Antonis Protopsaltis

GR
4papers
2citations
Novelty45%
AI Score20

4 Papers

GRJun 18, 2023
UniSG^GA: A 3D scenegraph powered by Geometric Algebra unifying geometry, behavior and GNNs towards generative AI

Manos Kamarianakis, Antonis Protopsaltis, Dimitris Angelis et al.

This work presents the introduction of UniSG^GA, a novel integrated scenegraph structure, that to incorporates behavior and geometry data on a 3D scene. It is specifically designed to seamlessly integrate Graph Neural Networks (GNNs) and address the challenges associated with transforming a 3D scenegraph (3D-SG) during generative tasks. To effectively capture and preserve the topological relationships between objects in a simplified way, within the graph representation, we propose UniSG^GA, that seamlessly integrates Geometric Algebra (GA) forms. This novel approach enhances the overall performance and capability of GNNs in handling generative and predictive tasks, opening up new possibilities and aiming to lay the foundation for further exploration and development of graph-based generative AI models that can effectively incorporate behavior data for enhanced scene generation and synthesis.

CVMay 2, 2022
Assessing unconstrained surgical cuttings in VR using CNNs

Ilias Chrysovergis, Manos Kamarianakis, Mike Kentros et al.

We present a Convolutional Neural Network (CNN) suitable to assess unconstrained surgical cuttings, trained on a dataset created with a data augmentation technique.

GRAug 11, 2021
"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR

Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis et al.

In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface of a skinned model without prior constraints, layered on top of a custom soft body mesh deformation algorithm. Both layered algorithms in this frame- work yield real-time results and are amenable for mobile Virtual Reality, in order to be utilized in a variety of interactive application scenarios. Our framework dramatically improves real-time user experience and task performance in VR, without pre-calculated or artificially designed cuts, tears, drills or surface deformations via predefined rigged animations, which is the current state-of-the-art in mobile VR. Thus our framework improves user experience on one hand, on the other hand saves both time and costs from expensive, manual, labour-intensive design pre-calculation stages.

GRAug 9, 2021
A computational medical XR discipline

George Papagiannakis, Walter Greenleaf, Michael Cole et al.

Computational Medical Extended Reality (CMXR), brings together life sciences and neuroscience with mathematics, engineering and computer science. It unifies computational science (scientific computing) with intelligent extended reality and spatial computing for the medical field. It significantly differs from previous "Clinical XR" or "Medical XR" terms, as it is focusing on how to integrate computational methods from neural simulation to computational geometry, computational vision and computer graphics with deep learning models to solve specific hard problems in medicine and neuroscience: from low/no-code/genAI authoring platforms to deep learning XR systems for training, planning, operative navigation, therapy and rehabilitation.