Anique Akhtar

CV
3papers
118citations
Novelty42%
AI Score23

3 Papers

CVJul 25, 2022
Inter-Frame Compression for Dynamic Point Cloud Geometry Coding

Anique Akhtar, Zhu Li, Geert Van der Auwera

Efficient point cloud compression is essential for applications like virtual and mixed reality, autonomous driving, and cultural heritage. This paper proposes a deep learning-based inter-frame encoding scheme for dynamic point cloud geometry compression. We propose a lossy geometry compression scheme that predicts the latent representation of the current frame using the previous frame by employing a novel feature space inter-prediction network. The proposed network utilizes sparse convolutions with hierarchical multiscale 3D feature learning to encode the current frame using the previous frame. The proposed method introduces a novel predictor network for motion compensation in the feature domain to map the latent representation of the previous frame to the coordinates of the current frame to predict the current frame's feature embedding. The framework transmits the residual of the predicted features and the actual features by compressing them using a learned probabilistic factorized entropy model. At the receiver, the decoder hierarchically reconstructs the current frame by progressively rescaling the feature embedding. The proposed framework is compared to the state-of-the-art Video-based Point Cloud Compression (V-PCC) and Geometry-based Point Cloud Compression (G-PCC) schemes standardized by the Moving Picture Experts Group (MPEG). The proposed method achieves more than 88% BD-Rate (Bjontegaard Delta Rate) reduction against G-PCCv20 Octree, more than 56% BD-Rate savings against G-PCCv20 Trisoup, more than 62% BD-Rate reduction against V-PCC intra-frame encoding mode, and more than 52% BD-Rate savings against V-PCC P-frame-based inter-frame encoding mode using HEVC. These significant performance gains are cross-checked and verified in the MPEG working group.

MMJul 29, 2021
Video-based Point Cloud Compression Artifact Removal

Anique Akhtar, Wen Gao, Li Li et al.

Photo-realistic point cloud capture and transmission are the fundamental enablers for immersive visual communication. The coding process of dynamic point clouds, especially video-based point cloud compression (V-PCC) developed by the MPEG standardization group, is now delivering state-of-the-art performance in compression efficiency. V-PCC is based on the projection of the point cloud patches to 2D planes and encoding the sequence as 2D texture and geometry patch sequences. However, the resulting quantization errors from coding can introduce compression artifacts, which can be very unpleasant for the quality of experience (QoE). In this work, we developed a novel out-of-the-loop point cloud geometry artifact removal solution that can significantly improve reconstruction quality without additional bandwidth cost. Our novel framework consists of a point cloud sampling scheme, an artifact removal network, and an aggregation scheme. The point cloud sampling scheme employs a cube-based neighborhood patch extraction to divide the point cloud into patches. The geometry artifact removal network then processes these patches to obtain artifact-removed patches. The artifact-removed patches are then merged together using an aggregation scheme to obtain the final artifact-removed point cloud. We employ 3D deep convolutional feature learning for geometry artifact removal that jointly recovers both the quantization direction and the quantization noise level by exploiting projection and quantization prior. The simulation results demonstrate that the proposed method is highly effective and can considerably improve the quality of the reconstructed point cloud.

PLJan 7, 2015
KitRobot: A multi-platform graphical programming IDE to program mini-robotic agents

Nadeem Akhtar, Anique Akhtar

The analysis, design and development of a graphical programming IDE for mini-robotic agents allows novice users to program robotic agents by a graphical drag and drop interface, without knowing the syntax and semantics of the intermediate programming language. Our work started with the definition of the syntax and semantics of the intermediate programming language. The major work is the definition of grammar for this language. The use of a graphical drag and drop interface for programming mini-robots offers a user-friendly interface to novice users. The user can program graphically by drag and drop program parts without having expertise of the intermediate programming language. The IDE is highly flexible as it uses xml technology to store program objects (i.e. loops, conditions) and robot objects (i.e. sensors, actuators). Use of xml technology allows making major changes and updating the interface without modifying the underlying design and programming.