CVAug 7, 2022
Jointformer: Single-Frame Lifting Transformer with Error Prediction and Refinement for 3D Human Pose EstimationSebastian Lutz, Richard Blythman, Koustav Ghosal et al.
Monocular 3D human pose estimation technologies have the potential to greatly increase the availability of human movement data. The best-performing models for single-image 2D-3D lifting use graph convolutional networks (GCNs) that typically require some manual input to define the relationships between different body joints. We propose a novel transformer-based approach that uses the more generalised self-attention mechanism to learn these relationships within a sequence of tokens representing joints. We find that the use of intermediate supervision, as well as residual connections between the stacked encoders benefits performance. We also suggest that using error prediction as part of a multi-task learning framework improves performance by allowing the network to compensate for its confidence level. We perform extensive ablation studies to show that each of our contributions increases performance. Furthermore, we show that our approach outperforms the recent state of the art for single-frame 3D human pose estimation by a large margin. Our code and trained models are made publicly available on Github.
CVJul 26, 2022
KinePose: A temporally optimized inverse kinematics technique for 6DOF human pose estimation with biomechanical constraintsKevin Gildea, Clara Mercadal-Baudart, Richard Blythman et al.
Computer vision/deep learning-based 3D human pose estimation methods aim to localize human joints from images and videos. Pose representation is normally limited to 3D joint positional/translational degrees of freedom (3DOFs), however, a further three rotational DOFs (6DOFs) are required for many potential biomechanical applications. Positional DOFs are insufficient to analytically solve for joint rotational DOFs in a 3D human skeletal model. Therefore, we propose a temporal inverse kinematics (IK) optimization technique to infer joint orientations throughout a biomechanically informed, and subject-specific kinematic chain. For this, we prescribe link directions from a position-based 3D pose estimate. Sequential least squares quadratic programming is used to solve a minimization problem that involves both frame-based pose terms, and a temporal term. The solution space is constrained using joint DOFs, and ranges of motion (ROMs). We generate 3D pose motion sequences to assess the IK approach both for general accuracy, and accuracy in boundary cases. Our temporal algorithm achieves 6DOF pose estimates with low Mean Per Joint Angular Separation (MPJAS) errors (3.7°/joint overall, & 1.6°/joint for lower limbs). With frame-by-frame IK we obtain low errors in the case of bent elbows and knees, however, motion sequences with phases of extended/straight limbs results in ambiguity in twist angle. With temporal IK, we reduce ambiguity for these poses, resulting in lower average errors.
CVJun 26, 2022
Image Aesthetics Assessment Using Graph Attention NetworkKoustav Ghosal, Aljosa Smolic
Aspect ratio and spatial layout are two of the principal factors determining the aesthetic value of a photograph. But, incorporating these into the traditional convolution-based frameworks for the task of image aesthetics assessment is problematic. The aspect ratio of the photographs gets distorted while they are resized/cropped to a fixed dimension to facilitate training batch sampling. On the other hand, the convolutional filters process information locally and are limited in their ability to model the global spatial layout of a photograph. In this work, we present a two-stage framework based on graph neural networks and address both these problems jointly. First, we propose a feature-graph representation in which the input image is modelled as a graph, maintaining its original aspect ratio and resolution. Second, we propose a graph neural network architecture that takes this feature-graph and captures the semantic relationship between the different regions of the input image using visual attention. Our experiments show that the proposed framework advances the state-of-the-art results in aesthetic score regression on the Aesthetic Visual Analysis (AVA) benchmark.
CVJul 30, 2023
StylePrompter: All Styles Need Is AttentionChenyi Zhuang, Pan Gao, Aljosa Smolic
GAN inversion aims at inverting given images into corresponding latent codes for Generative Adversarial Networks (GANs), especially StyleGAN where exists a disentangled latent space that allows attribute-based image manipulation at latent level. As most inversion methods build upon Convolutional Neural Networks (CNNs), we transfer a hierarchical vision Transformer backbone innovatively to predict $\mathcal{W^+}$ latent codes at token level. We further apply a Style-driven Multi-scale Adaptive Refinement Transformer (SMART) in $\mathcal{F}$ space to refine the intermediate style features of the generator. By treating style features as queries to retrieve lost identity information from the encoder's feature maps, SMART can not only produce high-quality inverted images but also surprisingly adapt to editing tasks. We then prove that StylePrompter lies in a more disentangled $\mathcal{W^+}$ and show the controllability of SMART. Finally, quantitative and qualitative experiments demonstrate that StylePrompter can achieve desirable performance in balancing reconstruction quality and editability, and is "smart" enough to fit into most edits, outperforming other $\mathcal{F}$-involved inversion methods.
