Lingjie Kong

LG
9papers
18citations
Novelty32%
AI Score22

9 Papers

CVFeb 26, 2023
Generative Models for 3D Point Clouds

Lingjie Kong, Pankaj Rajak, Siamak Shakeri

Point clouds are rich geometric data structures, where their three dimensional structure offers an excellent domain for understanding the representation learning and generative modeling in 3D space. In this work, we aim to improve the performance of point cloud latent-space generative models by experimenting with transformer encoders, latent-space flow models, and autoregressive decoders. We analyze and compare both generation and reconstruction performance of these models on various object types.

SDFeb 26, 2023
From Audio to Symbolic Encoding

Shenli Yuan, Lingjie Kong, Jiushuang Guo

Automatic music transcription (AMT) aims to convert raw audio to symbolic music representation. As a fundamental problem of music information retrieval (MIR), AMT is considered a difficult task even for trained human experts due to overlap of multiple harmonics in the acoustic signal. On the other hand, speech recognition, as one of the most popular tasks in natural language processing, aims to translate human spoken language to texts. Based on the similar nature of AMT and speech recognition (as they both deal with tasks of translating audio signal to symbolic encoding), this paper investigated whether a generic neural network architecture could possibly work on both tasks. In this paper, we introduced our new neural network architecture built on top of the current state-of-the-art Onsets and Frames, and compared the performances of its multiple variations on AMT task. We also tested our architecture with the task of speech recognition. For AMT, our models were able to produce better results compared to the model trained using the state-of-art architecture; however, although similar architecture was able to be trained on the speech recognition task, it did not generate very ideal result compared to other task-specific models.

LGMay 14, 2022
Unified Distributed Environment

Woong Gyu La, Sunil Muralidhara, Lingjie Kong et al.

We propose Unified Distributed Environment (UDE), an environment virtualization toolkit for reinforcement learning research. UDE is designed to integrate environments built on any simulation platform such as Gazebo, Unity, Unreal, and OpenAI Gym. Through environment virtualization, UDE enables offloading the environment for execution on a remote machine while still maintaining a unified interface. The UDE interface is designed to support multi-agent by default. With environment virtualization and its interface design, the agent policies can be trained in multiple machines for a multi-agent environment. Furthermore, UDE supports integration with existing major RL toolkits for researchers to leverage the benefits. This paper discusses the components of UDE and its design decisions.

AIMar 4, 2023
Double A3C: Deep Reinforcement Learning on OpenAI Gym Games

Yangxin Zhong, Jiajie He, Lingjie Kong

Reinforcement Learning (RL) is an area of machine learning figuring out how agents take actions in an unknown environment to maximize its rewards. Unlike classical Markov Decision Process (MDP) in which agent has full knowledge of its state, rewards, and transitional probability, reinforcement learning utilizes exploration and exploitation for the model uncertainty. Under the condition that the model usually has a large state space, a neural network (NN) can be used to correlate its input state to its output actions to maximize the agent's rewards. However, building and training an efficient neural network is challenging. Inspired by Double Q-learning and Asynchronous Advantage Actor-Critic (A3C) algorithm, we will propose and implement an improved version of Double A3C algorithm which utilizing the strength of both algorithms to play OpenAI Gym Atari 2600 games to beat its benchmarks for our project.

LGMay 17, 2022
DeepSim: A Reinforcement Learning Environment Build Toolkit for ROS and Gazebo

Woong Gyu La, Lingjie Kong, Sunil Muralidhara et al.

We propose DeepSim, a reinforcement learning environment build toolkit for ROS and Gazebo. It allows machine learning or reinforcement learning researchers to access the robotics domain and create complex and challenging custom tasks in ROS and Gazebo simulation environments. This toolkit provides building blocks of advanced features such as collision detection, behaviour control, domain randomization, spawner, and many more. DeepSim is designed to reduce the boundary between robotics and machine learning communities by providing Python interface. In this paper, we discuss the components and design decisions of DeepSim Toolkit.

CVJun 17, 2024Code
CustAny: Customizing Anything from A Single Example

Lingjie Kong, Kai Wu, Xiaobin Hu et al.

