Hugo Gilbert

AI
11papers
91citations
Novelty40%
AI Score23

11 Papers

AIAug 7, 2023
Robust Ordinal Regression for Subsets Comparisons with Interactions

Hugo Gilbert, Mohamed Ouaguenouni, Meltem Ozturk et al.

This paper is dedicated to a robust ordinal method for learning the preferences of a decision maker between subsets. The decision model, derived from Fishburn and LaValle (1996) and whose parameters we learn, is general enough to be compatible with any strict weak order on subsets, thanks to the consideration of possible interactions between elements. Moreover, we accept not to predict some preferences if the available preference data are not compatible with a reliable prediction. A predicted preference is considered reliable if all the simplest models (Occam's razor) explaining the preference data agree on it. Following the robust ordinal regression methodology, our predictions are based on an uncertainty set encompassing the possible values of the model parameters. We define a robust ordinal dominance relation between subsets and we design a procedure to determine whether this dominance relation holds. Numerical tests are provided on synthetic and real-world data to evaluate the richness and reliability of the preference predictions made.

GTJan 11, 2023
Constrained Serial Dictatorships can be Fair

Sylvain Bouveret, Hugo Gilbert, Jérôme Lang et al.

When allocating indivisible items to agents, it is known that the only strategyproof mechanisms that satisfy a set of rather mild conditions are constrained serial dictatorships: given a fixed order over agents, at each step the designated agent chooses a given number of items (depending on her position in the sequence). Agents who come earlier in the sequence have a larger choice of items; however, this advantage can be compensated by a higher number of items received by those who come later. How to balance priority in the sequence and number of items received is a nontrivial question. We use a previous model, parameterized by a mapping from ranks to scores, a social welfare functional, and a distribution over preference profiles. For several meaningful choices of parameters, we show that the optimal sequence can be computed exactly in polynomial time or approximated using sampling. Our results hold for several probabilistic models on preference profiles, with an emphasis on the Plackett-Luce model. We conclude with experimental results showing how the optimal sequence is impacted by various parameters.

MAJan 6, 2023
Measuring a Priori Voting Power -- Taking Delegations Seriously

Rachael Colley, Théo Delemazure, Hugo Gilbert

We introduce new power indices to measure the a priori voting power of voters in liquid democracy elections where an underlying network restricts delegations. We argue that our power indices are natural extensions of the standard Penrose-Banzhaf index in simple voting games. We show that computing the criticality of a voter is #P-hard even when voting weights are polynomially-bounded in the size of the instance. However, for specific settings, such as when the underlying network is a bipartite or complete graph, recursive formulas can compute these indices for weighted voting games in pseudo-polynomial time. We highlight their theoretical properties and provide numerical results to illustrate how restricting the possible delegations can alter voters' voting power.

AIJun 15, 2022
Cautious Learning of Multiattribute Preferences

Hugo Gilbert, Mohamed Ouaguenouni, Meltem Ozturk et al.

This paper is dedicated to a cautious learning methodology for predicting preferences between alternatives characterized by binary attributes (formally, each alternative is seen as a subset of attributes). By "cautious", we mean that the model learned to represent the multi-attribute preferences is general enough to be compatible with any strict weak order on the alternatives, and that we allow ourselves not to predict some preferences if the data collected are not compatible with a reliable prediction. A predicted preference will be considered reliable if all the simplest models (following Occam's razor principle) explaining the training data agree on it. Predictions are based on an ordinal dominance relation between alternatives [Fishburn and LaValle, 1996]. The dominance relation relies on an uncertainty set encompassing the possible values of the parameters of the multi-attribute utility function. Numerical tests are provided to evaluate the richness and the reliability of the predictions made.

GTApr 8, 2021
Computation and Bribery of Voting Power in Delegative Simple Games

Gianlorenzo D'Angelo, Esmaeil Delfaraz, Hugo Gilbert

Following Zhang and Grossi~(AAAI 2021), we study in more depth a variant of weighted voting games in which agents' weights are induced by a transitive support structure. This class of simple games is notably well suited to study the relative importance of agents in the liquid democracy framework. We first propose a pseudo-polynomial time algorithm to compute the Banzhaf and Shapley-Shubik indices for this class of game. Then, we study a bribery problem, in which one tries to maximize/minimize the voting power/weight of a given agent by changing the support structure under a budget constraint. We show that these problems are computationally hard and provide several parameterized complexity results.

GTApr 5, 2021
When Can Liquid Democracy Unveil the Truth?

Ruben Becker, Gianlorenzo D'Angelo, Esmaeil Delfaraz et al.

