AIJun 4
WorldFly: A World-Model-Based Vision-Language-Action Model for UAV NavigationShengtao Zheng, Kai Li, Weichen Zhang et al.
End-to-end Vision-Language-Action (VLA) models have shown promise in UAV navigation. However, existing approaches typically rely on historical observations to directly predict actions, often struggling in dense urban environments where severe occlusions and sharp turns result in drastic viewpoint transitions. We argue that the ability to "imagine" future states -- inherent in World Models -- is critical for robust decision-making under such partial observability. To address this, we construct a challenging Urban Canyon Traversal Benchmark, specifically designed to evaluate spatial understanding in scenarios characterized by severe occlusions and drastic viewpoint transitions. To this end, we propose WorldFly, a novel world-model-based VLA framework that employs a dual-branch coupled flow matching mechanism to jointly generate future video predictions and navigation actions, thereby explicitly guiding the agent's policy via spatial imagination. Extensive evaluations on our benchmark demonstrate that WorldFly outperforms other baselines, particularly in unseen environments, validating the effectiveness of integrating world models into embodied aerial agents.
AIJun 3
Agents' Last ExamYiyou Sun, Xinyang Han, Weichen Zhang et al.
Recent AI systems have achieved strong results on a wide range of benchmarks, yet these gains have not translated into economically meaningful deployment across many professional domains. We argue that this gap is largely an evaluation problem: widely used benchmarks lack sustained performance measurement on real and economically valuable workflows. This paper introduces Agents' Last Exam (ALE), a benchmark designed to evaluate AI agents on long-horizon, economically valuable, real-world tasks with verifiable outcomes. Developed in collaboration with 250+ industry experts, ALE covers non-physical industries defined with reference to O*NET / SOC 2018 (the U.S. federal occupational taxonomy). It is organized around a task taxonomy with 55 subfields grouped into 13 industry clusters covering 1K+ tasks. Current results show that the hardest tier remains far from saturated: across mainstream harness and backbone configurations, the average full pass rate is 2.6%. ALE is designed as a living benchmark: its task pool grows continuously as new workflows and industries are onboarded. More broadly, ALE is intended not merely as another leaderboard, but as an instrument for closing the gap between benchmark success and GDP-relevant impact.
CVJun 17, 2023
MA-NeRF: Motion-Assisted Neural Radiance Fields for Face Synthesis from Sparse ImagesWeichen Zhang, Xiang Zhou, Yukang Cao et al.
We address the problem of photorealistic 3D face avatar synthesis from sparse images. Existing Parametric models for face avatar reconstruction struggle to generate details that originate from inputs. Meanwhile, although current NeRF-based avatar methods provide promising results for novel view synthesis, they fail to generalize well for unseen expressions. We improve from NeRF and propose a novel framework that, by leveraging the parametric 3DMM models, can reconstruct a high-fidelity drivable face avatar and successfully handle the unseen expressions. At the core of our implementation are structured displacement feature and semantic-aware learning module. Our structured displacement feature will introduce the motion prior as an additional constraints and help perform better for unseen expressions, by constructing displacement volume. Besides, the semantic-aware learning incorporates multi-level prior, e.g., semantic embedding, learnable latent code, to lift the performance to a higher level. Thorough experiments have been doen both quantitatively and qualitatively to demonstrate the design of our framework, and our method achieves much better results than the current state-of-the-arts.
SEMay 19Code
A Case for Agentic Tuning: From Documentation to Action in PostgreSQLHongyu Lin, Mingyu Li, Weichen Zhang et al.
Documentation has long guided computer system tuning by distilling expert knowledge into per-parameter recommendations. Yet such guides capture only what experts conclude, discarding how they reason. This fundamental gap manifests in three concrete deficiencies: documentation grows stale as software evolves, fails under heterogeneous workloads, and ignores inter-parameter dependencies. We propose shifting from static documentation to dynamic action for system tuning. We introduce PerfEvolve, which translates expert tuning methodologies into executable skills that equip LLM-based agents to perform version-consistency verification, workload-specific profiling, and multi-parameter joint optimization. Evaluated on PostgreSQL under TPC-C and TPC-H benchmarks, PerfEvolve outperforms state-of-the-art documentation-driven tuning baselines by up to 35.2%. The tool is available at https://github.com/ISCAS-OSLab/PerfEvolve.
