Naomi Ehrich Leonard

OC
h-index63
31papers
960citations
Novelty53%
AI Score32

31 Papers

2.5OCNov 8, 2012
Nonuniform Coverage Control on the Line

Naomi Ehrich Leonard, Alex Olshevsky

This paper investigates control laws allowing mobile, autonomous agents to optimally position themselves on the line for distributed sensing in a nonuniform field. We show that a simple static control law, based only on local measurements of the field by each agent, drives the agents close to the optimal positions after the agents execute in parallel a number of sensing/movement/computation rounds that is essentially quadratic in the number of agents. Further, we exhibit a dynamic control law which, under slightly stronger assumptions on the capabilities and knowledge of each agent, drives the agents close to the optimal positions after the agents execute in parallel a number of sensing/communication/computation/movement rounds that is essentially linear in the number of agents. Crucially, both algorithms are fully distributed and robust to unpredictable loss and addition of agents.

7.8OCJun 20, 2011
Rearranging trees for robust consensus

George Forrest Young, Luca Scardovi, Naomi Ehrich Leonard

In this paper, we use the H2 norm associated with a communication graph to characterize the robustness of consensus to noise. In particular, we restrict our attention to trees and by systematic attention to the effect of local changes in topology, we derive a partial ordering for undirected trees according to the H2 norm. Our approach for undirected trees provides a constructive method for deriving an ordering for directed trees. Further, our approach suggests a decentralized manner in which trees can be rearranged in order to improve their robustness.

3.3SYOct 16, 2012
Node Classification in Networks of Stochastic Evidence Accumulators

Ioannis Poulakakis, Luca Scardovi, Naomi Ehrich Leonard

This paper considers a network of stochastic evidence accumulators, each represented by a drift-diffusion model accruing evidence towards a decision in continuous time by observing a noisy signal and by exchanging information with other units according to a fixed communication graph. We bring into focus the relationship between the location of each unit in the communication graph and its certainty as measured by the inverse of the variance of its state. We show that node classification according to degree distributions or geodesic distances cannot faithfully capture node ranking in terms of certainty. Instead, all possible paths connecting each unit with the rest in the network must be incorporated. We make this precise by proving that node classification according to information centrality provides a rank ordering with respect to node certainty, thereby affording a direct interpretation of the certainty level of each unit in terms of the structural properties of the underlying communication graph.

5.7CVSep 23, 2022Code
Learning Interpretable Dynamics from Images of a Freely Rotating 3D Rigid Body

Justice Mason, Christine Allen-Blanchette, Nicholas Zolman et al.

In many real-world settings, image observations of freely rotating 3D rigid bodies, such as satellites, may be available when low-dimensional measurements are not. However, the high-dimensionality of image data precludes the use of classical estimation techniques to learn the dynamics and a lack of interpretability reduces the usefulness of standard deep learning methods. In this work, we present a physics-informed neural network model to estimate and predict 3D rotational dynamics from image sequences. We achieve this using a multi-stage prediction pipeline that maps individual images to a latent representation homeomorphic to $\mathbf{SO}(3)$, computes angular velocities from latent pairs, and predicts future latent states using the Hamiltonian equations of motion with a learned representation of the Hamiltonian. We demonstrate the efficacy of our approach on a new rotating rigid-body dataset with sequences of rotating cubes and rectangular prisms with uniform and non-uniform density.

6.8CVAug 24, 2023Code
Learning to Predict 3D Rotational Dynamics from Images of a Rigid Body with Unknown Mass Distribution

Justice Mason, Christine Allen-Blanchette, Nicholas Zolman et al.

In many real-world settings, image observations of freely rotating 3D rigid bodies may be available when low-dimensional measurements are not. However, the high-dimensionality of image data precludes the use of classical estimation techniques to learn the dynamics. The usefulness of standard deep learning methods is also limited, because an image of a rigid body reveals nothing about the distribution of mass inside the body, which, together with initial angular velocity, is what determines how the body will rotate. We present a physics-based neural network model to estimate and predict 3D rotational dynamics from image sequences. We achieve this using a multi-stage prediction pipeline that maps individual images to a latent representation homeomorphic to $\mathbf{SO}(3)$, computes angular velocities from latent pairs, and predicts future latent states using the Hamiltonian equations of motion. We demonstrate the efficacy of our approach on new rotating rigid-body datasets of sequences of synthetic images of rotating objects, including cubes, prisms and satellites, with unknown uniform and non-uniform mass distributions. Our model outperforms competing baselines on our datasets, producing better qualitative predictions and reducing the error observed for the state-of-the-art Hamiltonian Generative Network by a factor of 2.

