Kaifa Yang

CV
h-index17
7papers
63citations
Novelty24%
AI Score43

7 Papers

IVJul 11, 2024Code
Explicit-NeRF-QA: A Quality Assessment Database for Explicit NeRF Model Compression

Yuke Xing, Qi Yang, Kaifa Yang et al.

In recent years, Neural Radiance Fields (NeRF) have demonstrated significant advantages in representing and synthesizing 3D scenes. Explicit NeRF models facilitate the practical NeRF applications with faster rendering speed, and also attract considerable attention in NeRF compression due to its huge storage cost. To address the challenge of the NeRF compression study, in this paper, we construct a new dataset, called Explicit-NeRF-QA. We use 22 3D objects with diverse geometries, textures, and material complexities to train four typical explicit NeRF models across five parameter levels. Lossy compression is introduced during the model generation, pivoting the selection of key parameters such as hash table size for InstantNGP and voxel grid resolution for Plenoxels. By rendering NeRF samples to processed video sequences (PVS), a large scale subjective experiment with lab environment is conducted to collect subjective scores from 21 viewers. The diversity of content, accuracy of mean opinion scores (MOS), and characteristics of NeRF distortion are comprehensively presented, establishing the heterogeneity of the proposed dataset. The state-of-the-art objective metrics are tested in the new dataset. Best Person correlation, which is around 0.85, is collected from the full-reference objective metric. All tested no-reference metrics report very poor results with 0.4 to 0.6 correlations, demonstrating the need for further development of more robust no-reference metrics. The dataset, including NeRF samples, source 3D objects, multiview images for NeRF generation, PVSs, MOS, is made publicly available at the following location: https://github.com/YukeXing/Explicit-NeRF-QA.

CVJul 19, 2024Code
A Benchmark for Gaussian Splatting Compression and Quality Assessment Study

Qi Yang, Kaifa Yang, Yuke Xing et al.

To fill the gap of traditional GS compression method, in this paper, we first propose a simple and effective GS data compression anchor called Graph-based GS Compression (GGSC). GGSC is inspired by graph signal processing theory and uses two branches to compress the primitive center and attributes. We split the whole GS sample via KDTree and clip the high-frequency components after the graph Fourier transform. Followed by quantization, G-PCC and adaptive arithmetic coding are used to compress the primitive center and attribute residual matrix to generate the bitrate file. GGSS is the first work to explore traditional GS compression, with advantages that can reveal the GS distortion characteristics corresponding to typical compression operation, such as high-frequency clipping and quantization. Second, based on GGSC, we create a GS Quality Assessment dataset (GSQA) with 120 samples. A subjective experiment is conducted in a laboratory environment to collect subjective scores after rendering GS into Processed Video Sequences (PVS). We analyze the characteristics of different GS distortions based on Mean Opinion Scores (MOS), demonstrating the sensitivity of different attributes distortion to visual quality. The GGSC code and the dataset, including GS samples, MOS, and PVS, are made publicly available at https://github.com/Qi-Yangsjtu/GGSC.

CVSep 27, 2023
SJTU-TMQA: A quality assessment database for static mesh with texture map

Bingyang Cui, Qi Yang, Kaifa Yang et al.

In recent years, static meshes with texture maps have become one of the most prevalent digital representations of 3D shapes in various applications, such as animation, gaming, medical imaging, and cultural heritage applications. However, little research has been done on the quality assessment of textured meshes, which hinders the development of quality-oriented applications, such as mesh compression and enhancement. In this paper, we create a large-scale textured mesh quality assessment database, namely SJTU-TMQA, which includes 21 reference meshes and 945 distorted samples. The meshes are rendered into processed video sequences and then conduct subjective experiments to obtain mean opinion scores (MOS). The diversity of content and accuracy of MOS has been shown to validate its heterogeneity and reliability. The impact of various types of distortion on human perception is demonstrated. 13 state-of-the-art objective metrics are evaluated on SJTU-TMQA. The results report the highest correlation of around 0.6, indicating the need for more effective objective metrics. The SJTU-TMQA is available at https://ccccby.github.io

CVFeb 23Code
RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing

Kaifa Yang, Qi Yang, Yiling Xu et al.

