CVApr 13Code
RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video GamesYakun Yu, Ashley Wiens, Adrián Barahona-Ríos et al.
Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot scale to the growing test surface of modern game development. Prior automation efforts, particularly those using vision-language models (VLMs), largely operate on single frames or rely on limited video-level baselines that struggle under realistic scene variation, making robust video-level glitch detection challenging. We present RESP, a practical multi-frame framework for gameplay glitch detection with VLMs. Our key idea is reference-guided prompting: for each test frame, we select a reference frame from earlier in the same video, establishing a visual baseline and reframing detection as within-video comparison rather than isolated classification. RESP sequentially prompts the VLM with reference/test pairs and aggregates noisy frame predictions into a stable video-level decision without fine-tuning the VLM. To enable controlled analysis of reference effects, we introduce RefGlitch, a synthetic dataset of manually labeled reference/test frame pairs with balanced coverage across five glitch types. Experiments across five VLMs and three datasets (one synthetic, two real-world) show that reference guidance consistently strengthens frame-level detection and that the improved frame-level evidence reliably transfers to stronger video-level triage under realistic QA conditions. Code and data are available at: \href{https://github.com/PipiZong/RESP_code.git}{this https URL}.
CVAug 30, 2024Code
LAR-IQA: A Lightweight, Accurate, and Robust No-Reference Image Quality Assessment ModelNasim Jamshidi Avanaki, Abhijay Ghildyal, Nabajeet Barman et al.
Recent advancements in the field of No-Reference Image Quality Assessment (NR-IQA) using deep learning techniques demonstrate high performance across multiple open-source datasets. However, such models are typically very large and complex making them not so suitable for real-world deployment, especially on resource- and battery-constrained mobile devices. To address this limitation, we propose a compact, lightweight NR-IQA model that achieves state-of-the-art (SOTA) performance on ECCV AIM UHD-IQA challenge validation and test datasets while being also nearly 5.7 times faster than the fastest SOTA model. Our model features a dual-branch architecture, with each branch separately trained on synthetically and authentically distorted images which enhances the model's generalizability across different distortion types. To improve robustness under diverse real-world visual conditions, we additionally incorporate multiple color spaces during the training process. We also demonstrate the higher accuracy of recently proposed Kolmogorov-Arnold Networks (KANs) for final quality regression as compared to the conventional Multi-Layer Perceptrons (MLPs). Our evaluation considering various open-source datasets highlights the practical, high-accuracy, and robust performance of our proposed lightweight model. Code: https://github.com/nasimjamshidi/LAR-IQA.
CVSep 24, 2024
AIM 2024 Challenge on UHD Blind Photo Quality AssessmentVlad Hosu, Marcos V. Conde, Lorenzo Agnolucci et al.
We introduce the AIM 2024 UHD-IQA Challenge, a competition to advance the No-Reference Image Quality Assessment (NR-IQA) task for modern, high-resolution photos. The challenge is based on the recently released UHD-IQA Benchmark Database, which comprises 6,073 UHD-1 (4K) images annotated with perceptual quality ratings from expert raters. Unlike previous NR-IQA datasets, UHD-IQA focuses on highly aesthetic photos of superior technical quality, reflecting the ever-increasing standards of digital photography. This challenge aims to develop efficient and effective NR-IQA models. Participants are tasked with creating novel architectures and training strategies to achieve high predictive performance on UHD-1 images within a computational budget of 50G MACs. This enables model deployment on edge devices and scalable processing of extensive image collections. Winners are determined based on a combination of performance metrics, including correlation measures (SRCC, PLCC, KRCC), absolute error metrics (MAE, RMSE), and computational efficiency (G MACs). To excel in this challenge, participants leverage techniques like knowledge distillation, low-precision inference, and multi-scale training. By pushing the boundaries of NR-IQA for high-resolution photos, the UHD-IQA Challenge aims to stimulate the development of practical models that can keep pace with the rapidly evolving landscape of digital photography. The innovative solutions emerging from this competition will have implications for various applications, from photo curation and enhancement to image compression.
