Arthur Flajolet

AI
8papers
181citations
Novelty38%
AI Score27

8 Papers

NEOct 6, 2022Code
Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery

Felix Chalumeau, Raphael Boige, Bryan Lim et al. · ibm-research

Deep Reinforcement Learning (RL) has emerged as a powerful paradigm for training neural policies to solve complex control tasks. However, these policies tend to be overfit to the exact specifications of the task and environment they were trained on, and thus do not perform well when conditions deviate slightly or when composed hierarchically to solve even more complex tasks. Recent work has shown that training a mixture of policies, as opposed to a single one, that are driven to explore different regions of the state-action space can address this shortcoming by generating a diverse set of behaviors, referred to as skills, that can be collectively used to great effect in adaptation tasks or for hierarchical planning. This is typically realized by including a diversity term - often derived from information theory - in the objective function optimized by RL. However these approaches often require careful hyperparameter tuning to be effective. In this work, we demonstrate that less widely-used neuroevolution methods, specifically Quality Diversity (QD), are a competitive alternative to information-theory-augmented RL for skill discovery. Through an extensive empirical evaluation comparing eight state-of-the-art algorithms (four flagship algorithms from each line of work) on the basis of (i) metrics directly evaluating the skills' diversity, (ii) the skills' performance on adaptation tasks, and (iii) the skills' performance when used as primitives for hierarchical planning; QD methods are found to provide equal, and sometimes improved, performance whilst being less sensitive to hyperparameters and more scalable. As no single method is found to provide near-optimal performance across all environments, there is a rich scope for further research which we support by proposing future directions and providing optimized open-source implementations.

AIAug 7, 2023Code
QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration

Felix Chalumeau, Bryan Lim, Raphael Boige et al. · ibm-research

QDax is an open-source library with a streamlined and modular API for Quality-Diversity (QD) optimization algorithms in Jax. The library serves as a versatile tool for optimization purposes, ranging from black-box optimization to continuous control. QDax offers implementations of popular QD, Neuroevolution, and Reinforcement Learning (RL) algorithms, supported by various examples. All the implementations can be just-in-time compiled with Jax, facilitating efficient execution across multiple accelerators, including GPUs and TPUs. These implementations effectively demonstrate the framework's flexibility and user-friendliness, easing experimentation for research purposes. Furthermore, the library is thoroughly documented and tested with 95\% coverage.

NENov 24, 2022Code
Assessing Quality-Diversity Neuro-Evolution Algorithms Performance in Hard Exploration Problems

Felix Chalumeau, Thomas Pierrot, Valentin Macé et al.

A fascinating aspect of nature lies in its ability to produce a collection of organisms that are all high-performing in their niche. Quality-Diversity (QD) methods are evolutionary algorithms inspired by this observation, that obtained great results in many applications, from wing design to robot adaptation. Recently, several works demonstrated that these methods could be applied to perform neuro-evolution to solve control problems in large search spaces. In such problems, diversity can be a target in itself. Diversity can also be a way to enhance exploration in tasks exhibiting deceptive reward signals. While the first aspect has been studied in depth in the QD community, the latter remains scarcer in the literature. Exploration is at the heart of several domains trying to solve control problems such as Reinforcement Learning and QD methods are promising candidates to overcome the challenges associated. Therefore, we believe that standardized benchmarks exhibiting control problems in high dimension with exploration difficulties are of interest to the QD community. In this paper, we highlight three candidate benchmarks and explain why they appear relevant for systematic evaluation of QD algorithms. We also provide open-source implementations in Jax allowing practitioners to run fast and numerous experiments on few compute resources.

AIJul 20, 2023
PASTA: Pretrained Action-State Transformer Agents

Raphael Boige, Yannis Flet-Berliac, Arthur Flajolet et al. · stanford

Self-supervised learning has brought about a revolutionary paradigm shift in various computing domains, including NLP, vision, and biology. Recent approaches involve pre-training transformer models on vast amounts of unlabeled data, serving as a starting point for efficiently solving downstream tasks. In reinforcement learning, researchers have recently adapted these approaches, developing models pre-trained on expert trajectories. This advancement enables the models to tackle a broad spectrum of tasks, ranging from robotics to recommendation systems. However, existing methods mostly rely on intricate pre-training objectives tailored to specific downstream applications. This paper conducts a comprehensive investigation of models, referred to as pre-trained action-state transformer agents (PASTA). Our study covers a unified methodology and covers an extensive set of general downstream tasks including behavioral cloning, offline RL, sensor failure robustness, and dynamics change adaptation. Our objective is to systematically compare various design choices and offer valuable insights that will aid practitioners in developing robust models. Key highlights of our study include tokenization at the component level for actions and states, the use of fundamental pre-training objectives such as next token prediction or masked language modeling, simultaneous training of models across multiple domains, and the application of various fine-tuning strategies. In this study, the developed models contain fewer than 7 million parameters allowing a broad community to use these models and reproduce our experiments. We hope that this study will encourage further research into the use of transformers with first principle design choices to represent RL trajectories and contribute to robust policy learning.

