IVMar 9, 2022
Neural Data-Dependent Transform for Learned Image CompressionDezhao Wang, Wenhan Yang, Yueyu Hu et al.
Learned image compression has achieved great success due to its excellent modeling capacity, but seldom further considers the Rate-Distortion Optimization (RDO) of each input image. To explore this potential in the learned codec, we make the first attempt to build a neural data-dependent transform and introduce a continuous online mode decision mechanism to jointly optimize the coding efficiency for each individual image. Specifically, apart from the image content stream, we employ an additional model stream to generate the transform parameters at the decoder side. The presence of a model stream enables our model to learn more abstract neural-syntax, which helps cluster the latent representations of images more compactly. Beyond the transform stage, we also adopt neural-syntax based post-processing for the scenarios that require higher quality reconstructions regardless of extra decoding overhead. Moreover, the involvement of the model stream further makes it possible to optimize both the representation and the decoder in an online way, i.e. RDO at the testing time. It is equivalent to a continuous online mode decision, like coding modes in the traditional codecs, to improve the coding efficiency based on the individual input image. The experimental results show the effectiveness of the proposed neural-syntax design and the continuous online mode decision mechanism, demonstrating the superiority of our method in coding efficiency compared to the latest conventional standard Versatile Video Coding (VVC) and other state-of-the-art learning-based methods.
CVDec 11, 2022Code
Learning Neural Volumetric Field for Point Cloud Geometry CompressionYueyu Hu, Yao Wang
Due to the diverse sparsity, high dimensionality, and large temporal variation of dynamic point clouds, it remains a challenge to design an efficient point cloud compression method. We propose to code the geometry of a given point cloud by learning a neural volumetric field. Instead of representing the entire point cloud using a single overfit network, we divide the entire space into small cubes and represent each non-empty cube by a neural network and an input latent code. The network is shared among all the cubes in a single frame or multiple frames, to exploit the spatial and temporal redundancy. The neural field representation of the point cloud includes the network parameters and all the latent codes, which are generated by using back-propagation over the network parameters and its input. By considering the entropy of the network parameters and the latent codes as well as the distortion between the original and reconstructed cubes in the loss function, we derive a rate-distortion (R-D) optimal representation. Experimental results show that the proposed coding scheme achieves superior R-D performances compared to the octree-based G-PCC, especially when applied to multiple frames of a point cloud video. The code is available at https://github.com/huzi96/NVFPCC/.
CVSep 24, 2024Code
Low Latency Point Cloud Rendering with Learned SplattingYueyu Hu, Ran Gong, Qi Sun et al.
Point cloud is a critical 3D representation with many emerging applications. Because of the point sparsity and irregularity, high-quality rendering of point clouds is challenging and often requires complex computations to recover the continuous surface representation. On the other hand, to avoid visual discomfort, the motion-to-photon latency has to be very short, under 10 ms. Existing rendering solutions lack in either quality or speed. To tackle these challenges, we present a framework that unlocks interactive, free-viewing and high-fidelity point cloud rendering. We train a generic neural network to estimate 3D elliptical Gaussians from arbitrary point clouds and use differentiable surface splatting to render smooth texture and surface normal for arbitrary views. Our approach does not require per-scene optimization, and enable real-time rendering of dynamic point cloud. Experimental results demonstrate the proposed solution enjoys superior visual quality and speed, as well as generalizability to different scene content and robustness to compression artifacts. The code is available at https://github.com/huzi96/gaussian-pcloud-render .
CVJul 10, 2024
Standard compliant video coding using low complexity, switchable neural wrappersYueyu Hu, Chenhao Zhang, Onur G. Guleryuz et al.