12.2ROFeb 21, 2024
Blending Data-Driven Priors in Dynamic Games

Justin Lidard, Haimin Hu, Asher Hancock et al.

As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe, interaction-aware motion planning remains an open question. Existing dynamic game formulations assume all agents are task-driven and behave optimally. However, in reality, humans tend to deviate from the decisions prescribed by these models, and their behavior is better approximated under a noisy-rational paradigm. In this work, we investigate a principled methodology to blend a data-driven reference policy with an optimization-based game-theoretic policy. We formulate KLGame, an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization with respect to a general, stochastic, and possibly multi-modal reference policy. Our method incorporates, for each decision maker, a tunable parameter that permits modulation between task-driven and data-driven behaviors. We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time. Through a series of simulated and real-world autonomous driving scenarios, we demonstrate that KLGame policies can more effectively incorporate guidance from the reference policy and account for noisily-rational human behaviors versus non-regularized baselines. Website with additional information, videos, and code: https://kl-games.github.io/.

9.2LGJun 20, 2024
Behavior-Inspired Neural Networks for Relational Inference

Yulong Yang, Bowen Feng, Keqin Wang et al.

From pedestrians to Kuramoto oscillators, interactions between agents govern how dynamical systems evolve in space and time. Discovering how these agents relate to each other has the potential to improve our understanding of the often complex dynamics that underlie these systems. Recent works learn to categorize relationships between agents based on observations of their physical behavior. These approaches model relationship categories as outcomes of a categorical distribution which is limiting and contrary to real-world systems, where relationship categories often intermingle and interact. In this work, we introduce a level of abstraction between the observable behavior of agents and the latent categories that determine their behavior. To do this, we learn a mapping from agent observations to agent preferences for a set of latent categories. The learned preferences and inter-agent proximity are integrated in a nonlinear opinion dynamics model, which allows us to naturally identify mutually exclusive categories, predict an agent's evolution in time, and control an agent's behavior. Through extensive experiments, we demonstrate the utility of our model for learning interpretable categories, and the efficacy of our model for long-horizon trajectory prediction.

5.3LGMay 28, 2023
NashFormer: Leveraging Local Nash Equilibria for Semantically Diverse Trajectory Prediction

Justin Lidard, Oswin So, Yanxia Zhang et al.

Interactions between road agents present a significant challenge in trajectory prediction, especially in cases involving multiple agents. Because existing diversity-aware predictors do not account for the interactive nature of multi-agent predictions, they may miss these important interaction outcomes. In this paper, we propose NashFormer, a framework for trajectory prediction that leverages game-theoretic inverse reinforcement learning to improve coverage of multi-modal predictions. We use a training-time game-theoretic analysis as an auxiliary loss resulting in improved coverage and accuracy without presuming a taxonomy of actions for the agents. We demonstrate our approach on the interactive split of the Waymo Open Motion Dataset, including four subsets involving scenarios with high interaction complexity. Experiment results show that our predictor produces accurate predictions while covering $33\%$ more potential interactions versus a baseline model.

8.2OCJan 28, 2022
A Regret Minimization Approach to Multi-Agent Control

Udaya Ghai, Udari Madhushani, Naomi Leonard et al.

We study the problem of multi-agent control of a dynamical system with known dynamics and adversarial disturbances. Our study focuses on optimal control without centralized precomputed policies, but rather with adaptive control policies for the different agents that are only equipped with a stabilizing controller. We give a reduction from any (standard) regret minimizing control method to a distributed algorithm. The reduction guarantees that the resulting distributed algorithm has low regret relative to the optimal precomputed joint policy. Our methodology involves generalizing online convex optimization to a multi-agent setting and applying recent tools from nonstochastic control derived for a single agent. We empirically evaluate our method on a model of an overactuated aircraft. We show that the distributed method is robust to failure and to adversarial perturbations in the dynamics.