CVSep 11, 2024
Foundation Models Boost Low-Level Perceptual Similarity MetricsAbhijay Ghildyal, Nabajeet Barman, Saman Zadtootaghaj
For full-reference image quality assessment (FR-IQA) using deep-learning approaches, the perceptual similarity score between a distorted image and a reference image is typically computed as a distance measure between features extracted from a pretrained CNN or more recently, a Transformer network. Often, these intermediate features require further fine-tuning or processing with additional neural network layers to align the final similarity scores with human judgments. So far, most IQA models based on foundation models have primarily relied on the final layer or the embedding for the quality score estimation. In contrast, this work explores the potential of utilizing the intermediate features of these foundation models, which have largely been unexplored so far in the design of low-level perceptual similarity metrics. We demonstrate that the intermediate features are comparatively more effective. Moreover, without requiring any training, these metrics can outperform both traditional and state-of-the-art learned metrics by utilizing distance measures between the features.
CVAug 29, 2024
MSLIQA: Enhancing Learning Representations for Image Quality Assessment through Multi-Scale LearningNasim Jamshidi Avanaki, Abhijay Ghildyal, Nabajeet Barman et al.
No-Reference Image Quality Assessment (NR-IQA) remains a challenging task due to the diversity of distortions and the lack of large annotated datasets. Many studies have attempted to tackle these challenges by developing more accurate NR-IQA models, often employing complex and computationally expensive networks, or by bridging the domain gap between various distortions to enhance performance on test datasets. In our work, we improve the performance of a generic lightweight NR-IQA model by introducing a novel augmentation strategy that boosts its performance by almost 28\%. This augmentation strategy enables the network to better discriminate between different distortions in various parts of the image by zooming in and out. Additionally, the inclusion of test-time augmentation further enhances performance, making our lightweight network's results comparable to the current state-of-the-art models, simply through the use of augmentations.
CVMay 20
TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay VideosYakun Yu, Ashley Wiens, Adrián Barahona-Ríos et al.
Vision-language models (VLMs) are increasingly being explored for video game quality assurance, especially gameplay glitch detection. Most existing evaluations, however, treat glitches as static visual anomalies, asking models to detect failures from a single frame. We argue that this framing misses a key distinction: some glitches are spatial and visible in an isolated frame, whereas others are temporal and become evident only through changes across ordered frames. A preliminary study confirms this gap, showing that temporal glitches are substantially harder for VLMs to detect than spatial ones. To enable systematic evaluation of this underexplored setting, we introduce TempGlitch, a controlled gameplay video benchmark for temporal glitch detection. TempGlitch covers five temporal glitch types with balanced per-category samples, together with paired glitch-free videos that enable reliable binary evaluation. We evaluate 12 proprietary and open-weight VLMs across multiple frame-sampling settings. Our results show that current VLMs remain near chance on TempGlitch, often collapsing into either overly conservative behavior that misses most glitches or overly sensitive behavior that flags clean videos as glitchy. Moreover, denser frame sampling and larger model size do not reliably resolve these failures. TempGlitch provides a focused testbed for temporal reasoning, robust gameplay understanding, and automated glitch detection with VLMs. Code and data are available at the project website.
CVNov 11, 2025
Non-Aligned Reference Image Quality Assessment for Novel View SynthesisAbhijay Ghildyal, Rajesh Sureddi, Nabajeet Barman et al.
