Seo-Young Lee

AI
h-index23
3papers
6citations
Novelty40%
AI Score30

3 Papers

AIMar 10, 2025Code
Automatic Curriculum Design for Zero-Shot Human-AI Coordination

Won-Sang You, Tae-Gwan Ha, Seo-Young Lee et al.

Zero-shot human-AI coordination is the training of an ego-agent to coordinate with humans without human data. Most studies on zero-shot human-AI coordination have focused on enhancing the ego-agent's coordination ability in a given environment without considering the issue of generalization to unseen environments. Real-world applications of zero-shot human-AI coordination should consider unpredictable environmental changes and the varying coordination ability of co-players depending on the environment. Previously, the multi-agent UED (Unsupervised Environment Design) approach has investigated these challenges by jointly considering environmental changes and co-player policy in competitive two-player AI-AI scenarios. In this paper, our study extends a multi-agent UED approach to zero-shot human-AI coordination. We propose a utility function and co-player sampling for a zero-shot human-AI coordination setting that helps train the ego-agent to coordinate with humans more effectively than a previous multi-agent UED approach. The zero-shot human-AI coordination performance was evaluated in the Overcooked-AI environment, using human proxy agents and real humans. Our method outperforms other baseline models and achieves high performance in human-AI coordination tasks in unseen environments. The source code is available at https://github.com/Uwonsang/ACD_Human-AI

AIMar 16, 2025
IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation

In-Chang Baek, Sung-Hyun Kim, Seo-Young Lee et al.

Recent research has highlighted the significance of natural language in enhancing the controllability of generative models. While various efforts have been made to leverage natural language for content generation, research on deep reinforcement learning (DRL) agents utilizing text-based instructions for procedural content generation remains limited. In this paper, we propose IPCGRL, an instruction-based procedural content generation method via reinforcement learning, which incorporates a sentence embedding model. IPCGRL fine-tunes task-specific embedding representations to effectively compress game-level conditions. We evaluate IPCGRL in a two-dimensional level generation task and compare its performance with a general-purpose embedding method. The results indicate that IPCGRL achieves up to a 21.4% improvement in controllability and a 17.2% improvement in generalizability for unseen instructions. Furthermore, the proposed method extends the modality of conditional input, enabling a more flexible and expressive interaction framework for procedural content generation.

LGAug 8, 2025
Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation RL

Sung-Hyun Kim, In-Chang Baek, Seo-Young Lee et al.

Recent advancements in generative modeling emphasize the importance of natural language as a highly expressive and accessible modality for controlling content generation. However, existing instructed reinforcement learning for procedural content generation (IPCGRL) method often struggle to leverage the expressive richness of textual input, especially under complex, multi-objective instructions, leading to limited controllability. To address this problem, we propose \textit{MIPCGRL}, a multi-objective representation learning method for instructed content generators, which incorporates sentence embeddings as conditions. MIPCGRL effectively trains a multi-objective embedding space by incorporating multi-label classification and multi-head regression networks. Experimental results show that the proposed method achieves up to a 13.8\% improvement in controllability with multi-objective instructions. The ability to process complex instructions enables more expressive and flexible content generation.