Arunesh Sinha

LG
h-index34
33papers
895citations
Novelty45%
AI Score53

33 Papers

LGOct 7, 2022Code
BAFFLE: Hiding Backdoors in Offline Reinforcement Learning Datasets

Chen Gong, Zhou Yang, Yunpeng Bai et al.

Reinforcement learning (RL) makes an agent learn from trial-and-error experiences gathered during the interaction with the environment. Recently, offline RL has become a popular RL paradigm because it saves the interactions with environments. In offline RL, data providers share large pre-collected datasets, and others can train high-quality agents without interacting with the environments. This paradigm has demonstrated effectiveness in critical tasks like robot control, autonomous driving, etc. However, less attention is paid to investigating the security threats to the offline RL system. This paper focuses on backdoor attacks, where some perturbations are added to the data (observations) such that given normal observations, the agent takes high-rewards actions, and low-reward actions on observations injected with triggers. In this paper, we propose Baffle (Backdoor Attack for Offline Reinforcement Learning), an approach that automatically implants backdoors to RL agents by poisoning the offline RL dataset, and evaluate how different offline RL algorithms react to this attack. Our experiments conducted on four tasks and four offline RL algorithms expose a disquieting fact: none of the existing offline RL algorithms is immune to such a backdoor attack. More specifically, Baffle modifies 10\% of the datasets for four tasks (3 robotic controls and 1 autonomous driving). Agents trained on the poisoned datasets perform well in normal settings. However, when triggers are presented, the agents' performance decreases drastically by 63.2\%, 53.9\%, 64.7\%, and 47.4\% in the four tasks on average. The backdoor still persists after fine-tuning poisoned agents on clean datasets. We further show that the inserted backdoor is also hard to be detected by a popular defensive method. This paper calls attention to developing more effective protection for the open-source offline RL dataset.

LGNov 26, 2023
Generative Modelling of Stochastic Actions with Arbitrary Constraints in Reinforcement Learning

Changyu Chen, Ramesha Karunasena, Thanh Hong Nguyen et al.

Many problems in Reinforcement Learning (RL) seek an optimal policy with large discrete multidimensional yet unordered action spaces; these include problems in randomized allocation of resources such as placements of multiple security resources and emergency response units, etc. A challenge in this setting is that the underlying action space is categorical (discrete and unordered) and large, for which existing RL methods do not perform well. Moreover, these problems require validity of the realized action (allocation); this validity constraint is often difficult to express compactly in a closed mathematical form. The allocation nature of the problem also prefers stochastic optimal policies, if one exists. In this work, we address these challenges by (1) applying a (state) conditional normalizing flow to compactly represent the stochastic policy -- the compactness arises due to the network only producing one sampled action and the corresponding log probability of the action, which is then used by an actor-critic method; and (2) employing an invalid action rejection method (via a valid action oracle) to update the base policy. The action rejection is enabled by a modified policy gradient that we derive. Finally, we conduct extensive experiments to show the scalability of our approach compared to prior methods and the ability to enforce arbitrary state-conditional constraints on the support of the distribution of actions in any state.

AIFeb 21, 2023
Handling Long and Richly Constrained Tasks through Constrained Hierarchical Reinforcement Learning

Yuxiao Lu, Arunesh Sinha, Pradeep Varakantham

Safety in goal directed Reinforcement Learning (RL) settings has typically been handled through constraints over trajectories and have demonstrated good performance in primarily short horizon tasks. In this paper, we are specifically interested in the problem of solving temporally extended decision making problems such as robots cleaning different areas in a house while avoiding slippery and unsafe areas (e.g., stairs) and retaining enough charge to move to a charging dock; in the presence of complex safety constraints. Our key contribution is a (safety) Constrained Search with Hierarchical Reinforcement Learning (CoSHRL) mechanism that combines an upper level constrained search agent (which computes a reward maximizing policy from a given start to a far away goal state while satisfying cost constraints) with a low-level goal conditioned RL agent (which estimates cost and reward values to move between nearby states). A major advantage of CoSHRL is that it can handle constraints on the cost value distribution (e.g., on Conditional Value at Risk, CVaR) and can adjust to flexible constraint thresholds without retraining. We perform extensive experiments with different types of safety constraints to demonstrate the utility of our approach over leading approaches in constrained and hierarchical RL.