The proliferation of high resolution videos posts great storage and bandwidth pressure on cloud video services, driving the development of next-generation video codecs. Despite great progress made in neural video coding, existing approaches are still far from economical deployment considering the complexity and rate-distortion performance tradeoff. To clear the roadblocks for neural video coding, in this paper we propose a new framework featuring standard compatibility, high performance, and low decoding complexity. We employ a set of jointly optimized neural pre- and post-processors, wrapping a standard video codec, to encode videos at different resolutions. The rate-distorion optimal downsampling ratio is signaled to the decoder at the per-sequence level for each target rate. We design a low complexity neural post-processor architecture that can handle different upsampling ratios. The change of resolution exploits the spatial redundancy in high-resolution videos, while the neural wrapper further achieves rate-distortion performance improvement through end-to-end optimization with a codec proxy. Our light-weight post-processor architecture has a complexity of 516 MACs / pixel, and achieves 9.3% BD-Rate reduction over VVC on the UVG dataset, and 6.4% on AOM CTC Class A1. Our approach has the potential to further advance the performance of the latest video coding standards using neural processing with minimal added complexity.
CVSep 26, 2024
Spatial Visibility and Temporal Dynamics: Revolutionizing Field of View Prediction in Adaptive Point Cloud Video StreamingChen Li, Tongyu Zong, Yueyu Hu et al.
Field-of-View (FoV) adaptive streaming significantly reduces bandwidth requirement of immersive point cloud video (PCV) by only transmitting visible points in a viewer's FoV. The traditional approaches often focus on trajectory-based 6 degree-of-freedom (6DoF) FoV predictions. The predicted FoV is then used to calculate point visibility. Such approaches do not explicitly consider video content's impact on viewer attention, and the conversion from FoV to point visibility is often error-prone and time-consuming. We reformulate the PCV FoV prediction problem from the cell visibility perspective, allowing for precise decision-making regarding the transmission of 3D data at the cell level based on the predicted visibility distribution. We develop a novel spatial visibility and object-aware graph model that leverages the historical 3D visibility data and incorporates spatial perception, neighboring cell correlation, and occlusion information to predict the cell visibility in the future. Our model significantly improves the long-term cell visibility prediction, reducing the prediction MSE loss by up to 50% compared to the state-of-the-art models while maintaining real-time performance (more than 30fps) for point cloud videos with over 1 million points.
IVJan 30
SurfelSoup: Learned Point Cloud Geometry Compression With a Probablistic SurfelTree RepresentationTingyu Fan, Ran Gong, Yueyu Hu et al.
This paper presents SurfelSoup, an end-to-end learned surface-based framework for point cloud geometry compression, with surface-structured primitives for representation. It proposes a probabilistic surface representation, pSurfel, which models local point occupancies using a bounded generalized Gaussian distribution. In addition, the pSurfels are organized into an octree-like hierarchy, pSurfelTree, with a Tree Decision module that adaptively terminates the tree subdivision for rate-distortion optimal Surfel granularity selection. This formulation avoids redundant point-wise compression in smooth regions and produces compact yet smooth surface reconstructions. Experimental results under the MPEG common test condition show consistent gain on geometry compression over voxel-based baselines and MPEG standard G-PCC-GesTM-TriSoup, while providing visually superior reconstructions with smooth and coherent surface structures.
CVApr 15, 2024
One-Click Upgrade from 2D to 3D: Sandwiched RGB-D Video Compression for Stereoscopic TeleconferencingYueyu Hu, Onur G. Guleryuz, Philip A. Chou et al.
Stereoscopic video conferencing is still challenging due to the need to compress stereo RGB-D video in real-time. Though hardware implementations of standard video codecs such as H.264 / AVC and HEVC are widely available, they are not designed for stereoscopic videos and suffer from reduced quality and performance. Specific multiview or 3D extensions of these codecs are complex and lack efficient implementations. In this paper, we propose a new approach to upgrade a 2D video codec to support stereo RGB-D video compression, by wrapping it with a neural pre- and post-processor pair. The neural networks are end-to-end trained with an image codec proxy, and shown to work with a more sophisticated video codec. We also propose a geometry-aware loss function to improve rendering quality. We train the neural pre- and post-processors on a synthetic 4D people dataset, and evaluate it on both synthetic and real-captured stereo RGB-D videos. Experimental results show that the neural networks generalize well to unseen data and work out-of-box with various video codecs. Our approach saves about 30% bit-rate compared to a conventional video coding scheme and MV-HEVC at the same level of rendering quality from a novel view, without the need of a task-specific hardware upgrade.