Evaluating the perceptual quality of Novel View Synthesis (NVS) images remains a key challenge, particularly in the absence of pixel-aligned ground truth references. Full-Reference Image Quality Assessment (FR-IQA) methods fail under misalignment, while No-Reference (NR-IQA) methods struggle with generalization. In this work, we introduce a Non-Aligned Reference (NAR-IQA) framework tailored for NVS, where it is assumed that the reference view shares partial scene content but lacks pixel-level alignment. We constructed a large-scale image dataset containing synthetic distortions targeting Temporal Regions of Interest (TROI) to train our NAR-IQA model. Our model is built on a contrastive learning framework that incorporates LoRA-enhanced DINOv2 embeddings and is guided by supervision from existing IQA methods. We train exclusively on synthetically generated distortions, deliberately avoiding overfitting to specific real NVS samples and thereby enhancing the model's generalization capability. Our model outperforms state-of-the-art FR-IQA, NR-IQA, and NAR-IQA methods, achieving robust performance on both aligned and non-aligned references. We also conducted a novel user study to gather data on human preferences when viewing non-aligned references in NVS. We find strong correlation between our proposed quality prediction model and the collected subjective ratings. For dataset and code, please visit our project page: https://stootaghaj.github.io/nova-project/
IVJul 16, 2025Code
TRIQA: Image Quality Assessment by Contrastive Pretraining on Ordered Distortion TripletsRajesh Sureddi, Saman Zadtootaghaj, Nabajeet Barman et al.
Image Quality Assessment (IQA) models aim to predict perceptual image quality in alignment with human judgments. No-Reference (NR) IQA remains particularly challenging due to the absence of a reference image. While deep learning has significantly advanced this field, a major hurdle in developing NR-IQA models is the limited availability of subjectively labeled data. Most existing deep learning-based NR-IQA approaches rely on pre-training on large-scale datasets before fine-tuning for IQA tasks. To further advance progress in this area, we propose a novel approach that constructs a custom dataset using a limited number of reference content images and introduces a no-reference IQA model that incorporates both content and quality features for perceptual quality prediction. Specifically, we train a quality-aware model using contrastive triplet-based learning, enabling efficient training with fewer samples while achieving strong generalization performance across publicly available datasets. Our repository is available at https://github.com/rajeshsureddi/triqa.
CVApr 24, 2024
AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and ResultsMarcos V. Conde, Saman Zadtootaghaj, Nabajeet Barman et al.
This paper reviews the AIS 2024 Video Quality Assessment (VQA) Challenge, focused on User-Generated Content (UGC). The aim of this challenge is to gather deep learning-based methods capable of estimating the perceptual quality of UGC videos. The user-generated videos from the YouTube UGC Dataset include diverse content (sports, games, lyrics, anime, etc.), quality and resolutions. The proposed methods must process 30 FHD frames under 1 second. In the challenge, a total of 102 participants registered, and 15 submitted code and models. The performance of the top-5 submissions is reviewed and provided here as a survey of diverse deep models for efficient video quality assessment of user-generated content.
CVOct 11, 2024
Quality Prediction of AI Generated Images and Videos: Emerging Trends and OpportunitiesAbhijay Ghildyal, Yuanhan Chen, Saman Zadtootaghaj et al.
The advent of AI has influenced many aspects of human life, from self-driving cars and intelligent chatbots to text-based image and video generation models capable of creating realistic images and videos based on user prompts (text-to-image, image-to-image, and image-to-video). AI-based methods for image and video super resolution, video frame interpolation, denoising, and compression have already gathered significant attention and interest in the industry and some solutions are already being implemented in real-world products and services. However, to achieve widespread integration and acceptance, AI-generated and enhanced content must be visually accurate, adhere to intended use, and maintain high visual quality to avoid degrading the end user's quality of experience (QoE). One way to monitor and control the visual "quality" of AI-generated and -enhanced content is by deploying Image Quality Assessment (IQA) and Video Quality Assessment (VQA) models. However, most existing IQA and VQA models measure visual fidelity in terms of "reconstruction" quality against a pristine reference content and were not designed to assess the quality of "generative" artifacts. To address this, newer metrics and models have recently been proposed, but their performance evaluation and overall efficacy have been limited by datasets that were too small or otherwise lack representative content and/or distortion capacity; and by performance measures that can accurately report the success of an IQA/VQA model for "GenAI". This paper examines the current shortcomings and possibilities presented by AI-generated and enhanced image and video content, with a particular focus on end-user perceived quality. Finally, we discuss open questions and make recommendations for future work on the "GenAI" quality assessment problems, towards further progressing on this interesting and relevant field of research.
