Yanhao Ge

CV
h-index5
11papers
226citations
Novelty52%
AI Score48

11 Papers

14.7CVDec 31, 2023Code
A Generalist FaceX via Learning Unified Facial Representation

Yue Han, Jiangning Zhang, Junwei Zhu et al.

This work presents FaceX framework, a novel facial generalist model capable of handling diverse facial tasks simultaneously. To achieve this goal, we initially formulate a unified facial representation for a broad spectrum of facial editing tasks, which macroscopically decomposes a face into fundamental identity, intra-personal variation, and environmental factors. Based on this, we introduce Facial Omni-Representation Decomposing (FORD) for seamless manipulation of various facial components, microscopically decomposing the core aspects of most facial editing tasks. Furthermore, by leveraging the prior of a pretrained StableDiffusion (SD) to enhance generation quality and accelerate training, we design Facial Omni-Representation Steering (FORS) to first assemble unified facial representations and then effectively steer the SD-aware generation process by the efficient Facial Representation Controller (FRC). %Without any additional features, Our versatile FaceX achieves competitive performance compared to elaborate task-specific models on popular facial editing tasks. Full codes and models will be available at https://github.com/diffusion-facex/FaceX.

22.8CVOct 23, 2025Code
UltraHR-100K: Enhancing UHR Image Synthesis with A Large-Scale High-Quality Dataset

Chen Zhao, En Ci, Yunzhe Xu et al.

Ultra-high-resolution (UHR) text-to-image (T2I) generation has seen notable progress. However, two key challenges remain : 1) the absence of a large-scale high-quality UHR T2I dataset, and (2) the neglect of tailored training strategies for fine-grained detail synthesis in UHR scenarios. To tackle the first challenge, we introduce \textbf{UltraHR-100K}, a high-quality dataset of 100K UHR images with rich captions, offering diverse content and strong visual fidelity. Each image exceeds 3K resolution and is rigorously curated based on detail richness, content complexity, and aesthetic quality. To tackle the second challenge, we propose a frequency-aware post-training method that enhances fine-detail generation in T2I diffusion models. Specifically, we design (i) \textit{Detail-Oriented Timestep Sampling (DOTS)} to focus learning on detail-critical denoising steps, and (ii) \textit{Soft-Weighting Frequency Regularization (SWFR)}, which leverages Discrete Fourier Transform (DFT) to softly constrain frequency components, encouraging high-frequency detail preservation. Extensive experiments on our proposed UltraHR-eval4K benchmarks demonstrate that our approach significantly improves the fine-grained detail quality and overall fidelity of UHR image generation. The code is available at \href{https://github.com/NJU-PCALab/UltraHR-100k}{here}.

27.7CVMay 21, 2024
Face Adapter for Pre-Trained Diffusion Models with Fine-Grained ID and Attribute Control

Yue Han, Junwei Zhu, Keke He et al.

Current face reenactment and swapping methods mainly rely on GAN frameworks, but recent focus has shifted to pre-trained diffusion models for their superior generation capabilities. However, training these models is resource-intensive, and the results have not yet achieved satisfactory performance levels. To address this issue, we introduce Face-Adapter, an efficient and effective adapter designed for high-precision and high-fidelity face editing for pre-trained diffusion models. We observe that both face reenactment/swapping tasks essentially involve combinations of target structure, ID and attribute. We aim to sufficiently decouple the control of these factors to achieve both tasks in one model. Specifically, our method contains: 1) A Spatial Condition Generator that provides precise landmarks and background; 2) A Plug-and-play Identity Encoder that transfers face embeddings to the text space by a transformer decoder. 3) An Attribute Controller that integrates spatial conditions and detailed attributes. Face-Adapter achieves comparable or even superior performance in terms of motion control precision, ID retention capability, and generation quality compared to fully fine-tuned face reenactment/swapping models. Additionally, Face-Adapter seamlessly integrates with various StableDiffusion models.

11.3CVNov 27, 2024
HiFiVFS: High Fidelity Video Face Swapping

Xu Chen, Keke He, Junwei Zhu et al.

