4.6LGSep 21, 2022Code
Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning towards Asynchronous Commercial GamesHui Bai, Ruimin Shen, Yue Lin et al.
Despite the emerging progress of integrating evolutionary computation into reinforcement learning, the absence of a high-performance platform endowing composability and massive parallelism causes non-trivial difficulties for research and applications related to asynchronous commercial games. Here we introduce Lamarckian - an open-source platform featuring support for evolutionary reinforcement learning scalable to distributed computing resources. To improve the training speed and data efficiency, Lamarckian adopts optimized communication methods and an asynchronous evolutionary reinforcement learning workflow. To meet the demand for an asynchronous interface by commercial games and various methods, Lamarckian tailors an asynchronous Markov Decision Process interface and designs an object-oriented software architecture with decoupled modules. In comparison with the state-of-the-art RLlib, we empirically demonstrate the unique advantages of Lamarckian on benchmark tests with up to 6000 CPU cores: i) both the sampling efficiency and training speed are doubled when running PPO on Google football game; ii) the training speed is 13 times faster when running PBT+PPO on Pong game. Moreover, we also present two use cases: i) how Lamarckian is applied to generating behavior-diverse game AI; ii) how Lamarckian is applied to game balancing tests for an asynchronous commercial game.
Let the Chart Spark: Embedding Semantic Context into Chart with Text-to-Image Generative ModelShishi Xiao, Suizi Huang, Yue Lin et al.
Pictorial visualization seamlessly integrates data and semantic context into visual representation, conveying complex information in a manner that is both engaging and informative. Extensive studies have been devoted to developing authoring tools to simplify the creation of pictorial visualizations. However, mainstream works mostly follow a retrieving-and-editing pipeline that heavily relies on retrieved visual elements from a dedicated corpus, which often compromise the data integrity. Text-guided generation methods are emerging, but may have limited applicability due to its predefined recognized entities. In this work, we propose ChartSpark, a novel system that embeds semantic context into chart based on text-to-image generative model. ChartSpark generates pictorial visualizations conditioned on both semantic context conveyed in textual inputs and data information embedded in plain charts. The method is generic for both foreground and background pictorial generation, satisfying the design practices identified from an empirical research into existing pictorial visualizations. We further develop an interactive visual interface that integrates a text analyzer, editing module, and evaluation module to enable users to generate, modify, and assess pictorial visualizations. We experimentally demonstrate the usability of our tool, and conclude with a discussion of the potential of using text-to-image generative model combined with interactive interface for visualization design.
1.9CLDec 19, 2022
MIGA: A Unified Multi-task Generation Framework for Conversational Text-to-SQLYingwen Fu, Wenjie Ou, Zhou Yu et al.
Conversational text-to-SQL is designed to translate multi-turn natural language questions into their corresponding SQL queries. Most state-of-the-art conversational text- to-SQL methods are incompatible with generative pre-trained language models (PLMs), such as T5. In this paper, we present a two-stage unified MultI-task Generation frAmework (MIGA) that leverages PLMs' ability to tackle conversational text-to-SQL. In the pre-training stage, MIGA first decomposes the main task into several related sub-tasks and then unifies them into the same sequence-to-sequence (Seq2Seq) paradigm with task-specific natural language prompts to boost the main task from multi-task training. Later in the fine-tuning stage, we propose four SQL perturbations to alleviate the error propagation problem. MIGA tends to achieve state-of-the-art performance on two benchmarks (SparC and CoSQL). We also provide extensive analyses and discussions to shed light on some new perspectives for conversational text-to-SQL.
PerfectDou: Dominating DouDizhu with Perfect Information DistillationGuan Yang, Minghuan Liu, Weijun Hong et al.
As a challenging multi-player card game, DouDizhu has recently drawn much attention for analyzing competition and collaboration in imperfect-information games. In this paper, we propose PerfectDou, a state-of-the-art DouDizhu AI system that dominates the game, in an actor-critic framework with a proposed technique named perfect information distillation. In detail, we adopt a perfect-training-imperfect-execution framework that allows the agents to utilize the global information to guide the training of the policies as if it is a perfect information game and the trained policies can be used to play the imperfect information game during the actual gameplay. To this end, we characterize card and game features for DouDizhu to represent the perfect and imperfect information. To train our system, we adopt proximal policy optimization with generalized advantage estimation in a parallel training paradigm. In experiments we show how and why PerfectDou beats all existing AI programs, and achieves state-of-the-art performance.
13.4ASAug 11, 2020
Unsupervised Learning For Sequence-to-sequence Text-to-speech For Low-resource LanguagesHaitong Zhang, Yue Lin
Recently, sequence-to-sequence models with attention have been successfully applied in Text-to-speech (TTS). These models can generate near-human speech with a large accurately-transcribed speech corpus. However, preparing such a large data-set is both expensive and laborious. To alleviate the problem of heavy data demand, we propose a novel unsupervised pre-training mechanism in this paper. Specifically, we first use Vector-quantization Variational-Autoencoder (VQ-VAE) to ex-tract the unsupervised linguistic units from large-scale, publicly found, and untranscribed speech. We then pre-train the sequence-to-sequence TTS model by using the<unsupervised linguistic units, audio>pairs. Finally, we fine-tune the model with a small amount of<text, audio>paired data from the target speaker. As a result, both objective and subjective evaluations show that our proposed method can synthesize more intelligible and natural speech with the same amount of paired training data. Besides, we extend our proposed method to the hypothesized low-resource languages and verify the effectiveness of the method using objective evaluation.