CVMay 21, 2025
VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality AssuranceMohammad Reza Taesiri, Abhijay Ghildyal, Saman Zadtootaghaj et al.
With video games now generating the highest revenues in the entertainment industry, optimizing game development workflows has become essential for the sector's sustained growth. Recent advancements in Vision-Language Models (VLMs) offer considerable potential to automate and enhance various aspects of game development, particularly Quality Assurance (QA), which remains one of the industry's most labor-intensive processes with limited automation options. To accurately evaluate the performance of VLMs in video game QA tasks and determine their effectiveness in handling real-world scenarios, there is a clear need for standardized benchmarks, as existing benchmarks are insufficient to address the specific requirements of this domain. To bridge this gap, we introduce VideoGameQA-Bench, a comprehensive benchmark that covers a wide array of game QA activities, including visual unit testing, visual regression testing, needle-in-a-haystack tasks, glitch detection, and bug report generation for both images and videos of various games. Code and data are available at: https://asgaardlab.github.io/videogameqa-bench/
MMMar 3, 2021
User Generated HDR Gaming Video Streaming: Dataset, Codec Comparison and ChallengesNabajeet Barman, Maria G Martini
Gaming video streaming services have grown tremendously in the past few years, with higher resolutions, higher frame rates and HDR gaming videos getting increasingly adopted among the gaming community. Since gaming content as such is different from non-gaming content, it is imperative to evaluate the performance of the existing encoders to help understand the bandwidth requirements of such services, as well as further improve the compression efficiency of such encoders. Towards this end, we present in this paper GamingHDRVideoSET, a dataset consisting of eighteen 10-bit UHD-HDR gaming videos and encoded video sequences using four different codecs, together with their objective evaluation results. The dataset is available online at [to be added after paper acceptance]. Additionally, the paper discusses the codec compression efficiency of most widely used practical encoders, i.e., x264 (H.264/AVC), x265 (H.265/HEVC) and libvpx (VP9), as well the recently proposed encoder libaom (AV1), on 10-bit, UHD-HDR content gaming content. Our results show that the latest compression standard AV1 results in the best compression efficiency, followed by HEVC, H.264, and VP9.
NIDec 28, 2019
QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and SurveyAlcardo Alex Barakabitze, Nabajeet Barman, Arslan Ahmad et al.
We provide in this paper a tutorial and a comprehensive survey of QoE management solutions in current and future networks. We start with a high level description of QoE management for multimedia services, which integrates QoE modelling, monitoring, and optimization. This followed by a discussion of HTTP Adaptive Streaming (HAS) solutions as the dominant technique for streaming videos over the best-effort Internet. We then summarize the key elements in SDN/NFV along with an overview of ongoing research projects, standardization activities and use cases related to SDN, NFV, and other emerging applications. We provide a survey of the state-of-the-art of QoE management techniques categorized into three different groups: a) QoE-aware/driven strategies using SDN and/or NFV; b) QoE-aware/driven approaches for adaptive streaming over emerging architectures such as multi-access edge computing, cloud/fog computing, and information-centric networking; and c) extended QoE management approaches in new domains such as immersive augmented and virtual reality, mulsemedia and video gaming applications. Based on the review, we present a list of identified future QoE management challenges regarding emerging multimedia applications, network management and orchestration, network slicing and collaborative service management in softwarized networks. Finally, we provide a discussion on future research directions with a focus on emerging research areas in QoE management, such as QoE-oriented business models, QoE-based big data strategies, and scalability issues in QoE optimization.