CVJun 9, 2023
Realistic Saliency Guided Image EnhancementS. Mahdi H. Miangoleh, Zoya Bylinskii, Eric Kee et al.
Common editing operations performed by professional photographers include the cleanup operations: de-emphasizing distracting elements and enhancing subjects. These edits are challenging, requiring a delicate balance between manipulating the viewer's attention while maintaining photo realism. While recent approaches can boast successful examples of attention attenuation or amplification, most of them also suffer from frequent unrealistic edits. We propose a realism loss for saliency-guided image enhancement to maintain high realism across varying image types, while attenuating distractors and amplifying objects of interest. Evaluations with professional photographers confirm that we achieve the dual objective of realism and effectiveness, and outperform the recent approaches on their own datasets, while requiring a smaller memory footprint and runtime. We thus offer a viable solution for automating image enhancement and photo cleanup operations.
GRJun 23, 2022
Towards Better User Studies in Computer Graphics and VisionZoya Bylinskii, Laura Herman, Aaron Hertzmann et al.
Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like "which image is better, A or B?", leading to their proliferation in vision and graphics research papers. Results of these studies are often used as quantitative evidence in support of a paper's contributions. On the one hand we argue that, when conducted hastily as an afterthought, such studies lead to an increase of uninformative, and, potentially, misleading conclusions. On the other hand, in these same communities, user research is underutilized in driving project direction and forecasting user needs and reception. We call for increased attention to both the design and reporting of user studies in computer vision and graphics papers towards (1) improved replicability and (2) improved project direction. Together with this call, we offer an overview of methodologies from user experience research (UXR), human-computer interaction (HCI), and applied perception to increase exposure to the available methodologies and best practices. We discuss foundational user research methods (e.g., needfinding) that are presently underutilized in computer vision and graphics research, but can provide valuable project direction. We provide further pointers to the literature for readers interested in exploring other UXR methodologies. Finally, we describe broader open issues and recommendations for the research community.
HCJul 20, 2021
Readability Research: An Interdisciplinary ApproachSofie Beier, Sam Berlow, Esat Boucaud et al.
Readability is on the cusp of a revolution. Fixed text is becoming fluid as a proliferation of digital reading devices rewrite what a document can do. As past constraints make way for more flexible opportunities, there is great need to understand how reading formats can be tuned to the situation and the individual. We aim to provide a firm foundation for readability research, a comprehensive framework for modern, multi-disciplinary readability research. Readability refers to aspects of visual information design which impact information flow from the page to the reader. Readability can be enhanced by changes to the set of typographical characteristics of a text. These aspects can be modified on-demand, instantly improving the ease with which a reader can process and derive meaning from text. We call on a multi-disciplinary research community to take up these challenges to elevate reading outcomes and provide the tools to do so effectively.
HCApr 14, 2021
Mitigating the Effects of Reading Interruptions by Providing Reviews and PreviewsNamrata Srivastava, Rajiv Jain, Jennifer Healey et al.
As reading on mobile devices is becoming more ubiquitous, content is consumed in shorter intervals and is punctuated by frequent interruptions. In this work, we explore the best way to mitigate the effects of reading interruptions on longer text passages. Our hypothesis is that short summaries of either previously read content (reviews) or upcoming content (previews) will help the reader re-engage with the reading task. Our target use case is for students who study using electronic textbooks and who are frequently mobile. We present a series of pilot studies that examine the benefits of different types of summaries and their locations, with respect to variations in text content and participant cohorts. We find that users prefer reviews after an interruption, but that previews shown after interruptions have a larger positive influence on comprehension. Our work is a first step towards smart reading applications that proactively provide text summaries to mitigate interruptions on the go.
CVApr 1, 2021
Memorability: An image-computable measure of information utilityZoya Bylinskii, Lore Goetschalckx, Anelise Newman et al.