LGJun 17, 2022
Fast Population-Based Reinforcement Learning on a Single Machine

Arthur Flajolet, Claire Bizon Monroc, Karim Beguir et al.

Training populations of agents has demonstrated great promise in Reinforcement Learning for stabilizing training, improving exploration and asymptotic performance, and generating a diverse set of solutions. However, population-based training is often not considered by practitioners as it is perceived to be either prohibitively slow (when implemented sequentially), or computationally expensive (if agents are trained in parallel on independent accelerators). In this work, we compare implementations and revisit previous studies to show that the judicious use of compilation and vectorization allows population-based training to be performed on a single machine with one accelerator with minimal overhead compared to training a single agent. We also show that, when provided with a few accelerators, our protocols extend to large population sizes for applications such as hyperparameter tuning. We hope that this work and the public release of our code will encourage practitioners to use population-based learning more frequently for their research and applications.

NEMar 9, 2023
Evolving Populations of Diverse RL Agents with MAP-Elites

Thomas Pierrot, Arthur Flajolet

Quality Diversity (QD) has emerged as a powerful alternative optimization paradigm that aims at generating large and diverse collections of solutions, notably with its flagship algorithm MAP-ELITES (ME) which evolves solutions through mutations and crossovers. While very effective for some unstructured problems, early ME implementations relied exclusively on random search to evolve the population of solutions, rendering them notoriously sample-inefficient for high-dimensional problems, such as when evolving neural networks. Follow-up works considered exploiting gradient information to guide the search in order to address these shortcomings through techniques borrowed from either Black-Box Optimization (BBO) or Reinforcement Learning (RL). While mixing RL techniques with ME unlocked state-of-the-art performance for robotics control problems that require a good amount of exploration, it also plagued these ME variants with limitations common among RL algorithms that ME was free of, such as hyperparameter sensitivity, high stochasticity as well as training instability, including when the population size increases as some components are shared across the population in recent approaches. Furthermore, existing approaches mixing ME with RL tend to be tied to a specific RL algorithm, which effectively prevents their use on problems where the corresponding RL algorithm fails. To address these shortcomings, we introduce a flexible framework that allows the use of any RL algorithm and alleviates the aforementioned limitations by evolving populations of agents (whose definition include hyperparameters and all learnable parameters) instead of just policies. We demonstrate the benefits brought about by our framework through extensive numerical experiments on a number of robotics control problems, some of which with deceptive rewards, taken from the QD-RL literature.

AIJun 15, 2020
Diversity Policy Gradient for Sample Efficient Quality-Diversity Optimization

Thomas Pierrot, Valentin Macé, Félix Chalumeau et al.

A fascinating aspect of nature lies in its ability to produce a large and diverse collection of organisms that are all high-performing in their niche. By contrast, most AI algorithms focus on finding a single efficient solution to a given problem. Aiming for diversity in addition to performance is a convenient way to deal with the exploration-exploitation trade-off that plays a central role in learning. It also allows for increased robustness when the returned collection contains several working solutions to the considered problem, making it well-suited for real applications such as robotics. Quality-Diversity (QD) methods are evolutionary algorithms designed for this purpose. This paper proposes a novel algorithm, QDPG, which combines the strength of Policy Gradient algorithms and Quality Diversity approaches to produce a collection of diverse and high-performing neural policies in continuous control environments. The main contribution of this work is the introduction of a Diversity Policy Gradient (DPG) that exploits information at the time-step level to drive policies towards more diversity in a sample-efficient manner. Specifically, QDPG selects neural controllers from a MAP-Elites grid and uses two gradient-based mutation operators to improve both quality and diversity. Our results demonstrate that QDPG is significantly more sample-efficient than its evolutionary competitors.

LGNov 20, 2014
No-Regret Learnability for Piecewise Linear Losses

Arthur Flajolet, Patrick Jaillet

In the convex optimization approach to online regret minimization, many methods have been developed to guarantee a $O(\sqrt{T})$ bound on regret for subdifferentiable convex loss functions with bounded subgradients, by using a reduction to linear loss functions. This suggests that linear loss functions tend to be the hardest ones to learn against, regardless of the underlying decision spaces. We investigate this question in a systematic fashion looking at the interplay between the set of possible moves for both the decision maker and the adversarial environment. This allows us to highlight sharp distinctive behaviors about the learnability of piecewise linear loss functions. On the one hand, when the decision set of the decision maker is a polyhedron, we establish $Ω(\sqrt{T})$ lower bounds on regret for a large class of piecewise linear loss functions with important applications in online linear optimization, repeated zero-sum Stackelberg games, online prediction with side information, and online two-stage optimization. On the other hand, we exhibit $o(\sqrt{T})$ learning rates, achieved by the Follow-The-Leader algorithm, in online linear optimization when the boundary of the decision maker's decision set is curved and when $0$ does not lie in the convex hull of the environment's decision set. Hence, the curvature of the decision maker's decision set is a determining factor for the optimal learning rate. These results hold in a completely adversarial setting.