CVJan 25, 2023
Towards Arbitrary Text-driven Image Manipulation via Space AlignmentYunpeng Bai, Zihan Zhong, Chao Dong et al.
The recent GAN inversion methods have been able to successfully invert the real image input to the corresponding editable latent code in StyleGAN. By combining with the language-vision model (CLIP), some text-driven image manipulation methods are proposed. However, these methods require extra costs to perform optimization for a certain image or a new attribute editing mode. To achieve a more efficient editing method, we propose a new Text-driven image Manipulation framework via Space Alignment (TMSA). The Space Alignment module aims to align the same semantic regions in CLIP and StyleGAN spaces. Then, the text input can be directly accessed into the StyleGAN space and be used to find the semantic shift according to the text description. The framework can support arbitrary image editing mode without additional cost. Our work provides the user with an interface to control the attributes of a given image according to text input and get the result in real time. Ex tensive experiments demonstrate our superior performance over prior works.
RODec 26, 2025
Aerial World Model for Long-horizon Visual Generation and Navigation in 3D SpaceWeichen Zhang, Peizhi Tang, Xin Zeng et al.
Unmanned aerial vehicles (UAVs) have emerged as powerful embodied agents. One of the core abilities is autonomous navigation in large-scale three-dimensional environments. Existing navigation policies, however, are typically optimized for low-level objectives such as obstacle avoidance and trajectory smoothness, lacking the ability to incorporate high-level semantics into planning. To bridge this gap, we propose ANWM, an aerial navigation world model that predicts future visual observations conditioned on past frames and actions, thereby enabling agents to rank candidate trajectories by their semantic plausibility and navigational utility. ANWM is trained on 4-DoF UAV trajectories and introduces a physics-inspired module: Future Frame Projection (FFP), which projects past frames into future viewpoints to provide coarse geometric priors. This module mitigates representational uncertainty in long-distance visual generation and captures the mapping between 3D trajectories and egocentric observations. Empirical results demonstrate that ANWM significantly outperforms existing world models in long-distance visual forecasting and improves UAV navigation success rates in large-scale environments.
CVMar 14, 2025Code
Open3D-VQA: A Benchmark for Comprehensive Spatial Reasoning with Multimodal Large Language Model in Open SpaceWeichen Zhang, Zile Zhou, Xin Zeng et al.
Spatial reasoning is a fundamental capability of multimodal large language models (MLLMs), yet their performance in open aerial environments remains underexplored. In this work, we present Open3D-VQA, a novel benchmark for evaluating MLLMs' ability to reason about complex spatial relationships from an aerial perspective. The benchmark comprises 73k QA pairs spanning 7 general spatial reasoning tasks, including multiple-choice, true/false, and short-answer formats, and supports both visual and point cloud modalities. The questions are automatically generated from spatial relations extracted from both real-world and simulated aerial scenes. Evaluation on 13 popular MLLMs reveals that: 1) Models are generally better at answering questions about relative spatial relations than absolute distances, 2) 3D LLMs fail to demonstrate significant advantages over 2D LLMs, and 3) Fine-tuning solely on the simulated dataset can significantly improve the model's spatial reasoning performance in real-world scenarios. We release our benchmark, data generation pipeline, and evaluation toolkit to support further research: https://github.com/EmbodiedCity/Open3D-VQA.code.
AIJun 19, 2025Code
IS-Bench: Evaluating Interactive Safety of VLM-Driven Embodied Agents in Daily Household TasksXiaoya Lu, Zeren Chen, Xuhao Hu et al.
Flawed planning from VLM-driven embodied agents poses significant safety hazards, hindering their deployment in real-world household tasks. However, existing static, non-interactive evaluation paradigms fail to adequately assess risks within these interactive environments, since they cannot simulate dynamic risks that emerge from an agent's actions and rely on unreliable post-hoc evaluations that ignore unsafe intermediate steps. To bridge this critical gap, we propose evaluating an agent's interactive safety: its ability to perceive emergent risks and execute mitigation steps in the correct procedural order. We thus present IS-Bench, the first multi-modal benchmark designed for interactive safety, featuring 161 challenging scenarios with 388 unique safety risks instantiated in a high-fidelity simulator. Crucially, it facilitates a novel process-oriented evaluation that verifies whether risk mitigation actions are performed before/after specific risk-prone steps. Extensive experiments on leading VLMs, including the GPT-4o and Gemini-2.5 series, reveal that current agents lack interactive safety awareness, and that while safety-aware Chain-of-Thought can improve performance, it often compromises task completion. By highlighting these critical limitations, IS-Bench provides a foundation for developing safer and more reliable embodied AI systems. Code and data are released under [this https URL](https://github.com/AI45Lab/IS-Bench).
