Pierre Menard

ML
11papers
230citations
Novelty61%
AI Score47

11 Papers

MLMar 14, 2023
Fast Rates for Maximum Entropy Exploration

Daniil Tiapkin, Denis Belomestny, Daniele Calandriello et al.

We address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously considered by Hazan et al.(2019) in the discounted setting. For this type of exploration, we propose a game-theoretic algorithm that has $\widetilde{\mathcal{O}}(H^3S^2A/\varepsilon^2)$ sample complexity thus improving the $\varepsilon$-dependence upon existing results, where $S$ is a number of states, $A$ is a number of actions, $H$ is an episode length, and $\varepsilon$ is a desired accuracy. The second type of entropy we study is the trajectory entropy. This objective function is closely related to the entropy-regularized MDPs, and we propose a simple algorithm that has a sample complexity of order $\widetilde{\mathcal{O}}(\mathrm{poly}(S,A,H)/\varepsilon)$. Interestingly, it is the first theoretical result in RL literature that establishes the potential statistical advantage of regularized MDPs for exploration. Finally, we apply developed regularization techniques to reduce sample complexity of visitation entropy maximization to $\widetilde{\mathcal{O}}(H^2SA/\varepsilon^2)$, yielding a statistical separation between maximum entropy exploration and reward-free exploration.

MLSep 28, 2022
Optimistic Posterior Sampling for Reinforcement Learning with Few Samples and Tight Guarantees

Daniil Tiapkin, Denis Belomestny, Daniele Calandriello et al.

We consider reinforcement learning in an environment modeled by an episodic, finite, stage-dependent Markov decision process of horizon $H$ with $S$ states, and $A$ actions. The performance of an agent is measured by the regret after interacting with the environment for $T$ episodes. We propose an optimistic posterior sampling algorithm for reinforcement learning (OPSRL), a simple variant of posterior sampling that only needs a number of posterior samples logarithmic in $H$, $S$, $A$, and $T$ per state-action pair. For OPSRL we guarantee a high-probability regret bound of order at most $\widetilde{\mathcal{O}}(\sqrt{H^3SAT})$ ignoring $\text{poly}\log(HSAT)$ terms. The key novel technical ingredient is a new sharp anti-concentration inequality for linear forms which may be of independent interest. Specifically, we extend the normal approximation-based lower bound for Beta distributions by Alfers and Dinges [1984] to Dirichlet distributions. Our bound matches the lower bound of order $Ω(\sqrt{H^3SAT})$, thereby answering the open problems raised by Agrawal and Jia [2017b] for the episodic setting.

MLMay 16, 2022
From Dirichlet to Rubin: Optimistic Exploration in RL without Bonuses

Daniil Tiapkin, Denis Belomestny, Eric Moulines et al.

We propose the Bayes-UCBVI algorithm for reinforcement learning in tabular, stage-dependent, episodic Markov decision process: a natural extension of the Bayes-UCB algorithm by Kaufmann et al. (2012) for multi-armed bandits. Our method uses the quantile of a Q-value function posterior as upper confidence bound on the optimal Q-value function. For Bayes-UCBVI, we prove a regret bound of order $\widetilde{O}(\sqrt{H^3SAT})$ where $H$ is the length of one episode, $S$ is the number of states, $A$ the number of actions, $T$ the number of episodes, that matches the lower-bound of $Ω(\sqrt{H^3SAT})$ up to poly-$\log$ terms in $H,S,A,T$ for a large enough $T$. To the best of our knowledge, this is the first algorithm that obtains an optimal dependence on the horizon $H$ (and $S$) without the need for an involved Bernstein-like bonus or noise. Crucial to our analysis is a new fine-grained anti-concentration bound for a weighted Dirichlet sum that can be of independent interest. We then explain how Bayes-UCBVI can be easily extended beyond the tabular setting, exhibiting a strong link between our algorithm and Bayesian bootstrap (Rubin, 1981).

53.7LGApr 16
Optimal last-iterate convergence in matrix games with bandit feedback using the log-barrier

Come Fiegel, Pierre Menard, Tadashi Kozuno et al.

We study the problem of learning minimax policies in zero-sum matrix games. Fiegel et al. (2025) recently showed that achieving last-iterate convergence in this setting is harder when the players are uncoupled, by proving a lower bound on the exploitability gap of Omega(t^{-1/4}). Some online mirror descent algorithms were proposed in the literature for this problem, but none have truly attained this rate yet. We show that the use of a log-barrier regularization, along with a dual-focused analysis, allows this O-tilde(t^{-1/4}) convergence with high-probability. We additionally extend our idea to the setting of extensive-form games, proving a bound with the same rate.