In this paper, we investigate the so-called ODP-problem that has been formulated by Caragiannis and Micha [10]. Here, we are in a setting with two election alternatives out of which one is assumed to be correct. In ODP, the goal is to organise the delegations in the social network in order to maximize the probability that the correct alternative, referred to as ground truth, is elected. While the problem is known to be computationally hard, we strengthen existing hardness results by providing a novel strong approximation hardness result: For any positive constant $C$, we prove that, unless $P=NP$, there is no polynomial-time algorithm for ODP that achieves an approximation guarantee of $α\ge (\ln n)^{-C}$, where $n$ is the number of voters. The reduction designed for this result uses poorly connected social networks in which some voters suffer from misinformation. Interestingly, under some hypothesis on either the accuracies of voters or the connectivity of the network, we obtain a polynomial-time $1/2$-approximation algorithm. This observation proves formally that the connectivity of the social network is a key feature for the efficiency of the liquid democracy paradigm. Lastly, we run extensive simulations and observe that simple algorithms (working either in a centralized or decentralized way) outperform direct democracy on a large class of instances. Overall, our contributions yield new insights on the question in which situations liquid democracy can be beneficial.

AINov 14, 2019
Beyond Pairwise Comparisons in Social Choice: A Setwise Kemeny Aggregation Problem

Hugo Gilbert, Tom Portoleau, Olivier Spanjaard

In this paper, we advocate the use of setwise contests for aggregating a set of input rankings into an output ranking. We propose a generalization of the Kemeny rule where one minimizes the number of k-wise disagreements instead of pairwise disagreements (one counts 1 disagreement each time the top choice in a subset of alternatives of cardinality at most k differs between an input ranking and the output ranking). After an algorithmic study of this k-wise Kemeny aggregation problem, we introduce a k-wise counterpart of the majority graph. This graph reveals useful to divide the aggregation problem into several sub-problems, which enables to speed up the exact computation of a consensus ranking. By introducing a k-wise counterpart of the Spearman distance, we also provide a 2-approximation algorithm for the k-wise Kemeny aggregation problem. We conclude with numerical tests.

GTApr 10, 2019
The Convergence of Iterative Delegations in Liquid Democracy in a Social Network

Bruno Escoffier, Hugo Gilbert, Adèle Pass-Lanneau

Liquid democracy is a collective decision making paradigm which lies between direct and representative democracy. One of its main features is that voters can delegate their votes in a transitive manner such that: A delegates to B and B delegates to C leads to A indirectly delegates to C. These delegations can be effectively empowered by implementing liquid democracy in a social network, so that voters can delegate their votes to any of their neighbors in the network. However, it is uncertain that such a delegation process will lead to a stable state where all voters are satisfied with the people representing them. We study the stability (w.r.t. voters preferences) of the delegation process in liquid democracy and model it as a game in which the players are the voters and the strategies are their possible delegations. We answer several questions on the equilibria of this process in any social network or in social networks that correspond to restricted types of graphs. We show that a Nash-equilibrium may not exist, and that it is even NP-complete to decide whether one exists or not. This holds even if the social network is a complete graph or a bounded degree graph. We further show that this existence problem is W[1]-hard w.r.t. the treewidth of the social network. Besides these hardness results, we demonstrate that an equilibrium always exists whatever the preferences of the voters iff the social network is a tree. We design a dynamic programming procedure to determine some desirable equilibria (e.g., minimizing the dissatisfaction of the voters) in polynomial time for tree social networks. Lastly, we study the convergence of delegation dynamics. Unfortunately, when an equilibrium exists, we show that a best response dynamics may not converge, even if the social network is a path or a complete graph.

AISep 12, 2018
Iterative Delegations in Liquid Democracy with Restricted Preferences

Bruno Escoffier, Hugo Gilbert, Adèle Pass-Lanneau

In this paper, we study liquid democracy, a collective decision making paradigm which lies between direct and representative democracy. One main feature of liquid democracy is that voters can delegate their votes in a transitive manner so that: A delegates to B and B delegates to C leads to A delegates to C. Unfortunately, this process may not converge as there may not even exist a stable state (also called equilibrium). In this paper, we investigate the stability of the delegation process in liquid democracy when voters have restricted types of preference on the agent representing them (e.g., single-peaked preferences). We show that various natural structures of preferences guarantee the existence of an equilibrium and we obtain both tractability and hardness results for the problem of computing several equilibria with some desirable properties.

AIDec 1, 2016
Optimizing Quantiles in Preference-based Markov Decision Processes

Hugo Gilbert, Paul Weng, Yan Xu

In the Markov decision process model, policies are usually evaluated by expected cumulative rewards. As this decision criterion is not always suitable, we propose in this paper an algorithm for computing a policy optimal for the quantile criterion. Both finite and infinite horizons are considered. Finally we experimentally evaluate our approach on random MDPs and on a data center control problem.

LGNov 3, 2016
Quantile Reinforcement Learning

Hugo Gilbert, Paul Weng

In reinforcement learning, the standard criterion to evaluate policies in a state is the expectation of (discounted) sum of rewards. However, this criterion may not always be suitable, we consider an alternative criterion based on the notion of quantiles. In the case of episodic reinforcement learning problems, we propose an algorithm based on stochastic approximation with two timescales. We evaluate our proposition on a simple model of the TV show, Who wants to be a millionaire.