ROMay 15
WorldVLN: Autoregressive World Action Model for Aerial Vision-Language NavigationBaining Zhao, Jiacheng Xu, Weicheng Feng et al.
Aerial vision-language navigation (VLN) requires agents to follow natural-language instructions through closed-loop perception and action in 3D environments. We argue that aerial VLN can be formulated as a prediction-driven world-action problem: the agent should anticipate latent world evolution and act according to the predicted consequences. To this end, we propose WorldVLN, the first autoregressive world action model for aerial VLN. Unlike full-sequence video-generation world models that generate an entire visual clip, WorldVLN adapts a latent autoregressive video backbone to predict short-horizon world-state transitions and directly decodes them into executable waypoint actions. After each action segment is executed, newly received observations are encoded back into the autoregressive context, enabling closed-loop world-action prediction. We further introduce a two-stage training framework that first grounds the video prior in instruction-conditioned navigation dynamics and then develops Action-aware GRPO, the first reinforcement learning method tailored to autoregressive WAMs, to optimize waypoint decisions through their downstream rollout consequences. On public outdoor and indoor benchmarks, WorldVLN consistently outperforms existing Vision-Language-Action baselines with 12\%+ success-rate gains and larger advantages on challenging cases. It further transfers zero-shot to real drone deployment, suggesting that the proposed WorldVLN offers a promising route for spatial action tasks. Demos and code are available at https://embodiedcity.github.io/WorldVLN/.
ROMay 8, 2025Code
CityNavAgent: Aerial Vision-and-Language Navigation with Hierarchical Semantic Planning and Global MemoryWeichen Zhang, Chen Gao, Shiquan Yu et al.
Aerial vision-and-language navigation (VLN), requiring drones to interpret natural language instructions and navigate complex urban environments, emerges as a critical embodied AI challenge that bridges human-robot interaction, 3D spatial reasoning, and real-world deployment. Although existing ground VLN agents achieved notable results in indoor and outdoor settings, they struggle in aerial VLN due to the absence of predefined navigation graphs and the exponentially expanding action space in long-horizon exploration. In this work, we propose \textbf{CityNavAgent}, a large language model (LLM)-empowered agent that significantly reduces the navigation complexity for urban aerial VLN. Specifically, we design a hierarchical semantic planning module (HSPM) that decomposes the long-horizon task into sub-goals with different semantic levels. The agent reaches the target progressively by achieving sub-goals with different capacities of the LLM. Additionally, a global memory module storing historical trajectories into a topological graph is developed to simplify navigation for visited targets. Extensive benchmark experiments show that our method achieves state-of-the-art performance with significant improvement. Further experiments demonstrate the effectiveness of different modules of CityNavAgent for aerial VLN in continuous city environments. The code is available at \href{https://github.com/VinceOuti/CityNavAgent}{link}.
AIApr 9Code
How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban AirspaceBaining Zhao, Ziyou Wang, Jianjie Fang et al.
Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear. In this work, we investigate whether LMMs can achieve embodied spatial action like human through a challenging scenario: goal-oriented navigation in urban 3D spaces. We first spend over 500 hours constructing a dataset comprising 5,037 high-quality goal-oriented navigation samples, with an emphasis on 3D vertical actions and rich urban semantic information. Then, we comprehensively assess 17 representative models, including non-reasoning LMMs, reasoning LMMs, agent-based methods, and vision-language-action models. Experiments show that current LMMs exhibit emerging action capabilities, yet remain far from human-level performance. Furthermore, we reveal an intriguing phenomenon: navigation errors do not accumulate linearly but instead diverge rapidly from the destination after a critical decision bifurcation. The limitations of LMMs are investigated by analyzing their behavior at these critical decision bifurcations. Finally, we experimentally explore four promising directions for improvement: geometric perception, cross-view understanding, spatial imagination, and long-term memory. The project is available at: https://github.com/serenditipy-AC/Embodied-Navigation-Bench.