MLOct 27, 2023
Model-free Posterior Sampling via Learning Rate Randomization

Daniil Tiapkin, Denis Belomestny, Daniele Calandriello et al.

In this paper, we introduce Randomized Q-learning (RandQL), a novel randomized model-free algorithm for regret minimization in episodic Markov Decision Processes (MDPs). To the best of our knowledge, RandQL is the first tractable model-free posterior sampling-based algorithm. We analyze the performance of RandQL in both tabular and non-tabular metric space settings. In tabular MDPs, RandQL achieves a regret bound of order $\widetilde{O}(\sqrt{H^{5}SAT})$, where $H$ is the planning horizon, $S$ is the number of states, $A$ is the number of actions, and $T$ is the number of episodes. For a metric state-action space, RandQL enjoys a regret bound of order $\widetilde{O}(H^{5/2} T^{(d_z+1)/(d_z+2)})$, where $d_z$ denotes the zooming dimension. Notably, RandQL achieves optimistic exploration without using bonuses, relying instead on a novel idea of learning rate randomization. Our empirical study shows that RandQL outperforms existing approaches on baseline exploration environments.

MLOct 26, 2023
Demonstration-Regularized RL

Daniil Tiapkin, Denis Belomestny, Daniele Calandriello et al.

Incorporating expert demonstrations has empirically helped to improve the sample efficiency of reinforcement learning (RL). This paper quantifies theoretically to what extent this extra information reduces RL's sample complexity. In particular, we study the demonstration-regularized reinforcement learning that leverages the expert demonstrations by KL-regularization for a policy learned by behavior cloning. Our findings reveal that using $N^{\mathrm{E}}$ expert demonstrations enables the identification of an optimal policy at a sample complexity of order $\widetilde{O}(\mathrm{Poly}(S,A,H)/(\varepsilon^2 N^{\mathrm{E}}))$ in finite and $\widetilde{O}(\mathrm{Poly}(d,H)/(\varepsilon^2 N^{\mathrm{E}}))$ in linear Markov decision processes, where $\varepsilon$ is the target precision, $H$ the horizon, $A$ the number of action, $S$ the number of states in the finite case and $d$ the dimension of the feature space in the linear case. As a by-product, we provide tight convergence guarantees for the behaviour cloning procedure under general assumptions on the policy classes. Additionally, we establish that demonstration-regularized methods are provably efficient for reinforcement learning from human feedback (RLHF). In this respect, we provide theoretical evidence showing the benefits of KL-regularization for RLHF in tabular and linear MDPs. Interestingly, we avoid pessimism injection by employing computationally feasible regularization to handle reward estimation uncertainty, thus setting our approach apart from the prior works.

100.0MLMar 22
Proximal Point Nash Learning from Human Feedback

Daniil Tiapkin, Daniele Calandriello, Denis Belomestny et al.

Traditional Reinforcement Learning from Human Feedback (RLHF) often relies on reward models, frequently assuming preference structures like the Bradley--Terry model, which may not accurately capture the complexities of real human preferences (e.g., intransitivity). Nash Learning from Human Feedback (NLHF) offers a more direct alternative by framing the problem as finding a Nash equilibrium of a game defined by these preferences. While many works study the Nash learning problem directly in the policy space, we instead consider it under a more realistic policy parametrization setting. We first analyze a simple self-play policy gradient method, which is equivalent to Online IPO. We establish high-probability last-iterate convergence guarantees for this method, but our analysis also reveals a possible stability limitation of the underlying dynamics. Motivated by this, we embed the self-play updates into a proximal point framework, yielding a stabilized algorithm. For this combined method, we prove high-probability last-iterate convergence and discuss its more practical version, which we call Nash Prox. Finally, we apply this method to post-training of large language models and validate its empirical performance.

MLMar 1, 2021
UCB Momentum Q-learning: Correcting the bias without forgetting

Pierre Menard, Omar Darwiche Domingues, Xuedong Shang et al.

