4 Papers

CVFeb 12
GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual Odometry

Jiung Yeon, Seongbo Ha, Hyeonwoo Yu

We propose GSO-SLAM, a real-time monocular dense SLAM system that leverages Gaussian scene representation. Unlike existing methods that couple tracking and mapping with a unified scene, incurring computational costs, or loosely integrate them with well-structured tracking frameworks, introducing redundancies, our method bidirectionally couples Visual Odometry (VO) and Gaussian Splatting (GS). Specifically, our approach formulates joint optimization within an Expectation-Maximization (EM) framework, enabling the simultaneous refinement of VO-derived semi-dense depth estimates and the GS representation without additional computational overhead. Moreover, we present Gaussian Splat Initialization, which utilizes image information, keyframe poses, and pixel associations from VO to produce close approximations to the final Gaussian scene, thereby eliminating the need for heuristic methods. Through extensive experiments, we validate the effectiveness of our method, showing that it not only operates in real time but also achieves state-of-the-art geometric/photometric fidelity of the reconstructed scene and tracking accuracy.

CVApr 10, 2024
Bayesian NeRF: Quantifying Uncertainty with Volume Density for Neural Implicit Fields

Sibeak Lee, Kyeongsu Kang, Seongbo Ha et al.

We present a Bayesian Neural Radiance Field (NeRF), which explicitly quantifies uncertainty in the volume density by modeling uncertainty in the occupancy, without the need for additional networks, making it particularly suited for challenging observations and uncontrolled image environments. NeRF diverges from traditional geometric methods by providing an enriched scene representation, rendering color and density in 3D space from various viewpoints. However, NeRF encounters limitations in addressing uncertainties solely through geometric structure information, leading to inaccuracies when interpreting scenes with insufficient real-world observations. While previous efforts have relied on auxiliary networks, we propose a series of formulation extensions to NeRF that manage uncertainties in density, both color and density, and occupancy, all without the need for additional networks. In experiments, we show that our method significantly enhances performance on RGB and depth images in the comprehensive dataset. Given that uncertainty modeling aligns well with the inherently uncertain environments of Simultaneous Localization and Mapping (SLAM), we applied our approach to SLAM systems and observed notable improvements in mapping and tracking performance. These results confirm the effectiveness of our Bayesian NeRF approach in quantifying uncertainty based on geometric structure, making it a robust solution for challenging real-world scenarios.

CVNov 20, 2025
LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM

Sibaek Lee, Seongbo Ha, Kyeongsu Kang et al.

Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for advanced robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features demands excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. To address these limitations, we propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), the first framework to achieve real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive encoder-decoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space. This design reduces the memory per Gaussian and accelerates rendering, enabling real-time performance. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by over 60\% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses these mapping features, eliminating the need for a separate detection model. Extensive experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS.

CVMar 19, 2024
RGBD GS-ICP SLAM

Seongbo Ha, Jiung Yeon, Hyeonwoo Yu

Simultaneous Localization and Mapping (SLAM) with dense representation plays a key role in robotics, Virtual Reality (VR), and Augmented Reality (AR) applications. Recent advancements in dense representation SLAM have highlighted the potential of leveraging neural scene representation and 3D Gaussian representation for high-fidelity spatial representation. In this paper, we propose a novel dense representation SLAM approach with a fusion of Generalized Iterative Closest Point (G-ICP) and 3D Gaussian Splatting (3DGS). In contrast to existing methods, we utilize a single Gaussian map for both tracking and mapping, resulting in mutual benefits. Through the exchange of covariances between tracking and mapping processes with scale alignment techniques, we minimize redundant computations and achieve an efficient system. Additionally, we enhance tracking accuracy and mapping quality through our keyframe selection methods. Experimental results demonstrate the effectiveness of our approach, showing an incredibly fast speed up to 107 FPS (for the entire system) and superior quality of the reconstructed map.