CVJun 19, 2024Code
GUI Action Narrator: Where and When Did That Action Take Place?Qinchen Wu, Difei Gao, Kevin Qinghong Lin et al.
The advent of Multimodal LLMs has significantly enhanced image OCR recognition capabilities, making GUI automation a viable reality for increasing efficiency in digital tasks. One fundamental aspect of developing a GUI automation system is understanding primitive GUI actions. This comprehension is crucial as it enables agents to learn from user demonstrations, an essential element of automation. To rigorously evaluate such capabilities, we developed a video captioning benchmark for GUI actions, comprising 4,189 diverse video captioning samples. This task presents unique challenges compared to natural scene video captioning: 1) GUI screenshots typically contain denser information than natural scenes, and 2) events within GUIs are subtler and occur more rapidly, requiring precise attention to the appropriate time span and spatial region for accurate understanding. To address these challenges, we introduce our GUI action dataset \textbf{Act2Cap} as well as a simple yet effective framework, \textbf{GUI Narrator}, for GUI video captioning that utilizes the cursor as a visual prompt to enhance the interpretation of high-resolution screenshots. Specifically, a cursor detector is trained on our dataset, and a multimodal LLM model with mechanisms for selecting keyframes and key regions generates the captions. Experimental results indicate that even for today's most advanced multimodal models, such as GPT-4o, the task remains highly challenging. Additionally, our evaluations show that our strategy effectively enhances model performance, whether integrated into the fine-tuning of open-source models or employed as a prompting strategy in closed-source models.
CVMay 5
A Benchmark for Interactive World Models with a Unified Action Generation FrameworkJianjie Fang, Yingshan Lei, Qin Wan et al.
Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.
CVJul 7, 2025
Model Compression using Progressive Channel PruningJinyang Guo, Weichen Zhang, Wanli Ouyang et al.
In this work, we propose a simple but effective channel pruning framework called Progressive Channel Pruning (PCP) to accelerate Convolutional Neural Networks (CNNs). In contrast to the existing channel pruning methods that prune channels only once per layer in a layer-by-layer fashion, our new progressive framework iteratively prunes a small number of channels from several selected layers, which consists of a three-step attempting-selecting-pruning pipeline in each iteration. In the attempting step, we attempt to prune a pre-defined number of channels from one layer by using any existing channel pruning methods and estimate the accuracy drop for this layer based on the labelled samples in the validation set. In the selecting step, based on the estimated accuracy drops for all layers, we propose a greedy strategy to automatically select a set of layers that will lead to less overall accuracy drop after pruning these layers. In the pruning step, we prune a small number of channels from these selected layers. We further extend our PCP framework to prune channels for the deep transfer learning methods like Domain Adversarial Neural Network (DANN), in which we effectively reduce the data distribution mismatch in the channel pruning process by using both labelled samples from the source domain and pseudo-labelled samples from the target domain. Our comprehensive experiments on two benchmark datasets demonstrate that our PCP framework outperforms the existing channel pruning approaches under both supervised learning and transfer learning settings.
CVJun 24, 2025
Self-Paced Collaborative and Adversarial Network for Unsupervised Domain AdaptationWeichen Zhang, Dong Xu, Wanli Ouyang et al.
This paper proposes a new unsupervised domain adaptation approach called Collaborative and Adversarial Network (CAN), which uses the domain-collaborative and domain-adversarial learning strategy for training the neural network. The domain-collaborative learning aims to learn domain-specific feature representation to preserve the discriminability for the target domain, while the domain adversarial learning aims to learn domain-invariant feature representation to reduce the domain distribution mismatch between the source and target domains. We show that these two learning strategies can be uniformly formulated as domain classifier learning with positive or negative weights on the losses. We then design a collaborative and adversarial training scheme, which automatically learns domain-specific representations from lower blocks in CNNs through collaborative learning and domain-invariant representations from higher blocks through adversarial learning. Moreover, to further enhance the discriminability in the target domain, we propose Self-Paced CAN (SPCAN), which progressively selects pseudo-labeled target samples for re-training the classifiers. We employ a self-paced learning strategy to select pseudo-labeled target samples in an easy-to-hard fashion. Comprehensive experiments on different benchmark datasets, Office-31, ImageCLEF-DA, and VISDA-2017 for the object recognition task, and UCF101-10 and HMDB51-10 for the video action recognition task, show our newly proposed approaches achieve the state-of-the-art performance, which clearly demonstrates the effectiveness of our proposed approaches for unsupervised domain adaptation.