We propose UCBMQ, Upper Confidence Bound Momentum Q-learning, a new algorithm for reinforcement learning in tabular and possibly stage-dependent, episodic Markov decision process. UCBMQ is based on Q-learning where we add a momentum term and rely on the principle of optimism in face of uncertainty to deal with exploration. Our new technical ingredient of UCBMQ is the use of momentum to correct the bias that Q-learning suffers while, at the same time, limiting the impact it has on the second-order term of the regret. For UCBMQ, we are able to guarantee a regret of at most $O(\sqrt{H^3SAT}+ H^4 S A )$ where $H$ is the length of an episode, $S$ the number of states, $A$ the number of actions, $T$ the number of episodes and ignoring terms in poly-$\log(SAHT)$. Notably, UCBMQ is the first algorithm that simultaneously matches the lower bound of $Ω(\sqrt{H^3SAT})$ for large enough $T$ and has a second-order term (with respect to the horizon $T$) that scales only linearly with the number of states $S$.

LGJun 17, 2020
The Influence of Shape Constraints on the Thresholding Bandit Problem

James Cheshire, Pierre Menard, Alexandra Carpentier

We investigate the stochastic Thresholding Bandit problem (TBP) under several shape constraints. On top of (i) the vanilla, unstructured TBP, we consider the case where (ii) the sequence of arm's means $(μ_k)_k$ is monotonically increasing MTBP, (iii) the case where $(μ_k)_k$ is unimodal UTBP and (iv) the case where $(μ_k)_k$ is concave CTBP. In the TBP problem the aim is to output, at the end of the sequential game, the set of arms whose means are above a given threshold. The regret is the highest gap between a misclassified arm and the threshold. In the fixed budget setting, we provide problem independent minimax rates for the expected regret in all settings, as well as associated algorithms. We prove that the minimax rates for the regret are (i) $\sqrt{\log(K)K/T}$ for TBP, (ii) $\sqrt{\log(K)/T}$ for MTBP, (iii) $\sqrt{K/T}$ for UTBP and (iv) $\sqrt{\log\log K/T}$ for CTBP, where $K$ is the number of arms and $T$ is the budget. These rates demonstrate that the dependence on $K$ of the minimax regret varies significantly depending on the shape constraint. This highlights the fact that the shape constraints modify fundamentally the nature of the TBP.

MLMay 14, 2018
KL-UCB-switch: optimal regret bounds for stochastic bandits from both a distribution-dependent and a distribution-free viewpoints

Aurélien Garivier, Hédi Hadiji, Pierre Menard et al.

We consider $K$-armed stochastic bandits and consider cumulative regret bounds up to time $T$. We are interested in strategies achieving simultaneously a distribution-free regret bound of optimal order $\sqrt{KT}$ and a distribution-dependent regret that is asymptotically optimal, that is, matching the $κ\ln T$ lower bound by Lai and Robbins (1985) and Burnetas and Katehakis (1996), where $κ$ is the optimal problem-dependent constant. This constant $κ$ depends on the model $\mathcal{D}$ considered (the family of possible distributions over the arms). Ménard and Garivier (2017) provided strategies achieving such a bi-optimality in the parametric case of models given by one-dimensional exponential families, while Lattimore (2016, 2018) did so for the family of (sub)Gaussian distributions with variance less than $1$. We extend this result to the non-parametric case of all distributions over $[0,1]$. We do so by combining the MOSS strategy by Audibert and Bubeck (2009), which enjoys a distribution-free regret bound of optimal order $\sqrt{KT}$, and the KL-UCB strategy by Cappé et al. (2013), for which we provide in passing the first analysis of an optimal distribution-dependent $κ\ln T$ regret bound in the model of all distributions over $[0,1]$. We were able to obtain this non-parametric bi-optimality result while working hard to streamline the proofs (of previously known regret bounds and thus of the new analyses carried out); a second merit of the present contribution is therefore to provide a review of proofs of classical regret bounds for index-based strategies for $K$-armed stochastic bandits.

STNov 13, 2017
Thresholding Bandit for Dose-ranging: The Impact of Monotonicity

Aurélien Garivier, Pierre Ménard, Laurent Rossi et al.

We analyze the sample complexity of the thresholding bandit problem, with and without the assumption that the mean values of the arms are increasing. In each case, we provide a lower bound valid for any risk $δ$ and any $δ$-correct algorithm; in addition, we propose an algorithm whose sample complexity is of the same order of magnitude for small risks. This work is motivated by phase 1 clinical trials, a practically important setting where the arm means are increasing by nature, and where no satisfactory solution is available so far.