CVAug 9, 2025
TeSO: Representing and Compressing 3D Point Cloud Scenes with Textured Surfel OctreeYueyu Hu, Ran Gong, Tingyu Fan et al.
3D visual content streaming is a key technology for emerging 3D telepresence and AR/VR applications. One fundamental element underlying the technology is a versatile 3D representation that is capable of producing high-quality renders and can be efficiently compressed at the same time. Existing 3D representations like point clouds, meshes and 3D Gaussians each have limitations in terms of rendering quality, surface definition, and compressibility. In this paper, we present the Textured Surfel Octree (TeSO), a novel 3D representation that is built from point clouds but addresses the aforementioned limitations. It represents a 3D scene as cube-bounded surfels organized on an octree, where each surfel is further associated with a texture patch. By approximating a smooth surface with a large surfel at a coarser level of the octree, it reduces the number of primitives required to represent the 3D scene, and yet retains the high-frequency texture details through the texture map attached to each surfel. We further propose a compression scheme to encode the geometry and texture efficiently, leveraging the octree structure. The proposed textured surfel octree combined with the compression scheme achieves higher rendering quality at lower bit-rates compared to multiple point cloud and 3D Gaussian-based baselines.
CVNov 21, 2024
U-Motion: Learned Point Cloud Video Compression with U-Structured Temporal Context GenerationTingyu Fan, Yueyu Hu, Ran Gong et al.
Point cloud video (PCV) is a versatile 3D representation of dynamic scenes with emerging applications. This paper introduces U-Motion, a learning-based compression scheme for both PCV geometry and attributes. We propose a U-Structured inter-frame prediction framework, U-Inter, which performs explicit motion estimation and compensation (ME/MC) at different scales with varying levels of detail. It integrates Top-Down (Fine-to-Coarse) Motion Propagation, Bottom-Up Motion Predictive Coding and Multi-scale Group Motion Compensation to enable accurate motion estimation and efficient motion compression at each scale. In addition, we design a multi-scale spatial-temporal predictive coding module to capture the cross-scale spatial redundancy remaining after U-Inter prediction. We conduct experiments following the MPEG Common Test Condition for dense dynamic point clouds and demonstrate that U-Motion can achieve significant gains over MPEG G-PCC-GesTM v3.0 and recently published learning-based methods for both geometry and attribute compression.
CVJun 9, 2024
Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct RenderingYueyu Hu, Ran Gong, Yao Wang
Point cloud is a promising 3D representation for volumetric streaming in emerging AR/VR applications. Despite recent advances in point cloud compression, decoding and rendering high-quality images from lossy compressed point clouds is still challenging in terms of quality and complexity, making it a major roadblock to achieve real-time 6-Degree-of-Freedom video streaming. In this paper, we address this problem by developing a point cloud compression scheme that generates a bit stream that can be directly decoded to renderable 3D Gaussians. The encoder and decoder are jointly optimized to consider both bit-rates and rendering quality. It significantly improves the rendering quality while substantially reducing decoding and rendering time, compared to existing point cloud compression methods. Furthermore, the proposed scheme generates a scalable bit stream, allowing multiple levels of details at different bit-rate ranges. Our method supports real-time color decoding and rendering of high quality point clouds, thus paving the way for interactive 3D streaming applications with free view points.
IVDec 28, 2021
Towards Low Light Enhancement with RAW ImagesHaofeng Huang, Wenhan Yang, Yueyu Hu et al.