51.1CRApr 12
Privacy as Permissible Operations: An ABAC Framework for Policy-Law Compliance

Ajay Dhakar, Arunesh Sinha, Shamik Sural

In recent years, many countries have started enacting laws to safeguard privacy of personal data of their citizens collected and maintained by various enterprises through websites, mobile apps, and other means. It is imperative that the privacy policies of these enterprises respect the provisions of the applicable law. In this paper, we show how such organizational privacy policies can be efficiently checked against a prevalent law. Our novel approach named APLiance (\underline{A}BAC framework for \underline{P}olicy-\underline{L}aw Compl\underline{iance}) models the requirements of the different sections of a privacy law in the form of Attribute-based Access Control (ABAC) rules and the clauses of a privacy policy as a sequence of implied access requests. A policy is considered to be compliant with the law if these access requests are permitted by the corresponding ABAC rules. Although APLiance can be used in any policy-law setting, we demonstrate its effectiveness in the context of the recently introduced Digital Personal Data Protection Act of India. A browser plugin has been developed and publicly released for real time compliance checking using APLiance whenever a user visits the privacy policy page of a website.

LGMay 31, 2022
Scalable Distributional Robustness in a Class of Non Convex Optimization with Guarantees

Avinandan Bose, Arunesh Sinha, Tien Mai

Distributionally robust optimization (DRO) has shown lot of promise in providing robustness in learning as well as sample based optimization problems. We endeavor to provide DRO solutions for a class of sum of fractionals, non-convex optimization which is used for decision making in prominent areas such as facility location and security games. In contrast to previous work, we find it more tractable to optimize the equivalent variance regularized form of DRO rather than the minimax form. We transform the variance regularized form to a mixed-integer second order cone program (MISOCP), which, while guaranteeing near global optimality, does not scale enough to solve problems with real world data-sets. We further propose two abstraction approaches based on clustering and stratified sampling to increase scalability, which we then use for real world data-sets. Importantly, we provide near global optimality guarantees for our approach and show experimentally that our solution quality is better than the locally optimal ones achieved by state-of-the-art gradient-based methods. We experimentally compare our different approaches and baselines, and reveal nuanced properties of a DRO solution.

52.7GTMay 19
Distributionally Robust Games via Coherent Risk Measures

Bharat Gangwani, Arunesh Sinha

We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games with a special focus on coherent utility (risk) measures, including Mean-semideviation and Conditional Value-at-Risk. This framework treats risk sensitivity as a primitive feature of player preferences while retaining a formal connection to distributional robustness. We make a number of contributions that are enumerated next. (1) We use prior results for the existence of distributionally robust equilibria to show the existence of equilibria in data-driven settings for various ambiguity sets, and (2) show that these games are inherently continuous, rather than finite matrix games, which fundamentally alters equilibrium structure and precludes direct extensions of standard correlated equilibrium notions. (3) We bound the loss in expected utility that a player can expect from being risk-averse. (4) We further characterize the computational complexity of equilibrium computation, proving PPAD-completeness in general and PPAD membership for several coherent utility measure games. (5) We present multilinear complementarity program formulations for several coherent utility measure games. (6) Numerical experiments reveal the robustness and out of sample performance of the game solutions. Our results unify risk-theoretic modeling and equilibrium analysis, providing a principled foundation for risk-aware strategic decision-making in data-driven environments.

LGJul 24, 2024
Towards Neural Network based Cognitive Models of Dynamic Decision-Making by Humans

Changyu Chen, Shashank Reddy Chirra, Maria José Ferreira et al.

Modeling human cognitive processes in dynamic decision-making tasks has been an endeavor in AI for a long time because such models can help make AI systems more intuitive, personalized, mitigate any human biases, and enhance training in simulation. Some initial work has attempted to utilize neural networks (and large language models) but often assumes one common model for all humans and aims to emulate human behavior in aggregate. However, the behavior of each human is distinct, heterogeneous, and relies on specific past experiences in certain tasks. For instance, consider two individuals responding to a phishing email: one who has previously encountered and identified similar threats may recognize it quickly, while another without such experience might fall for the scam. In this work, we build on Instance Based Learning (IBL) that posits that human decisions are based on similar situations encountered in the past. However, IBL relies on simple fixed form functions to capture the mapping from past situations to current decisions. To that end, we propose two new attention-based neural network models to have open form non-linear functions to model distinct and heterogeneous human decision-making in dynamic settings. We experiment with two distinct datasets gathered from human subject experiment data, one focusing on detection of phishing email by humans and another where humans act as attackers in a cybersecurity setting and decide on an attack option. We conducted extensive experiments with our two neural network models, IBL, and GPT3.5, and demonstrate that the neural network models outperform IBL significantly in representing human decision-making, while providing similar interpretability of human decisions as IBL. Overall, our work yields promising results for further use of neural networks in cognitive modeling of human decision making.

