Tsu-Ching Hsiao

CV
h-index6
8papers
110citations
Novelty51%
AI Score47

8 Papers

LGMar 9, 2022
Investigation of Factorized Optical Flows as Mid-Level Representations

Hsuan-Kung Yang, Tsu-Ching Hsiao, Ting-Hsuan Liao et al.

In this paper, we introduce a new concept of incorporating factorized flow maps as mid-level representations, for bridging the perception and the control modules in modular learning based robotic frameworks. To investigate the advantages of factorized flow maps and examine their interplay with the other types of mid-level representations, we further develop a configurable framework, along with four different environments that contain both static and dynamic objects, for analyzing the impacts of factorized optical flow maps on the performance of deep reinforcement learning agents. Based on this framework, we report our experimental results on various scenarios, and offer a set of analyses to justify our hypothesis. Finally, we validate flow factorization in real world scenarios.

36.5CVMay 19
Landscape-Awareness for Geometric View Diffusion Model

Yan-Ting Chen, Hao-Wei Chen, Tsu-Ching Hsiao et al.

Accurate camera viewpoint estimation under sparse-view conditions remains challenging, particularly in two-view scenarios. Recent approaches leverage diffusion models such as Zero123 to synthesize novel views conditioned on relative viewpoint, showing promising results when repurposed for viewpoint estimation via optimization with MSE loss. However, existing methods often suffer from nonconvex loss landscape with numerous local minima, making them sensitive to initialization and reliant on naive multistart strategies. We analyze these optimization challenges and visualize failure cases, showing that geometric ambiguities, such as symmetry and self-similarity, can mislead gradient-based updates toward incorrect viewpoints. To address these limitations, we propose a score-based method that reshapes the optimization landscape to guide updates toward the ground-truth viewpoint, followed by a refinement stage using a viewpoint-conditioned diffusion model. Experiments show that our method improves convergence, reduces reliance on brute-force sampling, and achieves competitive accuracy with higher sample-efficiency.

LGMar 5, 2023
Virtual Guidance as a Mid-level Representation for Navigation with Augmented Reality

Hsuan-Kung Yang, Tsung-Chih Chiang, Jou-Min Liu et al.

In the context of autonomous navigation, effectively conveying abstract navigational cues to agents in dynamic environments presents significant challenges, particularly when navigation information is derived from diverse modalities such as both vision and high-level language descriptions. To address this issue, we introduce a novel technique termed `Virtual Guidance,' which is designed to visually represent non-visual instructional signals. These visual cues are overlaid onto the agent's camera view and served as comprehensible navigational guidance signals. To validate the concept of virtual guidance, we propose a sim-to-real framework that enables the transfer of the trained policy from simulated environments to real world, ensuring the adaptability of virtual guidance in practical scenarios. We evaluate and compare the proposed method against a non-visual guidance baseline through detailed experiments in simulation. The experimental results demonstrate that the proposed virtual guidance approach outperforms the baseline methods across multiple scenarios and offers clear evidence of its effectiveness in autonomous navigation tasks.

ROSep 15, 2024
Precise Pick-and-Place using Score-Based Diffusion Networks

Shih-Wei Guo, Tsu-Ching Hsiao, Yu-Lun Liu et al.

In this paper, we propose a novel coarse-to-fine continuous pose diffusion method to enhance the precision of pick-and-place operations within robotic manipulation tasks. Leveraging the capabilities of diffusion networks, we facilitate the accurate perception of object poses. This accurate perception enhances both pick-and-place success rates and overall manipulation precision. Our methodology utilizes a top-down RGB image projected from an RGB-D camera and adopts a coarse-to-fine architecture. This architecture enables efficient learning of coarse and fine models. A distinguishing feature of our approach is its focus on continuous pose estimation, which enables more precise object manipulation, particularly concerning rotational angles. In addition, we employ pose and color augmentation techniques to enable effective training with limited data. Through extensive experiments in simulated and real-world scenarios, as well as an ablation study, we comprehensively evaluate our proposed methodology. Taken together, the findings validate its effectiveness in achieving high-precision pick-and-place tasks.