Recent advances in diffusion-based text-to-image models have simplified creating high-fidelity images, but preserving the identity (ID) of specific elements, like a personal dog, is still challenging. Object customization, using reference images and textual descriptions, is key to addressing this issue. Current object customization methods are either object-specific, requiring extensive fine-tuning, or object-agnostic, offering zero-shot customization but limited to specialized domains. The primary issue of promoting zero-shot object customization from specific domains to the general domain is to establish a large-scale general ID dataset for model pre-training, which is time-consuming and labor-intensive. In this paper, we propose a novel pipeline to construct a large dataset of general objects and build the Multi-Category ID-Consistent (MC-IDC) dataset, featuring 315k text-image samples across 10k categories. With the help of MC-IDC, we introduce Customizing Anything (CustAny), a zero-shot framework that maintains ID fidelity and supports flexible text editing for general objects. CustAny features three key components: a general ID extraction module, a dual-level ID injection module, and an ID-aware decoupling module, allowing it to customize any object from a single reference image and text prompt. Experiments demonstrate that CustAny outperforms existing methods in both general object customization and specialized domains like human customization and virtual try-on. Our contributions include a large-scale dataset, the CustAny framework and novel ID processing to advance this field. Code and dataset will be released soon in https://github.com/LingjieKong-fdu/CustAny.

LGFeb 26, 2023
Path Integral Based Convolution and Pooling for Heterogeneous Graph Neural Networks

Lingjie Kong, Yun Liao

Graph neural networks (GNN) extends deep learning to graph-structure dataset. Similar to Convolutional Neural Networks (CNN) using on image prediction, convolutional and pooling layers are the foundation to success for GNN on graph prediction tasks. In the initial PAN paper, it uses a path integral based graph neural networks for graph prediction. Specifically, it uses a convolution operation that involves every path linking the message sender and receiver with learnable weights depending on the path length, which corresponds to the maximal entropy random walk. It further generalizes such convolution operation to a new transition matrix called maximal entropy transition (MET). Because the diagonal entries of the MET matrix is directly related to the subgraph centrality, it provide a trial mechanism for pooling based on centrality score. While the initial PAN paper only considers node features. We further extends its capability to handle complex heterogeneous graph including both node and edge features.

ROMar 4, 2023
Real-time SLAM Pipeline in Dynamics Environment

Alex Fu, Lingjie Kong

Inspired by the recent success of application of dense data approach by using ORB-SLAM and RGB-D SLAM, we propose a better pipeline of real-time SLAM in dynamics environment. Different from previous SLAM which can only handle static scenes, we are presenting a solution which use RGB-D SLAM as well as YOLO real-time object detection to segment and remove dynamic scene and then construct static scene 3D. We gathered a dataset which allows us to jointly consider semantics, geometry, and physics and thus enables us to reconstruct the static scene while filtering out all dynamic objects.

IVJun 26, 2024
EFCNet: Every Feature Counts for Small Medical Object Segmentation

Lingjie Kong, Qiaoling Wei, Chengming Xu et al.

This paper explores the segmentation of very small medical objects with significant clinical value. While Convolutional Neural Networks (CNNs), particularly UNet-like models, and recent Transformers have shown substantial progress in image segmentation, our empirical findings reveal their poor performance in segmenting the small medical objects and lesions concerned in this paper. This limitation may be attributed to information loss during their encoding and decoding process. In response to this challenge, we propose a novel model named EFCNet for small object segmentation in medical images. Our model incorporates two modules: the Cross-Stage Axial Attention Module (CSAA) and the Multi-Precision Supervision Module (MPS). These modules address information loss during encoding and decoding procedures, respectively. Specifically, CSAA integrates features from all stages of the encoder to adaptively learn suitable information needed in different decoding stages, thereby reducing information loss in the encoder. On the other hand, MPS introduces a novel multi-precision supervision mechanism to the decoder. This mechanism prioritizes attention to low-resolution features in the initial stages of the decoder, mitigating information loss caused by subsequent convolution and sampling processes and enhancing the model's global perception. We evaluate our model on two benchmark medical image datasets. The results demonstrate that EFCNet significantly outperforms previous segmentation methods designed for both medical and normal images.