CLJun 14, 2024Code
Bootstrapping Language Models with DPO Implicit Rewards

Changyu Chen, Zichen Liu, Chao Du et al.

Human alignment in large language models (LLMs) is an active area of research. A recent groundbreaking work, direct preference optimization (DPO), has greatly simplified the process from past work in reinforcement learning from human feedback (RLHF) by bypassing the reward learning stage in RLHF. DPO, after training, provides an implicit reward model. In this work, we make a novel observation that this implicit reward model can by itself be used in a bootstrapping fashion to further align the LLM. Our approach is to use the rewards from a current LLM to construct a preference dataset, which is then used in subsequent DPO rounds. We incorporate two refinements to further improve our approach: 1) length-regularized reward shaping to make the preference dataset length-unbiased; 2) experience replay to enhance the quality of the preference dataset. Our approach, named self-alignment with DPO ImpliCit rEwards (DICE), shows great improvements in alignment. It achieves an increase of more than 8$\\%$ in lengthcontrolled win rate on AlpacaEval 2 for all the different base models that we tried, without relying on external feedback. Our code is available at https://github.com/sail-sg/dice.

LGJun 7, 2024Code
On Minimizing Adversarial Counterfactual Error in Adversarial RL

Roman Belaire, Arunesh Sinha, Pradeep Varakantham

Deep Reinforcement Learning (DRL) policies are highly susceptible to adversarial noise in observations, which poses significant risks in safety-critical scenarios. The challenge inherent to adversarial perturbations is that by altering the information observed by the agent, the state becomes only partially observable. Existing approaches address this by either enforcing consistent actions across nearby states or maximizing the worst-case value within adversarially perturbed observations. However, the former suffers from performance degradation when attacks succeed, while the latter tends to be overly conservative, leading to suboptimal performance in benign settings. We hypothesize that these limitations stem from their failing to account for partial observability directly. To this end, we introduce a novel objective called Adversarial Counterfactual Error (ACoE), defined on the beliefs about the true state and balancing value optimization with robustness. To make ACoE scalable in model-free settings, we propose the theoretically-grounded surrogate objective Cumulative-ACoE (C-ACoE). Our empirical evaluations on standard benchmarks (MuJoCo, Atari, and Highway) demonstrate that our method significantly outperforms current state-of-the-art approaches for addressing adversarial RL challenges, offering a promising direction for improving robustness in DRL under adversarial conditions. Our code is available at https://github.com/romanbelaire/acoe-robust-rl.

LGJan 16, 2025Code
On Learning Informative Trajectory Embeddings for Imitation, Classification and Regression

Zichang Ge, Changyu Chen, Arunesh Sinha et al.

In real-world sequential decision making tasks like autonomous driving, robotics, and healthcare, learning from observed state-action trajectories is critical for tasks like imitation, classification, and clustering. For example, self-driving cars must replicate human driving behaviors, while robots and healthcare systems benefit from modeling decision sequences, whether or not they come from expert data. Existing trajectory encoding methods often focus on specific tasks or rely on reward signals, limiting their ability to generalize across domains and tasks. Inspired by the success of embedding models like CLIP and BERT in static domains, we propose a novel method for embedding state-action trajectories into a latent space that captures the skills and competencies in the dynamic underlying decision-making processes. This method operates without the need for reward labels, enabling better generalization across diverse domains and tasks. Our contributions are threefold: (1) We introduce a trajectory embedding approach that captures multiple abilities from state-action data. (2) The learned embeddings exhibit strong representational power across downstream tasks, including imitation, classification, clustering, and regression. (3) The embeddings demonstrate unique properties, such as controlling agent behaviors in IQ-Learn and an additive structure in the latent space. Experimental results confirm that our method outperforms traditional approaches, offering more flexible and powerful trajectory representations for various applications. Our code is available at https://github.com/Erasmo1015/vte.