HCAug 10, 2025
An Embodied AR Navigation Agent: Integrating BIM with Retrieval-Augmented Generation for Language Guidance

Hsuan-Kung Yang, Tsu-Ching Hsiao, Ryoichiro Oka et al.

Delivering intelligent and adaptive navigation assistance in augmented reality (AR) requires more than visual cues, as it demands systems capable of interpreting flexible user intent and reasoning over both spatial and semantic context. Prior AR navigation systems often rely on rigid input schemes or predefined commands, which limit the utility of rich building data and hinder natural interaction. In this work, we propose an embodied AR navigation system that integrates Building Information Modeling (BIM) with a multi-agent retrieval-augmented generation (RAG) framework to support flexible, language-driven goal retrieval and route planning. The system orchestrates three language agents, Triage, Search, and Response, built on large language models (LLMs), which enables robust interpretation of open-ended queries and spatial reasoning using BIM data. Navigation guidance is delivered through an embodied AR agent, equipped with voice interaction and locomotion, to enhance user experience. A real-world user study yields a System Usability Scale (SUS) score of 80.5, indicating excellent usability, and comparative evaluations show that the embodied interface can significantly improves users' perception of system intelligence. These results underscore the importance and potential of language-grounded reasoning and embodiment in the design of user-centered AR navigation systems.

LGJul 14, 2025
Parallel Sampling of Diffusion Models on $SO(3)$

Yan-Ting Chen, Hao-Wei Chen, Tsu-Ching Hsiao et al.

In this paper, we design an algorithm to accelerate the diffusion process on the $SO(3)$ manifold. The inherently sequential nature of diffusion models necessitates substantial time for denoising perturbed data. To overcome this limitation, we proposed to adapt the numerical Picard iteration for the $SO(3)$ space. We demonstrate our algorithm on an existing method that employs diffusion models to address the pose ambiguity problem. Moreover, we show that this acceleration advantage occurs without any measurable degradation in task reward. The experiments reveal that our algorithm achieves a speed-up of up to 4.9$\times$, significantly reducing the latency for generating a single sample.

CVMay 25, 2023
Confronting Ambiguity in 6D Object Pose Estimation via Score-Based Diffusion on SE(3)

Tsu-Ching Hsiao, Hao-Wei Chen, Hsuan-Kung Yang et al.

Addressing pose ambiguity in 6D object pose estimation from single RGB images presents a significant challenge, particularly due to object symmetries or occlusions. In response, we introduce a novel score-based diffusion method applied to the $SE(3)$ group, marking the first application of diffusion models to $SE(3)$ within the image domain, specifically tailored for pose estimation tasks. Extensive evaluations demonstrate the method's efficacy in handling pose ambiguity, mitigating perspective-induced ambiguity, and showcasing the robustness of our surrogate Stein score formulation on $SE(3)$. This formulation not only improves the convergence of denoising process but also enhances computational efficiency. Thus, we pioneer a promising strategy for 6D object pose estimation.

CVFeb 1, 2018
Virtual-to-Real: Learning to Control in Visual Semantic Segmentation

Zhang-Wei Hong, Chen Yu-Ming, Shih-Yang Su et al.

Collecting training data from the physical world is usually time-consuming and even dangerous for fragile robots, and thus, recent advances in robot learning advocate the use of simulators as the training platform. Unfortunately, the reality gap between synthetic and real visual data prohibits direct migration of the models trained in virtual worlds to the real world. This paper proposes a modular architecture for tackling the virtual-to-real problem. The proposed architecture separates the learning model into a perception module and a control policy module, and uses semantic image segmentation as the meta representation for relating these two modules. The perception module translates the perceived RGB image to semantic image segmentation. The control policy module is implemented as a deep reinforcement learning agent, which performs actions based on the translated image segmentation. Our architecture is evaluated in an obstacle avoidance task and a target following task. Experimental results show that our architecture significantly outperforms all of the baseline methods in both virtual and real environments, and demonstrates a faster learning curve than them. We also present a detailed analysis for a variety of variant configurations, and validate the transferability of our modular architecture.