IVAug 12, 2022
View Sub-sampling and Reconstruction for Efficient Light Field CompressionYang Chen, Martin Alain, Aljosa Smolic
Compression is an important task for many practical applications of light fields. Although previous work has proposed numerous methods for efficient light field compression, the effect of view selection on this task is not well exploited. In this work, we study different sub-sampling and reconstruction strategies for light field compression. We apply various sub-sampling and corresponding reconstruction strategies before and after light field compression. Then, fully reconstructed light fields are assessed to evaluate the performance of different methods. Our evaluation is performed on both real-world and synthetic datasets, and optimal strategies are devised from our experimental results. We hope this study would be beneficial for future research such as light field streaming, storage, and transmission.
CVOct 17, 2021Code
TEAM-Net: Multi-modal Learning for Video Action Recognition with Partial DecodingZhengwei Wang, Qi She, Aljosa Smolic
Most of existing video action recognition models ingest raw RGB frames. However, the raw video stream requires enormous storage and contains significant temporal redundancy. Video compression (e.g., H.264, MPEG-4) reduces superfluous information by representing the raw video stream using the concept of Group of Pictures (GOP). Each GOP is composed of the first I-frame (aka RGB image) followed by a number of P-frames, represented by motion vectors and residuals, which can be regarded and used as pre-extracted features. In this work, we 1) introduce sampling the input for the network from partially decoded videos based on the GOP-level, and 2) propose a plug-and-play mulTi-modal lEArning Module (TEAM) for training the network using information from I-frames and P-frames in an end-to-end manner. We demonstrate the superior performance of TEAM-Net compared to the baseline using RGB only. TEAM-Net also achieves the state-of-the-art performance in the area of video action recognition with partial decoding. Code is provided at https://github.com/villawang/TEAM-Net.
CVMar 11, 2021Code
ACTION-Net: Multipath Excitation for Action RecognitionZhengwei Wang, Qi She, Aljosa Smolic
Spatial-temporal, channel-wise, and motion patterns are three complementary and crucial types of information for video action recognition. Conventional 2D CNNs are computationally cheap but cannot catch temporal relationships; 3D CNNs can achieve good performance but are computationally intensive. In this work, we tackle this dilemma by designing a generic and effective module that can be embedded into 2D CNNs. To this end, we propose a spAtio-temporal, Channel and moTion excitatION (ACTION) module consisting of three paths: Spatio-Temporal Excitation (STE) path, Channel Excitation (CE) path, and Motion Excitation (ME) path. The STE path employs one channel 3D convolution to characterize spatio-temporal representation. The CE path adaptively recalibrates channel-wise feature responses by explicitly modeling interdependencies between channels in terms of the temporal aspect. The ME path calculates feature-level temporal differences, which is then utilized to excite motion-sensitive channels. We equip 2D CNNs with the proposed ACTION module to form a simple yet effective ACTION-Net with very limited extra computational cost. ACTION-Net is demonstrated by consistently outperforming 2D CNN counterparts on three backbones (i.e., ResNet-50, MobileNet V2 and BNInception) employing three datasets (i.e., Something-Something V2, Jester, and EgoGesture). Codes are available at \url{https://github.com/V-Sense/ACTION-Net}.
IVAug 3, 2020Code
Sub-Pixel Back-Projection Network For Lightweight Single Image Super-ResolutionSupratik Banerjee, Cagri Ozcinar, Aakanksha Rana et al.
Convolutional neural network (CNN)-based methods have achieved great success for single-image superresolution (SISR). However, most models attempt to improve reconstruction accuracy while increasing the requirement of number of model parameters. To tackle this problem, in this paper, we study reducing the number of parameters and computational cost of CNN-based SISR methods while maintaining the accuracy of super-resolution reconstruction performance. To this end, we introduce a novel network architecture for SISR, which strikes a good trade-off between reconstruction quality and low computational complexity. Specifically, we propose an iterative back-projection architecture using sub-pixel convolution instead of deconvolution layers. We evaluate the performance of computational and reconstruction accuracy for our proposed model with extensive quantitative and qualitative evaluations. Experimental results reveal that our proposed method uses fewer parameters and reduces the computational cost while maintaining reconstruction accuracy against state-of-the-art SISR methods over well-known four SR benchmark datasets. Code is available at "https://github.com/supratikbanerjee/SubPixel-BackProjection_SuperResolution".
CVApr 20, 2020Code
CatNet: Class Incremental 3D ConvNets for Lifelong Egocentric Gesture RecognitionZhengwei Wang, Qi She, Tejo Chalasani et al.
Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily become necessary to add new gestures to the system e.g., a proper VR system should allow users to customize gestures incrementally. Traditional deep learning methods require storing all previous class samples in the system and training the model again from scratch by incorporating previous samples and new samples, which costs humongous memory and significantly increases computation over time. In this work, we demonstrate a lifelong 3D convolutional framework -- c(C)la(a)ss increment(t)al net(Net)work (CatNet), which considers temporal information in videos and enables lifelong learning for egocentric gesture video recognition by learning the feature representation of an exemplar set selected from previous class samples. Importantly, we propose a two-stream CatNet, which deploys RGB and depth modalities to train two separate networks. We evaluate CatNets on a publicly available dataset -- EgoGesture dataset, and show that CatNets can learn many classes incrementally over a long period of time. Results also demonstrate that the two-stream architecture achieves the best performance on both joint training and class incremental training compared to 3 other one-stream architectures. The codes and pre-trained models used in this work are provided at https://github.com/villawang/CatNet.
CVMay 16, 2023
Blind Image Quality Assessment via Transformer Predicted Error Map and Perceptual Quality TokenJinsong Shi, Pan Gao, Aljosa Smolic
Image quality assessment is a fundamental problem in the field of image processing, and due to the lack of reference images in most practical scenarios, no-reference image quality assessment (NR-IQA), has gained increasing attention recently. With the development of deep learning technology, many deep neural network-based NR-IQA methods have been developed, which try to learn the image quality based on the understanding of database information. Currently, Transformer has achieved remarkable progress in various vision tasks. Since the characteristics of the attention mechanism in Transformer fit the global perceptual impact of artifacts perceived by a human, Transformer is thus well suited for image quality assessment tasks. In this paper, we propose a Transformer based NR-IQA model using a predicted objective error map and perceptual quality token. Specifically, we firstly generate the predicted error map by pre-training one model consisting of a Transformer encoder and decoder, in which the objective difference between the distorted and the reference images is used as supervision. Then, we freeze the parameters of the pre-trained model and design another branch using the vision Transformer to extract the perceptual quality token for feature fusion with the predicted error map. Finally, the fused features are regressed to the final image quality score. Extensive experiments have shown that our proposed method outperforms the current state-of-the-art in both authentic and synthetic image databases. Moreover, the attentional map extracted by the perceptual quality token also does conform to the characteristics of the human visual system.
CVOct 12, 2021
Spectral analysis of re-parameterized light fieldsMartin Alain, Aljosa Smolic
In this paper, we study the spectral properties of re-parameterized light field. Following previous studies of the light field spectrum, which notably provided sampling guidelines, we focus on the two plane parameterization of the light field. However, we introduce additional flexibility by allowing the image plane to be tilted and not only parallel. A formal theoretical analysis is first presented, which shows that more flexible sampling guidelines (i.e. wider camera baselines) can be used to sample the light field when adapting the image plane orientation to the scene geometry. We then present our simulations and results to support these theoretical findings. While the work introduced in this paper is mostly theoretical, we believe these new findings open exciting avenues for more practical application of light fields, such as view synthesis or compact representation.
IVApr 22, 2021
Frequency Domain Loss Function for Deep Exposure Correction of Dark ImagesOjasvi Yadav, Koustav Ghosal, Sebastian Lutz et al.
We address the problem of exposure correction of dark, blurry and noisy images captured in low-light conditions in the wild. Classical image-denoising filters work well in the frequency space but are constrained by several factors such as the correct choice of thresholds, frequency estimates etc. On the other hand, traditional deep networks are trained end-to-end in the RGB space by formulating this task as an image-translation problem. However, that is done without any explicit constraints on the inherent noise of the dark images and thus produce noisy and blurry outputs. To this end we propose a DCT/FFT based multi-scale loss function, which when combined with traditional losses, trains a network to translate the important features for visually pleasing output. Our loss function is end-to-end differentiable, scale-agnostic, and generic; i.e., it can be applied to both RAW and JPEG images in most existing frameworks without additional overhead. Using this loss function, we report significant improvements over the state-of-the-art using quantitative metrics and subjective tests.
CVMar 24, 2021
Foreground color prediction through inverse compositingSebastian Lutz, Aljosa Smolic
In natural image matting, the goal is to estimate the opacity of the foreground object in the image. This opacity controls the way the foreground and background is blended in transparent regions. In recent years, advances in deep learning have led to many natural image matting algorithms that have achieved outstanding performance in a fully automatic manner. However, most of these algorithms only predict the alpha matte from the image, which is not sufficient to create high-quality compositions. Further, it is not possible to manually interact with these algorithms in any way except by directly changing their input or output. We propose a novel recurrent neural network that can be used as a post-processing method to recover the foreground and background colors of an image, given an initial alpha estimation. Our method outperforms the state-of-the-art in color estimation for natural image matting and show that the recurrent nature of our method allows users to easily change candidate solutions that lead to superior color estimations.