CLDec 7, 2024
Semantic Loss Guided Data Efficient Supervised Fine Tuning for Safe Responses in LLMs

Yuxiao Lu, Arunesh Sinha, Pradeep Varakantham

Large Language Models (LLMs) generating unsafe responses to toxic prompts is a significant issue in their applications. While various efforts aim to address this safety concern, previous approaches often demand substantial human data collection or rely on the less dependable option of using another LLM to generate corrective data. In this paper, we aim to take this problem and overcome limitations of requiring significant high-quality human data. Our method requires only a small set of unsafe responses to toxic prompts, easily obtained from the unsafe LLM itself. By employing a semantic cost combined with a negative Earth Mover Distance (EMD) loss, we guide the LLM away from generating unsafe responses. Additionally, we propose a novel lower bound for EMD loss, enabling more efficient optimization. Our results demonstrate superior performance and data efficiency compared to baselines, and we further examine the nuanced effects of over-alignment and potential degradation of language capabilities when using contrastive data.

LGAug 10, 2025
Strategic Incentivization for Locally Differentially Private Federated Learning

Yashwant Krishna Pagoti, Arunesh Sinha, Shamik Sural

In Federated Learning (FL), multiple clients jointly train a machine learning model by sharing gradient information, instead of raw data, with a server over multiple rounds. To address the possibility of information leakage in spite of sharing only the gradients, Local Differential Privacy (LDP) is often used. In LDP, clients add a selective amount of noise to the gradients before sending the same to the server. Although such noise addition protects the privacy of clients, it leads to a degradation in global model accuracy. In this paper, we model this privacy-accuracy trade-off as a game, where the sever incentivizes the clients to add a lower degree of noise for achieving higher accuracy, while the clients attempt to preserve their privacy at the cost of a potential loss in accuracy. A token based incentivization mechanism is introduced in which the quantum of tokens credited to a client in an FL round is a function of the degree of perturbation of its gradients. The client can later access a newly updated global model only after acquiring enough tokens, which are to be deducted from its balance. We identify the players, their actions and payoff, and perform a strategic analysis of the game. Extensive experiments were carried out to study the impact of different parameters.

LGAug 6, 2025
Automatic LLM Red Teaming

Roman Belaire, Arunesh Sinha, Pradeep Varakantham

Red teaming is critical for identifying vulnerabilities and building trust in current LLMs. However, current automated methods for Large Language Models (LLMs) rely on brittle prompt templates or single-turn attacks, failing to capture the complex, interactive nature of real-world adversarial dialogues. We propose a novel paradigm: training an AI to strategically `break' another AI. By formalizing red teaming as a Markov Decision Process (MDP) and employing a hierarchical Reinforcement Learning (RL) framework, we effectively address the inherent sparse reward and long-horizon challenges. Our generative agent learns coherent, multi-turn attack strategies through a fine-grained, token-level harm reward, enabling it to uncover subtle vulnerabilities missed by existing baselines. This approach sets a new state-of-the-art, fundamentally reframing LLM red teaming as a dynamic, trajectory-based process (rather than a one-step test) essential for robust AI deployment.

OCMay 5, 2025
Temporal Robustness in Discrete Time Linear Dynamical Systems

Nilava Metya, Ankit Shah, Arunesh Sinha

Discrete time linear dynamical systems, including Markov chains, have found many applications including in security settings such as in cybersecurity operations center (CSOC) management and in managing health risks. However, in these two scenarios, there is uncertainty about the time horizon for which the system runs. This creates uncertainty about the cost (or reward) incurred based on the state distribution when the system stops. Given past data samples of how long a system ran, we theoretically analyze the cost incurred at the stop of the system as a distributional robust cost estimation task in a Wasserstein ambiguity set. Towards this, we show an equivalence between a discrete time Markov Chain on a probability simplex and a global asymptotic stable (GAS) discrete time linear dynamical system, allowing us to base our study on a GAS system only. Then, we provide various polynomial time algorithms and hardness results for different cases in our theoretical study, including a novel proof of a fundamental result about Wassertein distance based polytope. We experiment with real world data in CSOC domain and prior data in health domain to reveal the benefits of our model and approach.

SIOct 15, 2024
Heterogeneous Graph Generation: A Hierarchical Approach using Node Feature Pooling

Hritaban Ghosh, Chen Changyu, Arunesh Sinha et al.

Heterogeneous graphs are present in various domains, such as social networks, recommendation systems, and biological networks. Unlike homogeneous graphs, heterogeneous graphs consist of multiple types of nodes and edges, each representing different entities and relationships. Generating realistic heterogeneous graphs that capture the complex interactions among diverse entities is a difficult task due to several reasons. The generator has to model both the node type distribution along with the feature distribution for each node type. In this paper, we look into solving challenges in heterogeneous graph generation, by employing a two phase hierarchical structure, wherein the first phase creates a skeleton graph with node types using a prior diffusion based model and in the second phase, we use an encoder and a sampler structure as generator to assign node type specific features to the nodes. A discriminator is used to guide training of the generator and feature vectors are sampled from a node feature pool. We conduct extensive experiments with subsets of IMDB and DBLP datasets to show the effectiveness of our method and also the need for various architecture components.