3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the generation of a large number of primitives, each contributing to the reconstruction to a substantially different extent. Estimating primitive importance is thus crucial, both for removing redundancy during reconstruction and for enabling efficient compression and transmission. Existing methods typically rely on rendering-based analyses, where each primitive is evaluated through its contribution across multiple camera viewpoints. However, such methods are sensitive to the number and selection of views, rely on specialized differentiable rasterizers, and have long calculation times that grow linearly with view count, making them difficult to integrate as plug-and-play modules and limiting scalability and generalization. To address these issues, we propose RAP, a fast feedforward rendering-free attribute-guided method for efficient importance score prediction in 3DGS. RAP infers primitive significance directly from intrinsic Gaussian attributes and local neighborhood statistics, avoiding rendering-based or visibility-dependent computations. A compact MLP predicts per-primitive importance scores using rendering loss, pruning-aware loss, and significance distribution regularization. After training on a small set of scenes, RAP generalizes effectively to unseen data and can be seamlessly integrated into reconstruction, compression, and transmission pipelines. Our code is publicly available at https://github.com/yyyykf/RAP.

IVAug 9, 2025Code
3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression

Yuke Xing, William Gordon, Qi Yang et al.

3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual fidelity, but its substantial storage requirements hinder practical deployment, prompting state-of-the-art (SOTA) 3DGS methods to incorporate compression modules. However, these 3DGS generative compression techniques introduce unique distortions lacking systematic quality assessment research. To this end, we establish 3DGS-VBench, a large-scale Video Quality Assessment (VQA) Dataset and Benchmark with 660 compressed 3DGS models and video sequences generated from 11 scenes across 6 SOTA 3DGS compression algorithms with systematically designed parameter levels. With annotations from 50 participants, we obtained MOS scores with outlier removal and validated dataset reliability. We benchmark 6 3DGS compression algorithms on storage efficiency and visual quality, and evaluate 15 quality assessment metrics across multiple paradigms. Our work enables specialized VQA model training for 3DGS, serving as a catalyst for compression and quality assessment research. The dataset is available at https://github.com/YukeXing/3DGS-VBench.

CVOct 19, 2024
Standardizing Generative Face Video Compression using Supplemental Enhancement Information

Bolin Chen, Yan Ye, Jie Chen et al.

This paper proposes a Generative Face Video Compression (GFVC) approach using Supplemental Enhancement Information (SEI), where a series of compact spatial and temporal representations of a face video signal (e.g., 2D/3D keypoints, facial semantics and compact features) can be coded using SEI messages and inserted into the coded video bitstream. At the time of writing, the proposed GFVC approach using SEI messages has been included into a draft amendment of the Versatile Supplemental Enhancement Information (VSEI) standard by the Joint Video Experts Team (JVET) of ISO/IEC JTC 1/SC 29 and ITU-T SG21, which will be standardized as a new version of ITU-T H.274 | ISO/IEC 23002-7. To the best of the authors' knowledge, the JVET work on the proposed SEI-based GFVC approach is the first standardization activity for generative video compression. The proposed SEI approach has not only advanced the reconstruction quality of early-day Model-Based Coding (MBC) via the state-of-the-art generative technique, but also established a new SEI definition for future GFVC applications and deployment. Experimental results illustrate that the proposed SEI-based GFVC approach can achieve remarkable rate-distortion performance compared with the latest Versatile Video Coding (VVC) standard, whilst also potentially enabling a wide variety of functionalities including user-specified animation/filtering and metaverse-related applications.

CVJun 28, 2025
Point Cloud Compression and Objective Quality Assessment: A Survey

Yiling Xu, Yujie Zhang, Shuting Xia et al.

The rapid growth of 3D point cloud data, driven by applications in autonomous driving, robotics, and immersive environments, has led to criticals demand for efficient compression and quality assessment techniques. Unlike traditional 2D media, point clouds present unique challenges due to their irregular structure, high data volume, and complex attributes. This paper provides a comprehensive survey of recent advances in point cloud compression (PCC) and point cloud quality assessment (PCQA), emphasizing their significance for real-time and perceptually relevant applications. We analyze a wide range of handcrafted and learning-based PCC algorithms, along with objective PCQA metrics. By benchmarking representative methods on emerging datasets, we offer detailed comparisons and practical insights into their strengths and limitations. Despite notable progress, challenges such as enhancing visual fidelity, reducing latency, and supporting multimodal data remain. This survey outlines future directions, including hybrid compression frameworks and advanced feature extraction strategies, to enable more efficient, immersive, and intelligent 3D applications.