The pixels in an image, and the objects, scenes, and actions that they compose, determine whether an image will be memorable or forgettable. While memorability varies by image, it is largely independent of an individual observer. Observer independence is what makes memorability an image-computable measure of information, and eligible for automatic prediction. In this chapter, we zoom into memorability with a computational lens, detailing the state-of-the-art algorithms that accurately predict image memorability relative to human behavioral data, using image features at different scales from raw pixels to semantic labels. We discuss the design of algorithms and visualizations for face, object, and scene memorability, as well as algorithms that generalize beyond static scenes to actions and videos. We cover the state-of-the-art deep learning approaches that are the current front runners in the memorability prediction space. Beyond prediction, we show how recent A.I. approaches can be used to create and modify visual memorability. Finally, we preview the computational applications that memorability can power, from filtering visual streams to enhancing augmented reality interfaces.
CVAug 21, 2020
Toward Quantifying Ambiguities in Artistic ImagesXi Wang, Zoya Bylinskii, Aaron Hertzmann et al.
It has long been hypothesized that perceptual ambiguities play an important role in aesthetic experience: a work with some ambiguity engages a viewer more than one that does not. However, current frameworks for testing this theory are limited by the availability of stimuli and data collection methods. This paper presents an approach to measuring the perceptual ambiguity of a collection of images. Crowdworkers are asked to describe image content, after different viewing durations. Experiments are performed using images created with Generative Adversarial Networks, using the Artbreeder website. We show that text processing of viewer responses can provide a fine-grained way to measure and describe image ambiguities.
CVAug 12, 2020
Look here! A parametric learning based approach to redirect visual attentionYoussef Alami Mejjati, Celso F. Gomez, Kwang In Kim et al.
Across photography, marketing, and website design, being able to direct the viewer's attention is a powerful tool. Motivated by professional workflows, we introduce an automatic method to make an image region more attention-capturing via subtle image edits that maintain realism and fidelity to the original. From an input image and a user-provided mask, our GazeShiftNet model predicts a distinct set of global parametric transformations to be applied to the foreground and background image regions separately. We present the results of quantitative and qualitative experiments that demonstrate improvements over prior state-of-the-art. In contrast to existing attention shifting algorithms, our global parametric approach better preserves image semantics and avoids typical generative artifacts. Our edits enable inference at interactive rates on any image size, and easily generalize to videos. Extensions of our model allow for multi-style edits and the ability to both increase and attenuate attention in an image region. Furthermore, users can customize the edited images by dialing the edits up or down via interpolations in parameter space. This paper presents a practical tool that can simplify future image editing pipelines.
CVAug 7, 2020
Predicting Visual Importance Across Graphic Design TypesCamilo Fosco, Vincent Casser, Amish Kumar Bedi et al.
This paper introduces a Unified Model of Saliency and Importance (UMSI), which learns to predict visual importance in input graphic designs, and saliency in natural images, along with a new dataset and applications. Previous methods for predicting saliency or visual importance are trained individually on specialized datasets, making them limited in application and leading to poor generalization on novel image classes, while requiring a user to know which model to apply to which input. UMSI is a deep learning-based model simultaneously trained on images from different design classes, including posters, infographics, mobile UIs, as well as natural images, and includes an automatic classification module to classify the input. This allows the model to work more effectively without requiring a user to label the input. We also introduce Imp1k, a new dataset of designs annotated with importance information. We demonstrate two new design interfaces that use importance prediction, including a tool for adjusting the relative importance of design elements, and a tool for reflowing designs to new aspect ratios while preserving visual importance. The model, code, and importance dataset are available at https://predimportance.mit.edu .
HCApr 24, 2020
Using Behavioral Interactions from a Mobile Device to Classify the Reader's Prior Familiarity and Goal ConditionsSungjin Nam, Zoya Bylinskii, Christopher Tensmeyer et al.
