Jerry Chen

CL
6papers
17citations
Novelty58%
AI Score46

6 Papers

ROMay 29Code
Wall-OSS-0.5 Technical Report

Ryan Yu, Pushi Zhang, Starrick Liu et al.

Large-scale Vision-Language-Action (VLA) pretraining is increasingly adopted as the foundation for robot policies, yet the evidence for pretrained VLAs is almost invariably reported after task-specific fine-tuning.This leaves a foundational question unanswered: does VLA pretraining itself yield executable robot behavior, or does it merely furnish a better initialization for downstream policy learning? We present Wall-OSS-0.5, an open-source 4B VLA built upon a 3B VLM backbone augmented with action-generation components, designed so that pretrained robotic capability is directly measurable on physical hardware.The model is pretrained across more than 20 embodiments, processing over one million robot trajectories per epoch alongside a grounded multimodal corpus. We adopt a gradient-bridged co-training recipe in which three objectives play distinct and complementary roles: discrete action prediction routes strong VLM-native gradients into the backbone, multimodal prediction preserves grounded vision-language understanding, and continuous flow matching serves as the deployment-time action interface. Before task-specific fine-tuning, the pretrained checkpoint achieves non-trivial zero-shot real-robot behavior, completing several tasks, including a held-out deformable manipulation task, at high task progress on a 17-task suite. After fine-tuning, the same checkpoint serves as a stronger adaptation prior, reaching 60.5% average task progress on 15 real-robot tasks and outperforming π_0.5 by 17.5%. Multimodal evaluations further confirm that action training does not erode grounded vision-language competence: the model preserves broad vision-language ability while strengthening embodied grounding. Together, these results reposition VLA pretraining from an initialization strategy to a directly testable, already useful source of robot capability.

HCMay 15, 2022
Trucks Don't Mean Trump: Diagnosing Human Error in Image Analysis

J. D. Zamfirescu-Pereira, Jerry Chen, Emily Wen et al. · berkeley

Algorithms provide powerful tools for detecting and dissecting human bias and error. Here, we develop machine learning methods to to analyze how humans err in a particular high-stakes task: image interpretation. We leverage a unique dataset of 16,135,392 human predictions of whether a neighborhood voted for Donald Trump or Joe Biden in the 2020 US election, based on a Google Street View image. We show that by training a machine learning estimator of the Bayes optimal decision for each image, we can provide an actionable decomposition of human error into bias, variance, and noise terms, and further identify specific features (like pickup trucks) which lead humans astray. Our methods can be applied to ensure that human-in-the-loop decision-making is accurate and fair and are also applicable to black-box algorithmic systems.

CLNov 20, 2022
Mulco: Recognizing Chinese Nested Named Entities Through Multiple Scopes

Jiuding Yang, Jinwen Luo, Weidong Guo et al.

Nested Named Entity Recognition (NNER) has been a long-term challenge to researchers as an important sub-area of Named Entity Recognition. NNER is where one entity may be part of a longer entity, and this may happen on multiple levels, as the term nested suggests. These nested structures make traditional sequence labeling methods unable to properly recognize all entities. While recent researches focus on designing better recognition methods for NNER in a variety of languages, the Chinese NNER (CNNER) still lacks attention, where a free-for-access, CNNER-specialized benchmark is absent. In this paper, we aim to solve CNNER problems by providing a Chinese dataset and a learning-based model to tackle the issue. To facilitate the research on this task, we release ChiNesE, a CNNER dataset with 20,000 sentences sampled from online passages of multiple domains, containing 117,284 entities failing in 10 categories, where 43.8 percent of those entities are nested. Based on ChiNesE, we propose Mulco, a novel method that can recognize named entities in nested structures through multiple scopes. Each scope use a designed scope-based sequence labeling method, which predicts an anchor and the length of a named entity to recognize it. Experiment results show that Mulco has outperformed several baseline methods with the different recognizing schemes on ChiNesE. We also conduct extensive experiments on ACE2005 Chinese corpus, where Mulco has achieved the best performance compared with the baseline methods.

CLJan 17, 2023
Learning a Formality-Aware Japanese Sentence Representation

Henry Li Xinyuan, Ray Lee, Jerry Chen et al.

While the way intermediate representations are generated in encoder-decoder sequence-to-sequence models typically allow them to preserve the semantics of the input sentence, input features such as formality might be left out. On the other hand, downstream tasks such as translation would benefit from working with a sentence representation that preserves formality in addition to semantics, so as to generate sentences with the appropriate level of social formality -- the difference between speaking to a friend versus speaking with a supervisor. We propose a sequence-to-sequence method for learning a formality-aware representation for Japanese sentences, where sentence generation is conditioned on both the original representation of the input sentence, and a side constraint which guides the sentence representation towards preserving formality information. Additionally, we propose augmenting the sentence representation with a learned representation of formality which facilitates the extraction of formality in downstream tasks. We address the lack of formality-annotated parallel data by adapting previous works on procedural formality classification of Japanese sentences. Experimental results suggest that our techniques not only helps the decoder recover the formality of the input sentence, but also slightly improves the preservation of input sentence semantics.

LGMay 13
TabPFN-3: Technical Report

Léo Grinsztajn, Klemens Flöge, Oscar Key et al.

Tabular data underpins most high-value prediction problems in science and industry, and TabPFN has driven the foundation model revolution for this modality. Designed with feedback from our users, TabPFN-3 builds on this foundation to scale state-of-the-art performance to datasets with 1M training rows and substantially reduce training and inference time. Pretrained exclusively on synthetic data from our prior, TabPFN-3 dramatically pushes the frontier of tabular prediction and brings substantial gains on time series, relational, and tabular-text data. On the standard tabular benchmark TabArena, a forward pass of TabPFN-3 outperforms all other models, including tuned and ensembled baselines, by a significant margin, and pareto-dominates the speed/performance frontier. On more diverse datasets, TabPFN-3 ranks first on datasets with many classes, and beats 8-hour-tuned gradient-boosted-tree baselines on datasets up to 1M training rows and 200 features. TabPFN-3 introduces test-time compute scaling to tabular foundation models. Our API offering TabPFN-3-Plus (Thinking) exploits this to beat all non-TabPFN models by over 200 Elo on TabArena, rising to 420 Elo on the largest data subset, and outperforms AutoGluon 1.5 extreme while being 10x faster, without using LLMs, real data, internet search or any other model besides TabPFN. TabPFN-3 extends the capabilities of our models, enabling SOTA prediction on relational data (new SOTA foundation model on RelBenchV1) and tabular-text data (SOTA on TabSTAR via TabPFN-3-Plus); and improves existing integrations: a specialized checkpoint, TabPFN-TS-3, ranks 2nd on the time-series benchmark fev-bench, and SHAP-value computation is up to 120x faster. TabPFN-3 achieves this performance while being up to 20x faster than TabPFN-2.5. In addition, a reduced KV cache and row-chunking scale to 1M rows on one H100 with fast inference speed.

LGJul 27, 2021
Generating Lode Runner Levels by Learning Player Paths with LSTMs

Kynan Sorochan, Jerry Chen, Yakun Yu et al.

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In this paper, we attempt to address these problems by learning to generate human-like paths, and then generating levels based on these paths. We extract player path data from gameplay video, train an LSTM to generate new paths based on this data, and then generate game levels based on this path data. We demonstrate that our approach leads to more coherent levels for the game Lode Runner in comparison to an existing PCGML approach.