In this paper, we make the first benchmark effort to elaborate on the superiority of using RAW images in the low light enhancement and develop a novel alternative route to utilize RAW images in a more flexible and practical way. Inspired by a full consideration on the typical image processing pipeline, we are inspired to develop a new evaluation framework, Factorized Enhancement Model (FEM), which decomposes the properties of RAW images into measurable factors and provides a tool for exploring how properties of RAW images affect the enhancement performance empirically. The empirical benchmark results show that the Linearity of data and Exposure Time recorded in meta-data play the most critical role, which brings distinct performance gains in various measures over the approaches taking the sRGB images as input. With the insights obtained from the benchmark results in mind, a RAW-guiding Exposure Enhancement Network (REENet) is developed, which makes trade-offs between the advantages and inaccessibility of RAW images in real applications in a way of using RAW images only in the training phase. REENet projects sRGB images into linear RAW domains to apply constraints with corresponding RAW images to reduce the difficulty of modeling training. After that, in the testing phase, our REENet does not rely on RAW images. Experimental results demonstrate not only the superiority of REENet to state-of-the-art sRGB-based methods and but also the effectiveness of the RAW guidance and all components.
CVOct 18, 2021
Video Coding for Machine: Compact Visual Representation Compression for Intelligent Collaborative AnalyticsWenhan Yang, Haofeng Huang, Yueyu Hu et al.
Video Coding for Machines (VCM) is committed to bridging to an extent separate research tracks of video/image compression and feature compression, and attempts to optimize compactness and efficiency jointly from a unified perspective of high accuracy machine vision and full fidelity human vision. In this paper, we summarize VCM methodology and philosophy based on existing academia and industrial efforts. The development of VCM follows a general rate-distortion optimization, and the categorization of key modules or techniques is established. From previous works, it is demonstrated that, although existing works attempt to reveal the nature of scalable representation in bits when dealing with machine and human vision tasks, there remains a rare study in the generality of low bit rate representation, and accordingly how to support a variety of visual analytic tasks. Therefore, we investigate a novel visual information compression for the analytics taxonomy problem to strengthen the capability of compact visual representations extracted from multiple tasks for visual analytics. A new perspective of task relationships versus compression is revisited. By keeping in mind the transferability among different machine vision tasks (e.g. high-level semantic and mid-level geometry-related), we aim to support multiple tasks jointly at low bit rates. In particular, to narrow the dimensionality gap between neural network generated features extracted from pixels and a variety of machine vision features/labels (e.g. scene class, segmentation labels), a codebook hyperprior is designed to compress the neural network-generated features. As demonstrated in our experiments, this new hyperprior model is expected to improve feature compression efficiency by estimating the signal entropy more accurately, which enables further investigation of the granularity of abstracting compact features among different tasks.
CVJun 16, 2021
Revisit Visual Representation in Analytics Taxonomy: A Compression PerspectiveYueyu Hu, Wenhan Yang, Haofeng Huang et al.
Visual analytics have played an increasingly critical role in the Internet of Things, where massive visual signals have to be compressed and fed into machines. But facing such big data and constrained bandwidth capacity, existing image/video compression methods lead to very low-quality representations, while existing feature compression techniques fail to support diversified visual analytics applications/tasks with low-bit-rate representations. In this paper, we raise and study the novel problem of supporting multiple machine vision analytics tasks with the compressed visual representation, namely, the information compression problem in analytics taxonomy. By utilizing the intrinsic transferability among different tasks, our framework successfully constructs compact and expressive representations at low bit-rates to support a diversified set of machine vision tasks, including both high-level semantic-related tasks and mid-level geometry analytic tasks. In order to impose compactness in the representations, we propose a codebook-based hyperprior, which helps map the representation into a low-dimensional manifold. As it well fits the signal structure of the deep visual feature, it facilitates more accurate entropy estimation, and results in higher compression efficiency. With the proposed framework and the codebook-based hyperprior, we further investigate the relationship of different task features owning different levels of abstraction granularity. Experimental results demonstrate that with the proposed scheme, a set of diversified tasks can be supported at a significantly lower bit-rate, compared with existing compression schemes.
IVFeb 10, 2020
Learning End-to-End Lossy Image Compression: A BenchmarkYueyu Hu, Wenhan Yang, Zhan Ma et al.
