Santhosh Kumar Ramakrishnan

CV
12papers
2,820citations
Novelty49%
AI Score46

12 Papers

CVNov 30, 2023Code
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

Kristen Grauman, Andrew Westbury, Lorenzo Torresani et al. · cmu, gatech

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

CVJan 2, 2023
NaQ: Leveraging Narrations as Queries to Supervise Episodic Memory

Santhosh Kumar Ramakrishnan, Ziad Al-Halah, Kristen Grauman

Searching long egocentric videos with natural language queries (NLQ) has compelling applications in augmented reality and robotics, where a fluid index into everything that a person (agent) has seen before could augment human memory and surface relevant information on demand. However, the structured nature of the learning problem (free-form text query inputs, localized video temporal window outputs) and its needle-in-a-haystack nature makes it both technically challenging and expensive to supervise. We introduce Narrations-as-Queries (NaQ), a data augmentation strategy that transforms standard video-text narrations into training data for a video query localization model. Validating our idea on the Ego4D benchmark, we find it has tremendous impact in practice. NaQ improves multiple top models by substantial margins (even doubling their accuracy), and yields the very best results to date on the Ego4D NLQ challenge, soundly outperforming all challenge winners in the CVPR and ECCV 2022 competitions and topping the current public leaderboard. Beyond achieving the state-of-the-art for NLQ, we also demonstrate unique properties of our approach such as the ability to perform zero-shot and few-shot NLQ, and improved performance on queries about long-tail object categories. Code and models: {\small\url{http://vision.cs.utexas.edu/projects/naq}}.

CVJul 17, 2023
Video-Mined Task Graphs for Keystep Recognition in Instructional Videos

Kumar Ashutosh, Santhosh Kumar Ramakrishnan, Triantafyllos Afouras et al.

Procedural activity understanding requires perceiving human actions in terms of a broader task, where multiple keysteps are performed in sequence across a long video to reach a final goal state -- such as the steps of a recipe or a DIY fix-it task. Prior work largely treats keystep recognition in isolation of this broader structure, or else rigidly confines keysteps to align with a predefined sequential script. We propose discovering a task graph automatically from how-to videos to represent probabilistically how people tend to execute keysteps, and then leverage this graph to regularize keystep recognition in novel videos. On multiple datasets of real-world instructional videos, we show the impact: more reliable zero-shot keystep localization and improved video representation learning, exceeding the state of the art.

CVJul 22, 2022
EgoEnv: Human-centric environment representations from egocentric video

Tushar Nagarajan, Santhosh Kumar Ramakrishnan, Ruta Desai et al.

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate human-centric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4D NLQ challenge. Project page: https://vision.cs.utexas.edu/projects/ego-env/

LGJan 18, 2023
A Domain-Agnostic Approach for Characterization of Lifelong Learning Systems

Megan M. Baker, Alexander New, Mario Aguilar-Simon et al.

Despite the advancement of machine learning techniques in recent years, state-of-the-art systems lack robustness to "real world" events, where the input distributions and tasks encountered by the deployed systems will not be limited to the original training context, and systems will instead need to adapt to novel distributions and tasks while deployed. This critical gap may be addressed through the development of "Lifelong Learning" systems that are capable of 1) Continuous Learning, 2) Transfer and Adaptation, and 3) Scalability. Unfortunately, efforts to improve these capabilities are typically treated as distinct areas of research that are assessed independently, without regard to the impact of each separate capability on other aspects of the system. We instead propose a holistic approach, using a suite of metrics and an evaluation framework to assess Lifelong Learning in a principled way that is agnostic to specific domains or system techniques. Through five case studies, we show that this suite of metrics can inform the development of varied and complex Lifelong Learning systems. We highlight how the proposed suite of metrics quantifies performance trade-offs present during Lifelong Learning system development - both the widely discussed Stability-Plasticity dilemma and the newly proposed relationship between Sample Efficient and Robust Learning. Further, we make recommendations for the formulation and use of metrics to guide the continuing development of Lifelong Learning systems and assess their progress in the future.

CVJun 15, 2023
Single-Stage Visual Query Localization in Egocentric Videos

Hanwen Jiang, Santhosh Kumar Ramakrishnan, Kristen Grauman

Visual Query Localization on long-form egocentric videos requires spatio-temporal search and localization of visually specified objects and is vital to build episodic memory systems. Prior work develops complex multi-stage pipelines that leverage well-established object detection and tracking methods to perform VQL. However, each stage is independently trained and the complexity of the pipeline results in slow inference speeds. We propose VQLoC, a novel single-stage VQL framework that is end-to-end trainable. Our key idea is to first build a holistic understanding of the query-video relationship and then perform spatio-temporal localization in a single shot manner. Specifically, we establish the query-video relationship by jointly considering query-to-frame correspondences between the query and each video frame and frame-to-frame correspondences between nearby video frames. Our experiments demonstrate that our approach outperforms prior VQL methods by 20% accuracy while obtaining a 10x improvement in inference speed. VQLoC is also the top entry on the Ego4D VQ2D challenge leaderboard. Project page: https://hwjiang1510.github.io/VQLoC/

CVOct 11, 2022
Habitat-Matterport 3D Semantics Dataset

Karmesh Yadav, Ram Ramrakhya, Santhosh Kumar Ramakrishnan et al.

