement network (M$^3$-LRN). Our focus is on the important facial attributes, 3D landmarks, and we fully utilize their embedded information to guide 3D facial geometry learning. We first propose a multi-modal and multi-representation feature aggregation for landmark refinement. Next, we are the first to study 3DMM regression from sparse 3D landmarks and utilize multi-representation advantage to attain better geometry prediction. We attain the state of the art from extensive experiments on all tasks of learning 3D facial geometry. We closely validate contributions of each modality and representation. Our results are robust across cropped faces, underwater scenarios, and extreme poses. Specially we adopt only simple and widely used network operations in M$^3$-LRN and attain a near 20\% improvement on face orientation estimation over the current best performance. See our project page here.

CVJun 14, 2020
Geometry-Aware Instance Segmentation with Disparity Maps

Cho-Ying Wu, Xiaoyan Hu, Michael Happold et al.

Most previous works of outdoor instance segmentation for images only use color information. We explore a novel direction of sensor fusion to exploit stereo cameras. Geometric information from disparities helps separate overlapping objects of the same or different classes. Moreover, geometric information penalizes region proposals with unlikely 3D shapes thus suppressing false positive detections. Mask regression is based on 2D, 2.5D, and 3D ROI using the pseudo-lidar and image-based representations. These mask predictions are fused by a mask scoring process. However, public datasets only adopt stereo systems with shorter baseline and focal legnth, which limit measuring ranges of stereo cameras. We collect and utilize High-Quality Driving Stereo (HQDS) dataset, using much longer baseline and focal length with higher resolution. Our performance attains state of the art. Please refer to our project page. The full paper is available here.

CVDec 6, 2019
Grid-GCN for Fast and Scalable Point Cloud Learning

Qiangeng Xu, Xudong Sun, Cho-Ying Wu et al.

Due to the sparsity and irregularity of the point cloud data, methods that directly consume points have become popular. Among all point-based models, graph convolutional networks (GCN) lead to notable performance by fully preserving the data granularity and exploiting point interrelation. However, point-based networks spend a significant amount of time on data structuring (e.g., Farthest Point Sampling (FPS) and neighbor points querying), which limit the speed and scalability. In this paper, we present a method, named Grid-GCN, for fast and scalable point cloud learning. Grid-GCN uses a novel data structuring strategy, Coverage-Aware Grid Query (CAGQ). By leveraging the efficiency of grid space, CAGQ improves spatial coverage while reducing the theoretical time complexity. Compared with popular sampling methods such as Farthest Point Sampling (FPS) and Ball Query, CAGQ achieves up to 50X speed-up. With a Grid Context Aggregation (GCA) module, Grid-GCN achieves state-of-the-art performance on major point cloud classification and segmentation benchmarks with significantly faster runtime than previous studies. Remarkably, Grid-GCN achieves the inference speed of 50fps on ScanNet using 81920 points per scene as input.

CVSep 1, 2018
Stochastic Dynamics for Video Infilling

Qiangeng Xu, Hanwang Zhang, Weiyue Wang et al.

In this paper, we introduce a stochastic dynamics video infilling (SDVI) framework to generate frames between long intervals in a video. Our task differs from video interpolation which aims to produce transitional frames for a short interval between every two frames and increase the temporal resolution. Our task, namely video infilling, however, aims to infill long intervals with plausible frame sequences. Our framework models the infilling as a constrained stochastic generation process and sequentially samples dynamics from the inferred distribution. SDVI consists of two parts: (1) a bi-directional constraint propagation module to guarantee the spatial-temporal coherence among frames, (2) a stochastic sampling process to generate dynamics from the inferred distributions. Experimental results show that SDVI can generate clear frame sequences with varying contents. Moreover, motions in the generated sequence are realistic and able to transfer smoothly from the given start frame to the terminal frame. Our project site is https://xharlie.github.io/projects/project_sites/SDVI/video_results.html

NEDec 27, 2017
Report: Dynamic Eye Movement Matching and Visualization Tool in Neuro Gesture

Qiangeng Xu, John Kender

In the research of the impact of gestures using by a lecturer, one challenging task is to infer the attention of a group of audiences. Two important measurements that can help infer the level of attention are eye movement data and Electroencephalography (EEG) data. Under the fundamental assumption that a group of people would look at the same place if they all pay attention at the same time, we apply a method, "Time Warp Edit Distance", to calculate the similarity of their eye movement trajectories. Moreover, we also cluster eye movement pattern of audiences based on these pair-wised similarity metrics. Besides, since we don't have a direct metric for the "attention" ground truth, a visual assessment would be beneficial to evaluate the gesture-attention relationship. Thus we also implement a visualization tool.

CVMay 8, 2017
Generative Cooperative Net for Image Generation and Data Augmentation

Qiangeng Xu, Zengchang Qin, Tao Wan

How to build a good model for image generation given an abstract concept is a fundamental problem in computer vision. In this paper, we explore a generative model for the task of generating unseen images with desired features. We propose the Generative Cooperative Net (GCN) for image generation. The idea is similar to generative adversarial networks except that the generators and discriminators are trained to work accordingly. Our experiments on hand-written digit generation and facial expression generation show that GCN's two cooperative counterparts (the generator and the classifier) can work together nicely and achieve promising results. We also discovered a usage of such generative model as an data-augmentation tool. Our experiment of applying this method on a recognition task shows that it is very effective comparing to other existing methods. It is easy to set up and could help generate a very large synthesized dataset.