13.2MLNov 24, 2021
One More Step Towards Reality: Cooperative Bandits with Imperfect Communication

Udari Madhushani, Abhimanyu Dubey, Naomi Ehrich Leonard et al.

The cooperative bandit problem is increasingly becoming relevant due to its applications in large-scale decision-making. However, most research for this problem focuses exclusively on the setting with perfect communication, whereas in most real-world distributed settings, communication is often over stochastic networks, with arbitrary corruptions and delays. In this paper, we study cooperative bandit learning under three typical real-world communication scenarios, namely, (a) message-passing over stochastic time-varying networks, (b) instantaneous reward-sharing over a network with random delays, and (c) message-passing with adversarially corrupted rewards, including byzantine communication. For each of these environments, we propose decentralized algorithms that achieve competitive performance, along with near-optimal guarantees on the incurred group regret as well. Furthermore, in the setting with perfect communication, we present an improved delayed-update algorithm that outperforms the existing state-of-the-art on various network topologies. Finally, we present tight network-dependent minimax lower bounds on the group regret. Our proposed algorithms are straightforward to implement and obtain competitive empirical performance.

4.4LGOct 14, 2021
Provably Efficient Multi-Agent Reinforcement Learning with Fully Decentralized Communication

Justin Lidard, Udari Madhushani, Naomi Ehrich Leonard

A challenge in reinforcement learning (RL) is minimizing the cost of sampling associated with exploration. Distributed exploration reduces sampling complexity in multi-agent RL (MARL). We investigate the benefits to performance in MARL when exploration is fully decentralized. Specifically, we consider a class of online, episodic, tabular $Q$-learning problems under time-varying reward and transition dynamics, in which agents can communicate in a decentralized manner.We show that group performance, as measured by the bound on regret, can be significantly improved through communication when each agent uses a decentralized message-passing protocol, even when limited to sending information up to its $γ$-hop neighbors. We prove regret and sample complexity bounds that depend on the number of agents, communication network structure and $γ.$ We show that incorporating more agents and more information sharing into the group learning scheme speeds up convergence to the optimal policy. Numerical simulations illustrate our results and validate our theoretical claims.

9.4MLOct 8, 2021
When to Call Your Neighbor? Strategic Communication in Cooperative Stochastic Bandits

Udari Madhushani, Naomi Leonard

In cooperative bandits, a framework that captures essential features of collective sequential decision making, agents can minimize group regret, and thereby improve performance, by leveraging shared information. However, sharing information can be costly, which motivates developing policies that minimize group regret while also reducing the number of messages communicated by agents. Existing cooperative bandit algorithms obtain optimal performance when agents share information with their neighbors at \textit{every time step}, i.e., full communication. This requires $Θ(T)$ number of messages, where $T$ is the time horizon of the decision making process. We propose \textit{ComEx}, a novel cost-effective communication protocol in which the group achieves the same order of performance as full communication while communicating only $O(\log T)$ number of messages. Our key step is developing a method to identify and only communicate the information crucial to achieving optimal performance. Further we propose novel algorithms for several benchmark cooperative bandit frameworks and show that our algorithms obtain \textit{state-of-the-art} performance while consistently incurring a significantly smaller communication cost than existing algorithms.

5.8MLNov 16, 2020
Distributed Bandits: Probabilistic Communication on $d$-regular Graphs

Udari Madhushani, Naomi Ehrich Leonard

We study the decentralized multi-agent multi-armed bandit problem for agents that communicate with probability over a network defined by a $d$-regular graph. Every edge in the graph has probabilistic weight $p$ to account for the ($1\!-\!p$) probability of a communication link failure. At each time step, each agent chooses an arm and receives a numerical reward associated with the chosen arm. After each choice, each agent observes the last obtained reward of each of its neighbors with probability $p$. We propose a new Upper Confidence Bound (UCB) based algorithm and analyze how agent-based strategies contribute to minimizing group regret in this probabilistic communication setting. We provide theoretical guarantees that our algorithm outperforms state-of-the-art algorithms. We illustrate our results and validate the theoretical claims using numerical simulations.