IVAug 12, 2020
Self-supervised Light Field View Synthesis Using Cycle ConsistencyYang Chen, Martin Alain, Aljosa Smolic
High angular resolution is advantageous for practical applications of light fields. In order to enhance the angular resolution of light fields, view synthesis methods can be utilized to generate dense intermediate views from sparse light field input. Most successful view synthesis methods are learning-based approaches which require a large amount of training data paired with ground truth. However, collecting such large datasets for light fields is challenging compared to natural images or videos. To tackle this problem, we propose a self-supervised light field view synthesis framework with cycle consistency. The proposed method aims to transfer prior knowledge learned from high quality natural video datasets to the light field view synthesis task, which reduces the need for labeled light field data. A cycle consistency constraint is used to build bidirectional mapping enforcing the generated views to be consistent with the input views. Derived from this key concept, two loss functions, cycle loss and reconstruction loss, are used to fine-tune the pre-trained model of a state-of-the-art video interpolation method. The proposed method is evaluated on various datasets to validate its robustness, and results show it not only achieves competitive performance compared to supervised fine-tuning, but also outperforms state-of-the-art light field view synthesis methods, especially when generating multiple intermediate views. Besides, our generic light field view synthesis framework can be adopted to any pre-trained model for advanced video interpolation.
CVAug 11, 2020
A Study of Efficient Light Field Subsampling and Reconstruction StrategiesYang Chen, Martin Alain, Aljosa Smolic
Limited angular resolution is one of the main obstacles for practical applications of light fields. Although numerous approaches have been proposed to enhance angular resolution, view selection strategies have not been well explored in this area. In this paper, we study subsampling and reconstruction strategies for light fields. First, different subsampling strategies are studied with a fixed sampling ratio, such as row-wise sampling, column-wise sampling, or their combinations. Second, several strategies are explored to reconstruct intermediate views from four regularly sampled input views. The influence of the angular density of the input is also evaluated. We evaluate these strategies on both real-world and synthetic datasets, and optimal selection strategies are devised from our results. These can be applied in future light field research such as compression, angular super-resolution, and design of camera systems.
CVAug 11, 2020
Fast and Accurate Optical Flow based Depth Map Estimation from Light FieldsYang Chen, Martin Alain, Aljosa Smolic
Depth map estimation is a crucial task in computer vision, and new approaches have recently emerged taking advantage of light fields, as this new imaging modality captures much more information about the angular direction of light rays compared to common approaches based on stereoscopic images or multi-view. In this paper, we propose a novel depth estimation method from light fields based on existing optical flow estimation methods. The optical flow estimator is applied on a sequence of images taken along an angular dimension of the light field, which produces several disparity map estimates. Considering both accuracy and efficiency, we choose the feature flow method as our optical flow estimator. Thanks to its spatio-temporal edge-aware filtering properties, the different disparity map estimates that we obtain are very consistent, which allows a fast and simple aggregation step to create a single disparity map, which can then converted into a depth map. Since the disparity map estimates are consistent, we can also create a depth map from each disparity estimate, and then aggregate the different depth maps in the 3D space to create a single dense depth map.
CVAug 7, 2020
A Study on Visual Perception of Light Field ContentAilbhe Gill, Emin Zerman, Cagri Ozcinar et al.
The effective design of visual computing systems depends heavily on the anticipation of visual attention, or saliency. While visual attention is well investigated for conventional 2D images and video, it is nevertheless a very active research area for emerging immersive media. In particular, visual attention of light fields (light rays of a scene captured by a grid of cameras or micro lenses) has only recently become a focus of research. As they may be rendered and consumed in various ways, a primary challenge that arises is the definition of what visual perception of light field content should be. In this work, we present a visual attention study on light field content. We conducted perception experiments displaying them to users in various ways and collected corresponding visual attention data. Our analysis highlights characteristics of user behaviour in light field imaging applications. The light field data set and attention data are provided with this paper.
HCJul 17, 2020
A Case Study on Video Color Transfer: Exploring User Motivations, Expectations, and SatisfactionMairéad Grogan, Emin Zerman, Gareth W. Young et al.
Multimedia and creativity software products are being used to edit and control various elements of creative media practices. These days, the technical affordances of mobile multimedia devices and the advent of high-speed 5G internet access mean that these abilities are simpler and more readily available to be harnessed by mobile applications. In this paper, using a prototype application, we discuss how potential users of such technology are motivated to use a video recoloring application and explore the role that user expectation and satisfaction play in this process. By exploring this topic and focusing on the human-computer interaction, we found that color transfer interactions are driven by several intrinsic motivations and that user expectations and satisfaction ratings can be maintained via clear visualizations of the processes to be undertaken. Furthermore, we reveal the specific language that users use to communicate video recoloring when regarding user motivations, expectations, and satisfaction. This research provides important information for developers of state-of-art recoloring processes and contributes to dialogues surrounding the users of mobile multimedia technology in practice.
