Xin Lü

CL
h-index44
7papers
389citations
Novelty52%
AI Score45

7 Papers

14.4CVOct 18, 2025Code
VisionSelector: End-to-End Learnable Visual Token Compression for Efficient Multimodal LLMs

Jiaying Zhu, Yurui Zhu, Xin Lu et al.

Multimodal Large Language Models (MLLMs) encounter significant computational and memory bottlenecks from the massive number of visual tokens generated by high-resolution images or multi-image inputs. Previous token compression techniques are often constrained by heuristic rules that risk discarding critical information. They may suffer from biases, such as attention sinks, that lead to sharp performance drops under aggressive compression ratios. To address these limitations, we reformulate token compression as a lightweight plug-and-play framework that reformulates token compression into an end-to-end learnable decision process. To be specific, we propose VisionSelector, a scorer module decoupled from the MLLM backbone that incorporates a differentiable Top-K mechanism and a curriculum annealing strategy to bridge the training-inference gap, enabling efficient and adaptive token selection various arbitrary compression rates. Remarkably lightweight with only 12.85M trainable parameters, VisionSelector demonstrates generalization across various compression rates and adaptively identifying critical tokens. This leads to superior performance across all compression budgets, evidenced by preserving 100% accuracy on MME with 30% retention budget, outperforming prior methods by 12.14% at 10% retention budget, and doubling prefill speed. Our code is available at https://github.com/JulietChoo/VisionSelector .

1.0CLMar 4, 2024
Improving the Downstream Performance of Mixture-of-Experts Transformers via Weak Vanilla Transformers

Xin Lu, Yanyan Zhao, Bing Qin et al.

Recently, Mixture of Experts (MoE) Transformers have garnered increasing attention due to their advantages in model capacity and computational efficiency. However, studies have indicated that MoE Transformers underperform vanilla Transformers in many downstream tasks, significantly diminishing the practical value of MoE models. To explain this issue, we propose that the pre-training performance and transfer capability of a model are joint determinants of its downstream task performance. MoE models, in comparison to vanilla models, have poorer transfer capability, leading to their subpar performance in downstream tasks. To address this issue, we introduce the concept of transfer capability distillation, positing that although vanilla models have weaker performance, they are effective teachers of transfer capability. The MoE models guided by vanilla models can achieve both strong pre-training performance and transfer capability, ultimately enhancing their performance in downstream tasks. We design a specific distillation method and conduct experiments on the BERT architecture. Experimental results show a significant improvement in downstream performance of MoE models, and many further evidences also strongly support the concept of transfer capability distillation. Finally, we attempt to interpret transfer capability distillation and provide some insights from the perspective of model feature.

2.7CLMay 24, 2025
How Does Sequence Modeling Architecture Influence Base Capabilities of Pre-trained Language Models? Exploring Key Architecture Design Principles to Avoid Base Capabilities Degradation

Xin Lu, Yanyan Zhao, Si Wei et al.

Pre-trained language models represented by the Transformer have been proven to possess strong base capabilities, and the representative self-attention mechanism in the Transformer has become a classic in sequence modeling architectures. Different from the work of proposing sequence modeling architecture to improve the efficiency of attention mechanism, this work focuses on the impact of sequence modeling architectures on base capabilities. Specifically, our concern is: How exactly do sequence modeling architectures affect the base capabilities of pre-trained language models? In this work, we first point out that the mixed domain pre-training setting commonly adopted in existing architecture design works fails to adequately reveal the differences in base capabilities among various architectures. To address this, we propose a limited domain pre-training setting with out-of-distribution testing, which successfully uncovers significant differences in base capabilities among architectures at an early stage. Next, we analyze the base capabilities of stateful sequence modeling architectures, and find that they exhibit significant degradation in base capabilities compared to the Transformer. Then, through a series of architecture component analysis, we summarize a key architecture design principle: A sequence modeling architecture need possess full-sequence arbitrary selection capability to avoid degradation in base capabilities. Finally, we empirically validate this principle using an extremely simple Top-1 element selection architecture and further generalize it to a more practical Top-1 chunk selection architecture. Experimental results demonstrate our proposed sequence modeling architecture design principle and suggest that our work can serve as a valuable reference for future architecture improvements and novel designs.