A student reads a textbook to learn a new topic; an attorney leafs through familiar legal documents. Each reader may have a different goal for, and prior knowledge of, their reading. A mobile context, which captures interaction behavior, can provide insights about these reading conditions. In this paper, we focus on understanding the different reading conditions of mobile readers, as such an understanding can facilitate the design of effective personalized features for supporting mobile reading. With this motivation in mind, we analyzed the reading behaviors of 285 Mechanical Turk participants who read articles on mobile devices with different familiarity and reading goal conditions. The data was collected non-invasively, only including behavioral interactions recorded from a mobile phone in a non-laboratory setting. Our findings suggest that features based on touch locations can be used to distinguish among familiarity conditions, while scroll-based features and reading time features can be used to differentiate between reading goal conditions. Using the collected data, we built a model that can predict the reading goal condition (67.5%) significantly more accurately than a baseline model. Our model also predicted the familiarity level (56.2%) marginally more accurately than the baseline. These findings can contribute to developing an evidence-based design of reading support features for mobile reading applications. Furthermore, our study methodology can be easily expanded to different real-world reading environments, leaving much potential for future investigations.
HCJan 13, 2020
TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention DataAnelise Newman, Barry McNamara, Camilo Fosco et al.
Eye movements provide insight into what parts of an image a viewer finds most salient, interesting, or relevant to the task at hand. Unfortunately, eye tracking data, a commonly-used proxy for attention, is cumbersome to collect. Here we explore an alternative: a comprehensive web-based toolbox for crowdsourcing visual attention. We draw from four main classes of attention-capturing methodologies in the literature. ZoomMaps is a novel "zoom-based" interface that captures viewing on a mobile phone. CodeCharts is a "self-reporting" methodology that records points of interest at precise viewing durations. ImportAnnots is an "annotation" tool for selecting important image regions, and "cursor-based" BubbleView lets viewers click to deblur a small area. We compare these methodologies using a common analysis framework in order to develop appropriate use cases for each interface. This toolbox and our analyses provide a blueprint for how to gather attention data at scale without an eye tracker.
CVOct 11, 2018
Bottom-up Attention, Models ofAli Borji, Hamed R. Tavakoli, Zoya Bylinskii
In this review, we examine the recent progress in saliency prediction and proposed several avenues for future research. In spite of tremendous efforts and huge progress, there is still room for improvement in terms finer-grained analysis of deep saliency models, evaluation measures, datasets, annotation methods, cognitive studies, and new applications. This chapter will appear in Encyclopedia of Computational Neuroscience.
CVJul 27, 2018
Synthetically Trained Icon Proposals for Parsing and Summarizing InfographicsSpandan Madan, Zoya Bylinskii, Matthew Tancik et al.
Widely used in news, business, and educational media, infographics are handcrafted to effectively communicate messages about complex and often abstract topics including `ways to conserve the environment' and `understanding the financial crisis'. Composed of stylistically and semantically diverse visual and textual elements, infographics pose new challenges for computer vision. While automatic text extraction works well on infographics, computer vision approaches trained on natural images fail to identify the stand-alone visual elements in infographics, or `icons'. To bridge this representation gap, we propose a synthetic data generation strategy: we augment background patches in infographics from our Visually29K dataset with Internet-scraped icons which we use as training data for an icon proposal mechanism. On a test set of 1K annotated infographics, icons are located with 38% precision and 34% recall (the best model trained with natural images achieves 14% precision and 7% recall). Combining our icon proposals with icon classification and text extraction, we present a multi-modal summarization application. Our application takes an infographic as input and automatically produces text tags and visual hashtags that are textually and visually representative of the infographic's topics respectively.
CVSep 26, 2017
Understanding Infographics through Textual and Visual Tag PredictionZoya Bylinskii, Sami Alsheikh, Spandan Madan et al.
We introduce the problem of visual hashtag discovery for infographics: extracting visual elements from an infographic that are diagnostic of its topic. Given an infographic as input, our computational approach automatically outputs textual and visual elements predicted to be representative of the infographic content. Concretely, from a curated dataset of 29K large infographic images sampled across 26 categories and 391 tags, we present an automated two step approach. First, we extract the text from an infographic and use it to predict text tags indicative of the infographic content. And second, we use these predicted text tags as a supervisory signal to localize the most diagnostic visual elements from within the infographic i.e. visual hashtags. We report performances on a categorization and multi-label tag prediction problem and compare our proposed visual hashtags to human annotations.