GROct 10, 2019
Interactive Light Field Tilt-Shift Refocus with Generalized Shift-and-SumMartin Alain, Weston Aenchbacher, Aljosa Smolic
Since their introduction more than two decades ago, light fields have gained considerable interest in graphics and vision communities due to their ability to provide the user with interactive visual content. One of the earliest and most common light field operations is digital refocus, enabling the user to choose the focus and depth-of-field for the image after capture. A common interactive method for such an operation utilizes disparity estimations, readily available from the light field, to allow the user to point-and-click on the image to chose the location of the refocus plane. In this paper, we address the interactivity of a lesser-known light field operation: refocus to a non-frontoparallel plane, simulating the result of traditional tilt-shift photography. For this purpose we introduce a generalized shift-and-sum framework. Further, we show that the inclusion of depth information allows for intuitive interactive methods for placement of the refocus plane. In addition to refocusing, light fields also enable the user to interact with the viewpoint, which can be easily included in the proposed generalized shift-and-sum framework.
CVSep 18, 2019
Simultaneous Segmentation and Recognition: Towards more accurate Ego Gesture RecognitionTejo Chalasani, Aljosa Smolic
Ego hand gestures can be used as an interface in AR and VR environments. While the context of an image is important for tasks like scene understanding, object recognition, image caption generation and activity recognition, it plays a minimal role in ego hand gesture recognition. An ego hand gesture used for AR and VR environments conveys the same information regardless of the background. With this idea in mind, we present our work on ego hand gesture recognition that produces embeddings from RBG images with ego hands, which are simultaneously used for ego hand segmentation and ego gesture recognition. To this extent, we achieved better recognition accuracy (96.9%) compared to the state of the art (92.2%) on the biggest ego hand gesture dataset available publicly. We present a gesture recognition deep neural network which recognises ego hand gestures from videos (videos containing a single gesture) by generating and recognising embeddings of ego hands from image sequences of varying length. We introduce the concept of simultaneous segmentation and recognition applied to ego hand gestures, present the network architecture, the training procedure and the results compared to the state of the art on the EgoGesture dataset
CVSep 6, 2019
DublinCity: Annotated LiDAR Point Cloud and its ApplicationsS. M. Iman Zolanvari, Susana Ruano, Aakanksha Rana et al.
Scene understanding of full-scale 3D models of an urban area remains a challenging task. While advanced computer vision techniques offer cost-effective approaches to analyse 3D urban elements, a precise and densely labelled dataset is quintessential. The paper presents the first-ever labelled dataset for a highly dense Aerial Laser Scanning (ALS) point cloud at city-scale. This work introduces a novel benchmark dataset that includes a manually annotated point cloud for over 260 million laser scanning points into 100'000 (approx.) assets from Dublin LiDAR point cloud [12] in 2015. Objects are labelled into 13 classes using hierarchical levels of detail from large (i.e., building, vegetation and ground) to refined (i.e., window, door and tree) elements. To validate the performance of our dataset, two different applications are showcased. Firstly, the labelled point cloud is employed for training Convolutional Neural Networks (CNNs) to classify urban elements. The dataset is tested on the well-known state-of-the-art CNNs (i.e., PointNet, PointNet++ and So-Net). Secondly, the complete ALS dataset is applied as detailed ground truth for city-scale image-based 3D reconstruction.
CVSep 3, 2019
STaDA: Style Transfer as Data AugmentationXu Zheng, Tejo Chalasani, Koustav Ghosal et al.
The success of training deep Convolutional Neural Networks (CNNs) heavily depends on a significant amount of labelled data. Recent research has found that neural style transfer algorithms can apply the artistic style of one image to another image without changing the latter's high-level semantic content, which makes it feasible to employ neural style transfer as a data augmentation method to add more variation to the training dataset. The contribution of this paper is a thorough evaluation of the effectiveness of the neural style transfer as a data augmentation method for image classification tasks. We explore the state-of-the-art neural style transfer algorithms and apply them as a data augmentation method on Caltech 101 and Caltech 256 dataset, where we found around 2% improvement from 83% to 85% of the image classification accuracy with VGG16, compared with traditional data augmentation strategies. We also combine this new method with conventional data augmentation approaches to further improve the performance of image classification. This work shows the potential of neural style transfer in computer vision field, such as helping us to reduce the difficulty of collecting sufficient labelled data and improve the performance of generic image-based deep learning algorithms.