CVDec 20, 2023
ASSISTGUI: Task-Oriented Desktop Graphical User Interface AutomationDifei Gao, Lei Ji, Zechen Bai et al.
Graphical User Interface (GUI) automation holds significant promise for assisting users with complex tasks, thereby boosting human productivity. Existing works leveraging Large Language Model (LLM) or LLM-based AI agents have shown capabilities in automating tasks on Android and Web platforms. However, these tasks are primarily aimed at simple device usage and entertainment operations. This paper presents a novel benchmark, AssistGUI, to evaluate whether models are capable of manipulating the mouse and keyboard on the Windows platform in response to user-requested tasks. We carefully collected a set of 100 tasks from nine widely-used software applications, such as, After Effects and MS Word, each accompanied by the necessary project files for better evaluation. Moreover, we propose an advanced Actor-Critic Embodied Agent framework, which incorporates a sophisticated GUI parser driven by an LLM-agent and an enhanced reasoning mechanism adept at handling lengthy procedural tasks. Our experimental results reveal that our GUI Parser and Reasoning mechanism outshine existing methods in performance. Nevertheless, the potential remains substantial, with the best model attaining only a 46% success rate on our benchmark. We conclude with a thorough analysis of the current methods' limitations, setting the stage for future breakthroughs in this domain.
CVJun 24, 2025
Progressive Modality Cooperation for Multi-Modality Domain AdaptationWeichen Zhang, Dong Xu, Jing Zhang et al.
In this work, we propose a new generic multi-modality domain adaptation framework called Progressive Modality Cooperation (PMC) to transfer the knowledge learned from the source domain to the target domain by exploiting multiple modality clues (\eg, RGB and depth) under the multi-modality domain adaptation (MMDA) and the more general multi-modality domain adaptation using privileged information (MMDA-PI) settings. Under the MMDA setting, the samples in both domains have all the modalities. In two newly proposed modules of our PMC, the multiple modalities are cooperated for selecting the reliable pseudo-labeled target samples, which captures the modality-specific information and modality-integrated information, respectively. Under the MMDA-PI setting, some modalities are missing in the target domain. Hence, to better exploit the multi-modality data in the source domain, we further propose the PMC with privileged information (PMC-PI) method by proposing a new multi-modality data generation (MMG) network. MMG generates the missing modalities in the target domain based on the source domain data by considering both domain distribution mismatch and semantics preservation, which are respectively achieved by using adversarial learning and conditioning on weighted pseudo semantics. Extensive experiments on three image datasets and eight video datasets for various multi-modality cross-domain visual recognition tasks under both MMDA and MMDA-PI settings clearly demonstrate the effectiveness of our proposed PMC framework.
AIOct 12, 2024
EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City EnvironmentChen Gao, Baining Zhao, Weichen Zhang et al.
Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room or manipulating a device, with limited exploration of embodying the agents in open-world scenarios. That is, embodied intelligence in the open and outdoor environment is less explored, for which one potential reason is the lack of high-quality simulators, benchmarks, and datasets. To address it, in this paper, we construct a benchmark platform for embodied intelligence evaluation in real-world city environments. Specifically, we first construct a highly realistic 3D simulation environment based on the real buildings, roads, and other elements in a real city. In this environment, we combine historically collected data and simulation algorithms to conduct simulations of pedestrian and vehicle flows with high fidelity. Further, we designed a set of evaluation tasks covering different EmbodiedAI abilities. Moreover, we provide a complete set of input and output interfaces for access, enabling embodied agents to easily take task requirements and current environmental observations as input and then make decisions and obtain performance evaluations. On the one hand, it expands the capability of existing embodied intelligence to higher levels. On the other hand, it has a higher practical value in the real world and can support more potential applications for artificial general intelligence. Based on this platform, we evaluate some popular large language models for embodied intelligence capabilities of different dimensions and difficulties.