Image compression is one of the most fundamental techniques and commonly used applications in the image and video processing field. Earlier methods built a well-designed pipeline, and efforts were made to improve all modules of the pipeline by handcrafted tuning. Later, tremendous contributions were made, especially when data-driven methods revitalized the domain with their excellent modeling capacities and flexibility in incorporating newly designed modules and constraints. Despite great progress, a systematic benchmark and comprehensive analysis of end-to-end learned image compression methods are lacking. In this paper, we first conduct a comprehensive literature survey of learned image compression methods. The literature is organized based on several aspects to jointly optimize the rate-distortion performance with a neural network, i.e., network architecture, entropy model and rate control. We describe milestones in cutting-edge learned image-compression methods, review a broad range of existing works, and provide insights into their historical development routes. With this survey, the main challenges of image compression methods are revealed, along with opportunities to address the related issues with recent advanced learning methods. This analysis provides an opportunity to take a further step towards higher-efficiency image compression. By introducing a coarse-to-fine hyperprior model for entropy estimation and signal reconstruction, we achieve improved rate-distortion performance, especially on high-resolution images. Extensive benchmark experiments demonstrate the superiority of our model in rate-distortion performance and time complexity on multi-core CPUs and GPUs. Our project website is available at https://huzi96.github.io/compression-bench.html.
CVJan 9, 2020
Towards Coding for Human and Machine Vision: A Scalable Image Coding ApproachYueyu Hu, Shuai Yang, Wenhan Yang et al.
The past decades have witnessed the rapid development of image and video coding techniques in the era of big data. However, the signal fidelity-driven coding pipeline design limits the capability of the existing image/video coding frameworks to fulfill the needs of both machine and human vision. In this paper, we come up with a novel image coding framework by leveraging both the compressive and the generative models, to support machine vision and human perception tasks jointly. Given an input image, the feature analysis is first applied, and then the generative model is employed to perform image reconstruction with features and additional reference pixels, in which compact edge maps are extracted in this work to connect both kinds of vision in a scalable way. The compact edge map serves as the basic layer for machine vision tasks, and the reference pixels act as a sort of enhanced layer to guarantee signal fidelity for human vision. By introducing advanced generative models, we train a flexible network to reconstruct images from compact feature representations and the reference pixels. Experimental results demonstrate the superiority of our framework in both human visual quality and facial landmark detection, which provide useful evidence on the emerging standardization efforts on MPEG VCM (Video Coding for Machine).
CVJan 28, 2019
Bridging the Gap Between Computational Photography and Visual RecognitionRosaura G. VidalMata, Sreya Banerjee, Brandon RichardWebster et al.
What is the current state-of-the-art for image restoration and enhancement applied to degraded images acquired under less than ideal circumstances? Can the application of such algorithms as a pre-processing step to improve image interpretability for manual analysis or automatic visual recognition to classify scene content? While there have been important advances in the area of computational photography to restore or enhance the visual quality of an image, the capabilities of such techniques have not always translated in a useful way to visual recognition tasks. Consequently, there is a pressing need for the development of algorithms that are designed for the joint problem of improving visual appearance and recognition, which will be an enabling factor for the deployment of visual recognition tools in many real-world scenarios. To address this, we introduce the UG^2 dataset as a large-scale benchmark composed of video imagery captured under challenging conditions, and two enhancement tasks designed to test algorithmic impact on visual quality and automatic object recognition. Furthermore, we propose a set of metrics to evaluate the joint improvement of such tasks as well as individual algorithmic advances, including a novel psychophysics-based evaluation regime for human assessment and a realistic set of quantitative measures for object recognition performance. We introduce six new algorithms for image restoration or enhancement, which were created as part of the IARPA sponsored UG^2 Challenge workshop held at CVPR 2018. Under the proposed evaluation regime, we present an in-depth analysis of these algorithms and a host of deep learning-based and classic baseline approaches. From the observed results, it is evident that we are in the early days of building a bridge between computational photography and visual recognition, leaving many opportunities for innovation in this area.
CVJul 6, 2018
Progressive Spatial Recurrent Neural Network for Intra PredictionYueyu Hu, Wenhan Yang, Mading Li et al.