CVSep 3, 2019
A Geometry-Sensitive Approach for Photographic Style ClassificationKoustav Ghosal, Mukta Prasad, Aljosa Smolic
Photographs are characterized by different compositional attributes like the Rule of Thirds, depth of field, vanishing-lines etc. The presence or absence of one or more of these attributes contributes to the overall artistic value of an image. In this work, we analyze the ability of deep learning based methods to learn such photographic style attributes. We observe that although a standard CNN learns the texture and appearance based features reasonably well, its understanding of global and geometric features is limited by two factors. First, the data-augmentation strategies (cropping, warping, etc.) distort the composition of a photograph and affect the performance. Secondly, the CNN features, in principle, are translation-invariant and appearance-dependent. But some geometric properties important for aesthetics, e.g. the Rule of Thirds (RoT), are position-dependent and appearance-invariant. Therefore, we propose a novel input representation which is geometry-sensitive, position-cognizant and appearance-invariant. We further introduce a two-column CNN architecture that performs better than the state-of-the-art (SoA) in photographic style classification. From our results, we observe that the proposed network learns both the geometric and appearance-based attributes better than the SoA.
CVAug 29, 2019
Aesthetic Image Captioning From Weakly-Labelled PhotographsKoustav Ghosal, Aakanksha Rana, Aljosa Smolic
Aesthetic image captioning (AIC) refers to the multi-modal task of generating critical textual feedbacks for photographs. While in natural image captioning (NIC), deep models are trained in an end-to-end manner using large curated datasets such as MS-COCO, no such large-scale, clean dataset exists for AIC. Towards this goal, we propose an automatic cleaning strategy to create a benchmarking AIC dataset, by exploiting the images and noisy comments easily available from photography websites. We propose a probabilistic caption-filtering method for cleaning the noisy web-data, and compile a large-scale, clean dataset "AVA-Captions", (230, 000 images with 5 captions per image). Additionally, by exploiting the latent associations between aesthetic attributes, we propose a strategy for training the convolutional neural network (CNN) based visual feature extractor, the first component of the AIC framework. The strategy is weakly supervised and can be effectively used to learn rich aesthetic representations, without requiring expensive ground-truth annotations. We finally show-case a thorough analysis of the proposed contributions using automatic metrics and subjective evaluations.
MMAug 22, 2019
ColorNet -- Estimating Colorfulness in Natural ImagesEmin Zerman, Aakanksha Rana, Aljosa Smolic
Measuring the colorfulness of a natural or virtual scene is critical for many applications in image processing field ranging from capturing to display. In this paper, we propose the first deep learning-based colorfulness estimation metric. For this purpose, we develop a color rating model which simultaneously learns to extracts the pertinent characteristic color features and the mapping from feature space to the ideal colorfulness scores for a variety of natural colored images. Additionally, we propose to overcome the lack of adequate annotated dataset problem by combining/aligning two publicly available colorfulness databases using the results of a new subjective test which employs a common subset of both databases. Using the obtained subjectively annotated dataset with 180 colored images, we finally demonstrate the efficacy of our proposed model over the traditional methods, both quantitatively and qualitatively.
CVAug 12, 2019
Super-resolution of Omnidirectional Images Using Adversarial LearningCagri Ozcinar, Aakanksha Rana, Aljosa Smolic
An omnidirectional image (ODI) enables viewers to look in every direction from a fixed point through a head-mounted display providing an immersive experience compared to that of a standard image. Designing immersive virtual reality systems with ODIs is challenging as they require high resolution content. In this paper, we study super-resolution for ODIs and propose an improved generative adversarial network based model which is optimized to handle the artifacts obtained in the spherical observational space. Specifically, we propose to use a fast PatchGAN discriminator, as it needs fewer parameters and improves the super-resolution at a fine scale. We also explore the generative models with adversarial learning by introducing a spherical-content specific loss function, called 360-SS. To train and test the performance of our proposed model we prepare a dataset of 4500 ODIs. Our results demonstrate the efficacy of the proposed method and identify new challenges in ODI super-resolution for future investigations.
IVAug 12, 2019
Deep Tone Mapping Operator for High Dynamic Range ImagesAakanksha Rana, Praveer Singh, Giuseppe Valenzise et al.