CVMar 8, 2025
UrbanVideo-Bench: Benchmarking Vision-Language Models on Embodied Intelligence with Video Data in Urban SpacesBaining Zhao, Jianjie Fang, Zichao Dai et al.
Large multimodal models exhibit remarkable intelligence, yet their embodied cognitive abilities during motion in open-ended urban 3D space remain to be explored. We introduce a benchmark to evaluate whether video-large language models (Video-LLMs) can naturally process continuous first-person visual observations like humans, enabling recall, perception, reasoning, and navigation. We have manually control drones to collect 3D embodied motion video data from real-world cities and simulated environments, resulting in 1.5k video clips. Then we design a pipeline to generate 5.2k multiple-choice questions. Evaluations of 17 widely-used Video-LLMs reveal current limitations in urban embodied cognition. Correlation analysis provides insight into the relationships between different tasks, showing that causal reasoning has a strong correlation with recall, perception, and navigation, while the abilities for counterfactual and associative reasoning exhibit lower correlation with other tasks. We also validate the potential for Sim-to-Real transfer in urban embodiment through fine-tuning.
AIJul 22, 2025
Frontier AI Risk Management Framework in Practice: A Risk Analysis Technical ReportShanghai AI Lab, Xiaoyang Chen, Yunhao Chen et al.
To understand and identify the unprecedented risks posed by rapidly advancing artificial intelligence (AI) models, this report presents a comprehensive assessment of their frontier risks. Drawing on the E-T-C analysis (deployment environment, threat source, enabling capability) from the Frontier AI Risk Management Framework (v1.0) (SafeWork-F1-Framework), we identify critical risks in seven areas: cyber offense, biological and chemical risks, persuasion and manipulation, uncontrolled autonomous AI R\&D, strategic deception and scheming, self-replication, and collusion. Guided by the "AI-$45^\circ$ Law," we evaluate these risks using "red lines" (intolerable thresholds) and "yellow lines" (early warning indicators) to define risk zones: green (manageable risk for routine deployment and continuous monitoring), yellow (requiring strengthened mitigations and controlled deployment), and red (necessitating suspension of development and/or deployment). Experimental results show that all recent frontier AI models reside in green and yellow zones, without crossing red lines. Specifically, no evaluated models cross the yellow line for cyber offense or uncontrolled AI R\&D risks. For self-replication, and strategic deception and scheming, most models remain in the green zone, except for certain reasoning models in the yellow zone. In persuasion and manipulation, most models are in the yellow zone due to their effective influence on humans. For biological and chemical risks, we are unable to rule out the possibility of most models residing in the yellow zone, although detailed threat modeling and in-depth assessment are required to make further claims. This work reflects our current understanding of AI frontier risks and urges collective action to mitigate these challenges.
ROJul 10, 2025
AirScape: An Aerial Generative World Model with Motion ControllabilityBaining Zhao, Rongze Tang, Mingyuan Jia et al.
How to enable agents to predict the outcomes of their own motion intentions in three-dimensional space has been a fundamental problem in embodied intelligence. To explore general spatial imagination capability, we present AirScape, the first world model designed for six-degree-of-freedom aerial agents. AirScape predicts future observation sequences based on current visual inputs and motion intentions. Specifically, we construct a dataset for aerial world model training and testing, which consists of 11k video-intention pairs. This dataset includes first-person-view videos capturing diverse drone actions across a wide range of scenarios, with over 1,000 hours spent annotating the corresponding motion intentions. Then we develop a two-phase schedule to train a foundation model--initially devoid of embodied spatial knowledge--into a world model that is controllable by motion intentions and adheres to physical spatio-temporal constraints. Experimental results demonstrate that AirScape significantly outperforms existing foundation models in 3D spatial imagination capabilities, especially with over a 50% improvement in metrics reflecting motion alignment. The project is available at: https://embodiedcity.github.io/AirScape/.
CVApr 6, 2025
The Point, the Vision and the Text: Does Point Cloud Boost Spatial Reasoning of Large Language Models?Weichen Zhang, Ruiying Peng, Chen Gao et al.