CRFeb 28, 2022
Proceedings of the Artificial Intelligence for Cyber Security (AICS) Workshop at AAAI 2022

James Holt, Edward Raff, Ahmad Ridley et al.

The workshop will focus on the application of AI to problems in cyber security. Cyber systems generate large volumes of data, utilizing this effectively is beyond human capabilities. Additionally, adversaries continue to develop new attacks. Hence, AI methods are required to understand and protect the cyber domain. These challenges are widely studied in enterprise networks, but there are many gaps in research and practice as well as novel problems in other domains. In general, AI techniques are still not widely adopted in the real world. Reasons include: (1) a lack of certification of AI for security, (2) a lack of formal study of the implications of practical constraints (e.g., power, memory, storage) for AI systems in the cyber domain, (3) known vulnerabilities such as evasion, poisoning attacks, (4) lack of meaningful explanations for security analysts, and (5) lack of analyst trust in AI solutions. There is a need for the research community to develop novel solutions for these practical issues.

AIFeb 27, 2022
The Art of Manipulation: Threat of Multi-Step Manipulative Attacks in Security Games

Thanh H. Nguyen, Arunesh Sinha

This paper studies the problem of multi-step manipulative attacks in Stackelberg security games, in which a clever attacker attempts to orchestrate its attacks over multiple time steps to mislead the defender's learning of the attacker's behavior. This attack manipulation eventually influences the defender's patrol strategy towards the attacker's benefit. Previous work along this line of research only focuses on one-shot games in which the defender learns the attacker's behavior and then designs a corresponding strategy only once. Our work, on the other hand, investigates the long-term impact of the attacker's manipulation in which current attack and defense choices of players determine the future learning and patrol planning of the defender. This paper has three key contributions. First, we introduce a new multi-step manipulative attack game model that captures the impact of sequential manipulative attacks carried out by the attacker over the entire time horizon. Second, we propose a new algorithm to compute an optimal manipulative attack plan for the attacker, which tackles the challenge of multiple connected optimization components involved in the computation across multiple time steps. Finally, we present extensive experimental results on the impact of such misleading attacks, showing a significant benefit for the attacker and loss for the defender.

LGFeb 13, 2022
Beyond NaN: Resiliency of Optimization Layers in The Face of Infeasibility

Wai Tuck Wong, Sarah Kinsey, Ramesha Karunasena et al.

Prior work has successfully incorporated optimization layers as the last layer in neural networks for various problems, thereby allowing joint learning and planning in one neural network forward pass. In this work, we identify a weakness in such a set-up where inputs to the optimization layer lead to undefined output of the neural network. Such undefined decision outputs can lead to possible catastrophic outcomes in critical real time applications. We show that an adversary can cause such failures by forcing rank deficiency on the matrix fed to the optimization layer which results in the optimization failing to produce a solution. We provide a defense for the failure cases by controlling the condition number of the input matrix. We study the problem in the settings of synthetic data, Jigsaw Sudoku, and in speed planning for autonomous driving, building on top of prior frameworks in end-to-end learning and optimization. We show that our proposed defense effectively prevents the framework from failing with undefined output. Finally, we surface a number of edge cases which lead to serious bugs in popular equation and optimization solvers which can be abused as well.

LGJan 24, 2022
Multiscale Generative Models: Improving Performance of a Generative Model Using Feedback from Other Dependent Generative Models

Changyu Chen, Avinandan Bose, Shih-Fen Cheng et al.

Realistic fine-grained multi-agent simulation of real-world complex systems is crucial for many downstream tasks such as reinforcement learning. Recent work has used generative models (GANs in particular) for providing high-fidelity simulation of real-world systems. However, such generative models are often monolithic and miss out on modeling the interaction in multi-agent systems. In this work, we take a first step towards building multiple interacting generative models (GANs) that reflects the interaction in real world. We build and analyze a hierarchical set-up where a higher-level GAN is conditioned on the output of multiple lower-level GANs. We present a technique of using feedback from the higher-level GAN to improve performance of lower-level GANs. We mathematically characterize the conditions under which our technique is impactful, including understanding the transfer learning nature of our set-up. We present three distinct experiments on synthetic data, time series data, and image domain, revealing the wide applicability of our technique.

