46.1NEApr 12
Visualising the Attractor Landscape of Neural Cellular AutomataJames Stovold, Mia-Katrin Kvalsund, Harald Michael Ludwig et al.
As Neural Cellular Automata (NCAs) are increasingly applied outside of the toy models in Artificial Life, there is a pressing need to understand how they behave and to build appropriate routes to interpret what they have learnt. By their very nature, the benefits of training NCAs are balanced with a lack of interpretability: we can engineer emergent behaviour, but have limited ability to understand what has been learnt. In this paper, we apply a variety of techniques to pry open the NCA black box and glean some understanding of what it has learnt to do. We apply techniques from manifold learning (principal components analysis and both dense and sparse autoencoders) along with techniques from topological data analysis (persistent homology) to capture the NCA's underlying behavioural manifold, with varying success. Results show that when analysis is performed at a macroscopic level (i.e. taking the entire NCA state as a single data point), the underlying manifold is often quite simple and can be captured and analysed quite well. When analysis is performed at a microscopic level (i.e. taking the state of individual cells as a single data point), the manifold is highly complex and more complicated techniques are required in order to make sense of it.
NEAug 8, 2025Code
Identity Increases Stability in Neural Cellular AutomataJames Stovold
Neural Cellular Automata (NCAs) offer a way to study the growth of two-dimensional artificial organisms from a single seed cell. From the outset, NCA-grown organisms have had issues with stability, their natural boundary often breaking down and exhibiting tumour-like growth or failing to maintain the expected shape. In this paper, we present a method for improving the stability of NCA-grown organisms by introducing an 'identity' layer with simple constraints during training. Results show that NCAs grown in close proximity are more stable compared with the original NCA model. Moreover, only a single identity value is required to achieve this increase in stability. We observe emergent movement from the stable organisms, with increasing prevalence for models with multiple identity values. This work lays the foundation for further study of the interaction between NCA-grown organisms, paving the way for studying social interaction at a cellular level in artificial organisms. Code/Videos available at: https://github.com/jstovold/ALIFE2025
NEMay 22, 2023Code
Neural Cellular Automata Can Respond to SignalsJames Stovold
Neural Cellular Automata (NCAs) are a model of morphogenesis, capable of growing two-dimensional artificial organisms from a single seed cell. In this paper, we show that NCAs can be trained to respond to signals. Two types of signal are used: internal (genomically-coded) signals, and external (environmental) signals. Signals are presented to a single pixel for a single timestep. Results show NCAs are able to grow into multiple distinct forms based on internal signals, and are able to change colour based on external signals. Overall these contribute to the development of NCAs as a model of artificial morphogenesis, and pave the way for future developments embedding dynamic behaviour into the NCA model. Code and target images are available through GitHub: https://github.com/jstovold/ALIFE2023
39.1NEApr 14
Stability and Geometry of Attractors in Neural Cellular AutomataMia-Katrin Kvalsund, James Stovold
Throughout the literature on Neural Cellular Automata (NCAs), it is often taken for granted that the systems learn attractors. This is shown through evolving the system for many timesteps and noting visual similarity to the goal state. There remain many questions after such an analysis. Namely, what kind of attractors do we have? Is their behavior ordered or chaotic? Can we estimate stability over very long time horizons? What really happens in the attractor when perturbations are applied? In this paper, we present a case study to help answer these questions, with methods drawn from the literature on dynamical systems theory. We use the growing gecko NCA of Mordvintsev et al. (2020) with deterministic cell updates as a case study. To the best of the authors' knowledge, we present the first visualizations of NCA attractor dynamics. We also analyze them using the Lyapunov and Fourier spectra, to reveal that the NCA displays oscillatory, periodic and quasi-periodic behavior, and that these behaviors arise early during training. This challenges the belief that NCAs learn fixed point attractors. Finally, we show that large perturbations to the attractor states can throw the NCAs into a secondary mode separate from the original attractor. We hope that this initial foray into NCA attractor dynamics expands the toolkit for NCA researchers to analyze the robustness and stability of their systems.