3.3LGNov 11, 2020
On Using Hamiltonian Monte Carlo Sampling for Reinforcement Learning Problems in High-dimension

Udari Madhushani, Biswadip Dey, Naomi Ehrich Leonard et al.

Value function based reinforcement learning (RL) algorithms, for example, $Q$-learning, learn optimal policies from datasets of actions, rewards, and state transitions. However, when the underlying state transition dynamics are stochastic and evolve on a high-dimensional space, generating independent and identically distributed (IID) data samples for creating these datasets poses a significant challenge due to the intractability of the associated normalizing integral. In these scenarios, Hamiltonian Monte Carlo (HMC) sampling offers a computationally tractable way to generate data for training RL algorithms. In this paper, we introduce a framework, called \textit{Hamiltonian $Q$-Learning}, that demonstrates, both theoretically and empirically, that $Q$ values can be learned from a dataset generated by HMC samples of actions, rewards, and state transitions. Furthermore, to exploit the underlying low-rank structure of the $Q$ function, Hamiltonian $Q$-Learning uses a matrix completion algorithm for reconstructing the updated $Q$ function from $Q$ value updates over a much smaller subset of state-action pairs. Thus, by providing an efficient way to apply $Q$-learning in stochastic, high-dimensional settings, the proposed approach broadens the scope of RL algorithms for real-world applications.

14.0LGOct 24, 2020
LagNetViP: A Lagrangian Neural Network for Video Prediction

Christine Allen-Blanchette, Sushant Veer, Anirudha Majumdar et al.

The dominant paradigms for video prediction rely on opaque transition models where neither the equations of motion nor the underlying physical quantities of the system are easily inferred. The equations of motion, as defined by Newton's second law, describe the time evolution of a physical system state and can therefore be applied toward the determination of future system states. In this paper, we introduce a video prediction model where the equations of motion are explicitly constructed from learned representations of the underlying physical quantities. To achieve this, we simultaneously learn a low-dimensional state representation and system Lagrangian. The kinetic and potential energy terms of the Lagrangian are distinctly modelled and the low-dimensional equations of motion are explicitly constructed using the Euler-Lagrange equations. We demonstrate the efficacy of this approach for video prediction on image sequences rendered in modified OpenAI gym Pendulum-v0 and Acrobot environments.

10.5OCSep 2, 2020
Heterogeneous Explore-Exploit Strategies on Multi-Star Networks

Udari Madhushani, Naomi Leonard

We investigate the benefits of heterogeneity in multi-agent explore-exploit decision making where the goal of the agents is to maximize cumulative group reward. To do so we study a class of distributed stochastic bandit problems in which agents communicate over a multi-star network and make sequential choices among options in the same uncertain environment. Typically, in multi-agent bandit problems, agents use homogeneous decision-making strategies. However, group performance can be improved by incorporating heterogeneity into the choices agents make, especially when the network graph is irregular, i.e. when agents have different numbers of neighbors. We design and analyze new heterogeneous explore-exploit strategies, using the multi-star as the model irregular network graph. The key idea is to enable center agents to do more exploring than they would do using the homogeneous strategy, as a means of providing more useful data to the peripheral agents. In the case all agents broadcast their reward values and choices to their neighbors with the same probability, we provide theoretical guarantees that group performance improves under the proposed heterogeneous strategies as compared to under homogeneous strategies. We use numerical simulations to illustrate our results and to validate our theoretical bounds.

17.9LGJul 3, 2020Code
Unsupervised Learning of Lagrangian Dynamics from Images for Prediction and Control

Yaofeng Desmond Zhong, Naomi Ehrich Leonard

Recent approaches for modelling dynamics of physical systems with neural networks enforce Lagrangian or Hamiltonian structure to improve prediction and generalization. However, when coordinates are embedded in high-dimensional data such as images, these approaches either lose interpretability or can only be applied to one particular example. We introduce a new unsupervised neural network model that learns Lagrangian dynamics from images, with interpretability that benefits prediction and control. The model infers Lagrangian dynamics on generalized coordinates that are simultaneously learned with a coordinate-aware variational autoencoder (VAE). The VAE is designed to account for the geometry of physical systems composed of multiple rigid bodies in the plane. By inferring interpretable Lagrangian dynamics, the model learns physical system properties, such as kinetic and potential energy, which enables long-term prediction of dynamics in the image space and synthesis of energy-based controllers.