LGNov 5, 2020
Measuring Data Collection Diligence for Community Healthcare

Ramesha Karunasena, Mohammad Sarparajul Ambiya, Arunesh Sinha et al.

Data analytics has tremendous potential to provide targeted benefit in low-resource communities, however the availability of high-quality public health data is a significant challenge in developing countries primarily due to non-diligent data collection by community health workers (CHWs). In this work, we define and test a data collection diligence score. This challenging unlabeled data problem is handled by building upon domain expert's guidance to design a useful data representation of the raw data, using which we design a simple and natural score. An important aspect of the score is relative scoring of the CHWs, which implicitly takes into account the context of the local area. The data is also clustered and interpreting these clusters provides a natural explanation of the past behavior of each data collector. We further predict the diligence score for future time steps. Our framework has been validated on the ground using observations by the field monitors of our partner NGO in India. Beyond the successful field test, our work is in the final stages of deployment in the state of Rajasthan, India.

STJun 7, 2020
Generating Realistic Stock Market Order Streams

Junyi Li, Xitong Wang, Yaoyang Lin et al.

We propose an approach to generate realistic and high-fidelity stock market data based on generative adversarial networks (GANs). Our Stock-GAN model employs a conditional Wasserstein GAN to capture history dependence of orders. The generator design includes specially crafted aspects including components that approximate the market's auction mechanism, augmenting the order history with order-book constructions to improve the generation task. We perform an ablation study to verify the usefulness of aspects of our network structure. We provide a mathematical characterization of distribution learned by the generator. We also propose statistics to measure the quality of generated orders. We test our approach with synthetic and actual market data, compare to many baseline generative models, and find the generated data to be close to real data.

CRFeb 7, 2020
Proceedings of the Artificial Intelligence for Cyber Security (AICS) Workshop 2020

Dennis Ross, Arunesh Sinha, Diane Staheli et al.

The workshop will focus on the application of artificial intelligence to problems in cyber security. AICS 2020 emphasis will be on human-machine teaming within the context of cyber security problems and will specifically explore collaboration between human operators and AI technologies. The workshop will address applicable areas of AI, such as machine learning, game theory, natural language processing, knowledge representation, automated and assistive reasoning and human machine interactions. Further, cyber security application areas with a particular emphasis on the characterization and deployment of human-machine teaming will be the focus.

CYDec 16, 2019
AI for Social Impact: Learning and Planning in the Data-to-Deployment Pipeline

Andrew Perrault, Fei Fang, Arunesh Sinha et al.

With the maturing of AI and multiagent systems research, we have a tremendous opportunity to direct these advances towards addressing complex societal problems. In pursuit of this goal of AI for Social Impact, we as AI researchers must go beyond improvements in computational methodology; it is important to step out in the field to demonstrate social impact. To this end, we focus on the problems of public safety and security, wildlife conservation, and public health in low-resource communities, and present research advances in multiagent systems to address one key cross-cutting challenge: how to effectively deploy our limited intervention resources in these problem domains. We present case studies from our deployments around the world as well as lessons learned that we hope are of use to researchers who are interested in AI for Social Impact. In pushing this research agenda, we believe AI can indeed play an important role in fighting social injustice and improving society.

GTNov 20, 2019
Solving Online Threat Screening Games using Constrained Action Space Reinforcement Learning

Sanket Shah, Arunesh Sinha, Pradeep Varakantham et al.

Large-scale screening for potential threats with limited resources and capacity for screening is a problem of interest at airports, seaports, and other ports of entry. Adversaries can observe screening procedures and arrive at a time when there will be gaps in screening due to limited resource capacities. To capture this game between ports and adversaries, this problem has been previously represented as a Stackelberg game, referred to as a Threat Screening Game (TSG). Given the significant complexity associated with solving TSGs and uncertainty in arrivals of customers, existing work has assumed that screenees arrive and are allocated security resources at the beginning of the time window. In practice, screenees such as airport passengers arrive in bursts correlated with flight time and are not bound by fixed time windows. To address this, we propose an online threat screening model in which screening strategy is determined adaptively as a passenger arrives while satisfying a hard bound on acceptable risk of not screening a threat. To solve the online problem with a hard bound on risk, we formulate it as a Reinforcement Learning (RL) problem with constraints on the action space (hard bound on risk). We provide a novel way to efficiently enforce linear inequality constraints on the action output in Deep Reinforcement Learning. We show that our solution allows us to significantly reduce screenee wait time while guaranteeing a bound on risk.

