Xiangkun He

RO
4papers
106citations
Novelty51%
AI Score44

4 Papers

ROJan 1, 2023Code
Goal-Guided Transformer-Enabled Reinforcement Learning for Efficient Autonomous Navigation

Wenhui Huang, Yanxin Zhou, Xiangkun He et al.

Despite some successful applications of goal-driven navigation, existing deep reinforcement learning (DRL)-based approaches notoriously suffers from poor data efficiency issue. One of the reasons is that the goal information is decoupled from the perception module and directly introduced as a condition of decision-making, resulting in the goal-irrelevant features of the scene representation playing an adversary role during the learning process. In light of this, we present a novel Goal-guided Transformer-enabled reinforcement learning (GTRL) approach by considering the physical goal states as an input of the scene encoder for guiding the scene representation to couple with the goal information and realizing efficient autonomous navigation. More specifically, we propose a novel variant of the Vision Transformer as the backbone of the perception system, namely Goal-guided Transformer (GoT), and pre-train it with expert priors to boost the data efficiency. Subsequently, a reinforcement learning algorithm is instantiated for the decision-making system, taking the goal-oriented scene representation from the GoT as the input and generating decision commands. As a result, our approach motivates the scene representation to concentrate mainly on goal-relevant features, which substantially enhances the data efficiency of the DRL learning process, leading to superior navigation performance. Both simulation and real-world experimental results manifest the superiority of our approach in terms of data efficiency, performance, robustness, and sim-to-real generalization, compared with other state-of-the-art (SOTA) baselines. The demonstration video (https://www.youtube.com/watch?v=aqJCHcsj4w0) and the source code (https://github.com/OscarHuangWind/DRL-Transformer-SimtoReal-Navigation) are also provided.

ROJul 1, 2022
Safe Decision-making for Lane-change of Autonomous Vehicles via Human Demonstration-aided Reinforcement Learning

Jingda Wu, Wenhui Huang, Niels de Boer et al.

Decision-making is critical for lane change in autonomous driving. Reinforcement learning (RL) algorithms aim to identify the values of behaviors in various situations and thus they become a promising pathway to address the decision-making problem. However, poor runtime safety hinders RL-based decision-making strategies from complex driving tasks in practice. To address this problem, human demonstrations are incorporated into the RL-based decision-making strategy in this paper. Decisions made by human subjects in a driving simulator are treated as safe demonstrations, which are stored into the replay buffer and then utilized to enhance the training process of RL. A complex lane change task in an off-ramp scenario is established to examine the performance of the developed strategy. Simulation results suggest that human demonstrations can effectively improve the safety of decisions of RL. And the proposed strategy surpasses other existing learning-based decision-making strategies with respect to multiple driving performances.

LGJun 20, 2022
Sampling Efficient Deep Reinforcement Learning through Preference-Guided Stochastic Exploration

Wenhui Huang, Cong Zhang, Jingda Wu et al.

Massive practical works addressed by Deep Q-network (DQN) algorithm have indicated that stochastic policy, despite its simplicity, is the most frequently used exploration approach. However, most existing stochastic exploration approaches either explore new actions heuristically regardless of Q-values or inevitably introduce bias into the learning process to couple the sampling with Q-values. In this paper, we propose a novel preference-guided $ε$-greedy exploration algorithm that can efficiently learn the action distribution in line with the landscape of Q-values for DQN without introducing additional bias. Specifically, we design a dual architecture consisting of two branches, one of which is a copy of DQN, namely the Q-branch. The other branch, which we call the preference branch, learns the action preference that the DQN implicit follows. We theoretically prove that the policy improvement theorem holds for the preference-guided $ε$-greedy policy and experimentally show that the inferred action preference distribution aligns with the landscape of corresponding Q-values. Consequently, preference-guided $ε$-greedy exploration motivates the DQN agent to take diverse actions, i.e., actions with larger Q-values can be sampled more frequently whereas actions with smaller Q-values still have a chance to be explored, thus encouraging the exploration. We assess the proposed method with four well-known DQN variants in nine different environments. Extensive results confirm the superiority of our proposed method in terms of performance and convergence speed. Index Terms- Preference-guided exploration, stochastic policy, data efficiency, deep reinforcement learning, deep Q-learning.

31.2CVApr 26
Adversarial Flow Matching for Imperceptible Attacks on End-to-End Autonomous Driving

Xinyu Zeng, Xiangkun He, Lei Tao et al.

Autonomous driving (AD) is evolving towards end-to-end (E2E) frameworks through two primary paradigms: monolithic models exemplified by Vision-Language-Action (VLA), and specialized modular architectures. Despite their divergent designs, both paradigms increasingly rely on Transformer backbones for complex reasoning, potentially causing a shared vulnerability: visually imperceptible perturbations can manipulate E2E AD models into hazardous maneuvers by targeting the Transformer module. Most existing adversarial attack approaches against AD systems operate under white-box or black-box settings; yet, they typically necessitate full model transparency, or suffer from either prohibitive query latency or limited attack transferability. In this paper, we propose Adversarial Flow Matching (AFM), a novel gray-box attack framework that exploits Transformer structural vulnerabilities in E2E AD models. AFM enables efficient one-step generation of adversarial examples via a neural average velocity field. Additionally, the proposed technique yields effective and visually imperceptible attacks by synergistically perturbing the generative latent space and the neural average velocity field. Extensive experiments demonstrate that AFM achieves a superior trade-off between attack effectiveness and imperceptibility: it substantially degrades the performance of both VLA and modular AD agents across various scenarios compared to baselines, while maintaining state-of-the-art visual imperceptibility. Furthermore, adversarial examples generated by AFM exhibit robust cross-model transferability, indicating that AFM closely approximates a black-box attack setting while requiring only the prior knowledge that the target AD model incorporates a Transformer-based module.