HCAug 8, 2017
Learning Visual Importance for Graphic Designs and Data VisualizationsZoya Bylinskii, Nam Wook Kim, Peter O'Donovan et al.
Knowing where people look and click on visual designs can provide clues about how the designs are perceived, and where the most important or relevant content lies. The most important content of a visual design can be used for effective summarization or to facilitate retrieval from a database. We present automated models that predict the relative importance of different elements in data visualizations and graphic designs. Our models are neural networks trained on human clicks and importance annotations on hundreds of designs. We collected a new dataset of crowdsourced importance, and analyzed the predictions of our models with respect to ground truth importance and human eye movements. We demonstrate how such predictions of importance can be used for automatic design retargeting and thumbnailing. User studies with hundreds of MTurk participants validate that, with limited post-processing, our importance-driven applications are on par with, or outperform, current state-of-the-art methods, including natural image saliency. We also provide a demonstration of how our importance predictions can be built into interactive design tools to offer immediate feedback during the design process.
HCFeb 16, 2017
BubbleView: an interface for crowdsourcing image importance maps and tracking visual attentionNam Wook Kim, Zoya Bylinskii, Michelle A. Borkin et al.
In this paper, we present BubbleView, an alternative methodology for eye tracking using discrete mouse clicks to measure which information people consciously choose to examine. BubbleView is a mouse-contingent, moving-window interface in which participants are presented with a series of blurred images and click to reveal "bubbles" - small, circular areas of the image at original resolution, similar to having a confined area of focus like the eye fovea. Across 10 experiments with 28 different parameter combinations, we evaluated BubbleView on a variety of image types: information visualizations, natural images, static webpages, and graphic designs, and compared the clicks to eye fixations collected with eye-trackers in controlled lab settings. We found that BubbleView clicks can both (i) successfully approximate eye fixations on different images, and (ii) be used to rank image and design elements by importance. BubbleView is designed to collect clicks on static images, and works best for defined tasks such as describing the content of an information visualization or measuring image importance. BubbleView data is cleaner and more consistent than related methodologies that use continuous mouse movements. Our analyses validate the use of mouse-contingent, moving-window methodologies as approximating eye fixations for different image and task types.
CVApr 12, 2016
What do different evaluation metrics tell us about saliency models?Zoya Bylinskii, Tilke Judd, Aude Oliva et al.
How best to evaluate a saliency model's ability to predict where humans look in images is an open research question. The choice of evaluation metric depends on how saliency is defined and how the ground truth is represented. Metrics differ in how they rank saliency models, and this results from how false positives and false negatives are treated, whether viewing biases are accounted for, whether spatial deviations are factored in, and how the saliency maps are pre-processed. In this paper, we provide an analysis of 8 different evaluation metrics and their properties. With the help of systematic experiments and visualizations of metric computations, we add interpretability to saliency scores and more transparency to the evaluation of saliency models. Building off the differences in metric properties and behaviors, we make recommendations for metric selections under specific assumptions and for specific applications.
CVNov 25, 2013
Are all training examples equally valuable?Agata Lapedriza, Hamed Pirsiavash, Zoya Bylinskii et al.
When learning a new concept, not all training examples may prove equally useful for training: some may have higher or lower training value than others. The goal of this paper is to bring to the attention of the vision community the following considerations: (1) some examples are better than others for training detectors or classifiers, and (2) in the presence of better examples, some examples may negatively impact performance and removing them may be beneficial. In this paper, we propose an approach for measuring the training value of an example, and use it for ranking and greedily sorting examples. We test our methods on different vision tasks, models, datasets and classifiers. Our experiments show that the performance of current state-of-the-art detectors and classifiers can be improved when training on a subset, rather than the whole training set.