We present the Habitat-Matterport 3D Semantics (HM3DSEM) dataset. HM3DSEM is the largest dataset of 3D real-world spaces with densely annotated semantics that is currently available to the academic community. It consists of 142,646 object instance annotations across 216 3D spaces and 3,100 rooms within those spaces. The scale, quality, and diversity of object annotations far exceed those of prior datasets. A key difference setting apart HM3DSEM from other datasets is the use of texture information to annotate pixel-accurate object boundaries. We demonstrate the effectiveness of HM3DSEM dataset for the Object Goal Navigation task using different methods. Policies trained using HM3DSEM perform outperform those trained on prior datasets. Introduction of HM3DSEM in the Habitat ObjectNav Challenge lead to an increase in participation from 400 submissions in 2021 to 1022 submissions in 2022.

CVJun 28, 2023
SpotEM: Efficient Video Search for Episodic Memory

Santhosh Kumar Ramakrishnan, Ziad Al-Halah, Kristen Grauman

The goal in episodic memory (EM) is to search a long egocentric video to answer a natural language query (e.g., "where did I leave my purse?"). Existing EM methods exhaustively extract expensive fixed-length clip features to look everywhere in the video for the answer, which is infeasible for long wearable-camera videos that span hours or even days. We propose SpotEM, an approach to achieve efficiency for a given EM method while maintaining good accuracy. SpotEM consists of three key ideas: 1) a novel clip selector that learns to identify promising video regions to search conditioned on the language query; 2) a set of low-cost semantic indexing features that capture the context of rooms, objects, and interactions that suggest where to look; and 3) distillation losses that address the optimization issues arising from end-to-end joint training of the clip selector and EM model. Our experiments on 200+ hours of video from the Ego4D EM Natural Language Queries benchmark and three different EM models demonstrate the effectiveness of our approach: computing only 10% - 25% of the clip features, we preserve 84% - 97% of the original EM model's accuracy. Project page: https://vision.cs.utexas.edu/projects/spotem

96.2CVMay 10
Do multimodal models imagine electric sheep?

Santhosh Kumar Ramakrishnan, Carl Vondrick, Raja Giryes et al.

Yes. We find that large multimodal models develop mental imagery when solving spatial puzzles, and they do imagine sheep when solving sheep puzzles. We fine-tune a Qwen3.5 VLM to solve twelve diverse visual reasoning tasks -- including tangram, jigsaw, sokoban, 3D mental rotation, and rush hour -- that require understanding geometry, spatial relationships, and the consequences of actions. By supervising the model to predict the open-loop sequence of actions to solve a puzzle from an initial state, we show that the model's activations after each action encode meaningful visual information about the intermediate state. This finding suggests that an imperfect visual world model begins to form as a byproduct of learning to select correct actions, in the absence of any explicit visual supervision. Building on this observation, we propose two ways to sharpen and use the mental images formed by the model. We find that integrating as few as sixteen visual tokens per step into the chain of thought improves the average solve rate from 83% to 89%, with particularly strong gains on reasoning-heavy tasks such as jigsaw and 3D mental rotation.

CVJan 25, 2022
PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning

Santhosh Kumar Ramakrishnan, Devendra Singh Chaplot, Ziad Al-Halah et al.

State-of-the-art approaches to ObjectGoal navigation rely on reinforcement learning and typically require significant computational resources and time for learning. We propose Potential functions for ObjectGoal Navigation with Interaction-free learning (PONI), a modular approach that disentangles the skills of `where to look?' for an object and `how to navigate to (x, y)?'. Our key insight is that `where to look?' can be treated purely as a perception problem, and learned without environment interactions. To address this, we propose a network that predicts two complementary potential functions conditioned on a semantic map and uses them to decide where to look for an unseen object. We train the potential function network using supervised learning on a passive dataset of top-down semantic maps, and integrate it into a modular framework to perform ObjectGoal navigation. Experiments on Gibson and Matterport3D demonstrate that our method achieves the state-of-the-art for ObjectGoal navigation while incurring up to 1,600x less computational cost for training. Code and pre-trained models are available: https://vision.cs.utexas.edu/projects/poni/

CVOct 13, 2021
Ego4D: Around the World in 3,000 Hours of Egocentric Video

Kristen Grauman, Andrew Westbury, Eugene Byrne et al.

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/

CVAug 21, 2020
Learning to Set Waypoints for Audio-Visual Navigation

Changan Chen, Sagnik Majumder, Ziad Al-Halah et al.

In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed granularity of agent motion and rely on simple recurrent aggregations of the audio observations. We introduce a reinforcement learning approach to audio-visual navigation with two key novel elements: 1) waypoints that are dynamically set and learned end-to-end within the navigation policy, and 2) an acoustic memory that provides a structured, spatially grounded record of what the agent has heard as it moves. Both new ideas capitalize on the synergy of audio and visual data for revealing the geometry of an unmapped space. We demonstrate our approach on two challenging datasets of real-world 3D scenes, Replica and Matterport3D. Our model improves the state of the art by a substantial margin, and our experiments reveal that learning the links between sights, sounds, and space is essential for audio-visual navigation. Project: http://vision.cs.utexas.edu/projects/audio_visual_waypoints.