5.0LGApr 13, 2020
Distributed Learning: Sequential Decision Making in Resource-Constrained Environments

Udari Madhushani, Naomi Ehrich Leonard

We study cost-effective communication strategies that can be used to improve the performance of distributed learning systems in resource-constrained environments. For distributed learning in sequential decision making, we propose a new cost-effective partial communication protocol. We illustrate that with this protocol the group obtains the same order of performance that it obtains with full communication. Moreover, we prove that under the proposed partial communication protocol the communication cost is $O(\log T)$, where $T$ is the time horizon of the decision-making process. This improves significantly on protocols with full communication, which incur a communication cost that is $O(T)$. We validate our theoretical results using numerical simulations.

13.2OCApr 8, 2020
A Dynamic Observation Strategy for Multi-agent Multi-armed Bandit Problem

Udari Madhushani, Naomi Ehrich Leonard

We define and analyze a multi-agent multi-armed bandit problem in which decision-making agents can observe the choices and rewards of their neighbors under a linear observation cost. Neighbors are defined by a network graph that encodes the inherent observation constraints of the system. We define a cost associated with observations such that at every instance an agent makes an observation it receives a constant observation regret. We design a sampling algorithm and an observation protocol for each agent to maximize its own expected cumulative reward through minimizing expected cumulative sampling regret and expected cumulative observation regret. For our proposed protocol, we prove that total cumulative regret is logarithmically bounded. We verify the accuracy of analytical bounds using numerical simulations.

23.6OCMar 3, 2020
Distributed Cooperative Decision Making in Multi-agent Multi-armed Bandits

Peter Landgren, Vaibhav Srivastava, Naomi Ehrich Leonard

We study a distributed decision-making problem in which multiple agents face the same multi-armed bandit (MAB), and each agent makes sequential choices among arms to maximize its own individual reward. The agents cooperate by sharing their estimates over a fixed communication graph. We consider an unconstrained reward model in which two or more agents can choose the same arm and collect independent rewards. And we consider a constrained reward model in which agents that choose the same arm at the same time receive no reward. We design a dynamic, consensus-based, distributed estimation algorithm for cooperative estimation of mean rewards at each arm. We leverage the estimates from this algorithm to develop two distributed algorithms: coop-UCB2 and coop-UCB2-selective-learning, for the unconstrained and constrained reward models, respectively. We show that both algorithms achieve group performance close to the performance of a centralized fusion center. Further, we investigate the influence of the communication graph structure on performance. We propose a novel graph explore-exploit index that predicts the relative performance of groups in terms of the communication graph, and we propose a novel nodal explore-exploit centrality index that predicts the relative performance of agents in terms of the agent locations in the communication graph.

14.1OCMay 21, 2019
Heterogeneous Stochastic Interactions for Multiple Agents in a Multi-armed Bandit Problem

Udari Madhushani, Naomi Ehrich Leonard

We define and analyze a multi-agent multi-armed bandit problem in which decision-making agents can observe the choices and rewards of their neighbors. Neighbors are defined by a network graph with heterogeneous and stochastic interconnections. These interactions are determined by the sociability of each agent, which corresponds to the probability that the agent observes its neighbors. We design an algorithm for each agent to maximize its own expected cumulative reward and prove performance bounds that depend on the sociability of the agents and the network structure. We use the bounds to predict the rank ordering of agents according to their performance and verify the accuracy analytically and computationally.

0.7LGOct 2, 2017
Asymptotic Allocation Rules for a Class of Dynamic Multi-armed Bandit Problems

T. W. U. Madhushani, D. H. S. Maithripala, N. E. Leonard

This paper presents a class of Dynamic Multi-Armed Bandit problems where the reward can be modeled as the noisy output of a time varying linear stochastic dynamic system that satisfies some boundedness constraints. The class allows many seemingly different problems with time varying option characteristics to be considered in a single framework. It also opens up the possibility of considering many new problems of practical importance. For instance it affords the simultaneous consideration of temporal option unavailabilities and the depen- dencies between options with time varying option characteristics in a seamless manner. We show that, for this class of problems, the combination of any Upper Confidence Bound type algorithm with any efficient reward estimator for the expected reward ensures the logarithmic bounding of the expected cumulative regret. We demonstrate the versatility of the approach by the explicit consideration of a new example of practical interest.