CROct 13, 2018
Two Can Play That Game: An Adversarial Evaluation of a Cyber-alert Inspection System

Ankit Shah, Arunesh Sinha, Rajesh Ganesan et al.

Cyber-security is an important societal concern. Cyber-attacks have increased in numbers as well as in the extent of damage caused in every attack. Large organizations operate a Cyber Security Operation Center (CSOC), which form the first line of cyber-defense. The inspection of cyber-alerts is a critical part of CSOC operations. A recent work, in collaboration with Army Research Lab, USA proposed a reinforcement learning (RL) based approach to prevent the cyber-alert queue length from growing large and overwhelming the defender. Given the potential deployment of this approach to CSOCs run by US defense agencies, we perform a red team (adversarial) evaluation of this approach. Further, with the recent attacks on learning systems, it is even more important to test the limits of this RL approach. Towards that end, we learn an adversarial alert generation policy that is a best response to the defender inspection policy. Surprisingly, we find the defender policy to be quite robust to the best response of the attacker. In order to explain this observation, we extend the earlier RL model to a game model and show that there exists defender policies that can be robust against any adversarial policy. We also derive a competitive baseline from the game theory model and compare it to the RL approach. However, we go further to exploit assumptions made in the MDP in the RL model and discover an attacker policy that overwhelms the defender. We use a double oracle approach to retrain the defender with episodes from this discovered attacker policy. This made the defender robust to the discovered attacker policy and no further harmful attacker policies were discovered. Overall, the adversarial RL and double oracle approach in RL are general techniques that are applicable to other RL usage in adversarial environments.

CRSep 13, 2017
A Learning and Masking Approach to Secure Learning

Linh Nguyen, Sky Wang, Arunesh Sinha

Deep Neural Networks (DNNs) have been shown to be vulnerable against adversarial examples, which are data points cleverly constructed to fool the classifier. Such attacks can be devastating in practice, especially as DNNs are being applied to ever increasing critical tasks like image recognition in autonomous driving. In this paper, we introduce a new perspective on the problem. We do so by first defining robustness of a classifier to adversarial exploitation. Next, we show that the problem of adversarial example generation can be posed as learning problem. We also categorize attacks in literature into high and low perturbation attacks; well-known attacks like fast-gradient sign method (FGSM) and our attack produce higher perturbation adversarial examples while the more potent but computationally inefficient Carlini-Wagner (CW) attack is low perturbation. Next, we show that the dual approach of the attack learning problem can be used as a defensive technique that is effective against high perturbation attacks. Finally, we show that a classifier masking method achieved by adding noise to the a neural network's logit output protects against low distortion attacks such as the CW attack. We also show that both our learning and masking defense can work simultaneously to protect against multiple attacks. We demonstrate the efficacy of our techniques by experimenting with the MNIST and CIFAR-10 datasets.

CRNov 11, 2016
Towards the Science of Security and Privacy in Machine Learning

Nicolas Papernot, Patrick McDaniel, Arunesh Sinha et al.

Advances in machine learning (ML) in recent years have enabled a dizzying array of applications such as data analytics, autonomous systems, and security diagnostics. ML is now pervasive---new systems and models are being deployed in every domain imaginable, leading to rapid and widespread deployment of software based inference and decision making. There is growing recognition that ML exposes new vulnerabilities in software systems, yet the technical community's understanding of the nature and extent of these vulnerabilities remains limited. We systematize recent findings on ML security and privacy, focusing on attacks identified on these systems and defenses crafted to date. We articulate a comprehensive threat model for ML, and categorize attacks and defenses within an adversarial framework. Key insights resulting from works both in the ML and security communities are identified and the effectiveness of approaches are related to structural elements of ML algorithms and the data used to train them. We conclude by formally exploring the opposing relationship between model accuracy and resilience to adversarial manipulation. Through these explorations, we show that there are (possibly unavoidable) tensions between model complexity, accuracy, and resilience that must be calibrated for the environments in which they will be used.