HCJan 30, 2024
From Metrics to Meaning: Time to Rethink Evaluation in Human-AI Collaborative DesignSean P. Walton, Ben J. Evans, Alma A. M. Rahat et al.
As AI systems increasingly shape decision making in creative design contexts, understanding how humans engage with these tools has become a critical challenge for interactive intelligent systems research. This paper contributes a challenge to rethink how to evaluate human--AI collaborative systems, advocating for a more nuanced and multidimensional approach. Findings from one of the largest field studies to date (n = 808) of a human--AI co-creative system, The Genetic Car Designer, complemented by a controlled lab study (n = 12) are presented. The system is based on an interactive evolutionary algorithm where participants were tasked with designing a simple two dimensional representation of a car. Participants were exposed to galleries of design suggestions generated by an intelligent system, MAP--Elites, and a random control. Results indicate that exposure to galleries generated by MAP--Elites significantly enhanced both cognitive and behavioural engagement, leading to higher-quality design outcomes. Crucially for the wider community, the analysis reveals that conventional evaluation methods, which often focus on solely behavioural and design quality metrics, fail to capture the full spectrum of user engagement. By considering the human--AI design process as a changing emotional, behavioural and cognitive state of the designer, we propose evaluating human--AI systems holistically and considering intelligent systems as a core part of the user experience -- not simply a back end tool.
NEAug 11, 2025
Growing Reservoirs with Developmental Graph Cellular AutomataMatias Barandiaran, James Stovold
Developmental Graph Cellular Automata (DGCA) are a novel model for morphogenesis, capable of growing directed graphs from single-node seeds. In this paper, we show that DGCAs can be trained to grow reservoirs. Reservoirs are grown with two types of targets: task-driven (using the NARMA family of tasks) and task-independent (using reservoir metrics). Results show that DGCAs are able to grow into a variety of specialized, life-like structures capable of effectively solving benchmark tasks, statistically outperforming `typical' reservoirs on the same task. Overall, these lay the foundation for the development of DGCA systems that produce plastic reservoirs and for modeling functional, adaptive morphogenesis.
NEMay 15, 2020
Evaluating Mixed-Initiative Procedural Level Design Tools using a Triple-Blind Mixed-Method User StudySean P. Walton, Alma A. M. Rahat, James Stovold
Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was designed for this study which (a) is focused on supporting the designer to explore the design space and (b) only requires the designer to interact with it by designing levels. The tool identifies level design patterns in an initial hand-designed map and uses that information to drive an interactive optimisation algorithm. A rigorous user study was designed which compared the experiences of designers using the mixed-initiative tool to designers who were given a tool which provided completely random level suggestions. The designers using the mixed-initiative tool showed an increased engagement in the level design task, reporting that it was effective in inspiring new ideas and design directions. This provides significant evidence that procedural content generation can be used as a powerful tool to support the human design process.
RONov 25, 2018
Cognition-inspired homeostasis can balance conflicting needs in robotsJames Stovold, Simon O'Keefe, Jon Timmis
Homeostasis keeps animals alive; it is a fundamental process that allows animals to adapt quickly to their environment. Artificial homeostasis can be used to help robots adapt to changing environments. Previous attempts at developing artificial homeostasis for robots were driven by mimicry of the biochemical machinery that drives homeostasis in humans. By considering homeostasis from a cognitive perspective, we develop a comparatively simple robot controller named CogSis (COGnitive HomeostaSIS) and demonstrate that it can provide homeostasis to a robot, even when there are conflicting needs. We present experiments showing that a robot running CogSis is able to learn from previous experiences and use them to influence future behaviour; can maintain its charge level while attending to another task (warming itself in an area separate from the charging station); and is able to maintain its charge level while avoiding a conflicting need (keeping cool, when the charging station is placed in a hot region of the environment). Results are presented in simulation and from a real robot platform.