Intra prediction is an important component of modern video codecs, which is able to efficiently squeeze out the spatial redundancy in video frames. With preceding pixels as the context, traditional intra prediction schemes generate linear predictions based on several predefined directions (i.e. modes) for blocks to be encoded. However, these modes are relatively simple and their predictions may fail when facing blocks with complex textures, which leads to additional bits encoding the residue. In this paper, we design a Progressive Spatial Recurrent Neural Network (PS-RNN) that learns to conduct intra prediction. Specifically, our PS-RNN consists of three spatial recurrent units and progressively generates predictions by passing information along from preceding contents to blocks to be encoded. To make our network generate predictions considering both distortion and bit-rate, we propose to use Sum of Absolute Transformed Difference (SATD) as the loss function to train PS-RNN since SATD is able to measure rate-distortion cost of encoding a residue block. Moreover, our method supports variable-block-size for intra prediction, which is more practical in real coding conditions. The proposed intra prediction scheme achieves on average 2.5% bit-rate reduction on variable-block-size settings under the same reconstruction quality compared with HEVC.
MMJun 19, 2018
A Group Variational Transformation Neural Network for Fractional Interpolation of Video CodingSifeng Xia, Wenhan Yang, Yueyu Hu et al.
Motion compensation is an important technology in video coding to remove the temporal redundancy between coded video frames. In motion compensation, fractional interpolation is used to obtain more reference blocks at sub-pixel level. Existing video coding standards commonly use fixed interpolation filters for fractional interpolation, which are not efficient enough to handle diverse video signals well. In this paper, we design a group variational transformation convolutional neural network (GVTCNN) to improve the fractional interpolation performance of the luma component in motion compensation. GVTCNN infers samples at different sub-pixel positions from the input integer-position sample. It first extracts a shared feature map from the integer-position sample to infer various sub-pixel position samples. Then a group variational transformation technique is used to transform a group of copied shared feature maps to samples at different sub-pixel positions. Experimental results have identified the interpolation efficiency of our GVTCNN. Compared with the interpolation method of High Efficiency Video Coding, our method achieves 1.9% bit saving on average and up to 5.6% bit saving under low-delay P configuration.
CVJun 8, 2018
DMCNN: Dual-Domain Multi-Scale Convolutional Neural Network for Compression Artifacts RemovalXiaoshuai Zhang, Wenhan Yang, Yueyu Hu et al.
JPEG is one of the most commonly used standards among lossy image compression methods. However, JPEG compression inevitably introduces various kinds of artifacts, especially at high compression rates, which could greatly affect the Quality of Experience (QoE). Recently, convolutional neural network (CNN) based methods have shown excellent performance for removing the JPEG artifacts. Lots of efforts have been made to deepen the CNNs and extract deeper features, while relatively few works pay attention to the receptive field of the network. In this paper, we illustrate that the quality of output images can be significantly improved by enlarging the receptive fields in many cases. One step further, we propose a Dual-domain Multi-scale CNN (DMCNN) to take full advantage of redundancies on both the pixel and DCT domains. Experiments show that DMCNN sets a new state-of-the-art for the task of JPEG artifact removal.
CVMar 22, 2017
PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action UnderstandingChunhui Liu, Yueyu Hu, Yanghao Li et al.
Despite the fact that many 3D human activity benchmarks being proposed, most existing action datasets focus on the action recognition tasks for the segmented videos. There is a lack of standard large-scale benchmarks, especially for current popular data-hungry deep learning based methods. In this paper, we introduce a new large scale benchmark (PKU-MMD) for continuous multi-modality 3D human action understanding and cover a wide range of complex human activities with well annotated information. PKU-MMD contains 1076 long video sequences in 51 action categories, performed by 66 subjects in three camera views. It contains almost 20,000 action instances and 5.4 million frames in total. Our dataset also provides multi-modality data sources, including RGB, depth, Infrared Radiation and Skeleton. With different modalities, we conduct extensive experiments on our dataset in terms of two scenarios and evaluate different methods by various metrics, including a new proposed evaluation protocol 2D-AP. We believe this large-scale dataset will benefit future researches on action detection for the community.