22.3SYJun 2, 2016
Distributed Cooperative Decision-Making in Multiarmed Bandits: Frequentist and Bayesian Algorithms

Peter Landgren, Vaibhav Srivastava, Naomi Ehrich Leonard

We study distributed cooperative decision-making under the explore-exploit tradeoff in the multiarmed bandit (MAB) problem. We extend the state-of-the-art frequentist and Bayesian algorithms for single-agent MAB problems to cooperative distributed algorithms for multi-agent MAB problems in which agents communicate according to a fixed network graph. We rely on a running consensus algorithm for each agent's estimation of mean rewards from its own rewards and the estimated rewards of its neighbors. We prove the performance of these algorithms and show that they asymptotically recover the performance of a centralized agent. Further, we rigorously characterize the influence of the communication graph structure on the decision-making performance of the group.

9.5LGDec 23, 2015
Satisficing in multi-armed bandit problems

Paul Reverdy, Vaibhav Srivastava, Naomi Ehrich Leonard

Satisficing is a relaxation of maximizing and allows for less risky decision making in the face of uncertainty. We propose two sets of satisficing objectives for the multi-armed bandit problem, where the objective is to achieve reward-based decision-making performance above a given threshold. We show that these new problems are equivalent to various standard multi-armed bandit problems with maximizing objectives and use the equivalence to find bounds on performance. The different objectives can result in qualitatively different behavior; for example, agents explore their options continually in one case and only a finite number of times in another. For the case of Gaussian rewards we show an additional equivalence between the two sets of satisficing objectives that allows algorithms developed for one set to be applied to the other. We then develop variants of the Upper Credible Limit (UCL) algorithm that solve the problems with satisficing objectives and show that these modified UCL algorithms achieve efficient satisficing performance.

22.6SYDec 21, 2015
On Distributed Cooperative Decision-Making in Multiarmed Bandits

Peter Landgren, Vaibhav Srivastava, Naomi Ehrich Leonard

We study the explore-exploit tradeoff in distributed cooperative decision-making using the context of the multiarmed bandit (MAB) problem. For the distributed cooperative MAB problem, we design the cooperative UCB algorithm that comprises two interleaved distributed processes: (i) running consensus algorithms for estimation of rewards, and (ii) upper-confidence-bound-based heuristics for selection of arms. We rigorously analyze the performance of the cooperative UCB algorithm and characterize the influence of communication graph structure on the decision-making performance of the group.

12.4OCJul 5, 2015
Correlated Multiarmed Bandit Problem: Bayesian Algorithms and Regret Analysis

Vaibhav Srivastava, Paul Reverdy, Naomi Ehrich Leonard

We consider the correlated multiarmed bandit (MAB) problem in which the rewards associated with each arm are modeled by a multivariate Gaussian random variable, and we investigate the influence of the assumptions in the Bayesian prior on the performance of the upper credible limit (UCL) algorithm and a new correlated UCL algorithm. We rigorously characterize the influence of accuracy, confidence, and correlation scale in the prior on the decision-making performance of the algorithms. Our results show how priors and correlation structure can be leveraged to improve performance.

2.4OCJun 15, 2015
Joint Centrality Distinguishes Optimal Leaders in Noisy Networks

Katherine E. Fitch, Naomi Ehrich Leonard

We study the performance of a network of agents tasked with tracking an external unknown signal in the presence of stochastic disturbances and under the condition that only a limited subset of agents, known as leaders, can measure the signal directly. We investigate the optimal leader selection problem for a prescribed maximum number of leaders, where the optimal leader set minimizes total system error defined as steady-state variance about the external signal. In contrast to previously established greedy algorithms for optimal leader selection, our results rely on an expression of total system error in terms of properties of the underlying network graph. We demonstrate that the performance of any given set of leaders depends on their influence as determined by a new graph measure of centrality of a set. We define the $joint \; centrality$ of a set of nodes in a network graph such that a leader set with maximal joint centrality is an optimal leader set. In the case of a single leader, we prove that the optimal leader is the node with maximal information centrality. In the case of multiple leaders, we show that the nodes in the optimal leader set balance high information centrality with a coverage of the graph. For special cases of graphs, we solve explicitly for optimal leader sets. We illustrate with examples.