A computationally fast tone mapping operator (TMO) that can quickly adapt to a wide spectrum of high dynamic range (HDR) content is quintessential for visualization on varied low dynamic range (LDR) output devices such as movie screens or standard displays. Existing TMOs can successfully tone-map only a limited number of HDR content and require an extensive parameter tuning to yield the best subjective-quality tone-mapped output. In this paper, we address this problem by proposing a fast, parameter-free and scene-adaptable deep tone mapping operator (DeepTMO) that yields a high-resolution and high-subjective quality tone mapped output. Based on conditional generative adversarial network (cGAN), DeepTMO not only learns to adapt to vast scenic-content (e.g., outdoor, indoor, human, structures, etc.) but also tackles the HDR related scene-specific challenges such as contrast and brightness, while preserving the fine-grained details. We explore 4 possible combinations of Generator-Discriminator architectural designs to specifically address some prominent issues in HDR related deep-learning frameworks like blurring, tiling patterns and saturation artifacts. By exploring different influences of scales, loss-functions and normalization layers under a cGAN setting, we conclude with adopting a multi-scale model for our task. To further leverage on the large-scale availability of unlabeled HDR data, we train our network by generating targets using an objective HDR quality metric, namely Tone Mapping Image Quality Index (TMQI). We demonstrate results both quantitatively and qualitatively, and showcase that our DeepTMO generates high-resolution, high-quality output images over a large spectrum of real-world scenes. Finally, we evaluate the perceived quality of our results by conducting a pair-wise subjective study which confirms the versatility of our method.
CVJan 21, 2019
A Fourier Disparity Layer representation for Light FieldsMikael Le Pendu, Christine Guillemot, Aljosa Smolic
In this paper, we present a new Light Field representation for efficient Light Field processing and rendering called Fourier Disparity Layers (FDL). The proposed FDL representation samples the Light Field in the depth (or equivalently the disparity) dimension by decomposing the scene as a discrete sum of layers. The layers can be constructed from various types of Light Field inputs including a set of sub-aperture images, a focal stack, or even a combination of both. From our derivations in the Fourier domain, the layers are simply obtained by a regularized least square regression performed independently at each spatial frequency, which is efficiently parallelized in a GPU implementation. Our model is also used to derive a gradient descent based calibration step that estimates the input view positions and an optimal set of disparity values required for the layer construction. Once the layers are known, they can be simply shifted and filtered to produce different viewpoints of the scene while controlling the focus and simulating a camera aperture of arbitrary shape and size. Our implementation in the Fourier domain allows real time Light Field rendering. Finally, direct applications such as view interpolation or extrapolation and denoising are presented and evaluated.
CVSep 21, 2018
Dynamic Environment Mapping for Augmented Reality Applications on Mobile DevicesRafael Monroy, Matis Hudon, Aljosa Smolic
Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality, coherent appearance and in real-time, remains an area of active research. In this work, we present a novel pipeline that allows for coupled environment acquisition and virtual object rendering on a mobile device equipped with a depth sensor. While keeping human interaction to a minimum, our system can scan a real scene and project it onto a two-dimensional environment map containing RGB+Depth data. Furthermore, we define a set of criteria that allows for an adaptive update of the environment map to account for dynamic changes in the scene. Then, under the assumption of diffuse surfaces and distant illumination, our method exploits an analytic expression for the irradiance in terms of spherical harmonic coefficients, which leads to a very efficient rendering algorithm. We show that all the processes in our pipeline can be executed while maintaining an average frame rate of 31Hz on a mobile device.
CVAug 16, 2018
A Pipeline for Lenslet Light Field Quality EnhancementPierre Matysiak, Mairéad Grogan, Mikaël Le Pendu et al.
In recent years, light fields have become a major research topic and their applications span across the entire spectrum of classical image processing. Among the different methods used to capture a light field are the lenslet cameras, such as those developed by Lytro. While these cameras give a lot of freedom to the user, they also create light field views that suffer from a number of artefacts. As a result, it is common to ignore a significant subset of these views when doing high-level light field processing. We propose a pipeline to process light field views, first with an enhanced processing of RAW images to extract subaperture images, then a colour correction process using a recent colour transfer algorithm, and finally a denoising process using a state of the art light field denoising approach. We show that our method improves the light field quality on many levels, by reducing ghosting artefacts and noise, as well as retrieving more accurate and homogeneous colours across the sub-aperture images.
CVAug 16, 2018
Egocentric Gesture Recognition for Head-Mounted AR devicesTejo Chalasani, Jan Ondrej, Aljosa Smolic
Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from real world to augmented space to achieve these interactions. Finding discriminating spatio-temporal features relevant to gestures and hands in ego-view is the primary challenge for recognising egocentric gestures. In this work we propose a data driven end-to-end deep learning approach to address the problem of egocentric gesture recognition, which combines an ego-hand encoder network to find ego-hand features, and a recurrent neural network to discern temporally discriminating features. Since deep learning networks are data intensive, we propose a novel data augmentation technique using green screen capture to alleviate the problem of ground truth annotation. In addition we publish a dataset of 10 gestures performed in a natural fashion in front of a green screen for training and the same 10 gestures performed in different natural scenes without green screen for validation. We also present the results of our network's performance in comparison to the state-of-the-art using the AirGest dataset
CVJul 26, 2018
AlphaGAN: Generative adversarial networks for natural image mattingSebastian Lutz, Konstantinos Amplianitis, Aljosa Smolic
We present the first generative adversarial network (GAN) for natural image matting. Our novel generator network is trained to predict visually appealing alphas with the addition of the adversarial loss from the discriminator that is trained to classify well-composited images. Further, we improve existing encoder-decoder architectures to better deal with the spatial localization issues inherited in convolutional neural networks (CNN) by using dilated convolutions to capture global context information without downscaling feature maps and losing spatial information. We present state-of-the-art results on the alphamatting online benchmark for the gradient error and give comparable results in others. Our method is particularly well suited for fine structures like hair, which is of great importance in practical matting applications, e.g. in film/TV production.