3D Large Language Models (LLMs) leveraging spatial information in point clouds for 3D spatial reasoning attract great attention. Despite some promising results, the role of point clouds in 3D spatial reasoning remains under-explored. In this work, we comprehensively evaluate and analyze these models to answer the research question: \textit{Does point cloud truly boost the spatial reasoning capacities of 3D LLMs?} We first evaluate the spatial reasoning capacity of LLMs with different input modalities by replacing the point cloud with the visual and text counterparts. We then propose a novel 3D QA (Question-answering) benchmark, ScanReQA, that comprehensively evaluates models' understanding of binary spatial relationships. Our findings reveal several critical insights: 1) LLMs without point input could even achieve competitive performance even in a zero-shot manner; 2) existing 3D LLMs struggle to comprehend the binary spatial relationships; 3) 3D LLMs exhibit limitations in exploiting the structural coordinates in point clouds for fine-grained spatial reasoning. We think these conclusions can help the next step of 3D LLMs and also offer insights for foundation models in other modalities. We release datasets and reproducible codes in the anonymous project page: https://3d-llm.xyz.
CVFeb 18, 2025
Understanding and Evaluating Hallucinations in 3D Visual Language ModelsRuiying Peng, Kaiyuan Li, Weichen Zhang et al.
Recently, 3D-LLMs, which combine point-cloud encoders with large models, have been proposed to tackle complex tasks in embodied intelligence and scene understanding. In addition to showing promising results on 3D tasks, we found that they are significantly affected by hallucinations. For instance, they may generate objects that do not exist in the scene or produce incorrect relationships between objects. To investigate this issue, this work presents the first systematic study of hallucinations in 3D-LLMs. We begin by quickly evaluating hallucinations in several representative 3D-LLMs and reveal that they are all significantly affected by hallucinations. We then define hallucinations in 3D scenes and, through a detailed analysis of datasets, uncover the underlying causes of these hallucinations. We find three main causes: (1) Uneven frequency distribution of objects in the dataset. (2) Strong correlations between objects. (3) Limited diversity in object attributes. Additionally, we propose new evaluation metrics for hallucinations, including Random Point Cloud Pair and Opposite Question Evaluations, to assess whether the model generates responses based on visual information and aligns it with the text's meaning.
CVAug 8, 2025
SynSeg: Feature Synergy for Multi-Category Contrastive Learning in End-to-End Open-Vocabulary Semantic SegmentationWeichen Zhang, Kebin Liu, Fan Dang et al.
Semantic segmentation in open-vocabulary scenarios presents significant challenges due to the wide range and granularity of semantic categories. Existing weakly-supervised methods often rely on category-specific supervision and ill-suited feature construction methods for contrastive learning, leading to semantic misalignment and poor performance. In this work, we propose a novel weakly-supervised approach, SynSeg, to address the challenges. SynSeg performs Multi-Category Contrastive Learning (MCCL) as a stronger training signal with a new feature reconstruction framework named Feature Synergy Structure (FSS). Specifically, MCCL strategy robustly combines both intra- and inter-category alignment and separation in order to make the model learn the knowledge of correlations from different categories within the same image. Moreover, FSS reconstructs discriminative features for contrastive learning through prior fusion and semantic-activation-map enhancement, effectively avoiding the foreground bias introduced by the visual encoder. Furthermore, SynSeg is a lightweight end-to-end solution without using any mid-term output from large-scale pretrained models and capable for real-time inference. In general, SynSeg effectively improves the abilities in semantic localization and discrimination under weak supervision in an efficient manner. Extensive experiments on benchmarks demonstrate that our method outperforms state-of-the-art (SOTA) performance. Particularly, SynSeg achieves higher accuracy than SOTA baselines with a ratio from 6.9\% up to 26.2\%.
CVAug 8, 2025
AdaptInfer: Adaptive Token Pruning for Vision-Language Model Inference with Dynamical Text GuidanceWeichen Zhang, Zhui Zhu, Ningbo Li et al.