14.7OCFeb 16, 2015
Parameter estimation in softmax decision-making models with linear objective functions

Paul Reverdy, Naomi E. Leonard

With an eye towards human-centered automation, we contribute to the development of a systematic means to infer features of human decision-making from behavioral data. Motivated by the common use of softmax selection in models of human decision-making, we study the maximum likelihood parameter estimation problem for softmax decision-making models with linear objective functions. We present conditions under which the likelihood function is convex. These allow us to provide sufficient conditions for convergence of the resulting maximum likelihood estimator and to construct its asymptotic distribution. In the case of models with nonlinear objective functions, we show how the estimator can be applied by linearizing about a nominal parameter value. We apply the estimator to fit the stochastic UCL (Upper Credible Limit) model of human decision-making to human subject data. We show statistically significant differences in behavior across related, but distinct, tasks.

2.3OCNov 22, 2014
Nonuniform Line Coverage from Noisy Scalar Measurements

P. Davison, N. E. Leonard, A. Olshevsky et al.

We study the problem of distributed coverage control in a network of mobile agents arranged on a line. The goal is to design distributed dynamics for the agents to achieve optimal coverage positions with respect to a scalar density field that measures the relative importance of each point on the line. Unlike previous work, which has implicitly assumed the agents know this density field, we only assume that each agent can access noisy samples of the field at points close to its current location. We provide a simple randomized protocol wherein every agent samples the scalar field at three nearby points at each step and which guarantees convergence to the optimal positions. We further analyze the convergence time of this protocol and show that, under suitable assumptions, the squared distance to the optimal coverage configuration decays as $O(1/t)$ with the number of iterations $t$, where the constant scales polynomially with the number of agents $n$. We illustrate these results with simulations.

9.6LGJul 23, 2013
Modeling Human Decision-making in Generalized Gaussian Multi-armed Bandits

Paul Reverdy, Vaibhav Srivastava, Naomi E. Leonard

We present a formal model of human decision-making in explore-exploit tasks using the context of multi-armed bandit problems, where the decision-maker must choose among multiple options with uncertain rewards. We address the standard multi-armed bandit problem, the multi-armed bandit problem with transition costs, and the multi-armed bandit problem on graphs. We focus on the case of Gaussian rewards in a setting where the decision-maker uses Bayesian inference to estimate the reward values. We model the decision-maker's prior knowledge with the Bayesian prior on the mean reward. We develop the upper credible limit (UCL) algorithm for the standard multi-armed bandit problem and show that this deterministic algorithm achieves logarithmic cumulative expected regret, which is optimal performance for uninformative priors. We show how good priors and good assumptions on the correlation structure among arms can greatly enhance decision-making performance, even over short time horizons. We extend to the stochastic UCL algorithm and draw several connections to human decision-making behavior. We present empirical data from human experiments and show that human performance is efficiently captured by the stochastic UCL algorithm with appropriate parameters. For the multi-armed bandit problem with transition costs and the multi-armed bandit problem on graphs, we generalize the UCL algorithm to the block UCL algorithm and the graphical block UCL algorithm, respectively. We show that these algorithms also achieve logarithmic cumulative expected regret and require a sub-logarithmic expected number of transitions among arms. We further illustrate the performance of these algorithms with numerical examples. NB: Appendix G included in this version details minor modifications that correct for an oversight in the previously-published proofs. The remainder of the text reflects the published work.

14.1OCSep 11, 2012
Cooperative learning in multi-agent systems from intermittent measurements

Naomi Ehrich Leonard, Alex Olshevsky

Motivated by the problem of tracking a direction in a decentralized way, we consider the general problem of cooperative learning in multi-agent systems with time-varying connectivity and intermittent measurements. We propose a distributed learning protocol capable of learning an unknown vector $μ$ from noisy measurements made independently by autonomous nodes. Our protocol is completely distributed and able to cope with the time-varying, unpredictable, and noisy nature of inter-agent communication, and intermittent noisy measurements of $μ$. Our main result bounds the learning speed of our protocol in terms of the size and combinatorial features of the (time-varying) networks connecting the nodes.