PLNov 29, 2022
Top-Down Synthesis for Library LearningMatthew Bowers, Theo X. Olausson, Lionel Wong et al.
This paper introduces corpus-guided top-down synthesis as a mechanism for synthesizing library functions that capture common functionality from a corpus of programs in a domain specific language (DSL). The algorithm builds abstractions directly from initial DSL primitives, using syntactic pattern matching of intermediate abstractions to intelligently prune the search space and guide the algorithm towards abstractions that maximally capture shared structures in the corpus. We present an implementation of the approach in a tool called Stitch and evaluate it against the state-of-the-art deductive library learning algorithm from DreamCoder. Our evaluation shows that Stitch is 3-4 orders of magnitude faster and uses 2 orders of magnitude less memory while maintaining comparable or better library quality (as measured by compressivity). We also demonstrate Stitch's scalability on corpora containing hundreds of complex programs that are intractable with prior deductive approaches and show empirically that it is robust to terminating the search procedure early -- further allowing it to scale to challenging datasets by means of early stopping.
LGJul 29, 2022
Language Models Can Teach Themselves to Program BetterPatrick Haluptzok, Matthew Bowers, Adam Tauman Kalai
Recent Language Models (LMs) achieve breakthrough performance in code generation when trained on human-authored problems, even solving some competitive-programming problems. Self-play has proven useful in games such as Go, and thus it is natural to ask whether LMs can generate their own instructive programming problems to improve their performance. We show that it is possible for an LM to synthesize programming problems and solutions, which are filtered for correctness by a Python interpreter. The LM's performance is then seen to improve when it is fine-tuned on its own synthetic problems and verified solutions; thus the model 'improves itself' using the Python interpreter. Problems are specified formally as programming puzzles [Schuster et al., 2021], a code-based problem format where solutions can easily be verified for correctness by execution. In experiments on publicly-available LMs, test accuracy more than doubles. This work demonstrates the potential for code LMs, with an interpreter, to generate instructive problems and improve their own performance.
PLDec 23, 2020
Representing Partial Programs with Blended Abstract SemanticsMaxwell Nye, Yewen Pu, Matthew Bowers et al.
Synthesizing programs from examples requires searching over a vast, combinatorial space of possible programs. In this search process, a key challenge is representing the behavior of a partially written program before it can be executed, to judge if it is on the right track and predict where to search next. We introduce a general technique for representing partially written programs in a program synthesis engine. We take inspiration from the technique of abstract interpretation, in which an approximate execution model is used to determine if an unfinished program will eventually satisfy a goal specification. Here we learn an approximate execution model implemented as a modular neural network. By constructing compositional program representations that implicitly encode the interpretation semantics of the underlying programming language, we can represent partial programs using a flexible combination of concrete execution state and learned neural representations, using the learned approximate semantics when concrete semantics are not known (in unfinished parts of the program). We show that these hybrid neuro-symbolic representations enable execution-guided synthesizers to use more powerful language constructs, such as loops and higher-order functions, and can be used to synthesize programs more accurately for a given search budget than pure neural approaches in several domains.