AIOct 30, 2015
Learning Adversary Behavior in Security Games: A PAC Model Perspective

Arunesh Sinha, Debarun Kar, Milind Tambe

Recent applications of Stackelberg Security Games (SSG), from wildlife crime to urban crime, have employed machine learning tools to learn and predict adversary behavior using available data about defender-adversary interactions. Given these recent developments, this paper commits to an approach of directly learning the response function of the adversary. Using the PAC model, this paper lays a firm theoretical foundation for learning in SSGs (e.g., theoretically answer questions about the numbers of samples required to learn adversary behavior) and provides utility guarantees when the learned adversary model is used to plan the defender's strategy. The paper also aims to answer practical questions such as how much more data is needed to improve an adversary model's accuracy. Additionally, we explain a recently observed phenomenon that prediction accuracy of learned adversary behavior is not enough to discover the utility maximizing defender strategy. We provide four main contributions: (1) a PAC model of learning adversary response functions in SSGs; (2) PAC-model analysis of the learning of key, existing bounded rationality models in SSGs; (3) an entirely new approach to adversary modeling based on a non-parametric class of response functions with PAC-model analysis and (4) identification of conditions under which computing the best defender strategy against the learned adversary behavior is indeed the optimal strategy. Finally, we conduct experiments with real-world data from a national park in Uganda, showing the benefit of our new adversary modeling approach and verification of our PAC model predictions.

CRMay 5, 2015
Program Actions as Actual Causes: A Building Block for Accountability

Anupam Datta, Deepak Garg, Dilsun Kaynar et al.

Protocols for tasks such as authentication, electronic voting, and secure multiparty computation ensure desirable security properties if agents follow their prescribed programs. However, if some agents deviate from their prescribed programs and a security property is violated, it is important to hold agents accountable by determining which deviations actually caused the violation. Motivated by these applications, we initiate a formal study of program actions as actual causes. Specifically, we define in an interacting program model what it means for a set of program actions to be an actual cause of a violation. We present a sound technique for establishing program actions as actual causes. We demonstrate the value of this formalism in two ways. First, we prove that violations of a specific class of safety properties always have an actual cause. Thus, our definition applies to relevant security properties. Second, we provide a cause analysis of a representative protocol designed to address weaknesses in the current public key certification infrastructure.

GTApr 23, 2015
Security Games with Information Leakage: Modeling and Computation

Haifeng Xu, Albert X. Jiang, Arunesh Sinha et al.

Most models of Stackelberg security games assume that the attacker only knows the defender's mixed strategy, but is not able to observe (even partially) the instantiated pure strategy. Such partial observation of the deployed pure strategy -- an issue we refer to as information leakage -- is a significant concern in practical applications. While previous research on patrolling games has considered the attacker's real-time surveillance, our settings, therefore models and techniques, are fundamentally different. More specifically, after describing the information leakage model, we start with an LP formulation to compute the defender's optimal strategy in the presence of leakage. Perhaps surprisingly, we show that a key subproblem to solve this LP (more precisely, the defender oracle) is NP-hard even for the simplest of security game models. We then approach the problem from three possible directions: efficient algorithms for restricted cases, approximation algorithms, and heuristic algorithms for sampling that improves upon the status quo. Our experiments confirm the necessity of handling information leakage and the advantage of our algorithms.

GTSep 16, 2014
Audit Games with Multiple Defender Resources

Jeremiah Blocki, Nicolas Christin, Anupam Datta et al.

Modern organizations (e.g., hospitals, social networks, government agencies) rely heavily on audit to detect and punish insiders who inappropriately access and disclose confidential information. Recent work on audit games models the strategic interaction between an auditor with a single audit resource and auditees as a Stackelberg game, augmenting associated well-studied security games with a configurable punishment parameter. We significantly generalize this audit game model to account for multiple audit resources where each resource is restricted to audit a subset of all potential violations, thus enabling application to practical auditing scenarios. We provide an FPTAS that computes an approximately optimal solution to the resulting non-convex optimization problem. The main technical novelty is in the design and correctness proof of an optimization transformation that enables the construction of this FPTAS. In addition, we experimentally demonstrate that this transformation significantly speeds up computation of solutions for a class of audit games and security games.

GTMar 2, 2013
Audit Games

Jeremiah Blocki, Nicolas Christin, Anupam Datta et al.

Effective enforcement of laws and policies requires expending resources to prevent and detect offenders, as well as appropriate punishment schemes to deter violators. In particular, enforcement of privacy laws and policies in modern organizations that hold large volumes of personal information (e.g., hospitals, banks, and Web services providers) relies heavily on internal audit mechanisms. We study economic considerations in the design of these mechanisms, focusing in particular on effective resource allocation and appropriate punishment schemes. We present an audit game model that is a natural generalization of a standard security game model for resource allocation with an additional punishment parameter. Computing the Stackelberg equilibrium for this game is challenging because it involves solving an optimization problem with non-convex quadratic constraints. We present an additive FPTAS that efficiently computes a solution that is arbitrarily close to the optimal solution.