Face swapping aims to generate results that combine the identity from the source with attributes from the target. Existing methods primarily focus on image-based face swapping. When processing videos, each frame is handled independently, making it difficult to ensure temporal stability. From a model perspective, face swapping is gradually shifting from generative adversarial networks (GANs) to diffusion models (DMs), as DMs have been shown to possess stronger generative capabilities. Current diffusion-based approaches often employ inpainting techniques, which struggle to preserve fine-grained attributes like lighting and makeup. To address these challenges, we propose a high fidelity video face swapping (HiFiVFS) framework, which leverages the strong generative capability and temporal prior of Stable Video Diffusion (SVD). We build a fine-grained attribute module to extract identity-disentangled and fine-grained attribute features through identity desensitization and adversarial learning. Additionally, We introduce detailed identity injection to further enhance identity similarity. Extensive experiments demonstrate that our method achieves state-of-the-art (SOTA) in video face swapping, both qualitatively and quantitatively.

3.6CVSep 29, 2025
NeoWorld: Neural Simulation of Explorable Virtual Worlds via Progressive 3D Unfolding

Yanpeng Zhao, Shanyan Guan, Yunbo Wang et al.

We introduce NeoWorld, a deep learning framework for generating interactive 3D virtual worlds from a single input image. Inspired by the on-demand worldbuilding concept in the science fiction novel Simulacron-3 (1964), our system constructs expansive environments where only the regions actively explored by the user are rendered with high visual realism through object-centric 3D representations. Unlike previous approaches that rely on global world generation or 2D hallucination, NeoWorld models key foreground objects in full 3D, while synthesizing backgrounds and non-interacted regions in 2D to ensure efficiency. This hybrid scene structure, implemented with cutting-edge representation learning and object-to-3D techniques, enables flexible viewpoint manipulation and physically plausible scene animation, allowing users to control object appearance and dynamics using natural language commands. As users interact with the environment, the virtual world progressively unfolds with increasing 3D detail, delivering a dynamic, immersive, and visually coherent exploration experience. NeoWorld significantly outperforms existing 2D and depth-layered 2.5D methods on the WorldScore benchmark.

11.8CVAug 28, 2025
Describe, Don't Dictate: Semantic Image Editing with Natural Language Intent

En Ci, Shanyan Guan, Yanhao Ge et al.

Despite the progress in text-to-image generation, semantic image editing remains a challenge. Inversion-based algorithms unavoidably introduce reconstruction errors, while instruction-based models mainly suffer from limited dataset quality and scale. To address these problems, we propose a descriptive-prompt-based editing framework, named DescriptiveEdit. The core idea is to re-frame `instruction-based image editing' as `reference-image-based text-to-image generation', which preserves the generative power of well-trained Text-to-Image models without architectural modifications or inversion. Specifically, taking the reference image and a prompt as input, we introduce a Cross-Attentive UNet, which newly adds attention bridges to inject reference image features into the prompt-to-edit-image generation process. Owing to its text-to-image nature, DescriptiveEdit overcomes limitations in instruction dataset quality, integrates seamlessly with ControlNet, IP-Adapter, and other extensions, and is more scalable. Experiments on the Emu Edit benchmark show it improves editing accuracy and consistency.

3.7CVMar 26, 2024
DiffFAE: Advancing High-fidelity One-shot Facial Appearance Editing with Space-sensitive Customization and Semantic Preservation

Qilin Wang, Jiangning Zhang, Chengming Xu et al.

Facial Appearance Editing (FAE) aims to modify physical attributes, such as pose, expression and lighting, of human facial images while preserving attributes like identity and background, showing great importance in photograph. In spite of the great progress in this area, current researches generally meet three challenges: low generation fidelity, poor attribute preservation, and inefficient inference. To overcome above challenges, this paper presents DiffFAE, a one-stage and highly-efficient diffusion-based framework tailored for high-fidelity FAE. For high-fidelity query attributes transfer, we adopt Space-sensitive Physical Customization (SPC), which ensures the fidelity and generalization ability by utilizing rendering texture derived from 3D Morphable Model (3DMM). In order to preserve source attributes, we introduce the Region-responsive Semantic Composition (RSC). This module is guided to learn decoupled source-regarding features, thereby better preserving the identity and alleviating artifacts from non-facial attributes such as hair, clothes, and background. We further introduce a consistency regularization for our pipeline to enhance editing controllability by leveraging prior knowledge in the attention matrices of diffusion model. Extensive experiments demonstrate the superiority of DiffFAE over existing methods, achieving state-of-the-art performance in facial appearance editing.

11.6CVJun 15, 2021
Learning to Aggregate and Personalize 3D Face from In-the-Wild Photo Collection

Zhenyu Zhang, Yanhao Ge, Renwang Chen et al.