Vision-language models (VLMs) have achieved impressive performance on multimodal reasoning tasks such as visual question answering (VQA), but their inference cost remains a significant challenge due to the large number of vision tokens processed during the prefill stage. Existing pruning methods often rely on directly using the attention patterns or static text prompt guidance, failing to exploit the dynamic internal signals generated during inference. To address these issues, we propose AdaptInfer, a plug-and-play framework for adaptive vision token pruning in VLMs. First, we introduce a fine-grained, dynamic text-guided pruning mechanism that reuses layer-wise text-to-text attention maps to construct soft priors over text-token importance, allowing more informed scoring of vision tokens at each stage. Second, we perform an offline analysis of cross-modal attention shifts and identify consistent inflection locations in inference, which inspire us to propose a more principled and efficient pruning schedule. Our method is lightweight and plug-and-play, also generalizable across multi-modal tasks. Experimental results have verified the effectiveness of the proposed method. For example, it reduces CUDA latency by 61.3\% while maintaining an average accuracy of 92.9\% on vanilla LLaVA-1.5-7B. Under the same token budget, AdaptInfer surpasses SOTA in accuracy.
AIJul 28, 2025
MIRAGE-Bench: LLM Agent is Hallucinating and Where to Find ThemWeichen Zhang, Yiyou Sun, Pohao Huang et al.
Hallucinations pose critical risks for large language model (LLM)-based agents, often manifesting as hallucinative actions resulting from fabricated or misinterpreted information within the cognitive context. While recent studies have exposed such failures, existing evaluations remain fragmented and lack a principled testbed. In this paper, we present MIRAGE-Bench--Measuring Illusions in Risky AGEnt settings--the first unified benchmark for eliciting and evaluating hallucinations in interactive LLM-agent scenarios. We begin by introducing a three-part taxonomy to address agentic hallucinations: actions that are unfaithful to (i) task instructions, (ii) execution history, or (iii) environment observations. To analyze, we first elicit such failures by performing a systematic audit of existing agent benchmarks, then synthesize test cases using a snapshot strategy that isolates decision points in deterministic and reproducible manners. To evaluate hallucination behaviors, we adopt a fine-grained-level LLM-as-a-Judge paradigm with tailored risk-aware prompts, enabling scalable, high-fidelity assessment of agent actions without enumerating full action spaces. MIRAGE-Bench provides actionable insights on failure modes of LLM agents and lays the groundwork for principled progress in mitigating hallucinations in interactive environments.
SEJul 1, 2025
iPanda: An LLM-based Agent for Automated Conformance Testing of Communication ProtocolsXikai Sun, Fan Dang, Shiqi Jiang et al.
Conformance testing is essential for ensuring that protocol implementations comply with their specifications. However, traditional testing approaches involve manually creating numerous test cases and scripts, making the process labor-intensive and inefficient. Recently, Large Language Models (LLMs) have demonstrated impressive text comprehension and code generation abilities, providing promising opportunities for automation. In this paper, we propose iPanda, the first framework that leverages LLMs to automate protocol conformance testing. Given a protocol specification document and its implementation, iPanda first employs a keyword-based method to automatically generate comprehensive test cases. Then, it utilizes retrieval-augmented generation and customized CoT strategy to effectively interpret the implementation and produce executable test programs. To further enhance programs' quality, iPanda incorporates an iterative optimization mechanism to refine generated test scripts interactively. Finally, by executing and analyzing the generated tests, iPanda systematically verifies compliance between implementations and protocol specifications. Comprehensive experiments on various protocols show that iPanda significantly outperforms pure LLM-based approaches, improving the success rate (Pass@1) of test-program generation by factors ranging from 4.675 times to 10.751 times.
CVAug 27, 2015
Maximum-Margin Structured Learning with Deep Networks for 3D Human Pose EstimationSijin Li, Weichen Zhang, Antoni B. Chan
This paper focuses on structured-output learning using deep neural networks for 3D human pose estimation from monocular images. Our network takes an image and 3D pose as inputs and outputs a score value, which is high when the image-pose pair matches and low otherwise. The network structure consists of a convolutional neural network for image feature extraction, followed by two sub-networks for transforming the image features and pose into a joint embedding. The score function is then the dot-product between the image and pose embeddings. The image-pose embedding and score function are jointly trained using a maximum-margin cost function. Our proposed framework can be interpreted as a special form of structured support vector machines where the joint feature space is discriminatively learned using deep neural networks. We test our framework on the Human3.6m dataset and obtain state-of-the-art results compared to other recent methods. Finally, we present visualizations of the image-pose embedding space, demonstrating the network has learned a high-level embedding of body-orientation and pose-configuration.