MMMay 8, 2018
Optimization of Occlusion-Inducing Depth Pixels in 3-D Video CodingPan Gao, Cagri Ozcinar, Aljosa Smolic
The optimization of occlusion-inducing depth pixels in depth map coding has received little attention in the literature, since their associated texture pixels are occluded in the synthesized view and their effect on the synthesized view is considered negligible. However, the occlusion-inducing depth pixels still need to consume the bits to be transmitted, and will induce geometry distortion that inherently exists in the synthesized view. In this paper, we propose an efficient depth map coding scheme specifically for the occlusion-inducing depth pixels by using allowable depth distortions. Firstly, we formulate a problem of minimizing the overall geometry distortion in the occlusion subject to the bit rate constraint, for which the depth distortion is properly adjusted within the set of allowable depth distortions that introduce the same disparity error as the initial depth distortion. Then, we propose a dynamic programming solution to find the optimal depth distortion vector for the occlusion. The proposed algorithm can improve the coding efficiency without alteration of the occlusion order. Simulation results confirm the performance improvement compared to other existing algorithms.
MMNov 9, 2017
Estimation of optimal encoding ladders for tiled 360° VR video in adaptive streaming systemsCagri Ozcinar, Ana De Abreu, Sebastian Knorr et al.
Given the significant industrial growth of demand for virtual reality (VR), 360° video streaming is one of the most important VR applications that require cost-optimal solutions to achieve widespread proliferation of VR technology. Because of its inherent variability of data-intensive content types and its tiled-based encoding and streaming, 360° video requires new encoding ladders in adaptive streaming systems to achieve cost-optimal and immersive streaming experiences. In this context, this paper targets both the provider's and client's perspectives and introduces a new content-aware encoding ladder estimation method for tiled 360° VR video in adaptive streaming systems. The proposed method first categories a given 360° video using its features of encoding complexity and estimates the visual distortion and resource cost of each bitrate level based on the proposed distortion and resource cost models. An optimal encoding ladder is then formed using the proposed integer linear programming (ILP) algorithm by considering practical constraints. Experimental results of the proposed method are compared with the recommended encoding ladders of professional streaming service providers. Evaluations show that the proposed encoding ladders deliver better results compared to the recommended encoding ladders in terms of objective quality for 360° video, providing optimal encoding ladders using a set of service provider's constraint parameters.
MMNov 7, 2017
Viewport-aware adaptive 360° video streaming using tiles for virtual realityCagri Ozcinar, Ana De Abreu, Aljosa Smolic
360° video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360° video suffer from severe drawbacks. This paper introduces a novel end-to-end streaming system from encoding to displaying, to transmit 8K resolution 360° video and to provide an enhanced VR experience using Head Mounted Displays (HMDs). The main contributions of the proposed system are about tiling, integration of the MPEG-Dynamic Adaptive Streaming over HTTP (DASH) standard, and viewport-aware bitrate level selection. Tiling and adaptive streaming enable the proposed system to deliver very high-resolution 360° video at good visual quality. Further, the proposed viewport-aware bitrate assignment selects an optimum DASH representation for each tile in a viewport-aware manner. The quality performance of the proposed system is verified in simulations with varying network bandwidth using realistic view trajectories recorded from user experiments. Our results show that the proposed streaming system compares favorably compared to existing methods in terms of PSNR and SSIM inside the viewport.
CVSep 19, 2017
SalNet360: Saliency Maps for omni-directional images with CNNRafael Monroy, Sebastian Lutz, Tejo Chalasani et al.
The prediction of Visual Attention data from any kind of media is of valuable use to content creators and used to efficiently drive encoding algorithms. With the current trend in the Virtual Reality (VR) field, adapting known techniques to this new kind of media is starting to gain momentum. In this paper, we present an architectural extension to any Convolutional Neural Network (CNN) to fine-tune traditional 2D saliency prediction to Omnidirectional Images (ODIs) in an end-to-end manner. We show that each step in the proposed pipeline works towards making the generated saliency map more accurate with respect to ground truth data.