Non-parametric face modeling aims to reconstruct 3D face only from images without shape assumptions. While plausible facial details are predicted, the models tend to over-depend on local color appearance and suffer from ambiguous noise. To address such problem, this paper presents a novel Learning to Aggregate and Personalize (LAP) framework for unsupervised robust 3D face modeling. Instead of using controlled environment, the proposed method implicitly disentangles ID-consistent and scene-specific face from unconstrained photo set. Specifically, to learn ID-consistent face, LAP adaptively aggregates intrinsic face factors of an identity based on a novel curriculum learning approach with relaxed consistency loss. To adapt the face for a personalized scene, we propose a novel attribute-refining network to modify ID-consistent face with target attribute and details. Based on the proposed method, we make unsupervised 3D face modeling benefit from meaningful image facial structure and possibly higher resolutions. Extensive experiments on benchmarks show LAP recovers superior or competitive face shape and texture, compared with state-of-the-art (SOTA) methods with or without prior and supervision.

1.2CVNov 23, 2020
Adversarial Refinement Network for Human Motion Prediction

Xianjin Chao, Yanrui Bin, Wenqing Chu et al.

Human motion prediction aims to predict future 3D skeletal sequences by giving a limited human motion as inputs. Two popular methods, recurrent neural networks and feed-forward deep networks, are able to predict rough motion trend, but motion details such as limb movement may be lost. To predict more accurate future human motion, we propose an Adversarial Refinement Network (ARNet) following a simple yet effective coarse-to-fine mechanism with novel adversarial error augmentation. Specifically, we take both the historical motion sequences and coarse prediction as input of our cascaded refinement network to predict refined human motion and strengthen the refinement network with adversarial error augmentation. During training, we deliberately introduce the error distribution by learning through the adversarial mechanism among different subjects. In testing, our cascaded refinement network alleviates the prediction error from the coarse predictor resulting in a finer prediction robustly. This adversarial error augmentation provides rich error cases as input to our refinement network, leading to better generalization performance on the testing dataset. We conduct extensive experiments on three standard benchmark datasets and show that our proposed ARNet outperforms other state-of-the-art methods, especially on challenging aperiodic actions in both short-term and long-term predictions.

14.7CVAug 3, 2020Code
Adversarial Semantic Data Augmentation for Human Pose Estimation

Yanrui Bin, Xuan Cao, Xinya Chen et al.

Human pose estimation is the task of localizing body keypoints from still images. The state-of-the-art methods suffer from insufficient examples of challenging cases such as symmetric appearance, heavy occlusion and nearby person. To enlarge the amounts of challenging cases, previous methods augmented images by cropping and pasting image patches with weak semantics, which leads to unrealistic appearance and limited diversity. We instead propose Semantic Data Augmentation (SDA), a method that augments images by pasting segmented body parts with various semantic granularity. Furthermore, we propose Adversarial Semantic Data Augmentation (ASDA), which exploits a generative network to dynamiclly predict tailored pasting configuration. Given off-the-shelf pose estimation network as discriminator, the generator seeks the most confusing transformation to increase the loss of the discriminator while the discriminator takes the generated sample as input and learns from it. The whole pipeline is optimized in an adversarial manner. State-of-the-art results are achieved on challenging benchmarks.

6.5CVMay 3, 2019
Anti-Confusing: Region-Aware Network for Human Pose Estimation

Xuan Cao, Yanhao Ge, Ying Tai et al.

In this work, we propose a novel framework named Region-Aware Network (RANet), which learns the ability of anti-confusing in case of heavy occlusion, nearby person and symmetric appearance, for human pose estimation. Specifically, the proposed method addresses three key aspects, i.e., data augmentation, feature learning and prediction fusion, respectively. First, we propose Parsing-based Data Augmentation (PDA) to generate abundant data that synthesizes confusing textures. Second, we not only propose a Feature Pyramid Stem (FPS) to learn stronger low-level features in lower stage; but also incorporate an Effective Region Extraction (ERE) module to excavate better target-specific features. Third, we introduce Cascade Voting Fusion (CVF) to explicitly exclude the inferior predictions and fuse the rest effective predictions for the final pose estimation. Extensive experimental results on two popular benchmarks, i.e. MPII and LSP, demonstrate the effectiveness of our method against the state-of-the-art competitors. Especially on easily-confusable joints, our method makes significant improvement.