4.1CVJan 23, 2019
Can Adversarial Networks Hallucinate Occluded People With a Plausible Aspect?Federico Fulgeri, Matteo Fabbri, Stefano Alletto et al.
When you see a person in a crowd, occluded by other persons, you miss visual information that can be used to recognize, re-identify or simply classify him or her. You can imagine its appearance given your experience, nothing more. Similarly, AI solutions can try to hallucinate missing information with specific deep learning architectures, suitably trained with people with and without occlusions. The goal of this work is to generate a complete image of a person, given an occluded version in input, that should be a) without occlusion b) similar at pixel level to a completely visible people shape c) capable to conserve similar visual attributes (e.g. male/female) of the original one. For the purpose, we propose a new approach by integrating the state-of-the-art of neural network architectures, namely U-nets and GANs, as well as discriminative attribute classification nets, with an architecture specifically designed to de-occlude people shapes. The network is trained to optimize a Loss function which could take into account the aforementioned objectives. As well we propose two datasets for testing our solution: the first one, occluded RAP, created automatically by occluding real shapes of the RAP dataset (which collects also attributes of the people aspect); the second is a large synthetic dataset, AiC, generated in computer graphics with data extracted from the GTA video game, that contains 3D data of occluded objects by construction. Results are impressive and outperform any other previous proposal. This result could be an initial step to many further researches to recognize people and their behavior in an open crowded world.
23.4CVMar 22, 2018
Learning to Detect and Track Visible and Occluded Body Joints in a Virtual WorldMatteo Fabbri, Fabio Lanzi, Simone Calderara et al.
Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets. For the purpose, we propose a deep network architecture that jointly extracts people body parts and associates them across short temporal spans. Our model explicitly deals with occluded body parts, by hallucinating plausible solutions of not visible joints. We propose a new end-to-end architecture composed by four branches (visible heatmaps, occluded heatmaps, part affinity fields and temporal affinity fields) fed by a time linker feature extractor. To overcome the lack of surveillance data with tracking, body part and occlusion annotations we created the vastest Computer Graphics dataset for people tracking in urban scenarios by exploiting a photorealistic videogame. It is up to now the vastest dataset (about 500.000 frames, almost 10 million body poses) of human body parts for people tracking in urban scenarios. Our architecture trained on virtual data exhibits good generalization capabilities also on public real tracking benchmarks, when image resolution and sharpness are high enough, producing reliable tracklets useful for further batch data association or re-id modules.
6.6CVJul 7, 2017
Generative Adversarial Models for People Attribute Recognition in SurveillanceMatteo Fabbri, Simone Calderara, Rita Cucchiara
In this paper we propose a deep architecture for detecting people attributes (e.g. gender, race, clothing ...) in surveillance contexts. Our proposal explicitly deal with poor resolution and occlusion issues that often occur in surveillance footages by enhancing the images by means of Deep Convolutional Generative Adversarial Networks (DCGAN). Experiments show that by combining both our Generative Reconstruction and Deep Attribute Classification Network we can effectively extract attributes even when resolution is poor and in presence of strong occlusions up to 80\% of the whole person figure.