2.7CLMar 4, 2024
How does Architecture Influence the Base Capabilities of Pre-trained Language Models? A Case Study Based on FFN-Wider and MoE Transformers

Xin Lu, Yanyan Zhao, Bing Qin et al.

Pre-trained language models have been proven to possess strong base capabilities, which not only excel in in-distribution language modeling but also show powerful abilities in out-of-distribution language modeling, transfer learning and few-shot learning. Unlike existing work focusing on the influence of scale on base capabilities, our work examines the influence of architecture on those. Specifically, our concern is: How does architecture influence the base capabilities of pre-trained language models? In this work, we attempt to explain and reverse the decline in base capabilities caused by the architecture of FFN-Wider Transformers, seeking to provide some insights. Through analysis, we found the contribution ratio of Multi-Head Attention (a combination function) to pre-trained language modeling is a key factor affecting base capabilities. FFN-Wider Transformers reduce the contribution ratio of this combination function, leading to a decline in base capabilities. We confirmed this by experiments and proposed Combination Enhanced Architecture (CEA) to address the decline in base capabilities of such models. Significantly, we extended our explanation and CEA to Mixture of Experts (MoE) Transformers. We successfully achieved significant improvements in base capabilities on a 14B parameter MoE model, demonstrating the practical application value of our work. This also indicates that our analysis has a certain guiding significance for architecture analysis, architecture improvement and architecture design.

12.9IVMay 17, 2021Code
Fast Camera Image Denoising on Mobile GPUs with Deep Learning, Mobile AI 2021 Challenge: Report

Andrey Ignatov, Kim Byeoung-su, Radu Timofte et al.

Image denoising is one of the most critical problems in mobile photo processing. While many solutions have been proposed for this task, they are usually working with synthetic data and are too computationally expensive to run on mobile devices. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based image denoising solution that can demonstrate high efficiency on smartphone GPUs. For this, the participants were provided with a novel large-scale dataset consisting of noisy-clean image pairs captured in the wild. The runtime of all models was evaluated on the Samsung Exynos 2100 chipset with a powerful Mali GPU capable of accelerating floating-point and quantized neural networks. The proposed solutions are fully compatible with any mobile GPU and are capable of processing 480p resolution images under 40-80 ms while achieving high fidelity results. A detailed description of all models developed in the challenge is provided in this paper.

16.1CVOct 17, 2017Code
Scene Parsing with Global Context Embedding

Wei-Chih Hung, Yi-Hsuan Tsai, Xiaohui Shen et al.

We present a scene parsing method that utilizes global context information based on both the parametric and non- parametric models. Compared to previous methods that only exploit the local relationship between objects, we train a context network based on scene similarities to generate feature representations for global contexts. In addition, these learned features are utilized to generate global and spatial priors for explicit classes inference. We then design modules to embed the feature representations and the priors into the segmentation network as additional global context cues. We show that the proposed method can eliminate false positives that are not compatible with the global context representations. Experiments on both the MIT ADE20K and PASCAL Context datasets show that the proposed method performs favorably against existing methods.

25.8CVMar 5, 2017
Diversified Texture Synthesis with Feed-forward Networks

Yijun Li, Chen Fang, Jimei Yang et al.

Recent progresses on deep discriminative and generative modeling have shown promising results on texture synthesis. However, existing feed-forward based methods trade off generality for efficiency, which suffer from many issues, such as shortage of generality (i.e., build one network per texture), lack of diversity (i.e., always produce visually identical output) and suboptimality (i.e., generate less satisfying visual effects). In this work, we focus on solving these issues for improved texture synthesis. We propose a deep generative feed-forward network which enables efficient synthesis of multiple textures within one single network and meaningful interpolation between them. Meanwhile, a suite of important techniques are introduced to achieve better convergence and diversity. With extensive experiments, we demonstrate the effectiveness of the proposed model and techniques for synthesizing a large number of textures and show its applications with the stylization.